Anti-Air / Marksman

  • Gets extended range at e1, prioritizes aerial enemies. Generally excellent at dealing damage against low DEF, with pretty hard falloffs as DEF rises (except Platinum).
  • Recommend 1 in early stages, and 2 are recommended moving into mid game.
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Generic ranged physical damage options with great versatility. Can take down enemies with low Defense with ease and snipe down dangerous drones from the distance.