GamePress
Position
Attack Type

Tags

Archetype

Traits

Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)
times = 3
times_2 = 0

Operator Description

Delphine of Victoria, come from over the thunder and over the gale.

Operator Quote

We rise to meet the challenge, and press on in the face of storms. All to be free of the shadow of the past. To reach for where the future lies anew.

Obtain Approach

Activity Acquisition
The Operator is acquired by completing specific activities (in-game Events).
Obtain Approach Detail
Headhunting: No Recruitment: No
Release Date (CN) 10/8/2023
Release Date (Global) 4/16/2024

Potentials

Potential Item

Delphine's Token A refined cufflink. Servicemen of Windermere lineage have always been fastidious about their martial appearances, with not a hair out of place. Now, she's removed this small token of her own accord, and gifted it to you.

Talent

Increases damage dealt to enemies above 80% HP by 10%
Info
Increases damage dealt to enemies above 80% HP by 12% (+2%)
Info
Increases damage dealt to enemies above 80% HP by 18%
Info
Increases damage dealt to enemies above 80% HP by 20% (+2%)
Info
In [The Whirlpool that is Passion], ATK is increased to 120% against [Sarkaz] enemies, and stores an additional attack charge that only fires against [Sarkaz] enemies
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
10
Redeploy Time
80
DP Cost
24
Block
1
Attack Interval
3

Skills

SP Cost:
25
24
23
22
21
20
19
18
17
15
Initial SP:
5
5
5
5
5
5
5
5
5
5
SP Charge Type
Skill Activation
Duration
5 Seconds
5 Seconds
5 Seconds
5 Seconds
5 Seconds
5 Seconds
5 Seconds
5 Seconds
5 Seconds
5 Seconds
Skill Effect
Attack range changes, attack interval is significantly reduced , and each attack deals 30% ATK as Arts damage
* This Skill modifies the Attack Interval by 0.2
Attack range changes, attack interval is significantly reduced , and each attack deals 31% ATK as Arts damage
* This Skill modifies the Attack Interval by 0.2
Attack range changes, attack interval is significantly reduced , and each attack deals 32% ATK as Arts damage
* This Skill modifies the Attack Interval by 0.2
Attack range changes, attack interval is significantly reduced , and each attack deals 35% ATK as Arts damage
* This Skill modifies the Attack Interval by 0.2
Attack range changes, attack interval is significantly reduced , and each attack deals 36% ATK as Arts damage
* This Skill modifies the Attack Interval by 0.2
Attack range changes, attack interval is significantly reduced , and each attack deals 37% ATK as Arts damage
* This Skill modifies the Attack Interval by 0.2
Attack range changes, attack interval is significantly reduced , and each attack deals 40% ATK as Arts damage
* This Skill modifies the Attack Interval by 0.2
Attack range changes, attack interval is significantly reduced , and each attack deals 43% ATK as Arts damage
* This Skill modifies the Attack Interval by 0.2
Attack range changes, attack interval is significantly reduced , and each attack deals 46% ATK as Arts damage
* This Skill modifies the Attack Interval by 0.2
Attack range changes, attack interval is significantly reduced , and each attack deals 50% ATK as Arts damage
* This Skill modifies the Attack Interval by 0.2
Skill Range
Detailed Skill Info
attack@atk_scale 0.3
base_attack_time 0.2
attack@atk_scale 0.31
base_attack_time 0.2
attack@atk_scale 0.32
base_attack_time 0.2
attack@atk_scale 0.35
base_attack_time 0.2
attack@atk_scale 0.36
base_attack_time 0.2
attack@atk_scale 0.37
base_attack_time 0.2
attack@atk_scale 0.4
base_attack_time 0.2
attack@atk_scale 0.43
base_attack_time 0.2
attack@atk_scale 0.46
base_attack_time 0.2
attack@atk_scale 0.5
base_attack_time 0.2
SP Cost:
50
49
48
47
46
45
44
43
42
40
Initial SP:
10
11
12
13
14
15
16
17
18
20
SP Charge Type
Skill Activation
Duration
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
Skill Effect
ATK +30%, but no longer targets enemies below 50% HP. Attacks cause targets to take 6% of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends)
ATK +35%, but no longer targets enemies below 50% HP. Attacks cause targets to take 6% of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends)
ATK +40%, but no longer targets enemies below 50% HP. Attacks cause targets to take 6% of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends)
ATK +45%, but no longer targets enemies below 50% HP. Attacks cause targets to take 6% of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends)
ATK +50%, but no longer targets enemies below 50% HP. Attacks cause targets to take 6% of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends)
ATK +55%, but no longer targets enemies below 50% HP. Attacks cause targets to take 6% of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends)
ATK +60%, but no longer targets enemies below 50% HP. Attacks cause targets to take 6% of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends)
ATK +75%, but no longer targets enemies below 50% HP. Attacks cause targets to take 6% of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends)
ATK +90%, but no longer targets enemies below 50% HP. Attacks cause targets to take 6% of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends)
ATK +100%, but no longer targets enemies below 50% HP. Attacks cause targets to take 6% of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends)
Detailed Skill Info
atk 0.3
max_cnt 0.24
attack@max_cnt 0.24
damage_addition 0.06
attack@damage_addition 0.06
atk 0.35
max_cnt 0.24
attack@max_cnt 0.24
damage_addition 0.06
attack@damage_addition 0.06
atk 0.4
max_cnt 0.24
attack@max_cnt 0.24
damage_addition 0.06
attack@damage_addition 0.06
atk 0.45
max_cnt 0.24
attack@max_cnt 0.24
damage_addition 0.06
attack@damage_addition 0.06
atk 0.5
max_cnt 0.24
attack@max_cnt 0.24
damage_addition 0.06
attack@damage_addition 0.06
atk 0.55
max_cnt 0.24
attack@max_cnt 0.24
damage_addition 0.06
attack@damage_addition 0.06
atk 0.6
max_cnt 0.24
attack@max_cnt 0.24
damage_addition 0.06
attack@damage_addition 0.06
atk 0.75
max_cnt 0.24
attack@max_cnt 0.24
damage_addition 0.06
attack@damage_addition 0.06
atk 0.9
max_cnt 0.24
attack@max_cnt 0.24
damage_addition 0.06
attack@damage_addition 0.06
atk 1
max_cnt 0.24
attack@max_cnt 0.24
damage_addition 0.06
attack@damage_addition 0.06

Modules

Lvl: 50
Trust: 100 (10,070 Points)
Availability: na
Level 1
Level 2
Level 3
Equip Trait
ASPD +30 when there are stored attacks
Equip Attribute Bonuses
Stat Value
max_hp 95
atk 70
Unlock Information
Materials
x2
x3
x40000
Missions
Defeat a total of 30 enemies with Delphine (excluding Support Units)
Clear Intermezzo WD-6 with a 3-star rating; You must deploy your own Delphine, and use Preemptive Strike at least 2 times

RIIC Base Skills

(旧识新交)
Room Type:
Office
When this Operator is assigned to the HR Office, HR contacting speed +20%, and for every 1 contact made, increases the likelihood of obtaining Glasgow Gang clues (working time and recruit slots improve the likelihood)
(运筹好手)
Room Type:
Control Center
When this Operator is assigned to the Control Center, for each Glasgow Gang Operator assigned to the same Trading Post, order acquisition efficiency +10%

Quick Evaluation

+ Solid damage with a synergetic kit.
+ Talent 1: Plays well into the Mystic Caster niche of holding charges during downtime.
+ S2: Target Priority keeps her from wasting Talent 1 enhancements while the DoT still allows her to contribute.
- S2: Target Priority means she'll usually need assistance from another DPS unit.
- Talent 2: Another throw away story Talent that is given out way too late to be useful.
- Locked behind Chapter 13 story, so the players who would get the most use from her are the least likely to be able to get her.
- No utility to speak of, so she compares poorly to other 5★ Casters and has no niche over the 6★s.

Operator Overview

Credits:  LastChancellor, mel

"Let's save ourselves the trouble of introduction. I'll take this contract as a token of your approval of our collaboration. Can I get back to work now, Doctor?"

------------------------------------------------

As she walked along the corridor to the location where the operators reported, Delphine couldn't help but reminisce the days of fighting alongside Rhodes Island. In that war, the blood-red sun stood as a witness to innumerable unspeakable sorrow and anguish, and the scorching summer wind blew the flag of Rhodes Island and the military flag beside it. At night, the gentle twin moons would watch over the mingling chatter, whistles, and intermittent singing of their companions. I've been through it all, and I haven't yet backed down, she told herself. However the scenes of ruined towns around Londinium and the marching ground illuminated by the setting sun still appeared intermittently in her mind. She paused, carefully smoothing out the wrinkles on her coat, and then walked through the open door.

Talents and Skills

Rarity: 5★ 

ArchetypeCaster [Charge / Mystic]

Trait: Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)

Talent 1: Deal 118% ATK to enemies with 80% or more HP.

Talent 2: In [The Whirlpool That Is Passion], Delphine deals % ATK to Sarkaz enemies and stores an extra charge that's only fired against Sarkaz enemies.

Skill 1: Reduce Attack Interval, Delphine's range changes. Delphine's charges deal an additional % ATK Arts Damage.

Skill 2: Increase ATK. Delphine will not attack enemies with less than a certain amount of HP. Delphine's charges causes the enemy to take Arts Damage/second that can stack up to a certain amount and lasts until end of skill.

Newbie Tier List Explanation

Newbies won't have access to Delphine. If you are at the point where you're capable of unlocking her, then you're no longer a newbie, so any value discussion here is purely academic.

Skill Discussion

Skill
Mastery
Story
Advanced
Roguelike
S2M3 None

Delphine is a decent 5★ with a good design and reasonable damage. However, a complete lack of utility means she's still relatively low value in a meta context, and thus ungraded. However, she is reasonably popular and her damage is good enough to reasonably consider her Masteries as a personal desire upgrade. In such a case, you will likely want to stick with her S2 which is where a lot of her damage will come from. The HP threshold may be annoying at times, but it synergizes well with her Talent, and will result in better outcomes when properly planned.

Her S1 is a typical Mystic Caster S1. It can build charges fast when the ranges properly line up, but that isn't an easy thing to accomplish and her S2 will usually be better. S1 Masteries are for Delphine maximalists only.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x4
2 ➝ 3
Lv1
x4
x7
3 ➝ 4
Lv1
x6
x3
4 ➝ 5
Lv1
x6
x4
5 ➝ 6
Lv1
x6
x4
6 ➝ 7
Lv1
x6
x3
x2
Skill Level Requisites Materials
1
Lv1 8h
x5
x3
x1
Lv1 16h
x6
x3
x5
Lv1 24h
x10
x4
x2
2
Lv1 8h
x5
x3
x4
Lv1 16h
x6
x3
x5
Lv1 24h
x10
x4
x4

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x20000
x4
x3
x4
x120000
x3
x8
x10

Overall Elite Cost

Total Cost

Operator Profile

Artist Cenm0
CV 关口理咲
CV (CN) 曾彤
Gender Female
Place of Birth Victoria
Birthday Nov 2
Race Feline
Height 152cm
Combat Experience
3 Years
Infection Status Medical tests have confirmed that no infection is present.
Nation
Physical Strength Standard
Mobility Standard
Physiological Endurance Standard
Tactical Planning Excellent
Combat Skill Standard
Originium Adaptability Standard

Profile

Delphine, formerly an active intelligence officer in Norport for many years, later participating in a series of military campaigns near Londinium as a member of the Exemplars. After the Victoria incident, she worked out a number of cooperative strategic agreements with Rhodes Island to assist the Victorian branch office.

Clinical Analysis

Increase Trust to 25.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, the operator is believed to be uninfected.

[Cell-Originium Assimilation] 0%
Operator Delphine shows no signs of Originium infection.

[Blood Originium-Crystal Density] 0.14u/L
Operator Delphine's BOCD is on the high side, and the fighting in Londinium must have affected her health to some degree. She needs to be extra careful to lower her risk of contracting Oripathy.

Archive File 1

Increase Trust to 50.
Delphine is the daughter of Victoria's famous Duke of Windermere, and first in line to the title. This is practically an open secret in Rhodes Island.
We have plenty of operators with status and power, but even among them, the authority Delphine wields—or perhaps we should say 'could wield'—is still an extraordinary case. No matter how Victoria is perceived today, being the heir to a truly powerful dukedom implies being able to command an entire fleet of high-speed battleships, having full control over the territory, and access to a considerable amount of wealth. However, Delphine seems to have voluntarily given up all of these enviable resources. The only things she has kept for herself appear to be the coat embroidered with the Windermere name and the saber left by her mother.
Nowadays, other than the training room, she spends most of her time on Rhodes Island consulting a variety of travel guides and well-traveled operators. She carefully notes down valuable information and researches the best routes, just like a seasoned backpacker. However, she does not seem to have any passion for sightseeing, as neither the natural nor cultural tourist attractions that ordinary travelers flock to are ever a priority in her plans. She has not divulged much detail about her itinerary, but one thing we are sure of is that she seems to prefer visiting more chaotic regions that most prefer to avoid.

Delphine and I talked a bunch about fun places and delicious shops near my place! But most people don't pay special attention to places like metallurgical factories and mines when they're plannin' a travel route, aye? ——Bagpipe
Mm-hmm, the habits of a workaholic. Understandable. ——Harmonie

Archive File 2

Increase Trust to 100.
Delphine rarely talks about her past, but sometimes she tells her friends from the Glasgow gang about the summers she spent as a child at Lynncardine.
Lynncardine is located on Victoria's northeastern border with Leithanien. It is Victoria's military stronghold and the most important nomadic city in the Duke of Windermere's demesne—these descriptions often conjure an image of a stark and daunting nomadic fortress, but Delphine describes the place is completely differently.
Naturally, since it is her hometown.
She will speak of a small lake that shows up on the road to the city. Only during the summer do the city's denizens have the privilege to catch a glimpse of its always-clear waters. She will also mention a strange tree by the lake, and the seven or eight insect species one can find in June. Sometimes the city comes close to a woodland in summer, and she will always enthusiastically list off every type of tree one can find whenever she mentions it. Also, when Lynncardine sails into the shadow of a mountain, or when it heads toward a huge raincloud...
There is no doubt that Delphine spent the best moments of her childhood there. But no fragment of these memories matches what we'd expect from 'a Duke's successor.' The Duke of Windermere was known in Victorian aristocratic circles for her strictness, and many speculated that even her heirs would be spared no quarter. Delphine's adeptness at combat and the calluses on her hands are proof her mother did indeed have high expectations of her. But on the other hand, her mother also wished to protect her daughter's smile more than she wanted to prepare her successor to become the next Duke by shuttling her between banquets and military camps as the Duke of Windermere.
Perhaps precisely because she knew that her child would find it difficult to earnestly raise the corners of her lips again, upon inheriting her responsibilities.

Archive File 3

Increase Trust to 150.
[Classified Log]
The chaos erupting in several counties under Windermere came as no surprise to us.
After the Duke was KIA, all her troops retreated from Londinium's frontlines, effectively withdrawing from the war. The nomadic fortresses sent to the frontlines were also called back. According to several statements from Lynncardine, Duke Amphelise Windermere and her heir, Delphine Windermere, died on the battlefields near Londinium. Several factions with succession rights have begun competing for control over Windermere's demesne, and one can see the various supporters behind their backs: traditional military corporations, other Victorian dukes, and even Leithanien's Kurfürsten.
But Delphine shows a rather negative attitude toward the situation in Windermere, reluctant to return to Lynncardine or to use her identity to regain any faction's support. She told us she would not use any connections or assets available to her as Windermere's successor, and that Lynncardine has nothing to do with what she plans to do next.

This archive includes a recorded conversation approved by the concerned parties:
Enough asking, Hannah. I'm not going back. I know you mean well, but I won't change my mind. It's not because I think I'm not up for it, or that I'm afraid of giving myself all that trouble. I know all too well how to play those political games, win over a few people, suppress a few more, and promise another few some benefits... Don't forget, I've spent a considerable number of years doing intelligence work.
The question is: Do I want to continue playing these games?
Of course I love my mother and father who dedicated their lives to the demesne, and I don't want to deny their efforts, but we've seen how everything ended. Lynncardine's savior won't be me, or any one person, that's just not possible. I'd rather do more concrete work, to kill the specific culprits instead of continuing to get myself hopelessly entangled with those conspirators as a 'Duke's daughter' or a 'Duke.'
That's how I feel about Lynncardine, and Victoria too. Don't underestimate the people living there, they can make their own choices. What they need are not leaders, but companions.
I'm one of you guys, part of the Exemplars. We help everyone we meet with practical work, and it'd be no different even if I took on some kind of position.
We praise those who 'take up responsibility,' but whoever said that responsibility requires entering the palace?

Archive File 4

Increase Trust to 200.
An unsent letter:
Don't worry, Mum. I'm doing fine here.
I'll be heading out again soon, to Castshire County this time. I still have no plans to return to Lynncardine just yet, and there's no way I can see you in person, so all I can do is to write you a letter about my current situation.
I'm still in Norport, and the reconstruction work here is going pretty smoothly. The 'Slobberknocker' has reopened, and Hannah made a vow to make it the best in Victoria. I have no doubts about that. We paid Baird a visit too, and Morgan wanted to bring her some new tapes. I know she liked going over to the video shop just to sleep, and not for a love of movies, but as long as they're happy, I'm fine with that. Baird would definitely be glad to know that we plan to reopen the place in a while after saving up enough money, and we'll always leave a chair out for her.
I've seen so many things these days, so much more than I ever saw on my trips with Papa. I'm starting to realize that I don't really know the country I grew up in. I learned how crude ale is brewed, and that people go door-to-door buying burdenbeast dung to use as fuel. I learned too little from you and Papa, but it's also because of this that I feel I've made the right choice.
Two days ago, I dug out an old photo that I must have used as a bookmark and brought all the way to Londinium. I already forget how old I was back then, but Papa was holding up a huge fin with both hands while you were holding onto my shoulders with a scowl on my face—probably because that was yet another vacation that ended early. It was only then that we were nobodies, and nothing happened.
I really miss you, Mum.

Promotion Record

Upgrade to Elite LV2.
The doctor's seen your mum. She told me she's injured, but she'll wake up in no time.
'I know how you feel. You're thinking: if only you were stronger, less hesitant, if you hadn't been slacking on your training, if you'd walked a different path... would your mum be fine now?
'But... there's no way to change what's already happened. Your mum put herself out there to protect you, so if you want to repay her for that, then you have to become stronger, strong enough to stand in front of her the next time she's in danger.
'So, don't cry anymore. She's waiting for you to grow up and protect her too, you know!'
After the Londinium incident concluded, Delphine rescued a mother and daughter duo at the Victorian border who survived a bandit raid. She handed the seriously injured and comatose woman over to the doctor, and held the incessantly crying girl in her arms, spending the entire night calming her down until she finally fell asleep at dawn.

Voice Lines

Default
Appointed as Assistant Be at ease. I won't let another assassin do his work right in front of me, ever again.
Talk 1 There's nothing that can derail the historical trajectory of Victoria, not even Theresis, or even the dukes. It's nothing but different people taking turns to wallow in the same puddle of mud. You want my honest opinion? Heh. Stay back, lest you get mud splashed on you.
Talk 2 I lived with Mum for a long time when she was stationed on the border all year round, and the towers of Londinium were never in sight... I never so much as asked her. Just what it was that made her so willing to toil away all those years, out on the border?
Talk 3 Say. I hear Her Royal Highness Alexandrina is continuing to gather more supporters? Very well... Sooner or later, Vina will have to face the same choice as I did. Though all told, taking off a crown invites far more obstacles than giving up a dukedom. If you get the chance, do tell her I wish her all the best.
Talk after Promotion 1 The sword brandished and never sheathed is the sword of the weak. Even though my mum taught me swordplay from a young age, more than anything, she made me practice the art of stowing my blade. If I'm to inherit her position, then I can't be daggers drawn for most issues that greet me... And just knowing that chafes.
Talk after Promotion 2 'Self-evident?' 'Just?' Great nobles in their ivory towers, engaging in nefarious deeds so that their country endures and prospers, is that self-evident? The starving Infected robbing the innocent in a desperate attempt to live another day, is that just? These are questions I won't give up on finding the answers to.
Talk after Trust Increase 1 Rhodes Island has shown its sincerity to me, so even though she's... no longer with us, our deal still stands true. Of course, this is as long as you don't mind my currently utterly powerless status, Doctor.
Talk after Trust Increase 2 Did you find these... at the video shop? I actually picked these out just for Baird, but she never gave them the time of day, saying they were just so noisy... They're useless now, so you can have them. These are some of Wrankwood's must-watch comedy classics.
Talk after Trust Increase 3 There's countless scenarios I've thought of to prevent my mum from being assassinated, and always, always, the result is the same... She was so strong, she never had a need to question her own decisions. Tears? Hah, you must be mistaken, Doctor. I learned long ago to never cry.
Idle You can rest easy, I'll be here. There aren't many chances to take a nap on the battlefield.
Onboard We can save each other the trouble of introducing ourselves, and I'll treat this contract as a token of you approving how we cooperate. Can I get back to work now, Doctor?
Watching Battle Record This battle record is a five out of five. It's as good as the Wrankwood action blockbusters I used to watch at the video shop.
Promotion 1 Interesting. A 'medical organization,' employing a standard military promotion system...? Hmm. I can already see certain people getting their just desserts for underestimating you.
Promotion 2 A higher position often means taking more responsibilities, but I'm sick of people in those positions using responsibility as a shield for their own selfishness, so I hope things will be different here. In any case, our partnership has at least for now, taken another step forward.
Added to Squad I'll cooperate at all times.
Appointed as Squad Leader Don't worry. I'll make sure everyone on the squad is safe.
Depart Bury the habit of fighting each to your own!
Begin Operation Survey the terrain, and clear out those despicables in hiding.
Selecting Operator 1 Hesitancy is forbidden on the battlefield!
Selecting Operator 2 May I draw my sword now?
Deployment 1 A radical strategy, but I can work with it.
Deployment 2 Judge by appearance, and suffer the consequences.
In Battle 1 Do not disregard me!
In Battle 2 You picked the wrong foe!
In Battle 3 A fine opportunity.
In Battle 4 No need to hold back.
4-star Result That was some clean commanding. We have a bit of time before our mission is estimated to end, so you should grab the chance to think about how to reward yourself.
3-star Result A reasonable result. I'd doubt your ability to achieve your ambitions, if coping with this was beyond you.
Sub 3-star Result It's not for us to leave without regrets, Doctor... Let's accept reality.
Operation Failure Am I... still not good enough?
Assigned to Facility This style... it fits my impression of you.
Tap That's rude.
Trust Tap Want some canned food? The sugar will get you fat though.
Title Arknights.
Greeting It's been a while, Doctor. Ready to move out?