RIIC Base Skills
RIIC Base Skills are bonuses that an Operator provides when stationed within certain types of facilities/buildings. This feature is only in the "Base" (Rhodes Island Infrastructure Complex) section of the game.
This list is meant to help a player decide the best Operators to assign to each facility.
RIIC Base Skill List
Facility | Dormitory | Control Center | Factory | Office | Power Plant |
---|---|---|---|---|---|
Reception Room | Trading Post | Training Room | Workshop |
Elite Level | Non-Elite | Elite 1 | Elite 2 |
---|
Server | NA | CN |
---|
Tag | Bar | Bushido | Causality | Chain of Thought |
---|---|---|---|---|
Dreamland | Engineering Robots | Intelligence Reserve | Karma | |
Memory Fragment | Perception Information | Shamanic Crystal | Silvervine | |
Soundless Resonance | Ursus Specialty Beverage | Worldly Plight |
RIIC Base Skill | Facility | Operator | Elite | Server |
---|---|---|---|---|
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10% | Power Plant | Lancet-2 | 0 | NA |
When this Operator is assigned to a Dormitory, restores +0.65 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place) | Dormitory | Lancet-2 | 0 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% | Reception Room | Kjera | 0 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% and it's easier to obtain the clues of Karlan Trade (Clue 6) | Reception Room | Kjera | 2 | NA |
When this Operator is assigned to the Reception Room, every time that a non-Karlan Trade clue is collected, the likelihood of obtaining Karlan Trade clues is increased (working time improves the likelihood) | Reception Room | Kjera | 2 | NA |
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10% | Power Plant | Goldenglow | 0 | NA |
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +20% | Power Plant | Goldenglow | 2 | NA |
When this Operator is assigned to the Control Center, each Alternate increases the Morale of all Operators in the Control Center by +0.05 per hour | Control Center | Kroos the Keen Glint | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%; if the trainee's Job Branch is Marksman, training speed will be further increased by +45% | Training Room | Kroos the Keen Glint | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Vanguard Operators' Specialization training speed +30% | Training Room | Blacknight | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Vanguard Operators' Specialization training speed +30%; if training this skill to Specialization Level 1, training speed will be further increased by +45% | Training Room | Blacknight | 2 | NA |
When this Operator is assigned together with Aak to the Control Center, increases Morale recovery per hour of all Operators in the Control Center by +0.25 | Control Center | Lee | 0 | NA |
When this Operator is assigned to the Control Center, clue collection speed +25% | Control Center | Lee | 2 | NA |
When this Operator is assigned to the Control Center, remove any Morale reduction effects from Sui Operators assigned to the Control Center that affect themselves | Control Center | Ling | 0 | NA |
When this Operator is assigned to the Control Center and own Morale is above 12,Worldly Plight+15; When own Morale is below12, Perception Information+10 instead | Control Center | Ling | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Defender Operators' Specialization training speed +30% | Training Room | Shalem | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Defender Operators' Specialization training speed +30%; if the trainee's Job Branch is Arts Protector, training speed will be further increased by +45% | Training Room | Shalem | 2 | NA |
When this Operator is assigned to the Control Center, increases Morale recovery per hour of all Operators in the Control Center by +0.05 for each Karlan Trade Operator assigned to the Control Center | Control Center | Gnosis | 0 | NA |
When this Operator is assigned to the Control Center, all Karlan Trade Operators assigned to Trading Posts gain order acquisition efficiency -15% and order limit +6 | Control Center | Gnosis | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Defender Operators' Specialization training speed +30% | Training Room | Aurora | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, increases the Specialization training speed of Defender Operators by +30%, and further increases this speed by +45% if training the skill to Specialization Level 1 | Training Room | Aurora | 2 | NA |
When this Operator is assigned to the Workshop, a byproduct is guaranteed when 40 points of Causality are accumulated | Workshop | Nine-Colored Deer | 0 | NA |
When this Operator is assigned to the Workshop, a byproduct is guaranteed when 80 points of Karma are accumulated | Workshop | Nine-Colored Deer | 2 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% | Reception Room | Enforcer | 0 | NA |
When this Operator is assigned to the Reception Room, increases Clue search speed by 35%, and Morale consumed per hour by +2 | Reception Room | Enforcer | 2 | NA |
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75% | Workshop | Honeyberry | 0 | NA |
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 80% | Workshop | Honeyberry | 2 | NA |
When this Operator is assigned to a Dormitory, restores +0.7 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place) | Dormitory | Honeyberry | 2 | NA |
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +15% | Power Plant | Pudding | 0 | NA |
When this Operator is assigned to the Control Center, if there are 2 or more Operation Platform assigned to Power Plants, all Factories' productivity +2% (only the most effective one will take effect when assigned Operators have the same skill effect) | Control Center | Pudding | 1 | NA |
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10% | Power Plant | 'Justice Knight' | 0 | NA |
When this Operator is assigned to a Power Plant, increases the productivity of the Factory Wild Mane is assigned to by +5% | Power Plant | 'Justice Knight' | 0 | NA |
When this Operator is assigned to a Factory, productivity +15% | Factory | Wild Mane | 0 | NA |
When this Operator is assigned to a Factory, productivity +25% | Factory | Wild Mane | 2 | NA |
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75% | Workshop | Corroserum | NA | |
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 80% | Workshop | Corroserum | 2 | NA |
When this Operator is assigned to the Workshop to process Elite materials, any byproducts of T3 quality produced will be Oriron Clusters | Workshop | Corroserum | 2 | NA |
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour. | Control Center | Flametail | 0 | NA |
When this Operator is assigned to the Control Center, each Pinus Sylvestris Operator assigned to Factories have +10% productivity towards Battle Records and -10% productivity towards Precious Metals | Control Center | Flametail | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, for every Knight Operator in the Base (excluding Base Assistants), Operators' Specialization training speed +5% (caps at 5 Operators) | Training Room | Nearl the Radiant Knight | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, for every Knight Operator in the Base (excluding Base Assistants), Operators' Specialization training speed +5% (caps at 8 Operators) | Training Room | Nearl the Radiant Knight | 2 | NA |
When this Operator is assigned to a Dormitory, self Morale recovered per hour +0.55, and restores +0.1 Morale per hour to all other Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | Dormitory | Fartooth | 0 | NA |
When this Operator is assigned to a Factory, productivity +15% | Factory | Fartooth | 0 | NA |
When this Operator is assigned to a Factory, productivity +25% | Factory | Fartooth | 2 | NA |
When this Operator is assigned to the Reception Room, the likelihood of obtaining Glasgow clues is increased (working time improves the likelihood) | Reception Room | Quercus | 0 | NA |
When this Operator is assigned to the Reception Room, every time that a non-Glasgow clue is collected, the likelihood of obtaining Glasgow clues is increased (working time improves the likelihood) | Reception Room | Quercus | 2 | NA |
When this Operator is assigned to a Dormitory, self Morale recovered +2 per hour, and cannot gain Morale recovery from any other source. | Dormitory | Fiammetta | 0 | NA |
When this Operator is assigned to a Dormitory, if this unit has Full Morale, swaps Morale with the previous Operator assigned to that Dormitory. | Dormitory | Fiammetta | 0 | NA |
When this Operator is assigned to a Dormitory, restores +0.7 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place) | Dormitory | Saileach | 0 | NA |
When this Operator is assigned to the Control Center, if the HR contacting speed of the HR Office is lower than 30% (including the base 5%), increase the HR contacting speed by +20% (unique effect across the entire base, unaffected by other effects) | Control Center | Saileach | 2 | NA |
When this Operator is assigned to a Dormitory, restores +0.65 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (only the strongest effect of this type applies), and each Dormitory level gives 1Measure | Dormitory | Czerny | 0 | NA |
When this Operator is assigned to a Dormitory, convert every 1Measure to 1Perception Information | Dormitory | Czerny | 2 | NA |
When this operator is assigned to a Trading Post, for every 1Pure Gold Production Line, Trading Post order acquisition efficiency +5% | Trading Post | Pozëmka | 0 | NA |
When this Operator is assigned to a Trading post, for every 1Durin Operator in the base (max 4), Trading Post gains another 1Pure Gold Production Line | Trading Post | Pozëmka | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30% | Training Room | Gavial the Invincible | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30%; if training this skill to Specialization Level 3, training speed will be further increased by +65% | Training Room | Gavial the Invincible | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Morale consumed per hour is increased by +1 when training a Guard Operator's skill to Specialization Level 3 | Training Room | Gavial the Invincible | 2 | NA |
When this Operator is assigned to a Factory, provides an additional +5% productivity for every Rhine Technology-type skill in the same Factory | Factory | Dorothy | 0 | NA |
When this Operator is assigned to a Factory, productivity +25% | Factory | Dorothy | 2 | NA |
When this Operator is assigned to a Power Plant, +1% Drone recovery rate for every 10 max Drone capacity | Power Plant | Greyy the Lightningbearer | 0 | NA |
When this Operator is assigned to a Power Plant, if there are no Operation Platform in other Power Plants, Power Plant +1(only affects facility quantity) | Power Plant | Greyy the Lightningbearer | 2 | NA |
When this Operator is assigned to a Factory, productivity +15% | Factory | Astgenne | 0 | NA |
When this Operator is assigned to a Factory, productivity +25% | Factory | Astgenne | 2 | NA |
When this Operator is assigned to a Trading Post, for every 1 Operator in the Dormitories, Perception Information+1, and every 1Perception Information is converted to 1Soundless Resonance | Trading Post | Ebenholz | 0 | NA |
When this Operator is assigned to a Trading Post, for every 4Soundless Resonance, +1% order efficiency | Trading Post | Ebenholz | 0 | NA |
When this Operator is assigned to a Trading Post, for every 2Soundless Resonance, +1% order efficiency | Trading Post | Ebenholz | 2 | NA |
When this Operator is assigned to the Control Center, each Alternate increases the Morale of all Operators in the Control Center by +0.05 per hour | Control Center | Hibiscus the Purifier | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Medic Operators' Specialization training speed +30%; if training this skill to Specialization Level 2, training speed will be further increased by +45% | Training Room | Hibiscus the Purifier | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30% | Training Room | Erato | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%; if training this skill to Specialization Level 2, training speed will be further increased by +45% | Training Room | Erato | 2 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 15% | Reception Room | Kazemaru | 0 | NA |
When this Operator is assigned to the Reception Room, if no other Operators are working in the Reception Room, increases Clue search speed by 35% | Reception Room | Kazemaru | 2 | NA |
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75% | Workshop | Windflit | 0 | NA |
When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding productivity granted based on facility count), but each Power Plant increases that Factory's productivity by +5% | Factory | Windflit | 2 | NA |
When this Operator is assigned to a Dormitory, restores +0.1 Morale per hour to all Operators assigned to that Dormitory, and every 1 Power Plant increases restoration by another +0.05 (Only the strongest stacked effect of this type takes place) | Dormitory | Lumen | 0 | NA |
When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory, and every 1 Power Plant increases restoration by another +0.05 (Only the strongest stacked effect of this type takes place) | Dormitory | Lumen | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Guard and Sniper Operators' Specialization training speed+30% | Training Room | Irene | 0 | NA |
When this Operator is assigned to the Training Room to train an Operator for 5 hours, that Operator's next training time -50% (effect expires if either Operator leaves the Training Room) | Training Room | Irene | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Specialist Operators' Specialization training speed +30% | Training Room | Specter the Unchained | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Specialist Operators' Specialization training speed +30%; if training this skill to Specialization Level 3, training speed will be further increased by +65% | Training Room | Specter the Unchained | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Morale consumed per hour +1 when training a Specialist Operator's skill to Specialization Level 3 | Training Room | Specter the Unchained | 2 | NA |
When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 4 Morale by -1 | Workshop | Horn | 0 | NA |
When this Operator is assigned to the Workshop to process Incandescent Alloy Block material, the production rate of byproduct increases by 100% | Workshop | Horn | 2 | NA |
When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 65% | Workshop | Rockrock | 0 | NA |
When this Operator is assigned to the Workshop to process Elite materials, any byproducts of T3 quality produced will be Polyester Packs | Workshop | Rockrock | 2 | NA |
When this Operator is assigned to a Factory, productivity +15% | Factory | Chestnut | 0 | NA |
When this Operator is assigned to a Factory, Originium formula related productivity +30% | Factory | Chestnut | 1 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +20% | Trading Post | Heidi | 0 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +35% | Trading Post | Heidi | 2 | NA |
When this Operator is assigned to the Control Center, the likelihood of the Reception Room obtaining Glasgow clues is increased (Rate is influenced by length of work time) | Control Center | Heidi | 2 | NA |
When this Operator is assigned to a Factory, productivity +15% | Factory | Ashlock | 0 | NA |
When this Operator is assigned to a Factory, productivity +25% | Factory | Ashlock | 2 | NA |
When this Operator is assigned to the HR Office, HR contacting speed +10%, Morale consumed per hour -0.25 | Office | Mulberry | 0 | NA |
When this Operator is assigned to the HR Office, HR contacting speed +20%, Morale consumed per hour -0.25 | Office | Mulberry | 1 | NA |
When this Operator is assigned to the HR Office, for every Recruit slot (Default slots do not count), <Worldly Plight+10 | Office | Mulberry | 2 | NA |
When this Operator is assigned to the Reception Room, increases the likelihood of obtaining clues that are not on the Clue Board. | Reception Room | Cantabile | 0 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 10%, and increases the likelihood of obtaining clues that are not on the Clue Board. | Reception Room | Cantabile | 2 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +1% for every level of each Dormitory | Trading Post | Archetto | 0 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +2% for every level of each Dormitory | Trading Post | Archetto | 2 | NA |
When this Operator is assigned to the Control Center, each Operator from Team Rainbow increases the Morale of all Operators in the Control Center by +0.05 per hour | Control Center | Frost | 0 | NA |
When this Operator is assigned to a Workshop to process any material, the production rate of byproduct increases by 50%, and for every1Intelligence Reserve, increases extra 5%; if the number of Ursus Specialty Beverage reaches 4 bottles, increases extra 15% | Workshop | Frost | 2 | NA |
When this Operator is assigned to the Control Center, each Operator from Team Rainbow increases the Morale of all Operators in the Control Center by +0.05 per hour | Control Center | Blitz | 0 | NA |
When this Operator is assigned to the HR Office, HR contacting speed+20%; every 1 points of Intelligence Reserve adds extra contacting speed +5%; every 1 bottles of Ursus Specialty Beverage, adds extra contacting speed +5% | Office | Blitz | 2 | NA |
When this Operator is assigned to the Control Center, each Operator from Team Rainbow increases the Morale of all Operators in the Control Center by +0.05 per hour | Control Center | Tachanka | 0 | NA |
When this Operator is assigned to the Control Center, for each Ursus Student Self-Governing Group Operator assigned to the Control Center, Ursus Specialty Beverage+1 | Control Center | Tachanka | 2 | NA |
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour; and when self Morale is below 12, Worldly Plight+15 | Control Center | Dusk | 0 | NA |
When this Operator is assigned to the Control Center, decreases own morale consumption by+0.5; and when self morale is above12, Perception Information+10 | Control Center | Dusk | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Vanguard Operators' Specialization training speed +30% | Training Room | Saga | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Vanguard Operators' Specialization training speed +60% | Training Room | Saga | 2 | NA |
When this Operator is assigned to the HR Office, increases HR contacting speed by +35%, and increases Clue collection speed in the Reception Room by +5% for each additional Recruitment slot (does not count default slots). | Office | Mr. Nothing | 0 | NA |
When this Operator is assigned to a Trading Post, each Operator in the Dormitory grantsWorldly Plight+1, and for every 1pointWorldly Plight, grant +1% order acquisition efficiency | Trading Post | Mr. Nothing | 2 | NA |
When this Operator is assigned to the Control Center, each Alternate increases the Morale of all Operators in the Control Center by +0.05 per hour | Control Center | Lava the Purgatory | 0 | NA |
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +20% | Power Plant | Lava the Purgatory | 2 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +5%; Furthermore, increase order acquisition efficiency by an additional +15% for every 4Pure Gold Production Line | Trading Post | Tuye | 0 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +5%; Furthermore, increase order acquisition efficiency by an additional +15% for every 2Pure Gold Production Line | Trading Post | Tuye | 2 | NA |
When this Operator is assigned to a Dormitory, restores +0.1 Morale per hour to all Operators in that Dormitory (Only the strongest effect of this type triggered). Additionally, for every level of the current Dormitory, 1 levelDreamland | Dormitory | Iris | 0 | NA |
When this Operator is assigned to a Dormitory, every 1 levels of Dreamland is converted into 1 points of Perception Information | Dormitory | Iris | 2 | NA |
When this Operator is assigned to a Factory, productivity +15% | Factory | Beanstalk | 0 | NA |
When this Operator is assigned to a Factory, capacity limit +8 and Morale consumed per hour -0.25 | Factory | Beanstalk | 1 | NA |
When this Operator is assigned to the HR Office, increases HR contacting speed by +20%, and for every 1 contacts made, increases the likelihood of obtaining Blacksteel clues (working time and recruitment slots improves the likelihood) | Office | Mountain | 0 | NA |
When this Operator is assigned to the Reception Room, every time that a non-Rhine Lab clue is collected, the likelihood of obtaining Rhine Lab clues is increased (working time improves the likelihood) (Clue 1) | Reception Room | Mountain | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Specialist Operators' Specialization training speed +30% | Training Room | Robin | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Specialist Operators' Specialization training speed +30%; if training this skill to Specialization Level 1, training speed will be further increased by +45% | Training Room | Robin | 2 | NA |
When this Operator is assigned to a Trading Post, the chance of getting higher-yield Precious Metal orders is increased slightly (rate is influenced by length of work time), and Morale consumed per hour is reduced by -0.25 | Trading Post | Kafka | 0 | NA |
When this Operator is assigned to a Trading Post, the chance of getting higher-yield Precious Metal orders is increased (rate is influenced by length of work time), and Morale consumed per hour is reduced by -0.25 | Trading Post | Kafka | 2 | NA |
When this Operator is assigned to the Workshop to process Building material, the production rate of byproduct increases by 70% | Workshop | Pinecone | 0 | NA |
When this Operator is assigned to the Workshop to process Building materials, reduces the Morale consumed by all corresponding formulas that cost 2 Morale by -1 | Workshop | Pinecone | 1 | NA |
Amiya (Guard) | NA | |||
When this Operator is assigned to the HR Office, HR contacting speed +20%. Additionally, for every Recruit slot (Default slots do not count), Memory Fragments+10 | Office | Whisperain | 0 | NA |
When this Operator is assigned to the HR Office, every 1Memory Fragments is converted into 1Perception Information. When Morale is fully consumed, remove all Memory Fragments and accumulated Perception Information | Office | Whisperain | 2 | NA |
When this Operator is assigned to the Workshop to process elite material, the corresponding formulas will only consume 2 Morale | Workshop | Mudrock | 0 | NA |
When this Operator is assigned to the Workshop to process Orirock-type material, the production rate of byproduct increases by 90% | Workshop | Mudrock | 2 | NA |
When this Operator is assigned to the Control Center, each Operator from Team Rainbow increases the Morale of all Operators in the Control Center by +0.05 per hour | Control Center | Ash | 0 | NA |
When this Operator is assigned to the Control Center, for each Team Rainbow Operator assigned to the Control Center, Intelligence Reserve+1 | Control Center | Ash | 2 | NA |
When this Operator is assigned to the Workshop to process Building material, the production rate of byproduct increases by 70% | Workshop | Roberta | 0 | NA |
When this Operator is assigned to a Factory, productivity +25% | Factory | Roberta | 1 | NA |
When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); if the target is Blue Poison, further increases Morale restored by +0.45 | Dormitory | Indigo | 0 | NA |
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10% | Power Plant | Indigo | 0 | NA |
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +15% | Power Plant | Indigo | 1 | NA |
When this Operator is assigned to a Trading Post, if the amount of Pure Gold traded is higher than 3 (Defaulted trades do not count), increase the LMD gained by +250, and Morale consumed per hour is reduced by -0.25 | Trading Post | Tequila | 0 | NA |
When this Operator is assigned to a Trading Post, if the amount of Pure Gold traded is higher than 3 (Defaulted trades do not count), increase the LMD gained by +500, and Morale consumed per hour is reduced by -0.25 | Trading Post | Tequila | 2 | NA |
When this Operator is assigned to the Workshop to process Skill Summaries, reduces the Morale consumed by all corresponding formulas that cost 2 by -1 | Workshop | La Pluma | 0 | NA |
When this Operator is assigned to the Workshop to process Skill Summaries, the production rate of byproduct increases by 75% | Workshop | La Pluma | 2 | NA |
When this Operator is assigned to a Factory, provides an additional +5% productivity for every Standardization Skills in the same Factory | Factory | Mizuki | NA | |
When this Operator is assigned to a Factory, productivity +25% | Factory | Mizuki | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30% | Training Room | Ch'en the Holungday | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%; if training this skill to Specialization Level 1, training speed will be further increased by +65% | Training Room | Ch'en the Holungday | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Morale consumed per hour is increased by +1 when training a Sniper Operator's skill to Specialization Level 1 | Training Room | Ch'en the Holungday | 2 | NA |
When this Operator is assigned to a Factory, capacity limit +8 and Morale consumed per hour -0.25 | Factory | Pallas | 0 | NA |
When this Operator is assigned to a Factory, Battle Record formula related productivity +25% | Factory | Pallas | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Caster Operators' Specialization training speed +30% | Training Room | Carnelian | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Caster Operators' Specialization training speed +60% | Training Room | Carnelian | 2 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +5%, and for every 4Pure Gold Production Line, Trading Post gains another 2Pure Gold Production Line | Trading Post | Kirara | 0 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +5%, and for every 2Pure Gold Production Line, Trading Post gains another 2Pure Gold Production Line | Trading Post | Kirara | 2 | NA |
When this Operator is assigned to a Factory, productivity -20%, capacity limit +17, and Morale consumed per hour -0.25 | Factory | Bena | 0 | NA |
When this Operator is assigned to a Trading Post, the chance of getting higher-yield Precious Metal orders is increased slightly (rate is influenced by length of work time), and Morale consumed per hour is reduced by -0.25 | Trading Post | Bena | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Supporter Operators' Specialization training speed +30% | Training Room | Skadi the Corrupting Heart | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, increases the Specialization training speed of Supporter Operators by +30%, and further increases this speed by +65% if training the skill to Specialization Level 3 | Training Room | Skadi the Corrupting Heart | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Morale consumed per hour +1 when training a Supporter Operator's skill to Specialization Level 3 | Training Room | Skadi the Corrupting Heart | 2 | NA |
When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 70% | Workshop | Kal'tsit | 0 | NA |
When this Operator is assigned to the Control Center, all Factories' productivity +2% (only the most effective one will take effect when assigned Operators have the same skill effect) | Control Center | Kal'tsit | 2 | NA |
When this Operator is assigned to the Control Center, for each Abyssal Hunter Operator currently assigned to a non-Dormitory facility, self Morale consumed per hour +0.5; Otherwise, self Morale restored per hour +0.5, with an additional +0.5 if the Abyssal Hunter Operator assigned to the Dormitory has full Morale | Control Center | Gladiia | 0 | NA |
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour; Abyssal Hunter Operators in the Base gain Special Bonus (Has Special Interaction Rules with certain skills) | Control Center | Gladiia | 0 | NA |
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour; Abyssal Hunter Operators in the Base gain Special Bonus (Has Special Interaction Rules with certain skills) | Control Center | Gladiia | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30% | Training Room | Akafuyu | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30%; if training this skill to Specialization Level 1, training speed will be further increased by +45% | Training Room | Akafuyu | 2 | NA |
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10% | Power Plant | Passenger | 0 | NA |
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +15% | Power Plant | Passenger | 2 | NA |
When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding productivity granted based on facility count), but each Power Plant increases that Factory's productivity by +5% | Factory | Passenger | 2 | NA |
When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 4 Morale by -1 | Workshop | Toddifons | 0 | NA |
When this Operator is assigned to a Workshop to process Oriron-type materials, the production rate of byproduct increases by 90% | Workshop | Toddifons | 2 | NA |
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour. | Control Center | Heavyrain | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Defender Operators' Specialization training speed +30% | Training Room | Heavyrain | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, increases the Specialization training speed of Defender Operators by +30%, and further increases this speed by +45% if training the skill to Specialization Level 2 | Training Room | Heavyrain | 2 | NA |
When this Operator is assigned to a Factory, gain +1Engineering Robot per level per building, max 64 | Factory | Minimalist | 0 | NA |
When this Operator is assigned to a Factory, for every 16Engineering Robot present, productivity +5% | Factory | Minimalist | 0 | NA |
When this Operator is assigned to a Factory, for every 8Engineering Robot present, productivity +5% | Factory | Minimalist | 2 | NA |
When this Operator is assigned to a Trading Post, if the amount of Pure Gold traded is less than 4, it will be considered a Defaulted trade | Trading Post | Proviso | 0 | NA |
When this Operator is assigned to a Trading Post, if a Pure Gold trade is a Defaulted trade, Pure Gold traded +1 | Trading Post | Proviso | 0 | NA |
When this Operator is assigned to a Trading Post, if a Pure Gold trade is a Defaulted trade, Pure Gold traded +2 | Trading Post | Proviso | 2 | NA |
When this Operator is assigned to the Workshop to process Elite materials, reduces the LMD cost. | Workshop | Blemishine | 0 | NA |
When this Operator is assigned to the Workshop to process Elite materials, increases the byproduct production rate by 40%, and decreases the Morale consumption of recipes that cost 8 Morale or more by -4 | Workshop | Blemishine | 2 | NA |
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour. | Control Center | Viviana | 0 | NA |
When this Operator is assigned to the Control Center, all Knight Operators assigned to Factories gain productivity +7% | Control Center | Viviana | 2 | NA |
When stationed at a Dorm, increase morale recovery of all operators within that dorm by +0.15 per hour (When stacked, only the highest effect becomes active) | Dormitory | Warmy | 0 | CN |
When stationed at a Dorm, increase morale recovery of all operators within that dorm by +0.2 per hour (When stacked, only the highest effect becomes active) | Dormitory | Warmy | 2 | CN |
When this Operator is assigned to a Factory, Precious Metal formula related productivity +30% | Factory | Warmy | 2 | CN |
When stationed at a Trading Post, order acquisition efficiency +20% and order limit -2 (to a minimum of 1) | Trading Post | Degenbrecher | 0 | CN |
When stationed at a Trading Post, order acquisition efficiency +25% and order limit -6 (to a minimum of 1) | Trading Post | Degenbrecher | 2 | CN |
When stationed at a Trading Post, order acquisition efficiency 25% for every 5 order limit provided by operators, capping at 100% | Trading Post | Degenbrecher | 2 | CN |
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30% | Training Room | Lето | 0 | CN |
When stationed at a Factory and Gummy is stationed at a Trading Post, increase production of Battle Records by +35% | Factory | Lето | 2 | CN |
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% | Reception Room | Harold | 0 | CN |
When stationed at Reception Room, it becomes easier to obtain clues from the faction of the other operator stationed in Reception (no effect if there are no other operators stationed in Reception) | Reception Room | Harold | 2 | CN |
When this Operator is assigned to a Trading Post, the chance of getting higher-yield Precious Metal orders is increased slightly (rate is influenced by length of work time), and Morale consumed per hour is reduced by -0.25 | Trading Post | Diamante | 0 | NA |
When this Operator is assigned to a Trading Post, the chance of getting higher-yield Precious Metal orders is increased (rate is influenced by length of work time), and Morale consumed per hour is reduced by -0.25 | Trading Post | Diamante | 2 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% | Reception Room | Caper | 0 | NA |
When this Operator is assigned to the Reception Room, increases Clue search speed by 30% | Reception Room | Caper | 1 | NA |
When this Operator is assigned to the HR Office, HR contacting speed +10%, Morale consumed per hour -0.25 | Office | Bassline | 0 | NA |
When this Operator is assigned to the HR Office, HR contacting speed +30%, Morale consumed per hour -0.25 | Office | Bassline | 2 | NA |
When this Operator is assigned to the HR Office, for every Recruit slot (Default slots do not count), Soundless Resonance+15 | Office | Bassline | 2 | NA |
When this Operator is assigned to the Workshop to process elite material, the corresponding formulas will only consume 4 Morale | Workshop | Lessing | 0 | NA |
When this Operator is assigned to the Workshop to process elite material, the corresponding formulas will only consume 3 Morale | Workshop | Lessing | 2 | NA |
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 80% | Workshop | Lessing | 2 | NA |
When this Operator is assigned to a Dormitory, for every 1 Operators in that Dormitory, Soundless Resonance+1 | Dormitory | Virtuosa | 0 | NA |
When this Operator is assigned to a Dormitory, restores +0.2 Morale per hour to all Operators assigned to that Dormitory, and for every 5Soundless Resonance, restores an additional +0.01 to all Operators (Only the strongest effect of this type applies) | Dormitory | Virtuosa | 2 | NA |
When stationed at the Control Center, morale recovery per hour of all operators in all Dorms +0.05 (Only highest effect becomes active) | Control Center | Kestrel | 0 | CN |
When stationed at the Control Center, mood recovery per hour of all operators in the Command Center +0.05 | Control Center | Kestrel | 2 | CN |
When this Operator is assigned to a Trading Post, order acquisition efficiency +25%; when Ines is assigned to any Workplace (excluding Assistant), order acquisition efficiency additionally +5% | Trading Post | Hoederer | 0 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +30%; when Ines or W are assigned to any Workplace (excluding Assistants), order acquisition efficiency additionally +5% | Trading Post | Hoederer | 2 | NA |
When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | Dormitory | Vendela | 0 | NA |
When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory and restores an additional +0.1 to Operators whose Morale is below 18 (Only the strongest effect of this type applies) | Dormitory | Vendela | 2 | NA |
When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 2 Morale by -1 | Workshop | Verdant | 0 | NA |
When this Operator is assigned to the Workshop to process Polyketon-type materials, the byproduct chance is increased by 80% | Workshop | Verdant | 1 | NA |
When this Operator is assigned to the HR Office, HR contacting speed +20%, and for every 1 contact made, increases the likelihood of obtaining Glasgow Gang clues (working time and recruit slots improve the likelihood) | Office | Delphine | 0 | NA |
When this Operator is assigned to the Control Center, for eachGlasgow Gang Operator assigned to the same Trading Post, order acquisition efficiency +10% | Control Center | Delphine | 2 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +10% and the order limit +4 | Trading Post | Jessica the Liberated | 0 | NA |
When this Operator is assigned to the Control Center, self Morale loss per hour +0.5; for each Blacksteel Worldwide Operator assigned to Factories, productivity +5% | Control Center | Jessica the Liberated | 2 | NA |
When this Operator is assigned to a Factory, Precious Metal productivity +25%, and Morale consumed per hour +0.25 | Factory | Almond | 0 | NA |
When this Operator is assigned to a Factory, for each Blacksteel Worldwide Operator in the Base (excluding Assistants, max 3), Precious Metal productivity +2% and Morale consumed per hour -0.15 | Factory | Almond | 2 | NA |
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour. | Control Center | Coldshot | 0 | NA |
When this Operator is assigned to a Dormitory, restores +0.8 Morale per hour distributed evenly to Operators assigned to that Dormitory whose Morale is not full (When this skill is in effect on a single or multiple Operators, only the strongest effect of this type respectively applies) | Dormitory | Coldshot | 2 | NA |
When this Operator is assigned to a Factory, Precious Metal formula related productivity +30% | Factory | Bryophyta | 0 | NA |
When this Operator is assigned to a Factory, gain +5% productivity for each Metalwork-type Skill in this Factory | Factory | Bryophyta | 2 | NA |
When stationed at the Workshop and producing elite materials, increase the rate of by-products by 75% | Workshop | Ray | 0 | CN |
When stationed at the Workshop and producing elite materials, increase the rate of by-products by 80% | Workshop | Ray | 2 | CN |
When stationed at the Workshop and producing elite materials, any by-products of T3 quality produced will be Orirock Clusters | Workshop | Ray | 2 | CN |
When stationed at a Factory, morale reduction per hour of all operators in the same Station -0.1 | Factory | Shu | 0 | CN |
When stationed at a Factory, production +1% for every 3 Worldly Plight | Factory | Shu | 2 | CN |
When this Operator is assigned to a Trading Post, order acquisition efficiency +20% | Trading Post | Swire the Elegant Wit | 0 | NA |
When this Operator is assigned to a Trading Post, provides an additional 4% order acquisition efficiency for every order limit increase provided by all other Operators assigned to that Trading Post | Trading Post | Swire the Elegant Wit | 2 | NA |
When stationed at the Control Center and there is an operator being trained in the Training Room, increase the skill training speed by +5% (Only highest effect becomes active) | Control Center | Ascalon | 0 | CN |
When stationed at the Control Center, order acquisition efficiency of all Trading Posts +7% (Only highest effect becomes active) | Control Center | Ascalon | 2 | CN |
When stationed at a Power Station, drone recovery +15% | Power Plant | Lucilla | 0 | CN |
When stationed at a Power Station, drone recovery +20% | Power Plant | Lucilla | 2 | CN |
When stationed at a Trading Post, order acquisition efficiency +25%. Additionally, order acquisition efficiency +5% if Ulpianus is in the base (excluding Assistant) | Trading Post | Underflow | 0 | CN |
When stationed at a Trading Post, order acquisition efficiency +30%. Additionally, order acquisition efficiency +10% if Ulpianus is in the base (excluding Assistant) | Trading Post | Underflow | 2 | CN |
When stationed at a Power Plant, drone recovery +10% | Power Plant | PhonoR-0 | 0 | CN |
When stationed at a Power Plant and Logos is stationed in the Training Room, drone recovery +5% | Power Plant | PhonoR-0 | 0 | CN |
When stationed at a Factory, production +15% | Factory | Fang the Fire-sharpened | 0 | CN |
When stationed at a Factory, for every operator from Team A1, production +10% | Factory | Fang the Fire-sharpened | 2 | CN |
Amiya (Medic) | CN | |||
When stationed at the Control Center with Amiya, morale recovery per hour of self and Amiya +0.05 | Control Center | Civilight Eterna | 0 | CN |
When stationed at the Control Center with Amiya, morale recovery per hour of self and Amiya +0.1 | Control Center | Civilight Eterna | 2 | CN |
When stationed at the Control Center, clue collection speed +15% (Only highest effect becomes active) | Control Center | Civilight Eterna | 2 | CN |
When stationed at the Training Room, increase the skill training speed of Caster and Supporter operators by +30% | Training Room | Logos | 0 | CN |
When stationed at the Training Room and after assisting an operator in training for 5 hours in a single session, reduce the training time required for that operator's next training by -50% (effect disappears if either operator leaves the Training Room) | Training Room | Logos | 2 | CN |
When stationed at the Control Center, if Ines is stationed at Reception Room, increase clue collection speed by +5%; if Hoederer is stationed at a Trading Post, increase the order limit of the Trading Post Hoederer is in by +1 | Control Center | Wiš'adel | 0 | CN |
When stationed at the Control Center, if Ines is stationed at Reception Room, increase clue collection speed by +5%; if Hoederer is stationed at a Trading Post, increase the order limit of the Trading Post Hoederer is in by +2 | Control Center | Wiš'adel | 2 | CN |
When stationed at the Control Center, morale recovery per hour of operators working in other facilities +0.1. If Civilight Eterna is stationed at the Control Center, morale recovery increases by another +0.1 (has Special Comparison Rules with Control Center effect) | Control Center | Wiš'adel | 2 | CN |
When stationed at a Factory, increase production of precious metals by +25% and morale reduction per hour +0.25 | Factory | Aroma | 0 | CN |
When stationed at a Factory, production +2% every hour, capping at +20% | Factory | Aroma | 2 | CN |
When stationed at the Training Room, operator skill training speed +25% | Training Room | Zuo Le | 0 | CN |
When stationed at the Training Room, accumulate a certain amount of Bushido points whenever a Mastery training is completed. When the maximum number of Bushido points is accumulated, the next training for a Guard operator to Mastery 1 will be completed instantly and consume all Bushido points | Training Room | Zuo Le | 2 | CN |
When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 2 Morale by -1 | Workshop | Lutonada | 0 | CN |
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 80% | Workshop | Lutonada | 1 | CN |
When this Operator is assigned to the Reception Room, if no other Operators are working in the Reception Room, increases Clue search speed by 15%, and Morale consumed per hour +1 | Reception Room | Odda | 0 | CN |
When this Operator is assigned to the Reception Room, if no other Operators are working in the Reception Room, increases Clue search speed by 35%, and Morale consumed per hour +1 | Reception Room | Odda | 2 | CN |
When stationed at Reception Room and only self is working, the next clue obtained after continuously spending 16 morale is guaranteed to be a Rhodes Island clue | Reception Room | Odda | 2 | CN |
When stationed at the Training Room, every operator from R6S Defenders in the base (excluding Assistants) increases the skill training speed by +10% (caps at 4 operators) | Training Room | Ela | 0 | CN |
When stationed at the Control Center, it becomes easier to obtain clues that are not currently possessed on the Clue Board, however morale reduction per hour of all operators in the Control Center except self +0.25 | Control Center | Ela | 2 | CN |
When stationed at the Training Room, every operator from R6S Defenders in the base (excluding Assistants) increases the skill training speed by +10% (caps at 4 operators) | Training Room | Doc | 0 | CN |
When stationed at a Dorm, increase morale recovery of all operators within that dorm by +0.2 per hour (When stacked, only the highest effect becomes active) | Dormitory | Doc | 2 | CN |
When stationed at the Training Room, every operator from R6S Attackers in the base (excluding Assistants) increases the skill training speed by +10% (caps at 4 operators) | Training Room | Iana | 0 | CN |
When stationed at Reception Room, clue collection speed 5%. Additionally, further increase clue collection speed by +5% for every 1 Intelligence Reserve | Reception Room | Iana | 2 | CN |
When stationed at the Training Room, every operator from R6S Attackers in the base (excluding Assistants) increases the skill training speed by +10% (caps at 4 operators) | Training Room | Fuze | 0 | CN |
When stationed at a Factory, production +20%. Additionally, storage capacity +2 for every 1 Ursus Specialty Drink | Factory | Fuze | 2 | CN |
When stationed at a Dorm, increase morale recovery of one random operator below maximum mood except self within that dorm by +0.55 per hour (When stacked, only the highest effect becomes active) | Dormitory | Grain Buds | 0 | CN |
When stationed at a Dorm, increase morale recovery of all operators within that dorm by +0.15 per hour (When stacked, only the highest effect becomes active) | Dormitory | Grain Buds | 2 | CN |
When stationed at the Workshop and producing any kind of material, increase the rate of by-products by 65% | Workshop | Wanqing | 0 | CN |
When stationed at the Workshop and producing any kind of material, recipes which consume 4 morale will have -1 morale consumed | Workshop | Wanqing | 2 | CN |
When this Operator is assigned to the Workshop to process Building material, the production rate of byproduct increases by 75% | Workshop | Poncirus | 0 | NA |
When this Operator is assigned to the Workshop to process Building materials, reduces the Morale consumed by all corresponding formulas that cost 4 Morale by -2 | Workshop | Poncirus | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Medic Operators' Specialization training speed +30% | Training Room | Eyjafjalla the Hvít Aska | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Medic Operators' Specialization training speed +30%; if the trainee's Job Branch is Wandering Medic, training speed will be further increased by +45% | Training Room | Eyjafjalla the Hvít Aska | 2 | NA |
When this Operator is assigned to a Dormitory, Morale recovery per hour of all Operators in that Dormitory +6% for each Wandering Medic Operator in the Base (excluding Assistants, caps at 4 Operators) | Dormitory | Eyjafjalla the Hvít Aska | 2 | NA |
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour. | Control Center | Młynar | 0 | NA |
When this Operator is assigned to the Control Center, working Operators in Certain Facilities will recover +0.1 Morale per hour, and Certain Skills in the Control Center will provide additional Morale recovery for Operators working in Other Facilities | Control Center | Młynar | 2 | NA |
When this Operator is assigned to a Dormitory, self Morale recovered +0.7 per hour | Dormitory | Lunacub | 0 | NA |
When this Operator is assigned to the Workshop to process Skill Summaries, the production rate of byproduct increases by 80% | Workshop | Lunacub | 2 | NA |
When this Operator is assigned to a Factory, every 5Worldly Plight is converted to 1Witchcraft Crystal | Factory | Jieyun | 0 | NA |
When this Operator is assigned to a Factory, for every 1Witchcraft Crystal, productivity +1% | Factory | Jieyun | 0 | NA |
When this Operator is assigned to a Factory, for every 1Witchcraft Crystal, productivity +2% | Factory | Jieyun | 2 | NA |
When this Operator is assigned to the Control Center, self Morale loss per hour +0.5; for each Sui Operator assigned to buildings other than Dormitories, Worldly Plight+5 (max 5) | Control Center | Chongyue | 0 | NA |
When this Operator is assigned to the Control Center, Operators working in Other Facilities recover +0.05 Morale per hour, with an additional +0.05 for every 20Worldly Plight (Special comparison rules apply with Control Center bonus) | Control Center | Chongyue | 2 | NA |
When this Operator is assigned to the HR Office, HR contacting speed +20%, Morale consumed per hour -0.25 | Office | Lin | 0 | NA |
When this Operator is assigned to the HR Office, +10% HR contacting speed for every Recruit slot other than the initial slot | Office | Lin | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Caster and Medic Operators' Specialization training speed +30% | Training Room | Reed the Flame Shadow | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Caster and Medic Operators' Specialization training speed +45% | Training Room | Reed the Flame Shadow | 2 | NA |
When this Operator is assigned to the Control Center, all Operators in Dormitories recover +0.05 Morale per hour (strongest effect of the same type applies) | Control Center | Reed the Flame Shadow | 1 | NA |
When this Operator is assigned to a Dormitory, self Morale recovered +0.7 per hour | Dormitory | Harmonie | 0 | NA |
When this Operator is assigned to the Reception Room, if no other Operators are working in the Reception Room, increases Clue search speed by 50%, and Morale consumed per hour +2 | Reception Room | Harmonie | 2 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% | Reception Room | Puzzle | 0 | NA |
When this Operator is assigned to the Reception Room, increases the likelihood of obtaining clues that are not on the Clue Board. | Reception Room | Puzzle | 2 | NA |
When this Operator is assigned to a Factory, productivity +15% | Factory | Quartz | 0 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +30%, and for every 1 recipe type being processed at Factories, additional order acquisition efficiency +2% | Trading Post | Quartz | 1 | NA |
When this Operator is assigned to the HR Office, HR contacting speed +30% | Office | Qanipalaat | 0 | NA |
When this Operator is assigned to the HR Office, HR contacting speed +35%, and for every recruit slot (excluding initial slot), Morale consumed per hour -0.1 | Office | Qanipalaat | 2 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 25% | Reception Room | Vigil | 0 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +25%, +5% per Reception Room level, up to a maximum of 40% | Trading Post | Vigil | 2 | NA |
When this Operator is assigned to a Trading Post, Morale loss of Operators in the Trading Post -0.1 per hour, with an additional -0.01 for every 10Worldly Plight | Trading Post | Wind Chimes | 0 | NA |
When this Operator is assigned to a Trading Post, Morale loss of Operators in the Trading Post -0.1 per hour, with an additional -0.02 for every 10Worldly Plight | Trading Post | Wind Chimes | 2 | NA |
When this Operator is assigned to the HR Office, HR contacting speed +50% and Morale consumed per hour +0.5 | Office | Penance | 0 | NA |
When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory, and every recruit slot (excluding initial slot), restores another +0.05 (Only the strongest stacked effect of this type takes place) | Dormitory | Penance | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Specialist and Vanguard Operators' Specialization training speed +30% | Training Room | Texas the Omertosa | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Specialist and Vanguard Operators' Specialization training speed +30%; if training a skill to Specialization Level 2, training speed will be further increased by +50% | Training Room | Texas the Omertosa | 2 | NA |
When this Operator is assigned to the Workshop to process Elite materials, for every 10 Operators in Dormitories with Morale below 12, recipes with Morale cost of 4 have -1 Morale cost | Workshop | Stainless | 0 | NA |
When this Operator is assigned to the Workshop to process Elite materials, increases the byproduct production rate by 5% for every 1 Operator with 12 or less Morale assigned to the Dorms | Workshop | Stainless | 2 | NA |
When this Operator is assigned to the Control Center, all Trading Posts' order efficiency +7% (only the most effective one will take effect when assigned Operators have the same skill effect) | Control Center | Paprika | 0 | NA |
When this Operator is assigned to a Trading Post, the chance of getting higher-yield Precious Metal orders is increased slightly (rate is influenced by length of work time), and Morale consumed per hour is reduced by -0.25 | Trading Post | Paprika | 0 | NA |
When this Operator is assigned to a Trading Post, the chance of getting higher-yield Precious Metal orders is increased (rate is influenced by length of work time), and Morale consumed per hour is reduced by -0.25 | Trading Post | Paprika | 2 | NA |
When this Operator is assigned to a Factory, Productivity +30%. For every 4 points of Morale Difference on self, Productivity -5% | Factory | Totter | 0 | NA |
When this Operator is assigned to a Factory, if own Morale Difference is greater than 12, Productivity +10%, storage capacity +6 | Factory | Totter | 1 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30% | Training Room | Dagda | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30%; if the trainee's Job Branch is Fighter, training speed will be further increased by +45% | Training Room | Dagda | 2 | NA |
When this Operator is assigned to the Workshop to process any material with a base Morale cost of 8, byproduct production chance is increased by 50% | Workshop | Luo Xiaohei | 0 | NA |
When this Operator is assigned to the Workshop to process any material, any recipes with Morale cost of 4 or higher have their Morale cost divided by 4 | Workshop | Luo Xiaohei | 1 | NA |
When this Operator is assigned to a Factory, all Rhine Tech-type Skill and Pinus Sylvestris Skills skills in the Factory are considered Standardization skills | Factory | Highmore | 0 | NA |
When this Operator is assigned to a Factory, productivity +25% | Factory | Highmore | 2 | NA |
When this Operator is assigned to a Trading Post, Morale loss of Operators in the Trading Post -0.1 per hour | Trading Post | Firewhistle | 0 | NA |
When this Operator is assigned to a Trading Post, other Operators working in the Trading Post have +15% order acquisition efficiency | Trading Post | Firewhistle | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30% | Training Room | Qiubai | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30%; if the trainee's Job Branch is Lord, training speed will be further increased by +45% | Training Room | Qiubai | 2 | NA |
When this Operator is assigned to the Reception Room, increases Clue search speed by 10%, and when assigned together with Typhon, increases Clue search speed by an additional 15% while self Morale loss per hour +0.5 | Reception Room | Valarqvin | 0 | NA |
When this Operator is assigned to the Reception Room, increases Clue search speed by 10%, and when assigned together with Typhon, increases Clue search speed by an additional 15% while self Morale loss per hour +0.5, and increases the likelihood of obtaining clues that are not on the Clue Board | Reception Room | Valarqvin | 2 | NA |
When this Operator is assigned to a Dormitory, self Morale recovered per hour +0.55, and restores +0.1 Morale per hour to all other Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | Dormitory | Muelsyse | 0 | NA |
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10%; for every other Rhine Lab Operator in the Base (excluding assistants, max 5), additional drone recovery rate +3% | Power Plant | Muelsyse | 2 | NA |
When this Operator is assigned to the Reception Room, increases Clue search speed by +10%, and when assigned together with another Sami Operator, increases Clue search speed by an additional +5% while self Morale loss per hour +0.5 | Reception Room | Typhon | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%; if the trainee's Job Branch is Besieger, training speed will be further increased by +45% | Training Room | Typhon | 2 | NA |
When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to all other Operators assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); if the target is a Sami Operator, further increases Morale restored by +0.45 | Dormitory | Santalla | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Operators' Specialization training speed +10% for each Sami Operator in the Base (excluding Assistants, caps at 3 Operators) | Training Room | Santalla | 2 | NA |
When this Operator is assigned to a Factory, Battle Record formula related productivity +20% | Factory | Executor the Ex Foedere | 0 | NA |
When this Operator is assigned to a Factory, Battle Record formula related productivity +30% | Factory | Executor the Ex Foedere | 2 | NA |
When this Operator is assigned to a Factory, capacity limit is increased by +4 when producing Battle Records | Factory | Executor the Ex Foedere | 2 | NA |
When this Operator is assigned to a Power Plant, drone recovery rate is +10% in the first hour and thereafter +1% per hour, up to +15% | Power Plant | Spuria | 0 | NA |
When this Operator is assigned to a Power Plant, drone recovery rate is +15% in the first hour and thereafter +1% per hour, up to +20% | Power Plant | Spuria | 2 | NA |
When this Operator is assigned to a Power Plant, reduces the Morale consumed each hour by -0.3 | Power Plant | Spuria | 0 | NA |
When this Operator is assigned to the HR Office, increases HR contacting speed by +30%, and increases Clue collection speed in the Reception Room by +5% for each additional Recruitment slot (does not count default slots). | Office | Insider | 0 | NA |
When this Operator is assigned to a Dormitory, restores +0.4 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.4 | Dormitory | Insider | 2 | NA |
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10% | Power Plant | Friston-3 | 0 | NA |
When this Operator is assigned to a Power Plant, if Kal'tsit is assigned to the Control Center, increases the drone recovery rate by +5% | Power Plant | Friston-3 | 0 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +10%, but all Pure Gold orders in that Trading Post will only trade 2Pure Gold (not considered as defaulted trade) | Trading Post | U-Official | 0 | NA |
When this Operator is assigned to the Reception Room, increases the likelihood of obtaining clues that are already on the Clue Board. | Reception Room | U-Official | 0 | NA |
When this Operator is assigned to the Reception Room, if no other Operators are working in the Reception Room, increases Clue search speed by 15%, and Morale consumed per hour +1 | Reception Room | Ho'olheyak | 0 | NA |
When this Operator is assigned to the Reception Room, if no other Operators are working in the Reception Room, increases Clue search speed by 35%, and Morale consumed per hour +1 | Reception Room | Ho'olheyak | 2 | NA |
When this Operator is assigned to the Reception Room, if only this Operator is working in the Reception Room, for every 16 consecutive Morale spent, a Rhine Lab clue is guaranteed next | Reception Room | Ho'olheyak | 2 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +5%, order limit +2, plus an additional order acquisition efficiency +3% for every Felvine | Trading Post | Terra Research Commission | 0 | NA |
When this Operator is assigned to a Factory, capacity limit +8, Productivity +5%, plus an additional Productivity +1% for every Felvine | Factory | Terra Research Commission | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30% | Training Room | Melanite | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%; if training this skill to Specialization Level 3, training speed will be further increased by +45% | Training Room | Melanite | 2 | NA |
When this Operator is assigned to the HR Office, HR contacting speed +40% | Office | Silence the Paradigmatic | 0 | NA |
When this Operator is assigned to a Factory, productivity +30% | Factory | Silence the Paradigmatic | 2 | NA |
When this Operator is assigned to the HR Office, HR contacting speed +35% | Office | Ines | 0 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 20%, then by another 2% per hour, up to a maximum of 30% | Reception Room | Ines | 2 | NA |
When this Operator is assigned to a Factory, productivity +15% | Factory | Cement | 0 | NA |
When this Operator is assigned to a Factory, capacity limit +10 and Morale consumed per hour -0.25 | Factory | Cement | 2 | NA |
When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 50% | Workshop | Humus | 0 | NA |
When this Operator is assigned to a Workshop to process Elite materials with a base Morale cost of 2, byproduct production chance is increased by 40% | Workshop | Humus | 1 | NA |
When this Operator is assigned to a Dormitory, Siege increases Glasgow Gang Operator recovery in the building by an additional +0.3 | Dormitory | Morgan | 0 | NA |
When this Operator is assigned to a Trading Post, for every Glasgow Gang Operator in the same Trading Post, order acquisition efficiency +20%; when in the same Trading Post as Siege, additional order acquisition efficiency +35% | Trading Post | Morgan | 2 | NA |
When this Operator is assigned to the Control Center, self Morale loss per hour +0.5, Felvine+8 | Control Center | Kirin R Yato | 0 | NA |
When this Operator is assigned together with other Monster Hunter Party Operators to the Control Center, all Factories' productivity +2% (Only the strongest effect of this type takes place) | Control Center | Kirin R Yato | 2 | NA |
When this Operator is assigned to the Control Center, for each Monster Hunter Party Operator, Felvine+2 | Control Center | Rathalos S Noir Corne | 0 | NA |
When this Operator is assigned together with other Monster Hunter Party Operators to the Control Center, all Trading Posts' order efficiency +7% (Only the strongest effect of this type takes place) | Control Center | Rathalos S Noir Corne | 2 | NA |
When this Operator is assigned to a Factory, for every 1 operator in the Dormitory, Perception Information+1. Additionally, every 1 points of Perception Information is converted into 1 points of Chain of Thought | Factory | Rosmontis | 0 | NA |
When this Operator is assigned to Factory, for every 2 points of Chain of Thought, productivity +1% | Factory | Rosmontis | 0 | NA |
When this Operator is assigned to Factory, for every 1 points of Chain of Thought, productivity +1% | Factory | Rosmontis | 2 | NA |
When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 4 Morale by -1 | Workshop | Aosta | 0 | NA |
When this Operator is assigned to the Workshop to process Ester-type materials, increases the byproduct production rate by 90% | Workshop | Aosta | 2 | NA |
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10% | Power Plant | Castle-3 | 0 | NA |
When this Operator is assigned to a Factory, Battle Record formula related productivity +30% | Factory | Castle-3 | 0 | NA |
When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 65% | Workshop | Mayer | 0 | NA |
When this Operator is assigned to a Factory, productivity +30% | Factory | Mayer | 2 | NA |
When this Operator is assigned to the HR Office, HR contacting speed +30% | Office | Provence | 0 | NA |
When this Operator is assigned to the HR Office, HR contacting speed +45% | Office | Provence | 2 | NA |
When this Operator is assigned to a Factory, productivity -5%, capacity limit +16, and Morale consumed per hour -0.15 | Factory | Vulcan | 0 | NA |
When this Operator is assigned to a Factory, productivity -5%, capacity limit +19, and Morale consumed per hour -0.25 | Factory | Vulcan | 2 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +20% | Trading Post | Croissant | 0 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +30% and the order limit +1 | Trading Post | Croissant | 2 | NA |
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +15% | Power Plant | Liskarm | 0 | NA |
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +20% | Power Plant | Liskarm | 2 | NA |
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour. | Control Center | Projekt Red | 0 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 25% | Reception Room | Projekt Red | 2 | NA |
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour. | Control Center | Nearl | 0 | NA |
When this Operator is assigned to a Dormitory, restores +0.5 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.25 | Dormitory | Nearl | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Medic Operators' Specialization training speed +30% | Training Room | Warfarin | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Medic Operators' Specialization training speed +50% | Training Room | Warfarin | 2 | NA |
When this Operator is assigned to a Factory, productivity +15% | Factory | Silence | 0 | NA |
When this Operator is assigned to a Factory, productivity +25% | Factory | Silence | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Caster Operators' Specialization training speed +30% | Training Room | Skyfire | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Caster Operators' Specialization training speed +50% | Training Room | Skyfire | 2 | NA |
When this Operator is assigned to a Dormitory, restores +0.25 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.5 | Dormitory | Cliffheart | 0 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +15% and the order limit +4 | Trading Post | Cliffheart | 2 | NA |
When this Operator is assigned to the Control Center, all Trading Posts' order efficiency +7% (only the most effective one will take effect when assigned Operators have the same skill effect) | Control Center | Amiya | 0 | NA |
When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | Dormitory | Amiya | 2 | NA |
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75% | Workshop | Meteorite | 0 | NA |
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 80% | Workshop | Meteorite | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30% | Training Room | Platinum | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +50% | Training Room | Platinum | 2 | NA |
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75% | Workshop | Blue Poison | 0 | NA |
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 80% | Workshop | Blue Poison | 2 | NA |
When this Operator is assigned to a Dormitory, self Morale recovered +0.7 per hour | Dormitory | Specter | 0 | NA |
When this Operator is assigned to a Dormitory, self Morale recovered +0.85 per hour | Dormitory | Specter | 2 | NA |
When this Operator is assigned to the same Trading Post as Texas, Morale consumed each hour -0.1, and order limit +2 | Trading Post | Lappland | 0 | NA |
When this Operator is assigned to the same Trading Post as Texas, Morale consumed each hour -0.1, and order limit +4 | Trading Post | Lappland | 2 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% | Reception Room | Indra | 0 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% and it's easier to obtain the clues of Glasgow (Clue 5) | Reception Room | Indra | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30% | Training Room | Franka | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +50% | Training Room | Franka | 2 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% | Reception Room | Franka | 0 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% and it's easier to obtain the clues of Blacksteel Worldwide (Clue 3) | Reception Room | Franka | 2 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% | Reception Room | Firewatch | 0 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 20% | Reception Room | Firewatch | 2 | NA |
When this Operator is assigned to a Dormitory, restores +0.5 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.25 | Dormitory | Pramanix | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Supporter Operators' Specialization training speed +50% | Training Room | Pramanix | 2 | NA |
When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | Dormitory | Zima | 0 | NA |
When this Operator is assigned to a Dormitory, restores +0.2 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | Dormitory | Zima | 2 | NA |
When this Operator is assigned to a Dormitory, restores +0.1 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | Dormitory | Nightingale | 0 | NA |
When this Operator is assigned to a Dormitory, restores +0.2 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | Dormitory | Nightingale | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Caster Operators' Specialization training speed +30% | Training Room | Nightmare | 0 | NA |
When this Operator is assigned to the HR Office, HR contacting speed +40% | Office | Nightmare | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30% | Training Room | Beehunter | 0 | NA |
When this Operator is assigned to the Workshop to process Chips, the production rate of byproduct increases by 70% | Workshop | Beehunter | 1 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +30% and Morale consumed per hour -0.25 | Trading Post | Midnight | 0 | NA |
When this Operator is assigned to a Factory, Originium formula related productivity +30% | Factory | Midnight | 1 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +30% and Morale consumed per hour -0.25 | Trading Post | Catapult | 0 | NA |
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 80% | Workshop | Catapult | 1 | NA |
When this Operator is assigned to the Workshop to process Skill Summaries, the production rate of byproduct increases by 70% | Workshop | Savage | 0 | NA |
When this Operator is assigned to a Dormitory, restores +0.35 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.35 | Dormitory | Savage | 2 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +15% and the order limit +2 | Trading Post | SilverAsh | 0 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +20% and the order limit +4 | Trading Post | SilverAsh | 2 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% | Reception Room | Saria | 0 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% and it's easier to obtain the clues of Rhine Lab(rate is influenced by length of worktime) (Clue 1) | Reception Room | Saria | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Defender Operators' Specialization training speed +30% | Training Room | Hoshiguma | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Defender Operators' Specialization training speed +60% | Training Room | Hoshiguma | 2 | NA |
When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place) | Dormitory | Shining | 0 | NA |
When this Operator is assigned to a Dormitory, restores +0.75 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place) | Dormitory | Shining | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Supporter Operators' Specialization training speed +30% | Training Room | Istina | 0 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% and it's easier to obtain the clues of Ursus Student Self-Governing Group (Clue 4) | Reception Room | Istina | 2 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% | Reception Room | Angelina | 0 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% and it's easier to obtain the clues of Rhodes Island (Clue 7) | Reception Room | Angelina | 2 | NA |
When this Operator is assigned to a Factory, Originium formula related productivity +35% | Factory | Eyjafjalla | 0 | NA |
When this Operator is assigned to the HR Office, HR contacting speed +45% | Office | Eyjafjalla | 2 | NA |
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10% | Power Plant | Ifrit | 0 | NA |
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +15% | Power Plant | Ifrit | 2 | NA |
When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | Dormitory | Siege | 0 | NA |
When this Operator is assigned to a Dormitory, restores +0.2 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | Dormitory | Siege | 2 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +20% | Trading Post | Exusiai | 0 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +35% | Trading Post | Exusiai | 2 | NA |
When this Operator is assigned to a Factory, Battle Record formula related productivity +30% | Factory | FEater | 0 | NA |
When this Operator is assigned to a Factory, Battle Record formula related productivity +35% | Factory | FEater | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Specialist Operators' Specialization training speed +30% | Training Room | Manticore | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Specialist Operators' Specialization training speed +50% | Training Room | Manticore | 2 | NA |
When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | Dormitory | Sora | 0 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +30% | Trading Post | Sora | 2 | NA |
When this Operator is assigned to the same Trading Post as Lappland, Morale consumed each hour +0.3, and order acquisition efficiency +65% | Trading Post | Texas | 0 | NA |
When this Operator is assigned to the same Trading Post as Exusiai, Morale consumed each hour -0.3 | Trading Post | Texas | 2 | NA |
When this Operator is assigned to a Factory, productivity +15% | Factory | Ptilopsis | 0 | NA |
When this Operator is assigned to a Factory, productivity +25% | Factory | Ptilopsis | 2 | NA |
When this Operator is assigned to a Dormitory, self Morale recovered +0.7 per hour | Dormitory | Skadi | 0 | NA |
When this Operator is assigned to a Dormitory, self Morale recovered +1 per hour | Dormitory | Skadi | 2 | NA |
When this Operator is assigned to a Factory, capacity limit +6 and productivity +10% | Factory | Cardigan | 0 | NA |
When this Operator is assigned to a Dormitory, restores +0.2 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.4 | Dormitory | Cardigan | 1 | NA |
When this Operator is assigned to the HR Office, HR contacting speed +40% | Office | Orchid | 0 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +25% and the order limit +1 | Trading Post | Orchid | 1 | NA |
When this Operator is assigned to a Trading Post, order limit +5 and Morale consumed per hour -0.25 | Trading Post | Steward | 0 | NA |
When this Operator is assigned to a Factory, productivity +25% | Factory | Steward | 1 | NA |
When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place) | Dormitory | Ansel | 0 | NA |
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75% | Workshop | Ansel | 1 | NA |
When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place) | Dormitory | Hibiscus | 0 | NA |
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 70% | Workshop | Hibiscus | 1 | NA |
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10% | Power Plant | Lava | 0 | NA |
When this Operator is assigned to a Factory, Originium formula related productivity +35% | Factory | Lava | 1 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +20% | Trading Post | Adnachiel | 0 | NA |
When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 50% | Workshop | Adnachiel | 1 | NA |
When this Operator is assigned to a Factory, productivity +15% in the first hour and thereafter +2% per hour, up to +25% | Factory | Kroos | 0 | NA |
When this Operator is assigned to a Dormitory, self Morale recovered +0.7 per hour | Dormitory | Kroos | 1 | NA |
When this Operator is assigned to a Factory, capacity limit +6 and productivity +10% | Factory | Beagle | 0 | NA |
When this Operator is assigned to a Dormitory, restores +0.2 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.4 | Dormitory | Beagle | 1 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +25% and the order limit +1 | Trading Post | Melantha | 0 | NA |
When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 40% | Workshop | Melantha | 1 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +25% and the order limit +1 | Trading Post | Gitano | 0 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 25% | Reception Room | Gitano | 1 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Vanguard Operators' Specialization training speed +30% | Training Room | Plume | 0 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +10% and the order limit +2 | Trading Post | Plume | 1 | NA |
When this Operator is assigned to a Factory, productivity +25% | Factory | Vanilla | 0 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +20% | Trading Post | Vanilla | 1 | NA |
When this Operator is assigned to a Factory, productivity +20% in the first hour and thereafter +1% per hour, up to +25% | Factory | Fang | 0 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +30% | Trading Post | Fang | 1 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 20% | Reception Room | 12F | 0 | NA |
When this Operator is assigned to the Workshop to process Chips, the production rate of byproduct increases by 70% | Workshop | 12F | 0 | NA |
When this Operator is assigned to a Dormitory, self Morale recovered per hour -0.1, but restores +0.2 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | Dormitory | Durin | 0 | NA |
When this Operator is assigned to a Dormitory, self Morale recovered per hour -0.1, but restores +0.25 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | Dormitory | Durin | 0 | NA |
When this Operator is assigned to the HR Office, HR contacting speed +20% | Office | Rangers | 0 | NA |
When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 60% | Workshop | Rangers | 0 | NA |
When this Operator is assigned to a Factory, capacity limit +10 and productivity +10% | Factory | Noir Corne | 0 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +10% and the order limit +2 | Trading Post | Noir Corne | 0 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +30% | Trading Post | Yato | 0 | NA |
When this Operator is assigned to a Factory, productivity +15% | Factory | Yato | 0 | NA |
When this Operator is assigned to a Factory, Precious Metal formula related productivity +30% | Factory | Haze | 0 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +30% | Trading Post | Haze | 1 | NA |
When this Operator is assigned to a Factory, productivity +25% | Factory | Jessica | 0 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% and it's easier to obtain the clues of Blacksteel Worldwide (Clue 3) | Reception Room | Jessica | 1 | NA |
When this Operator is assigned to the Workshop to process Building material, the production rate of byproduct increases by 70% | Workshop | Shaw | 0 | NA |
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +15% | Power Plant | Shaw | 1 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 20% | Reception Room | Rope | 0 | NA |
When this Operator is assigned to a Trading Post, order limit +5 and Morale consumed per hour -0.25 | Trading Post | Rope | 1 | NA |
When this Operator is assigned to the HR Office, HR contacting speed +30% | Office | Earthspirit | 0 | NA |
When this Operator is assigned to the HR Office, HR contacting speed +45% and Morale consumed per hour +2 | Office | Earthspirit | 1 | NA |
When this Operator is assigned to a Factory, Originium formula related productivity +35% | Factory | Earthspirit | 1 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +20% | Trading Post | Deepcolor | 0 | NA |
When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 60% | Workshop | Deepcolor | 1 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +30% and Morale consumed per hour -0.25 | Trading Post | Gummy | 0 | NA |
When this Operator is assigned to a Dormitory, restores +0.35 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.35 | Dormitory | Gummy | 1 | NA |
When this Operator is assigned to a Factory, capacity limit +10 and productivity +10% | Factory | Cuora | 0 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +20% | Trading Post | Cuora | 1 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +15% and the order limit +2 | Trading Post | Matterhorn | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Defender Operators' Specialization training speed +50% | Training Room | Matterhorn | 1 | NA |
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75% | Workshop | Perfumer | 0 | NA |
When this Operator is assigned to a Factory, productivity +25% | Factory | Perfumer | 1 | NA |
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75% | Workshop | Gavial | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Medic Operators' Specialization training speed +30% | Training Room | Gavial | 1 | NA |
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75% | Workshop | Myrrh | 0 | NA |
When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place) | Dormitory | Myrrh | 1 | NA |
When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 40% | Workshop | Gravel | NA | |
When this Operator is assigned to a Factory, Precious Metal formula related productivity +35% | Factory | Gravel | 1 | NA |
When this Operator is assigned to a Factory, productivity +15% | Factory | Meteor | 0 | NA |
When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place) | Dormitory | Meteor | 1 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +30% | Trading Post | Mousse | 0 | NA |
When this Operator is assigned to a Dormitory, restores +0.3 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.3 | Dormitory | Mousse | 1 | NA |
When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 60% | Workshop | Estelle | 0 | NA |
When this Operator is assigned to a Dormitory, self Morale recovered +0.7 per hour | Dormitory | Estelle | 1 | NA |
When this Operator is assigned to a Dormitory, self Morale recovered +0.7 per hour | Dormitory | Frostleaf | 0 | NA |
When this Operator is assigned to a Factory, Battle Record formula related productivity +30% | Factory | Frostleaf | 1 | NA |
When this Operator is assigned to the Workshop to process Skill Summaries, the production rate of byproduct increases by 70% | Workshop | Matoimaru | 0 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +30% | Trading Post | Matoimaru | 1 | NA |
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour. | Control Center | Dobermann | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Operators' Specialization training speed +25% | Training Room | Dobermann | 1 | NA |
When this Operator is assigned to a Factory, Battle Record formula related productivity +30% | Factory | Vigna | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Vanguard Operators' Specialization training speed +50% | Training Room | Vigna | 1 | NA |
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour. | Control Center | Scavenger | 0 | NA |
When this Operator is assigned to a Factory, capacity limit +8 and Morale consumed per hour -0.25 | Factory | Scavenger | 1 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +15% and the order limit +2 | Trading Post | Courier | 0 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% and it's easier to obtain the clues of Karlan Trade (Clue 6) | Reception Room | Courier | 1 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 20% | Reception Room | Shirayuki | 0 | NA |
When this Operator is assigned to a Factory, Battle Record formula related productivity +30% | Factory | Shirayuki | 1 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Vanguard Operators' Specialization training speed +30% | Training Room | Grani | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Vanguard Operators' Specialization training speed +50% | Training Room | Grani | 2 | NA |
When this Operator is assigned to a Factory, productivity +25%, capacity limit -12, and Morale consumed per hour +0.25 | Factory | Popukar | 0 | NA |
When this Operator is assigned to a Dormitory, restores +0.4 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.2 | Dormitory | Popukar | 1 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30% | Training Room | Whislash | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Operators' Specialization training speed +25% | Training Room | Whislash | 2 | NA |
When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place) | Dormitory | Podenco | 0 | NA |
When this Operator is assigned to a Dormitory, restores +0.65 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place) | Dormitory | Podenco | 1 | NA |
When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | Dormitory | Podenco | 1 | NA |
When this Operator is assigned to a Factory, productivity +15% in the first hour and thereafter +2% per hour, up to +25% | Factory | Scene | 0 | NA |
When this Operator is assigned to a Factory, capacity limit is increased by +12 when producing Battle Records | Factory | Scene | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Supporter Operators' Specialization training speed +30% | Training Room | Suzuran | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Supporter Operators' Specialization training speed +60% | Training Room | Suzuran | 2 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% | Reception Room | Ayerscarpe | 0 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 20% | Reception Room | Ayerscarpe | 2 | NA |
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75% | Workshop | Folinic | 0 | NA |
When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 2 Morale by -1 | Workshop | Folinic | 2 | NA |
When this Operator is assigned to a Factory, the Morale consumed when producing Battle Records is reduced by -0.25 | Factory | Click | 0 | NA |
When this Operator is assigned to a Factory, capacity limit is increased by +15 when producing Battle Records | Factory | Click | 1 | NA |
When this Operator is assigned to the Control Center, each Operator from Ursus Student Self-Governing Group increases the Morale of all Operators in the Control Center by +0.05 per hour | Control Center | Rosa (Poca) | 0 | NA |
When this Operator is assigned to the HR Office, increases HR contacting speed by +20%, and for every 1 contacts made, increases the likelihood of obtaining Ursus Student Self-Governing Group clues (working time and recruitment slots improves the likelihood) (Clue 4) | Office | Rosa (Poca) | 2 | NA |
When this Operator is assigned to the Workshop to process Building material, the production rate of byproduct increases by 75% | Workshop | Leonhardt | 0 | NA |
When this Operator is assigned to the Workshop to process Building materials, reduces the Morale consumed by all corresponding formulas that cost 4 Morale by -2 | Workshop | Leonhardt | 2 | NA |
When this Operator is assigned to the Reception Room, the likelihood of obtaining Ursus Student Self-Governing Group clues is increased (working time improves the likelihood). (Clue 4) | Reception Room | Absinthe | 0 | NA |
When this Operator is assigned to the Reception Room, increases the likelihood of obtaining Ursus Student Self-Governing Group clues for every newly-obtained Clue that is not from Ursus Student Self-Governing Group (working time improves this likelihood). (Clue 4) | Reception Room | Absinthe | 2 | NA |
When this Operator is assigned to a Dormitory, restores +0.2 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.4 | Dormitory | Jackie | 0 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 20% | Reception Room | Jackie | 1 | NA |
When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 4 Morale by -1 | Workshop | Chiave | 0 | NA |
When this Operator is assigned to the Workshop to process Device-type materials, increases the byproduct production rate by 90% | Workshop | Chiave | 2 | NA |
When this Operator is assigned to the HR Office, HR contacting speed +30% | Office | Tsukinogi | 0 | NA |
When this Operator is assigned to the HR Office, increases HR contacting speed by +35%, and increases Clue collection speed in the Reception Room by +5% for each additional Recruitment slot (does not count default slots). | Office | Tsukinogi | 2 | NA |
When this Operator is assigned to a Factory, productivity +25%, capacity limit -12, and Morale consumed per hour +0.25 | Factory | Asbestos | 0 | NA |
When this Operator is assigned to a Factory, capacity limit +16 and Morale consumed per hour -0.25 | Factory | Asbestos | 2 | NA |
When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding productivity granted based on facility count), but each Power Plant increases that Factory's productivity by +10% | Factory | Weedy | 0 | NA |
When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding productivity granted based on facility count), but each Power Plant increases that Factory's productivity by +15% | Factory | Weedy | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30% | Training Room | W | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%; if training this skill to Specialization Level 3, training speed will be further increased by +65% | Training Room | W | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Morale consumed per hour is increased by +1 when training a Sniper Operator's skill to Specialization Level 3 | Training Room | W | 2 | NA |
When this Operator is assigned to the Reception Room, increases the likelihood of obtaining Rhodes Island clues (Rate is influenced by length of work time) (Clue 7) | Reception Room | Elysium | 0 | NA |
When this Operator is assigned to the Reception Room, every time that a non-Rhodes Island clue is collected, increases the likelihood of obtaining Rhodes Island clues (Rate is influenced by length of work time) (Clue 7) | Reception Room | Elysium | 2 | NA |
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10% | Power Plant | THRM-EX | 0 | NA |
When this Operator is assigned to a Power Plant, reduces the Morale consumed each hour by -0.52 | Power Plant | THRM-EX | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Specialist Operators' Specialization training speed +30% | Training Room | Phantom | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Specialist Operators' Specialization training speed +60% | Training Room | Phantom | 2 | NA |
When this Operator is assigned to a Trading Post, the chance of getting higher-yield Precious Metal orders is increased slightly (rate is influenced by length of work time), and Morale consumed per hour is reduced by -0.25 | Trading Post | Shamare | 0 | NA |
When this Operator is assigned to a Trading Post, the order acquisition efficiency contributed by all other Operators assigned to that Trading Post becomes 0, but each Operator increases the order acquisition efficiency of this Operator by +45%, while total Morale consumed is increased by +0.25 per hour. | Trading Post | Shamare | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Caster Operators' Specialization training speed +30% | Training Room | Beeswax | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Caster Operators' Specialization training speed +50% | Training Room | Beeswax | 2 | NA |
When this Operator is assigned to a Trading Post, increases order acquisition efficiency by +4% for every difference of 1 order(s) between the current number of orders and the maximum number of orders | Trading Post | Jaye | 0 | NA |
When this Operator is assigned to a Trading Post, reduces the order limit by -1 for every 10% order acquisition efficiency provided by all other Operators stationed at that Trading Post (to a minimum of 1); Furthermore, increases order acquisition efficiency by +4% for every 1 order(s) (Special Interaction Rules apply with certain skills) | Trading Post | Jaye | 1 | NA |
When this Operator is assigned to the Workshop to process Chips, the production rate of byproduct increases by 70% | Workshop | Cutter | 0 | NA |
When this Operator is assigned to the Workshop to process Chips, reduces the Morale consumed by all corresponding formulas that cost 2 Morale by -1 | Workshop | Cutter | 1 | NA |
When this Operator is assigned to a Factory, capacity limit +10 and Morale consumed per hour -0.25 | Factory | Bubble | 0 | NA |
When this Operator is assigned to a Factory, increases the productivity of Operators in that Factory based upon their increased capacity limit. Operators with 16 or less increased capacity limit gain 1% productivity; Operators with greater than 16 increased capacity limit gain 3% productivity (This effect does not stack with Recycling and takes priority over it). | Factory | Bubble | 1 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30% | Training Room | Surtr | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +60% | Training Room | Surtr | 2 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +10% and the order limit +2 | Trading Post | April | 0 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +10% and the order limit +4 | Trading Post | April | 2 | NA |
When this Operator is assigned to a Dormitory, restores +0.1 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | Dormitory | April | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Caster Operators' Specialization training speed +30% | Training Room | Mint | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, increases the Specialization training speed of Caster Operators by +30%, and further increases this speed by +45% if training the skill to Specialization Level 2 | Training Room | Mint | 2 | NA |
When this Operator is assigned to a Factory, Originium formula related productivity +30% | Factory | Mint | 1 | NA |
When this Operator is assigned to the Workshop to process Elite materials, increases the byproduct production rate by 5% for every 1 Operator with 4 or less Morale assigned to the Dorms | Workshop | Arene | 0 | NA |
When this Operator is assigned to the Workshop to process Elite materials, increases the byproduct production rate by 5% for every 1 Operator with 20 or less Morale assigned to the Dorms | Workshop | Arene | 1 | NA |
When this Operator is assigned to a Dormitory, increases own Morale restored per hour by +0.7; If there are other Operators in that Dormitory, further increases own Morale restored per hour by +0.05 for each additional Operator. | Dormitory | Arene | 1 | NA |
When this Operator is assigned to a Dormitory, self Morale recovered +0.7 per hour | Dormitory | Andreana | 0 | NA |
When this Operator is assigned to a Dormitory, self Morale recovered +0.85 per hour | Dormitory | Andreana | 2 | NA |
When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding productivity granted based on facility count), but each Power Plant increases that Factory's productivity by +5% | Factory | Eunectes | 0 | NA |
When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding productivity granted based on facility count), but each Power Plant increases that Factory's productivity by +10% | Factory | Eunectes | 2 | NA |
When this Operator is assigned to the Control Center, if Lancet-2 is assigned to a Power Plant, Power Plant count +2 (only affects the facility count) | Control Center | Eunectes | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30% | Training Room | Flint | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30%; if training this skill to Specialization Level 2, training speed will be further increased by +45% | Training Room | Flint | 2 | NA |
When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (only the most effective one will take effect when assigned Operators have the same skill effect); if the target is <@cc.gvial>Gavial, further increases Morale restored by +0.45 | Dormitory | Tomimi | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, increases the Specialization training speed of Caster Operators by +30%, and further increases this speed by +45% if training the skill to Specialization Level 1 | Training Room | Tomimi | 2 | NA |
When this Operator is assigned to the HR Office, HR contacting speed +40% | Office | Aciddrop | 0 | NA |
When this Operator is assigned to a Dormitory, restores +0.35 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.35 | Dormitory | Aciddrop | 1 | NA |
When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 50% | Workshop | Thorns | 0 | NA |
When this Operator is assigned to the Workshop to process any material, this Operator's Morale will be restored once for every 2 times no byproducts are produced during processing, equal to the Morale consumed for processing that corresponding formula one time (the final Morale total is calculated after processing is completed) | Workshop | Thorns | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30% | Training Room | Sideroca | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30%; if training this skill to Specialization Level 3, training speed will be further increased by +45% | Training Room | Sideroca | 2 | NA |
When this Operator is assigned to a Dormitory, restores +0.7 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place) | Dormitory | Conviction | 0 | NA |
When this Operator is assigned to a Factory, Battle Record formula related productivity +35% | Factory | Conviction | 1 | NA |
When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 50% | Workshop | Spot | 0 | NA |
When this Operator is assigned to a Factory, Precious Metal formula related productivity +30% | Factory | Spot | 1 | NA |
When this Operator is assigned to a Factory, capacity limit +8 and Morale consumed per hour -0.25 | Factory | Vermeil | 0 | NA |
When this Operator is assigned to a Factory, Operators assigned to the Factory increase all capacity limits, add 2% productivity. (Clarification: When this Operator is assigned to a Factory, productivity is increased by 2% for every +1 increase in Capacity Limit provided by any Operators assigned to that Factory.) | Factory | Vermeil | 1 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 20% | Reception Room | May | 0 | NA |
When this Operator is assigned to the Reception Room, the likelihood of obtaining Penguin Logistics clues is increased (working time improves the likelihood). (Clue 2) | Reception Room | May | 1 | NA |
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 80% | Workshop | Ceylon | 0 | NA |
When this Operator is assigned to a Factory, Originium formula related productivity +35% | Factory | Ceylon | 2 | NA |
When this Operator is assigned to the Workshop to process Skill Summaries, the production rate of byproduct increases by 70% | Workshop | Flamebringer | 0 | NA |
When this Operator is assigned to the Workshop to process Skill Summaries, the production rate of byproduct increases by 80% | Workshop | Flamebringer | 2 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% | Reception Room | Breeze | 0 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% and it's easier to obtain the clues of Glasgow (Clue 5) | Reception Room | Breeze | 2 | NA |
When this Operator is assigned to the HR Office, HR contacting speed +40% | Office | Ethan | 0 | NA |
When this Operator is assigned to a Dormitory, self Morale recovered +0.75 per hour | Dormitory | Ethan | 1 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Defender Operators' Specialization training speed +30% | Training Room | Dur-nar | 0 | NA |
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour. | Control Center | Dur-nar | 1 | NA |
When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 50% | Workshop | Magallan | 0 | NA |
When this Operator is assigned to the Workshop to process any material, reduces the Morale consumed by all formulas that cost 4 Morale or more by -2 | Workshop | Magallan | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30% | Training Room | Executor | 0 | NA |
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour. | Control Center | Executor | 2 | NA |
When this Operator is assigned to a Dormitory, self Morale recovered per hour +0.55 | Dormitory | Hellagur | 0 | NA |
When this Operator is assigned to a Dormitory, restores the Morale of all other Operators assigned to that Dorm by +0.1 per hour (Only the strongest effect of this type takes place) | Dormitory | Hellagur | 1 | NA |
When this Operator is assigned to a Dormitory, self Morale recovered per hour +0.55, and restores +0.1 Morale per hour to all other Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | Dormitory | Hellagur | 2 | NA |
When this Operator is assigned to the Workshop to process Skill Summaries, the production rate of byproduct increases by 80% | Workshop | Hellagur | 0 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +20% | Trading Post | Bison | 0 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +30% and the order limit +1 | Trading Post | Bison | 2 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% | Reception Room | Astesia | 0 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 25% | Reception Room | Astesia | 2 | NA |
When this Operator is assigned to a Trading Post, order limit +5 and Morale consumed per hour -0.25 | Trading Post | Myrtle | 0 | NA |
When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | Dormitory | Myrtle | 1 | NA |
When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); if the target is Ceylon, further increases Morale restored by +0.45 | Dormitory | Schwarz | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +60% | Training Room | Schwarz | 2 | NA |
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10% | Power Plant | Glaucus | 0 | NA |
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +15% | Power Plant | Glaucus | 2 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Medic Operators' Specialization training speed +30% | Training Room | Sussurro | 0 | NA |
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 80% | Workshop | Sussurro | 1 | NA |
When this Operator is assigned to the Control Center, each Operator from Lungmen Guard Department increases the Morale of all Operators in the Control Center by +0.05 per hour | Control Center | Ch'en | 0 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 25% | Reception Room | Ch'en | 2 | NA |
When this Operator is assigned to the Control Center, all Trading Posts' order efficiency +7% (only the most effective one will take effect when assigned Operators have the same skill effect) | Control Center | Swire | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Operators' Specialization training speed +25% | Training Room | Swire | 2 | NA |
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +20% | Power Plant | Greyy | 0 | NA |
When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 50% | Workshop | Greyy | 1 | NA |
When this Operator is assigned to a Factory, any effects that increase the Morale consumption of any Operators in that Factory are ignored | Factory | Waai Fu | 0 | NA |
When this Operator is assigned to a Factory, provides an additional 5% productivity for every 5% productivity provided by all other Operators assigned to that Factory (excluding the additional productivity affected by facility count), up to a maximum of 40% productivity. | Factory | Waai Fu | 2 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% | Reception Room | Mostima | 0 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% and it's easier to obtain the clues of Penguin Logistics (Clue 2) | Reception Room | Mostima | 2 | NA |
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +15% | Power Plant | Purestream | 0 | NA |
When this Operator is assigned to a Factory, every Trading Post makes the Factory's Precious Metal formula related productivity +20% | Factory | Purestream | 1 | NA |
When this Operator is assigned to a Dormitory, self Morale recovered per hour +0.55, and restores +0.1 Morale per hour to all other Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | Dormitory | Bagpipe | 0 | NA |
When this Operator is assigned to the Workshop to process Chips, the production rate of byproduct increases by 80% | Workshop | Bagpipe | 2 | NA |
When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 4 Morale by -2 | Workshop | Sesa | 0 | NA |
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75% | Workshop | Sesa | 2 | NA |
When this Operator is assigned to a Trading Post, the chance of getting higher-yield Precious Metal orders is increased slightly (rate is influenced by length of work time), and Morale consumed per hour is reduced by -0.25 | Trading Post | Bibeak | 0 | NA |
When this Operator is assigned to a Trading Post, the chance of getting higher-yield Precious Metal orders is increased (rate is influenced by length of work time), and Morale consumed per hour is reduced by -0.25 | Trading Post | Bibeak | 2 | NA |
When this Operator is assigned to the HR Office, HR contacting speed +40% | Office | Utage | 0 | NA |
When this Operator is assigned to the Reception Room, Clue search speed increases by 20% | Reception Room | Utage | 1 | NA |
When this Operator is assigned to a Factory, capacity limit +8 and Morale consumed per hour -0.25 | Factory | Ceobe | 0 | NA |
When this Operator is assigned to a Factory, productivity +20% in the first hour and thereafter +1% per hour, up to +25% | Factory | Ceobe | 2 | NA |
When this Operator is assigned to a Dormitory, self Morale recovered +0.7 per hour | Dormitory | Reed | 0 | NA |
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour. | Control Center | Reed | 2 | NA |
When this Operator is assigned to the Control Center, slightly increases the likelihood of obtaining Clues corresponding to the factions of Operators assigned to the Reception Room, but also increases the Morale consumption of Operators assigned to the Control Center by +0.5 | Control Center | Leizi | 0 | NA |
When this Operator is assigned to the Control Center, slightly increases the likelihood of obtaining Clues corresponding to the factions of Operators assigned to the Reception Room | Control Center | Leizi | 2 | NA |
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 100% | Workshop | Nian | 0 | NA |
When this Operator is assigned to the Workshop to process Elite materials, increases the Morale consumed by all corresponding formulas by +2 | Workshop | Nian | 0 | NA |
When this Operator is assigned to the Control Center, increases the likelihood of obtaining Clues corresponding to the factions of Operators assigned to the Reception Room, but also increases the Morale consumption of Operators assigned to the Control Center by +1.5 | Control Center | Aak | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Medic Operators' Specialization training speed +60% | Training Room | Aak | 2 | NA |
When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 50% | Workshop | Hung | 0 | NA |
When this Operator is assigned to the Control Center, each Operator from Lee's Detective Agency restores extra Morale and increases the Morale of all Operators in the Control Center by +0.2 per hour. (Clarification: (7) means -0.05 Morale Consumption per hour). | Control Center | Hung | 2 | NA |
When this Operator is assigned to a Trading Post, provides an additional 5% order acquisition efficiency for every 5% order acquisition efficiency provided by all other Operators assigned to that Trading Post, up to a maximum of 25% order acquisition efficiency. | Trading Post | Snowsant | 0 | NA |
When this Operator is assigned to a Trading Post, provides an additional 5% order acquisition efficiency for every 5% order acquisition efficiency provided by all other Operators assigned to that Trading Post, up to a maximum of 35% order acquisition efficiency. | Trading Post | Snowsant | 2 | NA |
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10% | Power Plant | Blaze | 0 | NA |
When this Operator is assigned to the Workshop to process Building material, the production rate of byproduct increases by 80% | Workshop | Blaze | 1 | NA |
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour. | Control Center | GreyThroat | 0 | NA |
When this Operator is assigned to a Dormitory, self Morale recovered +0.7 per hour | Dormitory | GreyThroat | 2 | NA |
When this Operator is assigned to a Dormitory, self Morale recovered per hour -0.1, but restores +0.2 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) | Dormitory | Ambriel | 0 | NA |
When this Operator is assigned to a Trading Post, order acquisition efficiency +30% | Trading Post | Ambriel | 1 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30% | Training Room | Broca | 0 | NA |
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +50% | Training Room | Broca | 2 | NA |
When stationed at the Training Room, increase the skill training speed of Guard and Supporter operators by +30% | Training Room | Ulpianus | 0 | CN |
When stationed at the Training Room, morale reduction per hour +1 and every operator from Abyssal Hunters in the base (excluding Assistants) increases the skill training speed by +10% (caps at 5 operators) | Training Room | Ulpianus | 2 | CN |