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Archetype

Traits

Cannot block enemies during the skill duration

Operator Description

Elysium, Vanguard Operator, ensures that operations proceed smoothly by providing stable battlefield communications.

Operator Quote

The flag isn't a weapon. It'll cost a lot to replace if it gets broken.

Obtain Approach

Recruitment & Headhunting
Headhunting: Yes Recruitment: Yes
Release Date (CN) 5/1/2020
Release Date (Global) 12/30/2020
Recruitment Pool Date (CN) 11/1/2022
Recruitment Pool Date (Global) 5/23/2023

Potentials

Potential Item

Elysium's Token A complex and hand-drawn topographic map. If you can't make any sense of it, perhaps Elysium would be glad to lead the way.

Talent

When deployed, all [Sniper] Operators have -1 DP Cost and gain +10 ASPD when Elysium's skill is active
Info
When deployed, all [Sniper] Operators have -1 DP Cost and gain +13 (+3) ASPD when Elysium's skill is active
Info
When deployed, all [Sniper] Operators have -2 DP Cost and gain +20 ASPD when Elysium's skill is active
Info
When deployed, all [Sniper] Operators have -2 DP Cost and gain +23 (+3) ASPD when Elysium's skill is active
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
70
DP Cost
9
Block
1
Attack Interval
1.3

Skills

SP Cost:
35
34
33
32
31
30
29
28
27
26
Initial SP:
10
10
10
11
11
11
12
13
14
15
SP Charge Type
Skill Activation
Duration
8 Seconds
8 Seconds
8 Seconds
8 Seconds
8 Seconds
8 Seconds
8 Seconds
8 Seconds
8 Seconds
8 Seconds
Skill Effect
Stops attacking and recovers 18 DP over the skill duration
Stops attacking and recovers 18 DP over the skill duration
Stops attacking and recovers 18 DP over the skill duration
Stops attacking and recovers 18 DP over the skill duration
Stops attacking and recovers 18 DP over the skill duration
Stops attacking and recovers 18 DP over the skill duration
Stops attacking and recovers 18 DP over the skill duration
Stops attacking and recovers 18 DP over the skill duration
Stops attacking and recovers 18 DP over the skill duration
Stops attacking and recovers 18 DP over the skill duration
Detailed Skill Info
value 18
interval 0.44
cost 1
value 18
interval 0.44
cost 1
value 18
interval 0.44
cost 1
value 18
interval 0.44
cost 1
value 18
interval 0.44
cost 1
value 18
interval 0.44
cost 1
value 18
interval 0.44
cost 1
value 18
interval 0.44
cost 1
value 18
interval 0.44
cost 1
value 18
interval 0.44
cost 1
SP Cost:
40
39
38
37
36
35
34
33
32
30
Initial SP:
6
6
6
8
8
8
10
12
14
16
SP Charge Type
Skill Activation
Duration
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
Skill Effect
Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 3 nearby enemies.
Locked enemies have -60% Movement Speed, -20% DEF, and lose Invisible
Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 3 nearby enemies.
Locked enemies have -60% Movement Speed, -20% DEF, and lose Invisible
Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 3 nearby enemies.
Locked enemies have -60% Movement Speed, -20% DEF, and lose Invisible
Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 3 nearby enemies.
Locked enemies have -60% Movement Speed, -22% DEF, and lose Invisible
Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 3 nearby enemies.
Locked enemies have -60% Movement Speed, -22% DEF, and lose Invisible
Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 3 nearby enemies.
Locked enemies have -60% Movement Speed, -22% DEF, and lose Invisible
Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 4 nearby enemies.
Locked enemies have -60% Movement Speed, -25% DEF, and lose Invisible
Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 4 nearby enemies.
Locked enemies have -60% Movement Speed, -28% DEF, and lose Invisible
Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 4 nearby enemies.
Locked enemies have -60% Movement Speed, -31% DEF, and lose Invisible
Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 4 nearby enemies.
Locked enemies have -60% Movement Speed, -35% DEF, and lose Invisible
Skill Range
Detailed Skill Info
max_target 3
move_speed -0.6
def -0.2
value 20
interval 0.75
cost 1
max_target 3
move_speed -0.6
def -0.2
value 20
interval 0.75
cost 1
max_target 3
move_speed -0.6
def -0.2
value 20
interval 0.75
cost 1
max_target 3
move_speed -0.6
def -0.22
value 20
interval 0.75
cost 1
max_target 3
move_speed -0.6
def -0.22
value 20
interval 0.75
cost 1
max_target 3
move_speed -0.6
def -0.22
value 20
interval 0.75
cost 1
max_target 4
move_speed -0.6
def -0.25
value 20
interval 0.75
cost 1
max_target 4
move_speed -0.6
def -0.28
value 20
interval 0.75
cost 1
max_target 4
move_speed -0.6
def -0.31
value 20
interval 0.75
cost 1
max_target 4
move_speed -0.6
def -0.35
value 20
interval 0.75
cost 1

Modules

Lvl: 50
Trust: 100 (10,070 Points)
Availability: na
Level 1
Level 2
Level 3
Equip Trait
Cannot block enemies during the skill duration, but grants +1 Block to an Operator in front of this unit
Equip Attribute Bonuses
Stat Value
max_hp 110
def 40
Unlock Information
Materials
x2
x3
x40000
Missions
During battle, have Elysium use Support γ a total of 10 times (excluding Support Units)
Clear Main Theme S3-6 with a 3-star rating; You must deploy your own Elysium, and cannot include any other Vanguard Operators as members

RIIC Base Skills

Correspondent Lvl: 1
(通讯员)
Room Type:
Reception Room
When this Operator is assigned to the Reception Room, increases the likelihood of obtaining Rhodes Island clues (Rate is influenced by length of work time) (Clue 7)
Pioneer Lvl: 1
(插旗)
Room Type:
Reception Room
When this Operator is assigned to the Reception Room, every time that a non-Rhodes Island clue is collected, increases the likelihood of obtaining Rhodes Island clues (Rate is influenced by length of work time) (Clue 7)

Quick Evaluation

+ Talent: Lowers Sniper deployment cost and increases their ASPD
+ Great for team compositions that use multiple Sniper operators
+ Good when combined with Myrtle to really speed up deployment
+ S2: Slows enemies significantly, reduces their DEF and removes stealth. A great counter to Wraith enemy types
- Can be expensive to deploy first compared to myrtle without increased potential.

Operator Overview

Fangirls (and fanboys) rejoice: a new husbando has arrived! Elysium’s specialty is Originium Arts related to sound, which has given him a special niche as a communicator of messages during secret operations. He also hates to see his comrades squabble and goes out of his way to facilitate good team relations, which might be why he’s so good at his job as a 5* Utility Vanguard who can both generate DP and support his team.

When Elysium hits the field, he paves the way for Snipers to join the fray. His Talent, Sniper Support, reduces the DP cost of Sniper Operators as long as he is deployed, and it also causes all deployed Snipers to gain attack speed while one of Elysium’s Skills is active. Elysium himself cannot attack while his Skills are active (like other Utility Vanguards), but his Skills are so strong that he doesn’t need to. First is Support γ, which is one of the most efficient DP-generating Skills in the game. If you just need Elysium to generate DP, this is definitely the Skill to use. However, Monitor (his Skill 2) is also quite effective at generating DP, with the added bonus of “locking on” to nearby enemies—reducing their movement speed, decreasing their DEF, and removing any stealth effects they have. This is one of the few ways to counter enemies with stealth effects, and it also lasts longer than Support γ, which means a longer duration of Sniper Support.

As a Utility Vanguard, Elysium is no great shakes at combat, having mediocre stats, Block-1, and slower attack speed than other types of Vanguards. In most cases, however, he’s strong enough to survive the first wave of enemies in a battle, which gives him time to do the job of a Utility Vanguard: quickly generate DP so other units can hit the field. At that point, many Vanguards would retreat to free up a spot for a stronger unit, but the debuffs from Monitor are powerful enough to make keeping Elysium on the field in a support capacity a viable strategy in some situations.

Newbie Tier List Explanation

Specifically buffs Snipers, which you may not have many of. Still incredibly useful for his speed of DP generation.

Elite Promotion Discussion

The main draw for promoting Elysium to E2 is causing his Sniper Support Talent to reduce the DP cost of all Sniper Operators by -2 instead of -1, and, while his skills are active,  to increase the ASPD of all Sniper Operators by +20 instead of +10. He doesn’t get a whole lot out of M3ing his Skills, but the main benefit—reducing their SP costs—allows him to generate DP earlier in a battle, which is always good.

Skill Discussion

 

S2:

  • prioritizes invisible enemies.
  • lock is applied on skill use and stays on enemies that leave his ange. It will not lock on enemies that enter the range during duration.

Mastery:
Skill
Mastery
Story
Advanced
Roguelike
S2M3 A+ S- A+
S1M3 A- A+ A

Elysium's Masteries can be a little confusing because at first glance it looks as if they would follow the same logic as Myrtle, yet the logic ends up being the opposite. Although S1 is the better DP generation skill, his S2 utility is miles ahead of Myrtle's. Additionally Myrtle is often the better choice for tight DP because her base cost is cheaper. The times where DP is SO tight that you need both S1's is very rare in Story scenarios, so Elysium's S2 is the better choice for its utility.

However for Advanced situations such as high-risk CC, his S1 gains a lot of priority. DP management is extremely important, and with the introduction of Saileach, his S1 has become a far more important option, often being preferred over Myrtle (unless you run all three of course). Advanced players will want to prioritize Elysium's S1M3 quite a bit higher, whereas Story players may not want to bother at all.

Finally note that Elysium lacks an important feature of Myrtle which is cost effectiveness. Being higher rarity, his Masteries cost quite a bit more, and although his S2M3 is an important Mastery, key DPS should be put ahead of it in most cases.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x4
2 ➝ 3
Lv1
x4
x7
3 ➝ 4
Lv1
x6
x3
4 ➝ 5
Lv1
x6
x4
5 ➝ 6
Lv1
x6
x3
6 ➝ 7
Lv1
x6
x2
x4
Skill Level Requisites Materials
1
Lv1 8h
x5
x3
x6
Lv1 16h
x6
x3
x5
Lv1 24h
x10
x4
x4
2
Lv1 8h
x5
x2
x3
Lv1 16h
x6
x3
x6
Lv1 24h
x10
x4
x4

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x20000
x4
x4
x3
x120000
x3
x7
x16

Overall Elite Cost

Total Cost

Operator Profile

Artist Skade
CV Morikubo Shoutarou
CV (CN) 枫茗
CV (KR) 南度亨
Gender Male
Place of Birth Iberia
Birthday May 8
Race Liberi
Height 187cm
Combat Experience
2 Years
Infection Status Crystals have appeared on his body. Infection confirmed by medical examination.
Nation
Physical Strength Normal
Mobility Excellent
Physiological Endurance Normal
Tactical Planning Standard
Combat Skill Excellent
Originium Adaptability Standard

Profile

Elysium, a Rhodes Island Operator from Iberia, mastered a rather unique form of voice-related Originium Arts. Caught trying to fill in 'Once in a lifetime hottie' on his resume profile, he was detained on the spot by members of the HR Department.
Now deputy leader of the 3rd Special Operations Squad, Elysium is responsible for maintaining clear channels of communication on the battlefield and assisting squad members in covert operations.

Clinical Analysis

Increase Trust to 25.
Imaging tests have shown the outlines of his internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in his circulatory system, confirming him to be infected with Oripathy.

[Cell-Originium Assimilation] 7%
A small amount of Originium crystals are present on the surface of Elysium's body. He emphatically claims that they are there for decoration, but how could anyone choose to adorn themselves so tastelessly?

[Blood Originium-Crystal Density] 0.21u/L
The current condition is stable, and effective results have been obtained through focal treatment. Follow-up treatment should be adjusted appropriately depending on the patient's actual condition.

Elysium's condition has always been stable. Perhaps this is related to his confident, over-the-top optimism? I don't necessarily hate guys like him, but he does get on my nerves every now and then.
—Gavial

Archive File 1

Increase Trust to 50.
Although Elysium has always proclaimed that there is no way he could have been born in Iberia, he shares the characteristics of unfettered boldness and unrestrained freedom that are so prominent in that area.
Elysium has traveled the corners of the world alone, and has been to just about any place that you or I could name, including the kind of forlorn places that his codename suggests. According to his own account, he did consider becoming a messenger prior to joining Rhodes Island, a career plan that is now on hold.
In fact, Elysium's sense of direction is so strong that he can remember any place he's ever been to, as well as being able to mentally map out a course of action with surprising accuracy. However, the maps that he comes up with often are not cost-efficient or practical, and he sometimes has to simplify these routes to facilitate better understanding and realizability — and yet, none of this meticulousness is carried over to his daily life.

Archive File 2

Increase Trust to 100.
Due to Elysium's unique utility, he is often transferred between various teams due to what the task requires.
Generally speaking, in addition to facilitating communication within the team, Elysium's most frequent job is to coordinate interpersonal relationships and arbitrate conflict. He values the relationships between team members far more than Operators who prefer to work alone; therefore, any conflict between members is the last thing he wants to see.
Elysium's mere presence during a mission is enough to improve a team's morale and facilitate a more relaxed atmosphere. Though he often fails to recognize his own contribution in maintaining the harmony of a team, he always manages to elicit some very memorable reactions. When operators with clashing personalities have to be assigned to the same team due to special circumstances, the operation leader will often consider adding Elysium to keep the operation moving forward smoothly.

Archive File 3

Increase Trust to 150.
'Elysium and I joined at roughly the same time, so I know a few things about him.
There might be people out there who are inclined to believe that he doesn't work hard or take his responsibilities seriously because of his somewhat irreverent, joking tone.
But we've all come to realize that this is but another form of humility. A Special Ops team's line of work can be very dangerous, and Elysium's role during these operations is sometimes even more important. The transmission device he carries with him needs to be paired with his Originium Arts in order to achieve the greatest effect, and the tacit synergy between Elysium and his direct superior can sometimes be the key to victory.
To say that his job is to provide courage itself is, in my opinion, not an exaggeration. But this courage is not the flag-waving kind that gets people riled up before they charge off to war, but rather something more practical.
When operators such as Elysium are present on the battlefield, the commander can better focus on understanding the overall situation, and individual operators can fight with the peace of mind that the operation plan is being executed. Some special operations even hinge on the state.'
—Dobermann

Archive File 4

Increase Trust to 200.
Elysium has his own unique criteria for determining whether someone is trustworthy.
In the entirety of Rhodes Island, the person who Elysium trusts most is the leader of the 3rd Squad to which he is also assigned, and these sentiments are reciprocated. It can be said that the duo's unbreakable trust is a product of their ability to fit together in all aspects, as well as years of cultivating their relationship.
As the captain of one of Rhodes Island's special squads, the leader has a very special ability. This ability often provides unexpected and valuable effects in combat, but poses a hindrance in daily life. Only through Elysium's assistance is the leader able to normally communicate with others, and this responsibility may perhaps be the reason why Elysium chose to stay in Rhodes Island.

'Even though it seems like he's always getting smacked around, they're actually on very good terms.'
'Smacked around? Is the leader of the 3rd Squad such a vicious person?'
'Hmm, I wouldn't say that. The leader's actually an introverted person, despite trying to maintain a cool and calm appearance... Whatever happens, it's usually because Elysium is such a pain in the ass!'
—Conversation between a member of the 3rd Squad and a member of the HR Department

Once Elysium has recognized someone as reliable, he will display his trust in his own special way, which may manifest in the form of nonsensical dialogue, or through increasingly preposterous bets. In this regard, 'comrade' has a very special meaning for Elysium, and this is not a term that he uses lightly.
Taking everything in consideration, none can deny that Elysium is an excellent teammate and a reliable partner on the battlefield, even if he can be a bit annoying.

Promotion Record

Upgrade to Elite LV2.
How high does he want to get promoted?
If that position would put him above the squad's captain, Elysium would turn down that opportunity.

Voice Lines

Default
Appointed as Assistant Please feel free to assign any work to me. I have a lot of experience as a second-in-command.
Talk 1 This communicator can transmit signals over considerable distances and is a powerful means of communicating between teams. And, yes, my Arts can amplify the signal and ensure that communication between teams goes unimpeded. Battlefield communication, simply put, is a job that was practically made for me.
Talk 2 Lost? No worries, let me take a look. To get there, first go up the stairs on the left and head up to the fourth floor. Then turn right, and after passing the third fork, make a left. Go down a floor, then proceed to your left. It's directly across from Miss Closure's #3 Engineering Room. How's that? Were my instructions clear enough?
Talk 3 Thorns and I have reached an agreement- next time, neither of us will hold back, and a victor will be crowned. This time, I'll make sure to end his existence... Huh? Rhodes Island has an explicit ban on personal fights? You must be mistaken, I'm simply talking about chess. Loser has to shave his head, what say you to this bet?
Talk after Promotion 1 Of course I'm also not used to being someone else's assistant, since my squad captain relies on me to deliver her orders, and I have to stay on the squad to support her. Wait, these words are just between the two of us. For both of our sakes, don't ever let her know about what I just told you, okay?
Talk after Promotion 2 There is no overstating the importance of communication on the battlefield, and of course whoever facilitates that will be the first to get targeted. But don't worry, as long as I'm here, I'll make sure your orders are smoothly transmitted to every combat personnel.
Talk after Trust Increase 1 Doctor, you came right on time. Actually, there's something bothering me. Why does everyone prefer looking at a map over asking me for directions? The captain said that my glib tone really gets on peoples' nerves, but there's no way that's true, right? I'm clearly nothing but compassionate towards everyone!
Talk after Trust Increase 2 On the battlefield, few things are more important than morale. Do you see this banner? As a vanguard, just lifting it is enough to imbue everyone with courage— Wait, Doctor, you didn't seriously believe that, did you? I was just joking, this thing's actually a communication device.
Talk after Trust Increase 3 Doctor, you've earned my trust. There's no need to be so humble. I have confidence in my perception of others. How about I call you my comrade-in-arms from now on? My captain and I are like oil and water, but I believe that, much like her, you will eventually be moved by my sincerity. No? The captain sent you a letter complaining about me? Ehh?
Idle Doctor, the files over here are... Hm? Already asleep, huh? Well, even if it's just me, you really shouldn't let your guard down like that.
Onboard 3rd Combat Squad, Vanguard and communications specialist, Elysium, reporting in. I do believe that this is our first time speaking face-to-face rather than through electronic means, Doctor?
Watching Battle Record I can see myself in a lot of these battle records. Talk about weird.
Promotion 1 Thank you very much. I won't end up with a higher rank than my captain if I get promoted again, will I?
Promotion 2 I've always trusted my own judgment, Doctor. But if you're the one giving me orders, I would not question it whatsoever. After all, is that not what it means to be a comrade-in-arms?
Added to Squad Of course, I'd love to.
Appointed as Squad Leader Don't worry, I'm just a stand-in. The captain's not here right now after all.
Depart In that case, let's go. Everyone, follow the route I drafted.
Begin Operation Have you finished checking the headsets?
Selecting Operator 1 No problem.
Selecting Operator 2 The signal is stable. Ready to go at any time.
Deployment 1 I wonder who our target will be.
Deployment 2 Gather under this banner in the name of the Lord— Hah, I've always wanted to try saying that.
In Battle 1 S-sorry, I'm really not religious.
In Battle 2 Who would! Use a flag! As a weapon! On the battlefield!
In Battle 3 See that?
In Battle 4 Let's end this quickly!
4-star Result This just confirms it. We really do make the best partners.
3-star Result Our teamwork's pretty good. High five!
Sub 3-star Result Those who've lost their fighting spirit are no longer our enemies. Let's stop here.
Operation Failure It's too dangerous. I'll make sure our last line of defense holds. Doctor, please give the order to retreat!
Assigned to Facility Hm? Has this room been renovated?
Tap What's up?
Trust Tap I heard that if this tuft of red hair on my head falls out, it won't ever grow back. This is a very serious problem Doctor.
Title Arknights.
Greeting Got any missions for me today?