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Arknights: Should You Pull? Earthborn Metals: Nian

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Earthborn Metals Banner Information

The “Earthborn Metals” Banner features the following Operators:

Featured Operators:

Rarity Operator
6★ Rate Up Nian
Aak
5★ Rate Up Hung
  • 6★ Rate-Ups have a 70% chance of appearing when pulling a 6★
  • 5★ Rate-Ups have a 50% chance of appearing when pulling a 5★
Test out your luck for this banner on our:[Earthborn Metals] Summon Simulator!

Should You Pull?

Yes, but make SURE you know what you’re pulling.

  • Nian is the first limited Operator in Arknights, but while she is very good, she is not essential.
  • Aak is a very strong buffing Operator, but he has very pronounced downsides.
  • Hung is a strong Healing Defender, but he’s unlikely to replace Saria or Nearl if you have already raised them.

You should not pull on this banner just because Nian is limited. Be aware of what these Operators do and whether you really want them before you make your final decision.

That being said, all Doctors should consider doing Headhunt x1 until pulling a 5★ or higher Operator, since one is guaranteed in the first 10 rolls.

Quick Overview

Normal Defender

+ Very unique Defender with a lot of powerful utility and great stats

+ Buffs other Defenders with her E0 Talent; her S3 buffs are also excellent for Defenders

+ Can soak massive damage spikes with the shields from her E2 Talent

+ Deals Arts damage with S1 and S2

+ Can Silence enemies with her S2

+ Buffs ally DEF with her S3 (great for helping allies survive Aak’s Skills)

+ The only Operator (so far) who can increase the Block count of other allies (using S3)

= E2 Talent’s shields can be tricky to time correctly

- As a limited unit, increasing her Potential can be difficult and/or expensive

- S2 Silence has a short duration and can be hard to use effectively

- S3 Block count buff can be a double-edged sword for some Operators

Sacrificial Specialist

+ Very respectable DPS while also buffing allied units

+ Can heal himself with E0 Talent and increases healing he receives with E2 Talent

+ Skills offer potent buffs (defensive for S2, offensive for S3) to both an ally and himself

= His Skills automatically target the nearest ally in front of him, so positioning is important

- He is constantly losing HP from his Trait, so he needs constant healing

- His S2 and S3 SHOOT AN ALLY FIFTEEN TIMES before buffing them; YES he can kill your own Operators with these!!

Healing Defender

+ More defensive than most Healing Defenders; Talent increases DEF, S2 buffs DEF

+ S2 provides a lot of team healing and also generates SP for healed allies

= Skills charge when [Getting Hit]; they can charge very quickly during a wave, but they don’t charge at all in between waves

= Talent requires specific positioning for maximum effectiveness

- Often less durable than a Normal Defender, but heals less efficiently than other Healing Defenders (low ATK, needs to get hit to charge his heals)

Nian

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We’ve been talking about her for a while now, and she’s finally here: Nian, the first limited Operator in Arknights! Lazy, sassy, and obsessed with mahjong, Nian would probably wonder why so many people are making a fuss about her. However, it’s not hard to understand once you see her kit and its dizzying array of utility options. Nian dabbles in survivability, DPS, Arts damage, buffs, and debuffs all at once. She’s particularly well-known for her S3, which applies a host of buffs to nearby allies, including increasing their Block count, making her the only Operator to date who can do so!

Aak

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When it comes to Aak, trust us: the lab coat and the crazy eyes are NOT just for show! Aak’s primary role is buffing his allies, which sounds like a kind and generous thing to do. However, the fact that he applies his buffs by SHOOTING HIS ALLIES IN THE HEAD is about as far from “kind and generous” as you can get! If an Operator survives Aak’s brutal injection methods, they are granted buffs that can multiply their power exponentially. If not… well, the science gets done “for the people who are still alive,” right?

Hung

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Hung is in his element wherever the battle rages the most fiercely. As a Healing Defender, he uses his Skills to recover his allies’ HP, but his Skills specifically charge when Hung is [Getting Hit]. In between enemy waves, Hung hangs around like a sad puppy waiting for his owner to come home. But once battle is joined, and Hung is Blocking crowds of enemies? His S2 charges like wildfire, allowing him to buff his own stats while showering his allies with healing, SP, and unconditional affection.

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About the Author(s)

A 4★ Supporter Operator with the "Writer" tag. Loves creative writing, all forms of editing, video game design, and badgers.

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