GamePress
Position
Attack Type

Tags

Archetype

Traits

Attacks aerial enemies first

Operator Description

Professional executor Richele of the Lateran Notarial Hall, providing Rhodes Island assistance as a collaborative operator.

Operator Quote

Doesn't stand out, doesn't stir trouble—a solid employee who shouldn't worry you... right?

Obtain Approach

Activity Acquisition
The Operator is acquired by completing specific activities (in-game Events).
Obtain Approach Detail
Headhunting: No Recruitment: No
Release Date (CN) 6/8/2023
Release Date (Global) 12/21/2023

Potentials

Potential Item

Insider's Token A handwritten dessert recipe. With proportions finetuned to Insider's own personal tastes, the sugar content ABSOLUTELY exceeds recommended guidelines! This one's a pick-me-up!

Talent

After being deployed for 20 seconds, increases the ammo capacity for this unit's skills by +2
Info
After being deployed for 20 seconds, increases the ammo capacity for this unit's skills by +3, and increases the ammo cap for a random Laterano Operator's ammo-based skill by +1
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
80
DP Cost
13
Block
1
Attack Interval
1

Skills

SP Cost:
15
15
15
14
14
14
13
13
13
12
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Each attack deals 170% of ATK as Physical damage
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Each attack deals 175% of ATK as Physical damage
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Each attack deals 180% of ATK as Physical damage
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Each attack deals 185% of ATK as Physical damage
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Each attack deals 190% of ATK as Physical damage
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Each attack deals 195% of ATK as Physical damage
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Each attack deals 200% of ATK as Physical damage
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Each attack deals 210% of ATK as Physical damage
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Each attack deals 220% of ATK as Physical damage
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Each attack deals 230% of ATK as Physical damage
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Detailed Skill Info
attack@atk_scale 1.7
attack@trigger_time 4
attack@atk_scale 1.75
attack@trigger_time 4
attack@atk_scale 1.8
attack@trigger_time 4
attack@atk_scale 1.85
attack@trigger_time 4
attack@atk_scale 1.9
attack@trigger_time 4
attack@atk_scale 1.95
attack@trigger_time 4
attack@atk_scale 2
attack@trigger_time 4
attack@atk_scale 2.1
attack@trigger_time 4
attack@atk_scale 2.2
attack@trigger_time 4
attack@atk_scale 2.3
attack@trigger_time 4
SP Cost:
28
28
28
24
24
24
20
20
20
20
Initial SP:
6
6
6
8
8
8
10
11
12
14
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
ATK +60%, Attack Interval shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies
Skill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by -0.3
ATK +65%, Attack Interval shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies
Skill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by -0.3
ATK +70%, Attack Interval shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies
Skill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by -0.3
ATK +80%, Attack Interval shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies
Skill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by -0.3
ATK +85%, Attack Interval shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies
Skill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by -0.3
ATK +90%, Attack Interval shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies
Skill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by -0.3
ATK +100%, Attack Interval shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies
Skill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by -0.3
ATK +110%, Attack Interval shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies
Skill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by -0.3
ATK +120%, Attack Interval shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies
Skill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by -0.3
ATK +130%, Attack Interval shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies
Skill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by -0.3
Detailed Skill Info
atk 0.6
base_attack_time -0.3
attack@trigger_time 14
atk 0.65
base_attack_time -0.3
attack@trigger_time 14
atk 0.7
base_attack_time -0.3
attack@trigger_time 14
atk 0.8
base_attack_time -0.3
attack@trigger_time 14
atk 0.85
base_attack_time -0.3
attack@trigger_time 14
atk 0.9
base_attack_time -0.3
attack@trigger_time 14
atk 1
base_attack_time -0.3
attack@trigger_time 14
atk 1.1
base_attack_time -0.3
attack@trigger_time 14
atk 1.2
base_attack_time -0.3
attack@trigger_time 14
atk 1.3
base_attack_time -0.3
attack@trigger_time 14

Modules

Lvl: 50
Trust: 100 (10,070 Points)
Availability: na
Level 1
Level 2
Level 3
Equip Trait
Increases ATK to 110% when attacking aerial targets
Equip Attribute Bonuses
Stat Value
max_hp 80
atk 22
Unlock Information
Materials
x2
x3
x40000
Missions
Defeat a total of 30 enemies with Insider (excluding Support Units)
Clear Main Theme 3-4 with a 3-star rating; You must deploy your own Insider, and cannot include any other Sniper Operators as members

RIIC Base Skills

Networking Lvl: 1
(交游广阔)
Room Type:
Office
When this Operator is assigned to the HR Office, increases HR contacting speed by +30%, and increases Clue collection speed in the Reception Room by +5% for each additional Recruitment slot (does not count default slots).
Donut Party Lvl: 1
(甜甜圈派对)
Room Type:
Dormitory
When this Operator is assigned to a Dormitory, restores +0.4 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.4

Quick Evaluation

+ S2: Highest ATK among Marksman, which extends Insider's usage beyond what Marksman can typically achieve.
+ S2: Ammo mechanic is very powerful. That, plus a very low downtime, results in an incredibly high effective uptime.
+ S2: Although it will occasionally be detrimental, his targeting priority mixed with the reduced taunt will allow him to be aggressively placed and snipe out dangerous enemies from a crowd.
+ Effective at E1, meaning low investment to get good use out of him.
- S1: Attack Recovery means the effective cycle is often worse than S2, resulting in very little reason to ever use his secondary skill.
- Stiff competition. There are a lot (relatively) of 5 and 6★ Marksman. All of them are good, and one is similarly free. Many teams won’t find space for him, despite his potential.

Operator Overview

Credits:  Jetroyz, Setsura

"Personnel Recommendation"

Recommended personnel: Richele Colombo

The recommended was introduced by an official operator of Rhodes Island before, and had a brief contact with Rhodes Island. The request for cooperation with Rhodes Island this time was initiated by the recommended.

The recommended personnel's basic ability level meets Rhode Island's standards and is able to complete the daily assigned work tasks in Rhode Island. Based on the cooperation agreement between the Notarial Hall and Rhodes Island, and considering his own wishes and work needs, the executor Richele Colombo is now recommended as a cooperative operator to cooperate with Rhodes Island.

Referrer's comments:

Rest assured, there is nothing wrong with Richele Colombo's ability to work.

There are indeed some things worth noting about his work attitude, but in my judgment, this will not have a negative impact on Rhodes Island.

If there is any irregularity during the performance of his duties in Rhodes Island, as the referrer, I will take the responsibility to solve the problem.

------------------------------------------------

Illustrator: umo_yszx

CV: Kento Ito

Talents and Skills

Rarity: 5★

ArchetypeSniper [Anti-Air / Marksman]

Trait: Attacks aerial enemies first

Talent 1: After being deployed for a certain duration, increase the ammo capacity of Insider and one other random [Laterano] operator equipped with ammo-type skills

Skill 1: When skill is activated, every attack deals a certain amount of Physical damage. Activating the skill grants a certain amount of ammo, and the skill ends when all ammo is consumed. Skill can be deactivated at any time.

Skill 2: When skill is active, increase ATK and reduce Attack Interval. Prioritize enemies wielding ranged weapons and reduce Taunt level. Activating the skill grants a certain amount of ammo, and the skill ends when all ammo is consumed. Skill can be deactivated at any time.

Newbie Tier List Explanation

Insider is a great starting unit. His DPS is better than the 4★ Marksman, and his high ATK stat extends scenarios he's useful in beyond what is typical of the role. He doesn't need E2 to be effective either, resulting in a powerful low-cost unit who is completely free to obtain! If you're starting out and have access to him, you almost definitely want to be using Insider.

Skill Discussion

Skill
Mastery
Story
Advanced
Roguelike
S2M3 A- A A-

In an era of absurd DPS, it can be easy to overlook Marksman, but for the life of the game they have always been a reliable source of cheap basic damage. Insider joins their ranks as another solid low-rarity option who’s worth strong consideration for anyone without a strong Marksman core. His uniquely high ATK (for a Marksman) and targeting priority even gives him some potential value in already established teams.

Insider is a unit who works pretty well at E1 already. Unfortunately, that’s because his E2 and Mastery upgrades are fairly poor. However, he is still good enough to justify the resources. If you do opt to promote Insider, his S2 is a decent Mastery target. It's his main skill and the only one to Master. As stated though, the gains over Mastery are poor, and S2SL7 to S2M3 is a below average 9% gain to DPS with no change to uptime or ammo capacity. There's no reason to pursue his S1, even as a secondary skill. While it is damage-scale which often has more value, it has a far lower ammo count and is Attack Recovery, which limits any potential benefit it might have.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x4
2 ➝ 3
Lv1
x4
x4
3 ➝ 4
Lv1
x6
x4
4 ➝ 5
Lv1
x6
x5
5 ➝ 6
Lv1
x6
x3
6 ➝ 7
Lv1
x6
x2
x3
Skill Level Requisites Materials
1
Lv1 8h
x5
x3
x1
Lv1 16h
x6
x3
x4
Lv1 24h
x10
x4
x3
2
Lv1 8h
x5
x3
x3
Lv1 16h
x6
x3
x6
Lv1 24h
x10
x4
x5

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x20000
x4
x4
x2
x120000
x3
x9
x15

Overall Elite Cost

Total Cost

Operator Profile

Artist umo_yszx
CV 伊东健人
CV (EN) Bill Millsap
CV (CN) 马洋
CV (KR) 郑义陈
Gender Male
Place of Birth Laterano
Birthday Nov 14
Race Sankta
Height 184cm
Combat Experience
8 Years
Infection Status Medical tests have confirmed that no infection is present.
Nation
Physical Strength Excellent
Mobility Standard
Physiological Endurance Standard
Tactical Planning Standard
Combat Skill Excellent
Originium Adaptability Standard

Profile

Insider, citizen of Laterano, is an executor of the Notarial Hall specializing in legal matters, entitled to the privileges listed in Clauses 1 through 13 of the Laterano Constitution, and claims to be experienced in handling civil disputes.
In accordance with the agreement between Rhodes Island and the Notarial Hall, he now assists as a Sniper Operator.

Clinical Analysis

Increase Trust to 25.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.

[Cell-Originium Assimilation] 0%
Operator Insider shows no signs of Originium infection.

[Blood Originium-Crystal Density] 0.13u/L
Operator Insider has a strong sense of awareness, and excels at keeping himself safe.
The Laterano Notarial Hall staff sure cover a variety of topics in their training lessons!

Archive File 1

Increase Trust to 50.
Operator Insider, real name Richele Colombo. When Executor introduced his Notarial Hall colleague to us, he also briefly mentioned Insider's seniority and wealth of experience, which were later confirmed by his behavior after arriving on Rhodes Island. Insider appears to have an affable personality—which at first made everyone glad he was the same kind of person as Enforcer—but after interacting with him for some time, we have gradually come to realize the huge difference between the two.
While Enforcer is undeniably gentle and warm-hearted, Insider has a more seasoned and slick way of doing things. He routinely prioritizes keeping himself safe while on the job, and this has honed his standards to a level that we must admit is difficult to come by without ample years of experience.
The recurring topic of 'Between Executor and Enforcer, who's normal for the Notarial Hall, and who's the weirdo?' can be put to rest, at least for now. The more we come to understand our collaborating operators, the more we realize—
Each Notarial Hall executor has their own distinctive personality, as well as a standard for combat prowess well beyond that of ordinary people, which needs no further emphasis. To borrow an old Yanese saying, those able to become executors are no fuel-efficient lamps—they are not at all easy to deal with.

Archive File 2

Increase Trust to 100.
Like most of the other Lateran operators we have come in contact with, Insider is extremely fond of sweets. So far, our Lateran operators have held no less than ten dessert competitions under a variety of names, with the latest one involving Insider's handmade frosted donuts. Their incredibly high sugar content stunned everyone present, and even the ultimate sugar-loving Laterans admitted the donuts were so sweet they could feel themselves getting fatter with every bite. Insider acknowledged that he modified the original recipe to use nearly quadruple the sugar, which to him was just the right amount.
Our best guess is that his love for sugar stems from something he went through in childhood. According to the information we managed to find, it is extremely rare for Sankta children to live astray outside Laterano. While we have no idea what exactly caused Insider to lose his parents as a child and grow up in a Siracusan border town, the experience has undoubtedly left its mark on him. He spent his childhood materially and mentally destitute, and we have learned that in the neighborhood he grew up in, there sits a decaying and dilapidated church run by an old Sankta friar, a place left forgotten on weekdays. But it is precisely because of this safe haven that Insider and his fellow street urchins had the opportunity to grow up without running into trouble.
One can imagine that he might have grown up to join a small local Famiglia, had a certain incident not occurred which changed his life's trajectory: the appearance of a squad from Laterano passing by while on a mission. This group of Laterans found the shabbily dressed young man with a wary gaze out on the streets, and after hearing his story, decided to bring the boy back to Laterano, to let him live the happy life that a Sankta deserved.
It was on the way to Laterano that the young Sankta tasted a dessert for the first time.
It seems logical then, for him to have fallen in love with sweetness then and there.

Archive File 3

Increase Trust to 150.
The completion rate of our missions ever since Insider started working with Rhodes Island speaks for itself. Like his colleague Executor, he will always find a way to complete the mission, no matter how thorny the task. Of course, there is a requirement to meet before that happens: one must successfully persuade him to accept that task in the first place. After all, he excels in avoiding troublesome jobs; one could even say he has perfected the art.
In most cases, he will be unwilling to accept any missions that appear too difficult, hard to deal with, or will saddle him with heavy responsibilities. He makes no secret of this attitude; rather than chasing down fugitives or infiltrating locations, he'd prefer to deal with the trivial problems of Laterano's citizens, along with some unexpected yet ridiculously embarrassing incidents. Only when there is no one else available will he sigh and take action to swiftly settle the incident (or the instigator), while in the same breath asking for a large amounts of overtime pay.
But precisely because of his habitual aversion to troublesome matters, everyone was shocked when he asked if Rhodes Island could accept some Sarkaz workers.

[Voice Log]
'I don't really like meddling in other people's affairs, and some situations are especially difficult to get myself out of once I get involved. But... *sigh* How do I put this? Even an ordinary guy like me, who just wants to live a peaceful life, can get a little emotional, a little touched, from seeing where someone trying their best to chase their ideals can end up.
'It's not like I'm a cold-blooded person with a heart of stone, I'm happy to help out even if it's just a little. Within the limits of my abilities and while I'm just passing by, of course. There are just too many people out there living poor or unsustainable lives. Sanctilaminium Ambrosii is special, but not extraordinary.
'There's not much I can do either. I can only make a few suggestions, but in the end, it's up to Rhodes Island... I mean, Serpilia and Federico are running around hard at work, so wouldn't I stand out if I wasn't doing anything?
'My intentions back then? Why I jammed the doors? Uh, haha, who did you hear that from...? It was an urgent situation, and anyone at the scene would've felt like something seriously bad was about to happen, right? So of course I had to make some preparations in advance. Clean-up work isn't the most glamorous job around, but someone's gotta do it. I do agree with Oren that if things really went awry, it would've been extremely troublesome to deal with, so taking some precautionary measures would have saved us a lot of time...'

Archive File 4

Increase Trust to 200.
What qualities does a true, pure Sankta of Laterano possess?
By observing and comparing our familiar Sankta operators with the other Sankta we keep in contact with, and combined with our understanding of Laterano City, we have reached a preliminary conclusion. Some say that Sanktas are optimists, and others say they're a merry lot, but Insider has given us another answer.
He believes that the typical Sankta is 'blind.'
He clarified that this is not an insult. He does not mean that the typical Sankta is ignorant or lacks purpose, but rather something more straightforward: most Sankta living in Laterano have never truly understood how people outside the city live.
Most of them, born with wings of light and a halo atop their heads, are indeed carefree optimists. They may set off some small explosions on the streets, creating chaos everyday and sending the Pontifica Cohors and Notarial Hall staff running around, but the city of Laterano has always been one of order, and these lively events simply add a little luster to the city. There is an unshakeable order hidden beneath the Sankta's laid-back behavior. Most of them have never experienced material scarcity, injustice, or irrationality, such that these concepts mean little to them. They have never had to think about them, and thus will never worry about them.
'You can't possibly ask someone who's never seen a circle to describe what a circle looks like, right?' This is what Operator Insider told us. 'But does it even matter? Isn't it a good thing to be able to live like that your entire life?'

[Addendum by recorder]
Is there a hint of envy in Insider's voice? I can't say for sure.
I once thought Executor was the eccentric among the Sankta. After all, he seems so unusual, so out of place, and doesn't even bother to disguise it. But Insider? I really can't say; he usually looks like just another cheery and carefree Sankta, so I'd always thought he was the most ordinary of them all.
Now, it looks like I've made a grave error in my judgement.
It would seem he simply wants to become an ordinary Sankta.

Promotion Record

Upgrade to Elite LV2.
Witness name: Richele Colombo
Witness's occupation: Notarial Hall Executor
Address: 3-209 Via Theodoros, Pagus Michaelion
Type of incident: Residential fire
Cause of incident: Neighbor's oven malfunction
Incident details:
[The following is an oral account by Richele Colombo]
It was probably about nine in the evening when the first loud noise came from next door. It sounded like something exploded. I had just arrived home, and was busy cleaning the place up and tidying my wardrobe. The season was about to change, so I thought I should prepare in advance... Oh, right, I didn't take it seriously and go next door to take a look, since it was just your average everyday explosion we're all used to. Generally speaking, as long as it isn't knocking some wall down, it's usually not a big deal.
But soon I felt something was amiss. A smell came from my neighbor's side, um... It's hard to describe it, but if I were to use a metaphor, it's probably like... canned fin that was kept in storage for thirty years, the text on its label already worn out from age... No, not just that, add in some unadulterated Victorian patterned cheese too... Then mix them together and heat it up until it suddenly bursts. Uh, the stinging shock smelled something like that, you know? Sorry, it really is hard to describe, but I think my sense of smell might have been a little off then.
Anyway, the fire started shortly after that smell wafted over. Yes, I was the one who extinguished it, and also the one who reported the incident. And the Notarial Hall staff who handled it... Um, haha, that was me too. It wasn't that big of a problem: the fire was discovered early, so it didn't damage the neighborhood much. The Notarial Hall deals with incidents of this scope about five to eight times a day. Some things at home were slightly affected—the wall and a cabinet by the door got a little singed—but nothing particularly valuable was damaged. I made a list to save you guys some time, so you can basically get off work as soon as we're done with this transcript.
By the way, my neighbor was trying to make a dessert called 'Thunderburst Pious Saint Cake.' I don't know if they succeeded, but if they keep at it, I might just consider moving.
List of damaged property:
Circles Donut Store Limited Edition Pajamas (Top piece)
Pair of fluffy slippers
Three-tier wooden cabinet
Two pairs of dumbbells
Self-made decorative painting
Other:
Several discount coupons from major supermarkets in the city, no compensation required

Voice Lines

Default
Appointed as Assistant You need my help with your mountain of work? Haha, I'm not sure if I should be intervening in Rhodes Island's internal affairs though...? It's no problem? Uh, really?
Talk 1 Our laws are incapable of perfectly solving every dispute. There are many situations where even the saints can't help. I must admit, I have a deep respect for people like the bishop from that monastery, considering the problems he faced. Too bad I don't have such lofty faith.
Talk 2 Was that Arene earlier? Now when did that punk learn some manners...? You taught him? Wow, now that's impressive! I guess even a devious boy like him is still just a boy. Easy enough to trick him onto the right track... Huh...? You didn't trick him?
Talk 3 Yo, Doctor! Ambriel and the others are doing a dessert potluck, and I'm bringing donuts. Mind helping me taste test? Okay, so what do you think—Whoa whoa, slow down on the water! It's too sweet and greasy? Strange, I thought the sugar level was just right...
Talk after Promotion 1 Don't get me wrong, Doctor, yes, I was elected as 'a representative of the Notarial Hall', but that's just because everyone's curious about what magical place could Federico endorse, and they needed someone out to take a look for them. In other words, they picked me to come take a look-see here. I've got no say on any matters relating to the Notarial Hall, so don't ask me about that sort of thing, okay?
Talk after Promotion 2 I'm lucky I was born a Lateran. No, Doctor, our good fortune does not lie in our halos, but in our material abundance and strong state. You have an ideal Rhodes Island of your own? It's not easy, chasing your dreams, but... good luck I guess?
Talk after Trust Increase 1 Take note of your posture, keep your crossbow aimed straight ahead, turn your body slightly... Yes, just like that, and then pull the trigger! Wow, bullseye! Very nice! Oh no, no need to thank me, I just helped correct your posture, that's all. You're very talented, Doctor.
Talk after Trust Increase 2 Come sit over here, Doctor. I have something to discuss with you. There's a bunch of Sarkaz I know, and they're pretty good in a fight, so if Rhodes Island ever needs a few helping hands... Haha, yes, I'm not eager to make trouble for myself, but... Well, I might be going too soft, but why not consider it?
Talk after Trust Increase 3 I thought you might have found this business annoying, so I dealt with it in your place, and here's the mission report. The scene was something of an eyesore, so I didn't attach any photos. I executed every last name in your notes, no exceptions. What's with the look, Doctor? Do you feel unwell?
Idle Oh, Doctor, you're awake… What? Please don't tell Dr. Kal'tsit and Amiya you were napping at work? Ahaha, what napping?
Onboard Liaison from the Lateran Notarial Hall, Insider. Here's the paperwork for our collaboration. May I ask which office I should be heading to next? I'm making my first impression here at Rhodes Island, so I want to do this perfectly.
Watching Battle Record Let's see... Ezell is still so merciful in battle, huh... Sheesh, Federico is the exact opposite!
Promotion 1 Promotion? Thank you for your affirmation, Doctor. However, does this mean I'm going to have to handle even more difficult work in the future?
Promotion 2 Many thanks. I will report that Rhodes Island intends to deepen the level of cooperation with the Notarial Hall... Wait, this is a personal commendation for me? Haha, what an honor.
Added to Squad Got it. You've determined that use of force is required in the current situation, and I'll trust you on that.
Appointed as Squad Leader I'm in charge? Alright then, I would like everyone to act freely as they wish. And everyone is responsible for their own actions.
Depart Firearm, check.
Begin Operation I wish everyone could just calm down, before I raise my gun to settle things.
Selecting Operator 1 Alright, mission accepted.
Selecting Operator 2 Bullets may be fast, but they aren't always so quick to solve disputes.
Deployment 1 Chill, everyone, I'm just here for a few questions.
Deployment 2 If you insist on being so stubborn, then... prepare for execution.
In Battle 1 I'm actually better at wrestling than shooting. Makes the cleanup easier.
In Battle 2 I'll give you some time to cry out in pain while I adjust my weapon.
In Battle 3 I was really hoping it wouldn't turn out like this.
In Battle 4 In our current situation... A complete sweep would be the most efficient solution.
4-star Result I knew I was getting into trouble coming here, but thankfully I've got you, Doctor. I wouldn't have figured out how to resolve such a complicated conflict by myself.
3-star Result Alright, time to pack up my gun. Mission complete, Doctor. We achieved victory just as planned, so there shouldn't be any post mortem work required, right?
Sub 3-star Result What, did some of them escape? Ah, I had one eye closed while aiming my shots, so maybe they happened to be out of my sight.
Operation Failure It's clear we need to overhaul our plans.
Assigned to Facility You have such good accommodation here? This place is top-notch in all the foreign posting I've had.
Tap Haha, Doctor. You're not scaring me that easily.
Trust Tap It's nice to occasionally get some rest in places like this corridor. After all, most of Laterano's benches are found only outdoors.
Title Arknights.
Greeting You can take a break first, Doctor.