Tags
Archetype
Traits
Can use Summons in battles
Operator Description
Operator Quote
Obtain Approach
Headhunting: Yes | Recruitment: Yes |
Release Date (CN) | 4/30/2019 |
---|---|
Release Date (Global) | 1/16/2020 |
Recruitment Pool Date (CN) | 4/30/2019 |
Recruitment Pool Date (Global) | 1/16/2020 |
Potentials
Potential Item
Talent
Stats
Summon Stats
Skills
- Skill 1
- Skill 2
Allies on Robotters' four adjacent tiles also gain the same buff
Allies on Robotters' four adjacent tiles also gain the same buff
Allies on Robotters' four adjacent tiles also gain the same buff
prob | 0.1 |
---|
prob | 0.13 |
---|
prob | 0.15 |
---|
prob | 0.18 |
---|
prob | 0.2 |
---|
prob | 0.22 |
---|
prob | 0.25 |
---|
prob | 0.25 |
---|
prob | 0.3 |
---|
prob | 0.35 |
---|
The exploded Robotters will be recycled
The exploded Robotters will be recycled
The exploded Robotters will be recycled
The exploded Robotters will be recycled
The exploded Robotters will be recycled
The exploded Robotters will be recycled
The exploded Robotters will be recycled
The exploded Robotters will be recycled
The exploded Robotters will be recycled
The exploded Robotters will be recycled
atk_scale (Attack Scale) | 3 |
---|---|
stun | 1 |
atk_scale (Attack Scale) | 3.2 |
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stun | 1 |
atk_scale (Attack Scale) | 3.5 |
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stun | 1 |
atk_scale (Attack Scale) | 3.8 |
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stun | 1 |
atk_scale (Attack Scale) | 4 |
---|---|
stun | 1 |
atk_scale (Attack Scale) | 4.2 |
---|---|
stun | 1 |
atk_scale (Attack Scale) | 4.5 |
---|---|
stun | 1 |
atk_scale (Attack Scale) | 5 |
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stun | 1.5 |
atk_scale (Attack Scale) | 5.5 |
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stun | 1.5 |
atk_scale (Attack Scale) | 6 |
---|---|
stun | 2 |
Modules
Stat | Value |
---|---|
max_hp | 80 |
atk | 25 |
Materials |
---|
x2
x3
x40000
|
Missions |
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Complete 5 operations and summon Mayer's summoned units at least 5 times in each operation (Mayer cannot be a Support Unit) |
Clear Main Theme 2-9 with a 3-star rating using a squad of at most 3 units (including Support Units); a non-Support Mayer must be deployed during the operation and only Sniper operators are allowed for the remaining units |
RIIC Base Skills
Quick Evaluation
+ Robotters are very cheap to deploy.
+ S1: Makes Robotters quite tanky. Nice dodge buff for adjacent allies at higher Skill levels that stacks with other dodge buffs.
+ S2: Can dish out a ton of damage if you use multiple Robotters
- Robotters count toward the deploy limit
- Requires significant resources to get to the point where she is useful endgame
Operator Overview
"If anything breaks, I can just make another one!"
Busy-body inventor and one-person army, Mayer is a Summoner Supporter Operator who can stall enemies and provide large amounts of on-demand Arts damage nearly anywhere on the map.
Mayer’s playstyle revolves around her unique trait, which allows the placement of ‘Robotters’, which she calls her Meeboos. Robotters act like melee Operators, can block 1 enemy, have decent HP, and decrease the ASPD of enemies that engage them. Robotters count toward the Deploy Limit, and are restricted in the number that can be deployed, which increases as Mayer receives Elite promotions.
Mayer’s first Skill, Bionic Device, passively increases the Physical and Arts dodge chance of deployed Robotters. Although heavy investment into Bionic Device allows Meeboos to extend this buff to nearby allies, and can be stacked with other dodge buffs, this Skill is primarily a stalling tool. It is Mayer’s second Skill, Detonate and Recycle, that is the game-changer. Detonate and Recycle self-destructs all deployed Robotters and deals massive AoE Arts damage, briefly stuns surviving enemies, and ‘recycles’ all detonated Robotters. This allows them to function not only as strategic low-cost blockers, but also as nuclear Arts bombs that can bring pinpoint mass destruction to almost anywhere on the map.The recycling functionality enables rapid redeployment for quick alteration or reconstruction of defensive lines.
By design, Mayer as a standalone Operator is underwhelming due to her very low stats. However, with skillful utilization and placement of each Robotter, Mayer can be a one-woman wrecking crew and even single-handedly clear missions. Learning and experimenting with Mayer’s capabilities will be well worth the time spent with this uniquely versatile Operator.
Newbie Tier List Explanation
Strong, but cycling her Meeboos properly can be tricky. If you screw up her Skill timing, she probably just lost you the map.
Elite Promotion Discussion
Another Operator whose Talent is core to their mechanics. The number of Meebos that her talent Robotter allows to be deployed increases from 4 to 5, a significant increase if you want to use this one-woman-army to her fullest potential.
Skill Discussion
S1M1 | Breakpoint | |||
S2M3 | C+ | C+ | A- |
Summoners tend to be a love 'em or hate 'em group, with most people falling into the latter. I really wouldn't suggest pursuing Mayer too hard unless you specifically wanted to do Supporter or Summoner specific clears. A majority of people will just find Mayer too tough to use for the reward she gives. And even if you did want to dabble with Summoners, Scene is the better starting point.
So that said, if you did want to use Mayer, her S2 Masteries are fairly important. Mastery gives her a much longer stun, better cycle time (very important), and a big boost on damage. Her S1 is used far less, but it has a really interesting breakpoint at M1 which can give her a bit of team support, though Mastery beyond that initial breakpoint isn't recommended.
All of that said, Mayer gains a lot of value with IS#3. Her remotely activated stuns are very valuable against one of the biggest threats, so she becomes more appealing than Scene despite being more difficult to play. However, keep in mind that her main value is in the stun, so extra investment over E1 and SL7 may not be particularly valuable unless you are using her as a starter.
Module Analysis
Operator Impact: Medium
Meta Use: Low
Explanation: If Mayer or Scene are being used in normal content, it is typically being done without expecting or needing them to be deployed along with a full team. Either they are being used to cheaply deploy multiple units early that will eventually be replaced by full Operators; their supply of replenishable deployables are being utilized; or they are being used to clear with fewer Operators in the squad. In these situations, the extra unit slot gained when their summons are deployed won't usually make much difference.
That being said, if you want to use them along with full teams or want to play Summoner-only runs, this Module will help make things easier/ more viable.
Base Skill Analysis
Mayer gains her second RIIC Skill at E2.
If you are planning on using this niche Operator at her full potential, then you will need to E2 her eventually. The Skill she gains is one of the best non-specialized buff for the Factory. Since Factory buffs are always in demand, it will be a nice addition.
Operator Featured Articles
Skill Upgrade Costs
Level | Requisites | Materials |
---|---|---|
1 ➝ 2 |
Lv1
|
x4
|
2 ➝ 3 |
Lv1
|
x4
x7
|
3 ➝ 4 |
Lv1
|
x6
x3
|
4 ➝ 5 |
Lv1
|
x6
x4
|
5 ➝ 6 |
Lv1
|
x6
x4
|
6 ➝ 7 |
Lv1
|
x6
x2
x4
|
Skill | Level | Requisites | Materials |
---|---|---|---|
1 |
Lv1
8h
|
x5
x3
x2
|
|
Lv1
16h
|
x6
x3
x5
|
||
Lv1
24h
|
x10
x4
x3
|
||
2 |
Lv1
8h
|
x5
x3
x4
|
|
Lv1
16h
|
x6
x3
x6
|
||
Lv1
24h
|
x10
x4
x4
|
Overall Skill Cost
Elite Upgrade Costs
Total Cost
Operator Profile
Artist | Huànxiàng Hēi Tù |
---|---|
CV | Chiwa Saitou |
CV (EN) | Anjali Kunapaneni |
CV (CN) | 吱毛 |
CV (KR) | 郑慧媛 |
Gender | Female |
---|---|
Place of Birth | Columbia |
Birthday | November 20 |
Race | Anaty |
Height | 159cm |
Combat Experience |
None
|
Infection Status | Medical tests have confirmed that no infection is present. |
Nation | |
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Group |
Physical Strength | Normal |
---|---|
Mobility | Standard |
Physiological Endurance | Standard |
Tactical Planning | Excellent |
Combat Skill | Standard |
Originium Adaptability | Normal |
Profile
Clinical Analysis
Increase Trust to 25.[Cell-Originium Fusion Rate] 0%
Operator shows no signs of infection at this time.
[Blood Crystal Density] 0.12u/L
Operator has been in long-term contact with Originium and frequently works to process it. However, due to strict adherence to safety protocols, Operator has not yet displayed any signs of Oripathy.
Archive File 1
Increase Trust to 50.Archive File 2
Increase Trust to 100.Archive File 3
Increase Trust to 150.Archive File 4
Increase Trust to 200.Promotion Record
Upgrade to Elite LV2.Voice Lines
Appointed as Assistant | Structural design, industrial R&D, scientific research. You name it, and I can do it, Doctor. |
---|---|
Talk 1 | The Engineering Department never approve my proposals. Do they have any bias toward me? What should I do... Oh! Actually, Doctor, would you please submit this suggestion on improvement for me? It's a deal then! |
Talk 2 | There are many workshops like mine in Rhine Lab, but what takes others six weeks to finish, I can have it done in one. I'm not boasting! |
Talk 3 | DO NOT interrupt me when I'm doing my research, or I'll have my Meeboos bite you! And I will bite you too! |
Talk after Promotion 1 | At night I'm always full of inspiration... and the… urgency to sleep! No, I can't bear it... Where's the pillow... I need to rest... |
Talk after Promotion 2 | Hm? Why are these cuties called Meeboos? That's because they go 'meeee-boooo' when they boot up. So I named them after that. Fitting, don't you think? Just listen and you'll get it. You press this switch to... NONONONO, That's the self-destruct button! Ahhhhhh run! |
Talk after Trust Increase 1 | That girl who just passed by... that was Silence, right? If only back then... Oh, sorry, the non-disclosure agreement is still in effect. I should keep my mouth shut. |
Talk after Trust Increase 2 | I feel kinda empty when I've got nothing to do... I guess that's just how engineers are. I bet even you have to idle your time away on occasion, Doctor. Huh? You don't? |
Talk after Trust Increase 3 | Doctor, may I request... No! Not 10 square meters! I asked for too much last time, so this time... all I need is 3! W-Wait! Don't leave yet! 1 square meter, just 1 more for my research will do! Please, Doctor, I'm begging you... |
Idle | Geez... where's the coffeemaker... Oh, there it is... You want some too, Doctor? |
Onboard | Lutra Workshop of Rhine Lab, at your service. Yup, I run the workshop on my own. No assistance needed. Amazing, right? |
Watching Battle Record | This structure... Interesting. I'll look into it. |
Promotion 1 | This raise came just in time! I can afford to upgrade my equipment now. |
Promotion 2 | I promised that you'd not be disappointed. Now look what I have! Surely kept my end of the bargain, didn't I? |
Added to Squad | Time to go, Meeboos! |
Appointed as Squad Leader | Commanding both Operators and my Meeboos at the same time is a bit much even for me... |
Depart | Hopefully we can get some useful experiment data! |
Begin Operation | Come on, Meeboo, show them what Rhine Lab's technology can do! |
Selecting Operator 1 | Whoa! |
Selecting Operator 2 | Careful! Be gentle with it! |
Deployment 1 | Handle with care! |
Deployment 2 | Precision equipment isn't cheap! |
In Battle 1 | Get 'em, Meeboo #3! |
In Battle 2 | Bite 'em, Meeboo! |
In Battle 3 | If anything breaks, just make another one! |
In Battle 4 | My Meeboos are more than just machines! |
4-star Result | Come on, Meeboo! Show everyone your victory dance! |
3-star Result | Nice! We practically rolled over them! |
Sub 3-star Result | The device is slightly damaged. I'll fix it in no time. |
Operation Failure | Oh no! My Meeboo...! I'll need to make more... |
Assigned to Facility | Now I want a new workshop! |
Tap | Whuah?! Hey, I'm working here! |
Trust Tap | Doctor, let me touch your head! Inspiration can strike, you know! |
Title | Arknights. |
Greeting | Heya, Doctor! |
Operator Records
Paradox Stages
One explosion not gonna do it? Then here comes another.