GamePress
Position
Attack Type

Tags

Archetype

Traits

Blocks 1 enemy

Operator Description

Conviction is ready to join!

Operator Quote

Where there are sinners, there must be Conviction!

Obtain Approach

Code Redemption
Obtained through redeeming a special code on a website for a limited time.
Obtain Approach Detail
Code Redemption for April Fools'.
Headhunting: No Recruitment: No
Release Date (CN) 4/1/2020
Release Date (Global) 4/1/2021

Potentials

Potentials
Trust extra status

Talent

DP Cost -2, Redeployment Time -8 seconds. This unit is Stun for 10 seconds upon deployment.
Info
DP Cost -4, Redeployment Time -15 seconds. This unit is Stun for 10 seconds upon deployment.
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
70
DP Cost
14
Block
1
Attack Interval
1.5

Skills

SP Cost:
7
7
7
6
6
6
5
5
5
4
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Increases the ATK of the next attack to 140%(Has a 5% chance to instead become 560%)
Can store 3 charges
Increases the ATK of the next attack to 145%(Has a 5% chance to instead become 580%)
Can store 3 charges
Increases the ATK of the next attack to 150%(Has a 5% chance to instead become 600%)
Can store 3 charges
Increases the ATK of the next attack to 155%(Has a 5% chance to instead become 620%)
Can store 3 charges
Increases the ATK of the next attack to 160%(Has a 5% chance to instead become 640%)
Can store 3 charges
Increases the ATK of the next attack to 165%(Has a 5% chance to instead become 660%)
Can store 3 charges
Increases the ATK of the next attack to 170%(Has a 5% chance to instead become 680%)
Can store 3 charges
Increases the ATK of the next attack to 180%(Has a 5% chance to instead become 720%)
Can store 3 charges
Increases the ATK of the next attack to 190%(Has a 5% chance to instead become 760%)
Can store 3 charges
Increases the ATK of the next attack to 200%(Has a 5% chance to instead become 800%)
Can store 3 charges
Detailed Skill Info
atk_scale (Attack Scale) 1.4
peacok_s_1[crit].prob 0.05
peacok_s_1[crit].atk_scale 4
atk_scale_fake 5.6
atk_scale (Attack Scale) 1.45
peacok_s_1[crit].prob 0.05
peacok_s_1[crit].atk_scale 4
atk_scale_fake 5.8
atk_scale (Attack Scale) 1.5
peacok_s_1[crit].prob 0.05
peacok_s_1[crit].atk_scale 4
atk_scale_fake 6
atk_scale (Attack Scale) 1.55
peacok_s_1[crit].prob 0.05
peacok_s_1[crit].atk_scale 4
atk_scale_fake 6.2
atk_scale (Attack Scale) 1.6
peacok_s_1[crit].prob 0.05
peacok_s_1[crit].atk_scale 4
atk_scale_fake 6.4
atk_scale (Attack Scale) 1.65
peacok_s_1[crit].prob 0.05
peacok_s_1[crit].atk_scale 4
atk_scale_fake 6.6
atk_scale (Attack Scale) 1.7
peacok_s_1[crit].prob 0.05
peacok_s_1[crit].atk_scale 4
atk_scale_fake 6.8
atk_scale (Attack Scale) 1.8
peacok_s_1[crit].prob 0.05
peacok_s_1[crit].atk_scale 4
atk_scale_fake 7.2
atk_scale (Attack Scale) 1.9
peacok_s_1[crit].prob 0.05
peacok_s_1[crit].atk_scale 4
atk_scale_fake 7.6
atk_scale (Attack Scale) 2
peacok_s_1[crit].prob 0.05
peacok_s_1[crit].atk_scale 4
atk_scale_fake 8
SP Cost:
19
19
19
18
18
18
17
16
15
12
Initial SP:
0
0
0
1
1
1
2
3
4
5
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Immediately deals 180% ATK as Arts damage to all nearby enemies and disables their special abilities for 2 seconds
Has a 50% chance to fail, instead Stun all allied units within range for 5 seconds
Immediately deals 190% ATK as Arts damage to all nearby enemies and disables their special abilities for 2 seconds
Has a 50% chance to fail, instead Stun all allied units within range for 5 seconds
Immediately deals 200% ATK as Arts damage to all nearby enemies and disables their special abilities for 2 seconds
Has a 50% chance to fail, instead Stun all allied units within range for 5 seconds
Immediately deals 220% ATK as Arts damage to all nearby enemies and disables their special abilities for 2.5 seconds
Has a 50% chance to fail, instead Stun all allied units within range for 5 seconds
Immediately deals 230% ATK as Arts damage to all nearby enemies and disables their special abilities for 2.5 seconds
Has a 50% chance to fail, instead Stun all allied units within range for 5 seconds
Immediately deals 240% ATK as Arts damage to all nearby enemies and disables their special abilities for 2.5 seconds
Has a 50% chance to fail, instead Stun all allied units within range for 5 seconds
Immediately deals 260% ATK as Arts damage to all nearby enemies and disables their special abilities for 3 seconds
Has a 50% chance to fail, instead Stun all allied units within range for 5 seconds
Immediately deals 290% ATK as Arts damage to all nearby enemies and disables their special abilities for 3.5 seconds
Has a 50% chance to fail, instead Stun all allied units within range for 5 seconds
Immediately deals 320% ATK as Arts damage to all nearby enemies and disables their special abilities for 4 seconds
Has a 50% chance to fail, instead Stun all allied units within range for 5 seconds
Immediately deals 350% ATK as Arts damage to all nearby enemies and disables their special abilities for 5 seconds
Has a 50% chance to fail, instead Stun all allied units within range for 5 seconds
Skill Range
Detailed Skill Info
prob 0.5
success.atk_scale 1.8
success.silence 2
failure.stun 5
prob 0.5
success.atk_scale 1.9
success.silence 2
failure.stun 5
prob 0.5
success.atk_scale 2
success.silence 2
failure.stun 5
prob 0.5
success.atk_scale 2.2
success.silence 2.5
failure.stun 5
prob 0.5
success.atk_scale 2.3
success.silence 2.5
failure.stun 5
prob 0.5
success.atk_scale 2.4
success.silence 2.5
failure.stun 5
prob 0.5
success.atk_scale 2.6
success.silence 3
failure.stun 5
prob 0.5
success.atk_scale 2.9
success.silence 3.5
failure.stun 5
prob 0.5
success.atk_scale 3.2
success.silence 4
failure.stun 5
prob 0.5
success.atk_scale 3.5
success.silence 5
failure.stun 5

Modules

Lvl: 40
Trust: 100 (10,070 Points)
Availability: na
Level 1
Level 2
Level 3
Equip Trait
Increases ATK to 115% when attacking blocked enemies
Equip Attribute Bonuses
Stat Value
atk 50
attack_speed 3
Additional Information
Unlock Information
Materials
x1
x4
x20000
Missions
Complete a total of 5 battles; You must deploy your own Conviction, and have Conviction deal at least 15,000 damage
Clear Main Theme 2-4 with a 3-star rating; You must deploy your own Conviction, and the remaining units can consist only of Specialist operators

RIIC Base Skills

Apocalypse Lvl: 1
(天启)
Room Type:
Dormitory
When this Operator is assigned to a Dormitory, restores +0.7 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place)
(拳术指导录像)
Room Type:
Factory
When this Operator is assigned to a Factory, Battle Record formula related productivity +35%

Quick Evaluation

+ Very cheap to Deploy with decent stats and high attack modifiers
= S1: Very high damage burst, but at an extremely low proc rate. Damage is mediocre without lucky procs.
= Talent: Reduced Deployment Cost and Re-deployment time, but Self-stun for 10 seconds on deployment.
= Duelist Guard Archetype
= More for memes/fun Operator than practical in combat, as they are too RNG reliant to be useful
- S2: 50% chance to stun every nearby ally for a long duration. It is very troll.

Operator Overview

A nonbinary character from an old Arknights fairy tale, mysteriously appearing in the modern day for reasons unknown! This small frame belies powers the likes of which you’ve never seen! Rhodes Island has been graced by the presence of this 4* Duelist Guard, and Conviction’s mythical powers of DPS and crowd-control will leave an impression that will never be forgotten!

Right from their first moment on the battlefield, Conviction makes a splash with the Safe Landing Talent, which decreases Conviction’s DP cost and redeployment time so that all Doctors can have them on the field as much as possible. Safe Landing does have the teensy downside of Stunning Conviction for 10 seconds after deployment, but it’s a small price to pay for having the legendary Conviction on your side! After all, their Skill 1 is Offensive Conviction, an automatic Skill that increases the damage of the next attack. There’s a large chance this Skill grants a small damage boost, but there’s also a small chance that this Skill will grant the largest ATK boost in Arknights! Yet even this pales in comparison to the game-changing power of the fast-charging Skill 2, Genesis. This explosive Skill rocks the fabric of space and time, dealing massive Arts damage to all nearby enemies and Silencing them to prevent their special abilities! There may also be a minor 50% chance that the Skill will backfire and Stun all nearby allies instead, but that just makes using Conviction more exciting! Obviously nothing could possibly tarnish the majesty of the great and powerful Conviction! Right?

…Right?

Okay, so Conviction is an April Fool’s joke Operator who probably shouldn’t be fielded in a serious fight. The unreliability can be a major issue, the self-Stun on deployment can be a major issue, lack of Potential buffs can be a major issue, and let’s not even talk about Genesis. However, as far as joke characters go, Conviction is better than you might think. Their stats are pretty good for rarity and archetype; their low DP cost is convenient; and the massive damage from Offensive Conviction is incredibly satisfying when it procs, especially against something like a Hateful Avenger. Conviction may not be the most efficient use of your Operator resources, but their wildly unpredictable fighting style can make them fun to use anyway!

Newbie Tier List Explanation

A meme Operator added for April Fools. Don't be fooled.

Skill Discussion

Skill
Mastery
Story
Advanced
Roguelike
S1M3 None

Note: This unit does not have Mastery grades. This means the unit is generally not one worth spending the resources of Mastery on. However this write-up should help with skill selection, should you want to use the unit regardless.

Conviction is an April Fools unit. The big slaps on her S1 can be intensely amusing but are far too inconsistent for regular use, so investment is most certainly a luxury. If you are looking for a little fun though, go with S1. It has more important Mastery gains, a ludicrously massive damage multiplier, and won't destroy your team half the time in the process.

Base Skill Analysis

Is Conviction worth promoting to E1 for the RIIC Base Skill?

  • Absolutely.  Crazy good buff at relatively cheap promotion cost.  Conviction might be a meme Operator in combat, but they are the real deal in the Base.

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x2
2 ➝ 3
Lv1
x2
x3
3 ➝ 4
Lv1
x3
x1
4 ➝ 5
Lv1
x3
x4
5 ➝ 6
Lv1
x3
x2
6 ➝ 7
Lv1
x4
x3
Skill Level Requisites Materials
1
Lv1 8h
x2
x1
x3
Lv1 16h
x4
x2
x2
Lv1 24h
x6
x2
x2
2
Lv1 8h
x2
x1
x4
Lv1 16h
x4
x2
x2
Lv1 24h
x6
x2
x2

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x15000
x3
x1
x1
x60000
x5
x11
x9

Overall Elite Cost

Total Cost

Operator Profile

Artist TOMATO
CV Yuri Yamaoka
CV (EN) Jad Saxton
CV (CN) 谢莹
CV (KR) 金琄心
Gender Conviction
Place of Birth Minos
Birthday Unknown
Race Unknown (Suspected Liberi)
Height 145cm
Combat Experience
Unknown
Infection Status Confirmed infected by medical examination.
Nation
'Test subject was able to accurately control all data to Standard, regardless of subject matter.''Test subject was able to accurately control all data to Standard, regardless of subject matter.'
Physical Strength Standard
Mobility Standard
Physiological Endurance Standard
Tactical Planning Standard
Combat Skill Standard
Originium Adaptability Standard

Profile

Conviction, also known as the Boxing Artist, is a figure from legends and historical stories, said to have been from the ancient country of Agamemnon (Present-day Minos, 1045-1080/1091-controlled territory).

Clinical Analysis

Increase Trust to 25.
Imaging tests reveal blurry outlines of this operator's internal organs, clouded with abnormal dark spots. The Operator's circulatory system shows an abnormally high rate of Originium particulate matter, with other signs of Oripathy infection, we can confirm that the Operator is Infected.

[Cell-Originium Assimilation] 5%
There are no visible crystals on the surface of the body.

[Blood Originium-Crystal Density] 0.26u/L
Already infected, mode of infection is unknown.

Archive File 1

Increase Trust to 50.
[According to Legends]
Conviction has no fixed appearance. Based upon available historical records, there are few mentions of those called 'Conviction,' but one can clearly conclude that this name does not refer to any specific single person. In history books, descriptions of Conviction's race are not consistent, with the earliest records stating Conviction as from Minos. Despite these discrepancies, these records are all similar without exception in describing Conviction as beautiful in appearance, good at dancing, harboring a strong sense of justice, generally being skilled at a special type of boxing, and proficient with arts.
Unlike normal boxing techniques, Conviction's special technique weaves in Originium Arts. Often referred to as 'Conviction Punch' in records, this special combat style is characterized by footwork akin to dance steps. According to the depiction on a mural, this is a type of assassination technique designed to strike in an unexpected way. Some of the attacks within this technique, when first launched, may appear to just be dance moves to observers. However, bystanders may also get hurt in the process.
The most details about Conviction in the historical record are said to come from a number of chapters from a certain story, and this is considered to be the most reliable known source despite slight discrepancies in the details.

From 'The Way of Arts - Apocrypha of Conflict':
On the first year of the modern epoch, a group of artists established the ancient kingdom of 'Agamem.'
Among the artists of Agamem, a group of them rose to become the ruling class and in a bid to seize all the country's property, announced a national ban on the creation of high-end art and declared the tomato as the country's sole staple food.
The artists of the country soon were forced into a miserable existence, trying to sell inferior works of art in order to put tomatoes on the table.
One day, an artist stood up to challenge the unjust rule. On the first day of April, the artist convicted the seven rulers with a series of superb punches. As a result, Agamem was able to enjoy a long period of peace, and flourished as a paradise for artists.

'Agamem? Super Artist Wars? Only eating tomatoes? What a load of rubbish. Why not focus on the birth and life of Conviction? Does the person who wrote this book bear some ill will against Conviction's peerless power? If it was up to me, information other than the Conviction and Art won't be included! Quick, find the person who wrote this book! I shall convict them!'

Archive File 2

Increase Trust to 100.
[The Train Dilemma]
A large number of historical documents provide detailed accounts of Conviction's famous 'train dilemma,' a philosophical question which has been greatly discussed for many years. However, there is no indication that anything resembling a 'train' or train-related technology existed in ancient Agamem, but the records clearly state that 'trains' did in fact exist. This sheds some doubt upon the authenticity of the origins of the 'train dilemma.'
There is also a variant of the train dilemma involving trolleys, but electric trolleys were invented even later than trains were...

'Conviction's Justice':
When Conviction brought judgment upon Agamem, seven criminals were seized for suppressing the development of art.
In order to punish them, Conviction tied six of them on the train tracks of an Durin train.
The last was posed an impossible problem, doomed to ponder this question forever while eating nothing but tomatoes.
To commemorate the artist who stood up in the face of injustice, the people of Agamem named this person 'Conviction,' and the problem was named the 'train dilemma.'
As a caution to future generations, people reminded themselves to exercise their arts and to never be picky eaters, lest they too be posed with the terrifying train dilemma.

'300 Philosophy Study Exercises':
Conviction brought 7 convicted artists to a railroad that split off into a forked junction; five of the convicted artists are tied to one side of the tracks, while one was tied to the other track.
At this time, a Durin train is headed towards the junction and is about to run over the side where 5 convicted artists are tied down.
The last of the 7 convicted artists is not tied down, and there is a lever next to him. If he pulls the lever, the train will change course, only running over one person.
Considering the above situation, if you are the last convicted artist, should you pull the lever? (50 points available)

'What's wrong with eating tomatoes every day? I'd gladly do that anyway. The rest of you aren't down for that? Forget about becoming Conviction, you're not even good enough to be an ordinary artist. Now that's the true crime. Oh, that's right! I know a great way to help you find enlightenment - you just have to lie down on those tracks over there!'
'The train needs a Durin to operate, right? Wait, are you seriously asking why this matters? That's part of the art. Art, you understand? The kind of person operating the train, the brand of the train, what material the tracks are made of, the rope used to tie these people, and how many people are tied down to each rail - these all factor into the equation. Each of these small details determine whether or not the train rises to the standard of a dilemma - is that how you really see it? Well, don't blame me for what happens next! Take this, the second Conviction!'

Archive File 3

Increase Trust to 150.
[Records of Conviction's Challenge of Justice]
According to records, in order to ensure the survival of wholesome art and the proliferation of a just society, Conviction will issue sentences to those who seek to do evil, bear significant sins, or try to hamper the development of the arts - all in the name of justice. The number of techniques in 'Conviction Punch' corresponds to the number of people who were sentenced by Conviction.
'Abridged History of Dance':
Agamem's Way of the Righteous Fist shall be passed down forever.

'Legends of Righteousness - The Conviction Saga':
In many folk tales, Conviction did not directly deliver sentences because the convicted party may have been innocent. As a result, Conviction would issue the train dilemma to test the party in question. Conviction would praise those who passed the test on having great talent in the arts, and encourage them to persevere in their pursuit of art until their works entered the annals of classics.
It is said that at first, artists that weren't main stream were outcasted; but over time, these artists rose to fame as talented judges of virtue. These are all related to Conviction.
Certain medical reports exist suggesting that only eating tomatoes for an extended period of time leads to nutritional imbalances.

'Who dares classify my Conviction Punch as a dance? And what is this about nutritional imbalances? Do I look scrawny to you? Hmph! Hmph! I bet you can't even follow my fist! An ordinary Operator's gonna get sent flying if they eat one of these! Wait, why are you trying to change the topic? If you can't answer my dilemma, that's fine, nothing to get ashamed about.'
'Right, there's nothing to be ashamed about, because I'll convict you on the spot! If once doesn't do the trick, then I'll do it again until I beat the sin right out of you! We'll see what breaks first, your foolishness, or my revolutionary crime-busting skills!
'Eat this! Conviction... Genesis!!'

Archive File 4

Increase Trust to 200.
[Source]
Minos Museum of the Humanities [Broken link]
New Culture Weekly 1090, vol. 3812, 'Durin Technology - Hidden Empire, or Massive Scam?' [Broken link]

'I've looked into this before, and the museum doesn't have any such material. I've searched both sides of the net, from the scholar files to the core library. As long as it's in the Minos Museum's system, I can find it. Therefore, it is my responsibility to warn you regarding those bizarre files of hers: Do. Not. Trust. A. Single. Word.'
'Hasn't the New Culture Weekly been out of publication since the first Millennium?'

Voice Lines

Default
Appointed as Assistant Since you summoned me, you must be eager to feast your eyes upon my elegant dancing form, right? Uh...? Help you move the luggage...? Hey! I didn't come here to do manual labor!
Talk 1 You're such a weak and ineffectual leader! How could you be so fragile? If it wasn't for the sorrowful tears Amiya would then shed, I'd convict you right here, right now!
Talk 2 You don't even know what conviction is? Now prick up your ears! The art of conviction is an assassination technique created by the first Conviction master, who combined traditional dance moves with ancient fighting techniques. And now, standing before you is his third-generation successor!
Talk 3 Conviction is not some barbaric fighting technique! It's an artform where beauty and ideals are poured into the fist, then delivered through the fist straight into the heart! Now you know!
Talk after Promotion 1 This art is the crystallization of hard work and great insight. When people ignore the true value of art and use this sacred product as some sort of game, Conviction will descend to right all wrongs.
Talk after Promotion 2 Do you not revere in awe my aestheticly perfect image and overwhelming pressure? Then you're unworthy of your place on the same team as your savior! Ughhh! Con! Viction!
Talk after Trust Increase 1 I'm actually someone infected with Oripathy, an incurable disease?! Curses... is this my destiny? Is this the fate of all who wield the Conviction Punch? Hey, why are you looking away?! I'm clearly telling you a sad story!
Talk after Trust Increase 2 You also wish to become Conviction? In that case, chew upon this question! 'You're standing at a junction in a railroad, with a train full of Durin people approaching. The junction splits off into two tracks, one upon which several artists with meager artistic achievements are...'
Talk after Trust Increase 3 You don't even have the gumption to answer the easiest of Conviction's dilemmas! You have no artistic talent! Taaaaake this! Conviction - Second Style!
Idle ...Hoo! Hah! No, wait, wrong move. Let's try again!
Onboard I am Conviction. I shall use this name, with all the faith it entails, as my code name. You ask what my talents are? I'm a master of the deadly and beautiful art of conviction! Now shiver in reverence!
Watching Battle Record An opportunity like this to become stronger is readily taken!
Promotion 1 Ahaha, a promotion! I can see the day when Conviction's hidden powers roar across the lands!
Promotion 2 This sensation... it feels as if my artistic accomplishments have deepened, but also like something is welling up inside me...!
Added to Squad Due to my tendency to sometimes convict teammates, it would be safer for me to work alone.
Appointed as Squad Leader At last, your conviction arrives!
Depart Your judgement is nigh!
Begin Operation Now, count up your sins!
Selecting Operator 1 On my way!
Selecting Operator 2 All right!
Deployment 1 Here I stand!
Deployment 2 You think you're a worthy opponent?
In Battle 1 Con—vict!
In Battle 2 Haah!
In Battle 3 Hmph!
In Battle 4 Back down!
4-star Result History is written by the winners… This is the doctrine of Conviction!
3-star Result How about it! Aren't you awed by my heroic majesty-- Hey, wait up! Don't leave me behind!
Sub 3-star Result It's fine. This victory might not be the most gorgeous, but it'll still serve us well.
Operation Failure Ugh... the magnificent Conviction must never allow such a blunder…
Assigned to Facility It's going to be another dilemma for me to convict this room…
Tap Hmm?
Trust Tap Woahh! What are you trying to do this time! I'll teach you to behave!
Title Arknights.
Greeting Oh, if it isn't the Doctor!