GamePress
Guard
Crusher
Range
Range
Range
Position
Attack Type

Tags

Archetype

Traits

Attacks all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.]

Operator Description

深海猎人乌尔比安,与海洋的阴影融为一体。

Operator Quote

他独行,一如他刚成为深海猎人时那样。

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting: Yes Recruitment: No
Release Date (CN) 6/5/2024
Release Date (Global) N/A

Potentials

Potential Item

乌尔比安的信物 一块礁石,被磨成了船锚的形状。仔细看,上面的纹路似乎是某种音符。

Talent

When receiving damage, recover 80 HP; If HP is below 50%, increase recovery to 120 HP
Info
When receiving damage, recover 100 HP; If HP is below 50%, increase recovery to 160 HP
Info
Increase Max HP by 120 and ATK by 30 for every enemy defeated, up to 9 times. Other [Abyssal Hunter] operators gain 50% of this effect
Info
Increase Max HP by 120 and ATK by 30 for every enemy defeated, up to 10(+1) times. Other [Abyssal Hunter] operators gain 50% of this effect
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
70
DP Cost
20
Block
2
Attack Interval
2.5

Summon Stats

HP
3500
ATK
385
DEF
457
Arts Resist
50
DP Cost
0
Block
0
Detailed Info

Skills

SP Cost:
7
7
7
6
6
6
5
5
5
4
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Throw an anchor forward, dragging 2 enemies towards self with medium force and dealing 170% Physical damage
Throw an anchor forward, dragging 2 enemies towards self with medium force and dealing 175% Physical damage
Throw an anchor forward, dragging 2 enemies towards self with medium force and dealing 180% Physical damage
Throw an anchor forward, dragging 2 enemies towards self with medium force and dealing 185% Physical damage
Throw an anchor forward, dragging 2 enemies towards self with medium force and dealing 190% Physical damage
Throw an anchor forward, dragging 2 enemies towards self with medium force and dealing 195% Physical damage
Throw an anchor forward, dragging 2 enemies towards self with medium force and dealing 210% Physical damage
Throw an anchor forward, dragging 2 enemies towards self with medium force and dealing 230% Physical damage
Throw an anchor forward, dragging 2 enemies towards self with medium force and dealing 250% Physical damage
Throw an anchor forward, dragging 2 enemies towards self with medium force and dealing 270% Physical damage
Skill Range
Detailed Skill Info
atk_scale (Attack Scale) 1.7
max_target 2
force 1
atk_scale (Attack Scale) 1.75
max_target 2
force 1
atk_scale (Attack Scale) 1.8
max_target 2
force 1
atk_scale (Attack Scale) 1.85
max_target 2
force 1
atk_scale (Attack Scale) 1.9
max_target 2
force 1
atk_scale (Attack Scale) 1.95
max_target 2
force 1
atk_scale (Attack Scale) 2.1
max_target 2
force 1
atk_scale (Attack Scale) 2.3
max_target 2
force 1
atk_scale (Attack Scale) 2.5
max_target 2
force 1
atk_scale (Attack Scale) 2.7
max_target 2
force 1
SP Cost:
90
88
86
84
82
80
78
76
74
70
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Increase Talent 1 effect to 1.5x. Block Count +1, Max HP +20%, ATK +100%
Infinite duration
Increase Talent 1 effect to 1.5x. Block Count +1, Max HP +20%, ATK +105%
Infinite duration
Increase Talent 1 effect to 1.5x. Block Count +1, Max HP +20%, ATK +110%
Infinite duration
Increase Talent 1 effect to 1.6x. Block Count +1, Max HP +30%, ATK +115%
Infinite duration
Increase Talent 1 effect to 1.6x. Block Count +1, Max HP +30%, ATK +120%
Infinite duration
Increase Talent 1 effect to 1.6x. Block Count +1, Max HP +30%, ATK +125%
Infinite duration
Increase Talent 1 effect to 1.8x. Block Count +1, Max HP +40%, ATK +130%
Infinite duration
Increase Talent 1 effect to 1.8x. Block Count +1, Max HP +45%, ATK +140%
Infinite duration
Increase Talent 1 effect to 1.8x. Block Count +1, Max HP +50%, ATK +150%
Infinite duration
Increase Talent 1 effect to 2x. Block Count +1, Max HP +60%, ATK +160%
Infinite duration
Detailed Skill Info
talent_scale 1.5
atk 1
max_hp 0.2
block_cnt 1
talent_scale 1.5
atk 1.05
max_hp 0.2
block_cnt 1
talent_scale 1.5
atk 1.1
max_hp 0.2
block_cnt 1
talent_scale 1.6
atk 1.15
max_hp 0.3
block_cnt 1
talent_scale 1.6
atk 1.2
max_hp 0.3
block_cnt 1
talent_scale 1.6
atk 1.25
max_hp 0.3
block_cnt 1
talent_scale 1.8
atk 1.3
max_hp 0.4
block_cnt 1
talent_scale 1.8
atk 1.4
max_hp 0.45
block_cnt 1
talent_scale 1.8
atk 1.5
max_hp 0.5
block_cnt 1
talent_scale 2
atk 1.6
max_hp 0.6
block_cnt 1
SP Cost:
30
30
30
29
29
29
28
27
26
25
Initial SP:
0
0
0
10
10
10
15
16
18
20
SP Charge Type
Skill Activation
Duration
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
Skill Effect
Max HP +20%, ATK +170%. Immediately throw an anchor forward that stops when hitting a target or when it reaches the maximum distance, dealing 130% Physical damage and Stunning them for 6 seconds. If the anchor lands on a deployable tile, Ulpianus will move to that tile
Skill can be manually deactivated. Ulpianus returns to his original tile when the skill ends
Max HP +20%, ATK +180%. Immediately throw an anchor forward that stops when hitting a target or when it reaches the maximum distance, dealing 130% Physical damage and Stunning them for 6 seconds. If the anchor lands on a deployable tile, Ulpianus will move to that tile
Skill can be manually deactivated. Ulpianus returns to his original tile when the skill ends
Max HP +20%, ATK +190%. Immediately throw an anchor forward that stops when hitting a target or when it reaches the maximum distance, dealing 130% Physical damage and Stunning them for 6 seconds. If the anchor lands on a deployable tile, Ulpianus will move to that tile
Skill can be manually deactivated. Ulpianus returns to his original tile when the skill ends
Max HP +40%, ATK +200%. Immediately throw an anchor forward that stops when hitting a target or when it reaches the maximum distance, dealing 135% Physical damage and Stunning them for 6 seconds. If the anchor lands on a deployable tile, Ulpianus will move to that tile
Skill can be manually deactivated. Ulpianus returns to his original tile when the skill ends
Max HP +40%, ATK +210%. Immediately throw an anchor forward that stops when hitting a target or when it reaches the maximum distance, dealing 135% Physical damage and Stunning them for 6 seconds. If the anchor lands on a deployable tile, Ulpianus will move to that tile
Skill can be manually deactivated. Ulpianus returns to his original tile when the skill ends
Max HP +40%, ATK +220%. Immediately throw an anchor forward that stops when hitting a target or when it reaches the maximum distance, dealing 135% Physical damage and Stunning them for 6 seconds. If the anchor lands on a deployable tile, Ulpianus will move to that tile
Skill can be manually deactivated. Ulpianus returns to his original tile when the skill ends
Max HP +60%, ATK +230%. Immediately throw an anchor forward that stops when hitting a target or when it reaches the maximum distance, dealing 140% Physical damage and Stunning them for 6 seconds. If the anchor lands on a deployable tile, Ulpianus will move to that tile
Skill can be manually deactivated. Ulpianus returns to his original tile when the skill ends
Max HP +60%, ATK +240%. Immediately throw an anchor forward that stops when hitting a target or when it reaches the maximum distance, dealing 145% Physical damage and Stunning them for 6 seconds. If the anchor lands on a deployable tile, Ulpianus will move to that tile
Skill can be manually deactivated. Ulpianus returns to his original tile when the skill ends
Max HP +60%, ATK +250%. Immediately throw an anchor forward that stops when hitting a target or when it reaches the maximum distance, dealing 150% Physical damage and Stunning them for 6 seconds. If the anchor lands on a deployable tile, Ulpianus will move to that tile
Skill can be manually deactivated. Ulpianus returns to his original tile when the skill ends
Max HP +80%, ATK +260%. Immediately throw an anchor forward that stops when hitting a target or when it reaches the maximum distance, dealing 160% Physical damage and Stunning them for 6 seconds. If the anchor lands on a deployable tile, Ulpianus will move to that tile
Skill can be manually deactivated. Ulpianus returns to his original tile when the skill ends
Detailed Skill Info
max_hp 0.2
atk 1.7
atk_scale (Attack Scale) 1.3
stun 6
projectile_range 1.8
max_hp 0.2
atk 1.8
atk_scale (Attack Scale) 1.3
stun 6
projectile_range 1.8
max_hp 0.2
atk 1.9
atk_scale (Attack Scale) 1.3
stun 6
projectile_range 1.8
max_hp 0.4
atk 2
atk_scale (Attack Scale) 1.35
stun 6
projectile_range 1.8
max_hp 0.4
atk 2.1
atk_scale (Attack Scale) 1.35
stun 6
projectile_range 1.8
max_hp 0.4
atk 2.2
atk_scale (Attack Scale) 1.35
stun 6
projectile_range 1.8
max_hp 0.6
atk 2.3
atk_scale (Attack Scale) 1.4
stun 6
projectile_range 1.8
max_hp 0.6
atk 2.4
atk_scale (Attack Scale) 1.45
stun 6
projectile_range 1.8
max_hp 0.6
atk 2.5
atk_scale (Attack Scale) 1.5
stun 6
projectile_range 1.8
max_hp 0.8
atk 2.6
atk_scale (Attack Scale) 1.6
stun 6
projectile_range 1.8

RIIC Base Skills

(“问题应当准确”)
Room Type:
Training Room
When stationed at the Training Room, increase the skill training speed of Guard and Supporter operators by +30%
(“手段应当有效”)
Room Type:
Training Room
When stationed at the Training Room, morale reduction per hour +1 and every operator from Abyssal Hunters in the base (excluding Assistants) increases the skill training speed by +10% (caps at 5 operators)

Operator Overview

Credits:  Jetroyz, Setsura

"We meet again. Is it the arrangement of Rhodes Island that forced this contact, or do you intend to verify whether my self-perception has changed... Abyssal Hunter, Ulpianus."

------------------------------------------------

A hunter enters the abyss♪

His homeland behind, his companions around him♪

His body so strong♪

His steps never disturbed by the tides♪

A hunter enters the abyss♪

His homeland behind, the sun shines brightly♪

His body dries on the reefs♪

His name sent back by the tides♪

A hunter enters the abyss♪

His journey long, his song fades away♪

He never asks where his followers are♪

He only looks ahead♪

"What are you humming? Sounds pretty nice."

"Heard someone singing just now when passing by the deck. I don't understand Ægirian very well, so I just remembered the gist."

"Who was it?"

"No idea. When I went over, the person was already gone... Anyway, it was a husky male voice."

------------------------------------------------

Talents and Skills

Rarity: 6★

Archetype: Guard [Crusher]

Trait: Attacks multiple enemies equal to Block Count

Talent 1: When receiving damage, Ulpianus recovers a certain amount of HP. When HP is below 50%, the healing effect increases

Skill 1: On the next attack, throw an anchor forwards. The anchor will drag 2 nearby enemies towards self with a certain force and deal a certain amount of Physical damage

Skill 2: When skill is activated, increase the effect of Talent 1. Block Count +1, increase Max HP and ATK. Infinite duration

Skill 3: When skill is activated, increase Max HP and ATK. Immediately throw an anchor forwards. The anchor stops when hitting a target or when it reaches the maximum distance, then deals a certain amount of Physical damage to nearby enemies and Stuns them for several seconds. If the anchor lands on a deployable tile, Ulpian moves to that tile Skill can be manually deactivated. When the skill ends, Ulpianus returns to his original tile

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x5
2 ➝ 3
Lv1
x5
x5
x4
3 ➝ 4
Lv1
x8
x4
4 ➝ 5
Lv1
x8
x3
x3
5 ➝ 6
Lv1
x8
x5
6 ➝ 7
Lv1
x8
x5
x3
Skill Level Requisites Materials
1
Lv1 8h
x8
x4
x11
Lv1 16h
x12
x4
x8
Lv1 24h
x15
x6
x6
2
Lv1 8h
x8
x4
x6
Lv1 16h
x12
x4
x7
Lv1 24h
x15
x6
x2
3
Lv1 8h
x8
x4
x4
Lv1 16h
x12
x4
x5
Lv1 24h
x15
x6
x6

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x30000
x5
x10
x6
x180000
x4
x4
x2

Overall Elite Cost

Total Cost

Operator Profile

Artist Skade
CV 小野大辅
CV (CN) 刘以嘉
Gender Male
Place of Birth 阿戈尔
Birthday 4月13日
Race Ægir
Height 189cm
Combat Experience
二十二年
Infection Status 参照医学检测报告,确认为非感染者。
Nation
Group
Physical Strength Outstanding
Mobility Excellent
Physiological Endurance Outstanding
Tactical Planning Excellent
Combat Skill Outstanding
Originium Adaptability Flawed

Profile

乌尔比安,阿戈尔人,阿戈尔前技术院执政官,科研项目深海猎人计划负责人,阿戈尔军事团体“深海猎人”作战指挥官之一。登陆时间地点俱不明。在罗德岛处理海洋相关事务时提供支持。

经本人与相关人员确认,乌尔比安的所有档案移入高权限资料库。

Clinical Analysis

造影检测结果显示,该干员体内脏器轮廓清晰,未见异常阴影,循环系统内源石颗粒检测未见异常,无矿石病感染迹象,现阶段可确认为非矿石病感染者。

【体细胞与源石融合率】0%
乌尔比安没有被源石感染的迹象。

【血液源石结晶密度】0.012u/L
据本人陈述,乌尔比安在陆地活动期间,曾出于考察目的有意接触过源石,但防护得当,并未感染。

他的身体很强健,上面伤口很多,就像一块被反复使用的实验体,或者手术台本身,怪吓人的。
——某医疗干员

干员乌尔比安的医疗档案已移入高权限资料库,请相关医疗干员做好保密工作。
——医疗部内部通告

Archive File 1

“‘乌尔比安’......为什么突然提到这个名字?你在本舰看见他了?”
“呃,没有。这个人也来罗德岛了吗?人事部在整理干员资料,深海猎人的任务报告中,偶然出现了这个名字,所以我来确认一下......”
“那可是个大魔头!你对斯卡蒂的战斗方式有概念对吧,一个人就能拆了一座城镇,哥伦比亚的工程队应该很喜欢她。而斯卡蒂的那些手段都是这个叫‘乌尔比安’的家伙教的,他全身融入阴影,只露出一双勾魂摄魄的眼睛,天生神力,手持一柄四爪巨锚,冷兵器的每一击都能打出定点爆破的效果,他横行海洋,敌我不分,是和海嗣齐名的凶物......”
“可露希尔,你在说什么?”
“我在说......收起你的好奇心,你该回去工作了。”
——会议室录音,可露希尔与某人事干员的对话

我代表军团方面加入深海猎人计划时,乌尔比安已经战斗了五年。研究所保存着他接受改造前的数据和影像——谈不上强壮,甚至有些清瘦——除了某些着装习惯,看起来和现在区别很大。严格来说,乌尔比安的身体条件并不符合后来他自己制定的受试者征召标准。但在当时,研究终于进入临床阶段,他选择在自己身上融入那些异种的血肉,进行尚未成熟的基因改造手术......代价?与整个项目失去负责人和核心科研人员这件事相比,他身上的累累伤痕只不过是最小的代价。不,我并不在意他是出于责任心还是忧虑感,重点是他成功了。
在深海猎人里,乌尔比安的身体机能数据谈不上有多么突出,单论耐力或者速度,他比不上斯卡蒂和我。但他选择了最合适的武器与战斗方式,节制地、精准地倾泻自己的暴力——这也是他常常教育斯卡蒂的。那柄造型夸张的四爪巨锚不过是他的手术刀,用起来并不轻巧,所以每一次挥动,都必须给敌人带去创面巨大、难以恢复的撕裂伤。
......现在看来,乌尔比安做的每一个决定,都是如此。所以他成为阿戈尔第一位深海猎人,并战斗到了最后,直到现在背离阿戈尔而去。他的可靠与危险都来源于此。
——歌蕾蒂娅

Archive File 2

【工程部录音片段1】
“西昆妲送来的这些东西你都看完了吗?”
“嗯。所有的实验报告和对应的工程成果我都看了好几遍。阿戈尔的基因编辑技术令人惊叹,他们已经能够在物种生长过程中自如地修改个体性状......对了,那几份授课录像,别让海帕提娅老师看到。”
“海帕提娅老师不是教历史的吗?难道她开始涉猎生物工程了?这跨度够大的啊!”
“不是,你是没看到录像里那个蒙着面的阿戈尔人是怎么给学生上课的,我怕崇尚寓教于乐的海帕提娅老师看到后会直接气到脑溢血。太压抑了!整堂课上没有平等的交流,一直在问问题。”
“学生问老师问题不是挺正常的?”
“不,是那个家伙一直在让学生问他问题。”
“......”
“‘阿戈尔人原本有附肢,但祖先从江河进入海洋后,附肢逐渐退化......’,他讲到这一句时突然停下来,沉默,然后实验室里那些学员就开始逐一向他提问。你能想象吗?!绝大多数问题他都不会回答,而是冷冷地扔回来一句‘问题错了,你重新问’,然后那些人继续提问......其实等到你问出了那个他觉得值得回答的问题,你自己也已经发现了症结所在。”
“阿戈尔本来就是一个由科学家和工程师治理的国家,这类人总有一些怪癖......从这个角度看,这种氛围好像也不是不能理解。”
“......是吗?”

【工程部录音片段2】
“后来我遇见西昆妲的时候问起了这件事......”
“她怎么说?”
“她说那个家伙一直这样。甚至在面试科研助手时,也只会让面试者问自己三个问题,便结束整个流程。他并非有意向别人施加压力,他只是在与人相处这件事情上显得有些笨拙,更不适合当一个老师......而且她觉得这样提问很正常,她曾经连续问了十个问题都得到了回答,她觉得这种沟通方式效率非常高,有利于刺激思考、锁定盲点,建议我们尝试......”

【工程部录音片段3】
“没有无效的答案,决定答案价值的是问题本身。真正发现问题所在,才能解决它。”

Archive File 3

你别看他总是压低了嗓子说话,把自己搞得神神秘秘的,其实他唱歌很好听。
干嘛露出这副表情?你这人,在你眼里,深海猎人是只会杀来杀去的怪物?阿戈尔的通识教育中并没有音乐课、舞蹈课之类的东西,但是“小帮手”的第五十七号组件所存储的音乐远超陆地上任何一位乐评人的收藏;穹顶系统像是一台巨大的钢琴,会将海浪每时每刻的冲撞转化成悦耳的旋律;行道珊瑚摇曳的姿态和变化的频率本身便是舞蹈......音乐和舞蹈是阿戈尔人每时每刻都能听见看见的东西,剑鱼、鲨鱼,还有我,我们都是这么学会唱歌弹琴跳舞的。艺术研究所那些以此为职业的同胞,也不以系统性学习为前提,他们研究海洋里的每一种事物、每一个现象与音乐、舞蹈的关系,让它们真正成为表达自我、对话世界的“语言”。
在这方面,队长比我们都有天赋,他拥有绝对音准,还会作曲,我听布兰都斯顾问说他在年轻的时候就收到过艺术研究所的邀请......是的,我跟你说起过类似的事情:在他看来,音乐似乎只是一种足够好用的工具,每次我们进入海嗣巢穴前,他都会随口作一首简短的曲子,命令三队的所有人记住,在战斗结束之后,他会要求我们重复那首曲子并提些意见。海里那些恶心的杂碎不会去欣赏艺术,铭记旋律足以自证“我是谁”。在猎人们回到城市接受系统检查之前,队长习惯以这种形式来确定是该将我们处决,然后风干在礁石上,还是带我们回家。
但还有另外一件事,我的印象更深。我们曾在某次任务途中撞见两支洄游的珍稀鳞群在海渊处偶遇,它们交鸣,声音此起彼伏,搅起巨大的水流。回到我们的城市后,队长做的第一件事,是通过港口的终端上传了一份曲谱,我后来去找来听了,一首二重奏,鳞群相遇的景象仿佛随着耳边的旋律重现。后来海嗣占领了那片海域,那首二重奏确实成了对它们最后的记录,我很难说他是无意的。那首曲子很美,和队长那张冷冰冰的脸完全对不上号。
......
不,我没有必要向你证明什么,也没有办法向阿戈尔证明什么,我只是想说......
他仍会歌唱......在那只杂碎吞吃了阿玛雅、“愚人号”附近的整片海域都陷入静谧的时候,在弥利亚留姆的信标塔彻底沉入海底的时候......我绝对听到过。
——斯卡蒂

Archive File 4

【权限记录】
【加密影像,音频提取中】
......
我仍清醒。
时间不多,我会说得尽可能简短。
这两百年来,海嗣进化的速度每时每刻都在突破我们的认知。但无论是大洋深处,还是伊比利亚,那些形态各异的海嗣仍具有相当程度的共同特征——流线型的身形、强健的肉体、迅捷的速度......这与伊莎玛拉不无关系。但我们在弥利亚留姆所见的海嗣,已有相当一部分和此类特征相去甚远......是的,这并不能说明海嗣中已经存在完全独立的新集群,但它们毫无疑问受到了来自其他超级个体的影响——这帮畜生的新“神”正在松动,不知时间,不知数量。
玛利图斯,我知道那只海嗣找上了你们,他揭示了某段骇人听闻的隐情、某种规律。克莱门莎将消息封锁得很好。我也无意与你质辩,我们只是在拯救自己,以及我们所在意的一切,在我看来,“救世主”和“造物主”都是可笑的称谓。我更在意的是,他对此有恃无恐。他笃信即使开诚布公,我们仍无法干预接下来海嗣进化的过程。所以我必须随他返回大洋腹地。我融入的时间太短,我与大群的共鸣还太浅,能确认的答案有限。海洋中每一种反常的自然现象、每一个微小的征兆都值得关注:这两年凭空出现的几座海底火山、发光的移动的海域,还有那座传说中的“冰山”,我怀疑那并非冰与雪的堆积物,而是某种巨大的蜂巢,几丁质、子体细胞和营养物共同构成了庞大的生态体,它真实存在,而且正在某片海域“融化”......我已向你发送若干坐标,可以尝试与歌蕾蒂娅确认。
......
我仍清醒,我将继续行动。
......
航道已经联通,但如非必要,不要轻易前往阿戈尔本境。

Promotion Record

【一份年代久远的训练记录】
目标区域:第一四三号海沟
穿越记录:
歌蕾蒂娅 78分39秒
弗拉维奥 103分12秒
劳伦缇娜 95分22秒
克里索 89分39秒
......
乌尔比安 77分40秒
......

“第一四三号海沟,水深极大,拥有大量滑塌沉积形成的地貌,地形复杂,乌尔比安穿越它竟然比歌蕾蒂娅还快一分钟?他有额外进行秘密训练吗?”
“不。他只是方向感比歌蕾蒂娅更好。无论是穿越复杂地形还是负重远航,他的偏航角度都微小到可以忽略不计,这似乎并不是基因改造为他带来的特殊机能,他生来如此。乌尔比安从不迷路。”

Voice Lines

Default
Appointed as Assistant 我没意见。如果这些繁文缛节浪费了我们的时间,需要承担后果的人是你。
Talk 1 你应该看过歌蕾蒂娅训练,那种方式近乎自虐。我提醒过她,在海洋深处,保持方向感比提升速度更难,也更重要......我的方向感确实比她们要好一些。
Talk 2 ......别看了,陆地人不认识阿戈尔的音符。我习惯在战斗前临时作一首曲子,要求我的队员记住它,并在结束时精准无误地唱出来。海嗣不会去欣赏艺术,这很有用。
Talk 3 萨尔贡语、伊比利亚语、雷姆必拓语......在陆地的那一小段时间,我学习了不少语言。海嗣为了进化会与其他族群交流,人类却出于种种原因自甘狭隘,我们应当为此感到耻辱。
Talk after Promotion 1 创造团结的方式很多,将自身的崩毁归咎给同一个敌人,开辟一条改变战局的航道,或者,放逐一个可耻的堕落者......哼,这确实是我能带来的价值。
Talk after Promotion 2 海嗣问题已经失控,如果一条航道、几场战争就能彻底消灭它们,我也不会出现在这里,寻求与你们的合作。保持联络,我该离开了......成为它们,找到真正解决它们的方法,只有这一条路。
Talk after Trust Increase 1 不用安排见面,我已经确认过猎人们的状态......请你关注她们的健康,帮助她们保持清醒,我还会来。我是阿戈尔的第一个深海猎人,希望不是最后一个。
Talk after Trust Increase 2 你对基因技术的想象很有前瞻性,只是眼下除了海嗣和猎人,其他任何话题都不值得我们浪费时间......博士,它们向陆地迁徙的脚步没有停下,但答案仍在深海。
Talk after Trust Increase 3 猎人会因为缺水而丧失意识,但只要回到海洋,她们的过往便会复苏。那你呢,你需要怎样的契机?你因何遗忘,又遗忘了什么?你去过深海,你与这一切有关。我需要你想起来,博士。
Idle 你在做梦,你在和自己的哪部分对话?
Onboard 又见面了。本次联络被强加上这样的形式,是罗德岛的安排,还是你想要确认,我的自我认知是否已经改变......深海猎人,乌尔比安。
Watching Battle Record 你们需要好好想想到底该依据什么来规划战争。
Promotion 1 经受死亡的洗礼,才能生存。这种形式对一个战士来说作用不大。
Promotion 2 如果确实存在一个万物之主,那它应该为如今的灾难引颈受戮。
Added to Squad 你会看到你想要的结果。
Appointed as Squad Leader 斯卡蒂她们都是行使暴力的专家,那这个队伍里呢?
Depart 走。
Begin Operation 空气中的气味在变化。
Selecting Operator 1 我听到了。
Selecting Operator 2 我会解决。
Deployment 1 他们必须吐出些有价值的情报。
Deployment 2 这一场处决,不值得谁来见证。
In Battle 1 谁因堕落而雀跃?
In Battle 2 你们的伤口会很醒目。
In Battle 3 海渊会消化你们的骨骸。
In Battle 4 耍弄无聊的伎俩,只会让死状更惨。
完成高难行动 很好。这意味着我们还有时间......
3-star Result 看来你与歌蕾蒂娅交流过战争设计,你们的思路有些共通之处。
Sub 3-star Result 目标是一场胜利,还是最终的存续?
Operation Failure 不是每一个人都能迎接胜利,但失败的代价需要所有人来背负。
Assigned to Facility 联络在哪里进行都可以,别让人注意到我的行踪,你应该有数。
Tap 你有几只手?
Trust Tap 我在陆地上待过一小段时间,这并不是你们的礼仪。
Title 明日方舟。
Greeting 别回头,几句话而已。