General Information
Free Will
Prior to this, the Hunters had long expected the members of the Church of the Deep to eventually transform into sea monsters. However, they did not expect the process to be lucid, and voluntary.
[Emergency Aid Building] Once activated, continually treats surrounding units affected by Nervous Impairment.
[Emergency Aid Building] Once activated, continually treats surrounding units affected by Nervous Impairment.
Stage Type | Activity |
---|---|
Chapter | act11sre_zone2 |
Danger Level | Elite 2 Lv. 30 |
AP Cost | 20 |
EXP | 200 |
Lungmen Dollars | 200 |
Favor | 20 |
Hard Mode Information
Condition:
Two Emergency Aid Buildings are removed from the battlefield.
Two Emergency Aid Buildings are removed from the battlefield.
Unlock Conditions:
Clear
Drops
Map Information
Character Limit | 10 |
---|---|
Life Points | 3 |
Initial Cost | 20 |
Enemies
Guest Operators
None