GamePress

Executor the Ex Foedere

Position
Attack Type

Alternative Forms

Tags

Archetype

Traits

Cannot be healed by allies; Attacks deal AOE Damage; Recovers 50 HP for every enemy hit during attacks, up to Block count
value = 50

Operator Description

Saint Federico Giallo, known here as Executor.

Operator Quote

Now when given a task, he might sometimes ask why.

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting: Yes Recruitment: No
Release Date (CN) 6/8/2023
Release Date (Global) 12/21/2023

Potentials

Potential Item

Executor the Ex Foedere's Token A wireless earpiece. The latest of the Lateran Curia's tech products, and the same model that Executor himself currently uses. Is he giving this to you so you can stay in contact with him at any time, perhaps?

Talent

Attacks have a 10% chance to hit twice; this chance increases by 3% for each ammo consumed while a skill is active, resetting when the skill ends
Info
Attacks have a 13% (+3%) chance to hit twice; this chance increases by 3% for each ammo consumed while a skill is active, resetting when the skill ends
Info
Attacks have a 20% chance to hit twice; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends
Info
Attacks have a 23% (+3%) chance to hit twice; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends
Info
For every Laterano Operator deployed, increases the ammo capacity of this unit's ammo-based skills by +1 (stacks up to 4 times)
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
70
DP Cost
20
Block
1
Attack Interval
1.3

Skills

SP Cost:
10
10
10
9
9
9
8
8
8
8
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Attack Range expands, ATK +10%, attacks ignore 100 of the target's DEF
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Attack Range expands, ATK +10%, attacks ignore 130 of the target's DEF
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Attack Range expands, ATK +10%, attacks ignore 160 of the target's DEF
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Attack Range expands, ATK +20%, attacks ignore 190 of the target's DEF
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Attack Range expands, ATK +20%, attacks ignore 220 of the target's DEF
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Attack Range expands, ATK +20%, attacks ignore 250 of the target's DEF
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Attack Range expands, ATK +30%, attacks ignore 280 of the target's DEF
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Attack Range expands, ATK +40%, attacks ignore 320 of the target's DEF
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Attack Range expands, ATK +45%, attacks ignore 360 of the target's DEF
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Attack Range expands, ATK +50%, attacks ignore 400 of the target's DEF
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Skill Range
Detailed Skill Info
atk 0.1
def_penetrate_fixed 100
attack@trigger_time 8
atk 0.1
def_penetrate_fixed 130
attack@trigger_time 8
atk 0.1
def_penetrate_fixed 160
attack@trigger_time 8
atk 0.2
def_penetrate_fixed 190
attack@trigger_time 8
atk 0.2
def_penetrate_fixed 220
attack@trigger_time 8
atk 0.2
def_penetrate_fixed 250
attack@trigger_time 8
atk 0.3
def_penetrate_fixed 280
attack@trigger_time 8
atk 0.4
def_penetrate_fixed 320
attack@trigger_time 8
atk 0.45
def_penetrate_fixed 360
attack@trigger_time 8
atk 0.5
def_penetrate_fixed 400
attack@trigger_time 8
SP Cost:
15
15
15
15
15
15
15
14
13
12
Initial SP:
0
1
2
3
4
5
6
6
6
6
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
ATK +30%, DEF +30%, Block +1; upon receiving a melee attack from an enemy, there is a 10% chance to dodge and reload 1 ammo
Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
ATK +35%, DEF +35%, Block +1; upon receiving a melee attack from an enemy, there is a 10% chance to dodge and reload 1 ammo
Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
ATK +40%, DEF +40%, Block +1; upon receiving a melee attack from an enemy, there is a 10% chance to dodge and reload 1 ammo
Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
ATK +45%, DEF +45%, Block +1; upon receiving a melee attack from an enemy, there is a 20% chance to dodge and reload 1 ammo
Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
ATK +50%, DEF +50%, Block +1; upon receiving a melee attack from an enemy, there is a 20% chance to dodge and reload 1 ammo
Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
ATK +55%, DEF +55%, Block +1; upon receiving a melee attack from an enemy, there is a 20% chance to dodge and reload 1 ammo
Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
ATK +60%, DEF +60%, Block +1; upon receiving a melee attack from an enemy, there is a 30% chance to dodge and reload 1 ammo
Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
ATK +70%, DEF +70%, Block +1; upon receiving a melee attack from an enemy, there is a 30% chance to dodge and reload 1 ammo
Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
ATK +75%, DEF +75%, Block +1; upon receiving a melee attack from an enemy, there is a 30% chance to dodge and reload 1 ammo
Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
ATK +80%, DEF +80%, Block +1; upon receiving a melee attack from an enemy, there is a 40% chance to dodge and reload 1 ammo
Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Detailed Skill Info
atk 0.3
def 0.3
block_cnt 1
prob 0.1
recover_cnt 1
attack@trigger_time 12
atk 0.35
def 0.35
block_cnt 1
prob 0.1
recover_cnt 1
attack@trigger_time 12
atk 0.4
def 0.4
block_cnt 1
prob 0.1
recover_cnt 1
attack@trigger_time 12
atk 0.45
def 0.45
block_cnt 1
prob 0.2
recover_cnt 1
attack@trigger_time 12
atk 0.5
def 0.5
block_cnt 1
prob 0.2
recover_cnt 1
attack@trigger_time 12
atk 0.55
def 0.55
block_cnt 1
prob 0.2
recover_cnt 1
attack@trigger_time 12
atk 0.6
def 0.6
block_cnt 1
prob 0.3
recover_cnt 1
attack@trigger_time 12
atk 0.7
def 0.7
block_cnt 1
prob 0.3
recover_cnt 1
attack@trigger_time 12
atk 0.75
def 0.75
block_cnt 1
prob 0.3
recover_cnt 1
attack@trigger_time 12
atk 0.8
def 0.8
block_cnt 1
prob 0.4
recover_cnt 1
attack@trigger_time 12
SP Cost:
36
35
34
33
32
31
30
28
26
24
Initial SP:
0
2
4
6
8
10
12
12
12
12
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Attack Interval lengthens slightly, Attack Range expands, ATK +90%; each time 1 ammo is consumed, ATK increases by an additional 3% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 2 times; when the skill ends, deals 200% of ATK as Physical damage to all enemies attacked while the skill is active
Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.5
Attack Interval lengthens slightly, Attack Range expands, ATK +100%; each time 1 ammo is consumed, ATK increases by an additional 3% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 2 times; when the skill ends, deals 200% of ATK as Physical damage to all enemies attacked while the skill is active
Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.5
Attack Interval lengthens slightly, Attack Range expands, ATK +110%; each time 1 ammo is consumed, ATK increases by an additional 3% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 2 times; when the skill ends, deals 200% of ATK as Physical damage to all enemies attacked while the skill is active
Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.5
Attack Interval lengthens slightly, Attack Range expands, ATK +120%; each time 1 ammo is consumed, ATK increases by an additional 4% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 2 times; when the skill ends, deals 200% of ATK as Physical damage to all enemies attacked while the skill is active
Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.5
Attack Interval lengthens slightly, Attack Range expands, ATK +130%; each time 1 ammo is consumed, ATK increases by an additional 4% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 2 times; when the skill ends, deals 200% of ATK as Physical damage to all enemies attacked while the skill is active
Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.5
Attack Interval lengthens slightly, Attack Range expands, ATK +140%; each time 1 ammo is consumed, ATK increases by an additional 4% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 2 times; when the skill ends, deals 200% of ATK as Physical damage to all enemies attacked while the skill is active
Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.5
Attack Interval lengthens slightly, Attack Range expands, ATK +150%; each time 1 ammo is consumed, ATK increases by an additional 5% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 2 times; when the skill ends, deals 200% of ATK as Physical damage to all enemies attacked while the skill is active
Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.5
Attack Interval lengthens slightly, Attack Range expands, ATK +160%; each time 1 ammo is consumed, ATK increases by an additional 5% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 3 times; when the skill ends, deals 200% of ATK as Physical damage to all enemies attacked while the skill is active
Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.5
Attack Interval lengthens slightly, Attack Range expands, ATK +170%; each time 1 ammo is consumed, ATK increases by an additional 5% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 3 times; when the skill ends, deals 200% of ATK as Physical damage to all enemies attacked while the skill is active
Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.5
Attack Interval lengthens slightly, Attack Range expands, ATK +180%; each time 1 ammo is consumed, ATK increases by an additional 6% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 3 times; when the skill ends, deals 250% of ATK as Physical damage to all enemies attacked while the skill is active
Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.5
Skill Range
Detailed Skill Info
atk 0.9
attack@atk 0.03
trait_ratio 2
attack@final_atk_scale 2
base_attack_time 0.5
attack@trigger_time 16
attack@max_stack_cnt 30
atk 1
attack@atk 0.03
trait_ratio 2
attack@final_atk_scale 2
base_attack_time 0.5
attack@trigger_time 16
attack@max_stack_cnt 30
atk 1.1
attack@atk 0.03
trait_ratio 2
attack@final_atk_scale 2
base_attack_time 0.5
attack@trigger_time 16
attack@max_stack_cnt 30
atk 1.2
attack@atk 0.04
trait_ratio 2
attack@final_atk_scale 2
base_attack_time 0.5
attack@trigger_time 16
attack@max_stack_cnt 30
atk 1.3
attack@atk 0.04
trait_ratio 2
attack@final_atk_scale 2
base_attack_time 0.5
attack@trigger_time 16
attack@max_stack_cnt 30
atk 1.4
attack@atk 0.04
trait_ratio 2
attack@final_atk_scale 2
base_attack_time 0.5
attack@trigger_time 16
attack@max_stack_cnt 30
atk 1.5
attack@atk 0.05
trait_ratio 2
attack@final_atk_scale 2
base_attack_time 0.5
attack@trigger_time 16
attack@max_stack_cnt 30
atk 1.6
attack@atk 0.05
trait_ratio 3
attack@final_atk_scale 2
base_attack_time 0.5
attack@trigger_time 16
attack@max_stack_cnt 30
atk 1.7
attack@atk 0.05
trait_ratio 3
attack@final_atk_scale 2
base_attack_time 0.5
attack@trigger_time 16
attack@max_stack_cnt 30
atk 1.8
attack@atk 0.06
trait_ratio 3
attack@final_atk_scale 2.5
base_attack_time 0.5
attack@trigger_time 16
attack@max_stack_cnt 30

Modules

Unanswered
Lvl. 1
Lvl: 60
Trust: 100 (10,070 Points)
Availability: na
Level 1
Level 2
Level 3
Equip Trait
Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count
Equip Attribute Bonuses
Stat Value
atk 40
def 24
attack_speed 5
Unlock Information
Materials
x4
x2
x80000
Missions
Deal a total of 80,000 damage with Executor the Ex Foedere (excluding Support Units)
Clear Main Theme 7-14 with a 3-star rating; You must deploy your own Executor the Ex Foedere, and have Executor the Ex Foedere defeat at least 2 Guerrilla Shieldguards

RIIC Base Skills

(公证所教习α)
Room Type:
Factory
When this Operator is assigned to a Factory, Battle Record formula related productivity +20%
(公证所教习β)
Room Type:
Factory
When this Operator is assigned to a Factory, Battle Record formula related productivity +30%
(合理利用)
Room Type:
Factory
When this Operator is assigned to a Factory, capacity limit is increased by +4 when producing Battle Records

Quick Evaluation

+ Incredible damage potential. Executor's damage is high-hit Physical, the most valuable type, in a True-AoE and from a melee tile.
+ High-hit Physical damage and DEF ignore means he can tackle tougher enemies than most other laneholders.
+ Incredible self sustain. Executor has both a well above average DEF and a high amount of self-healing.
+ Talent1 and Module: Executor second attack also gives him Attack Recovery SP. S3M3's effective SP cost is actually 20 attacks on average, or 18 with Module.
+ S3: One of the most damaging Physical skills in the game.
- High investment. Executor is a unit that really needs both his Masteries and his upgraded Module to excel.
- S3: Very high Attack Recovery SP cost, backloaded damage, and RNG can make the skill unreliable. Without a steady stream of enemies, it will often not be ready by the next wave.
- Talent1: Relatively low activation chance on his Talent adds a component of high-variance RNG to his uptime and damage.
- Cannot be healed. This can be a big problem in high-pressure scenarios where his own sustain isn't enough.

Operator Overview

Credits:  Jetroyz, Setsura

"You seem surprised, Doctor. Please rest assured that the change of equipment will not affect the completion of my mission. If you are really particularly worried about it, I can change back to the previous attire before I joined Rhodes Island. No need? Okay."

------------------------------------------------

[Non-public Personnel Files of the Notarial Hall]

Name: Federico Giallo

Position: Statutory Professional Executor

ID Number: 920101

Relatives: Immediate family members deceased

Number of Completed Tasks for the Year: 111

Annual Task Completion Rate: 100%

List of annual basic ability test results:

Physical Fitness (including long-distance running, sit-ups, etc.): Excellent

Shooting: Excellent

Fighting: Excellent

Obstacle Course: Excellent

Use of Explosives: Excellent

Driving (including small vehicles such as road vehicles, and aircraft): Excellent

Negotiation: Qualified (*to be reviewed)

Overall Evaluation: Excellent

------------------------------------------------

Illustrator: Skade

CV: Takashi Kondo

Talents and Skills

Rarity: 6★

ArchetypeGuard [Reaper]

Trait: Cannot be healed by allies; Attacks deal AoE damage; Recovers {value}HP for every enemy hit during attacks, up to Block count

Talent 1: Attacks have a chance to deal an additional hit. During skill activation, every attack that consumes 1 ammo will increase the activation chance. The increased chance resets after the skill ends.

Skill 1: When skill is activated, expand Attack Range, increase ATK and ignore a certain amount of DEF. Gain a certain amount of ammo when skill is activated, and the skill ends when all ammo is spent (can stop the skill at any time).

Skill 2: When skill is activated, increase ATK and DEF, Block Count +1. When receiving melee attacks, has a chance to dodge the attack and regain 1 ammo. Gain a certain amount of ammo when skill is activated, and the skill ends when all ammo is spent (can stop the skill at any time).

Skill 3: When skill is activated, increase Attack Interval, expand Attack Range and increase ATK. For every 1 ammo spent, further increase ATK by a certain percentage (can stack up to a certain limit). Increase HP recovery effect of Trait. When the skill ends, deal a certain amount of Physical damage to all targets attacked during the skill. Gain a certain amount of ammo when skill is activated, and the skill ends when all ammo is spent (can stop the skill at any time).

Newbie Tier List Explanation

Executor can be tricky for new players. His strengths (damage, self sustain) as a laneholder and story-carry unit are very valuable to those players just getting started, but he also requires high investment. Without E2, Masteries, or Modules, his flaws all tend to be exacerbated which makes him much harder to use than other story carries like Thorns or Mountain. For new players, he can be very tough to use, although he has a tremendous long term payoff.

Skill Discussion

Skill
Mastery
Story
Advanced
Roguelike
S3M1 Breakpoint
S3M3 S+ S S

Executor the Ex Foedere can be tricky to evaluate. He has a ton of potential between his super strong self sustain and incredible theoretical DPS which is True-AOE, high-hit Physical, and from a Melee tile - all very valuable attributes. But those benefits come with hefty drawbacks which complicate the overall picture. He has a high Attack Recovery cost, inconsistent RNG, and can't be healed. Those are all potentially big problems!

However, while that overall assessment is muddy, his Masteries are actually very straightforward. His S3 is his standout skill because it has by far the best damage potential and sustain, and its Masteries are extremely important to effectively using him. Accordingly, his S3 Masteries are a high priority, although a touch lower than the very top of the meta still. In addition to above average DPS increases, the biggest drawback of his S3 is the absurdly high Attack Recovery cost. At S3M3 it's still a painful 241 SP, but that's a vast improvement over the 301 SP at SL7. Executor2 is a unit who oftentimes can “feel bad” to use, but he will feel much worse at SL7 than at S3M3.

Also note that S3 has a breakpoint at M1. The sustain during the skill increases by a full 33%. While relatively minor among the world of breakpoints, it’s still worth grabbing ASAP.

Pass on his S1 and S2 Masteries. Both will likely have some fringe usage for heavy Executor2 users, but S3 just does too much. The opportunity cost of not using S3 limits any potential value that an expensive 6★ Mastery might have.

Be aware that Executor's fully-upgraded Module is nearly as valuable as his Masteries. His Module and upgrades actually edge out Masteries in terms of DPS gain, but the reduced SP cost still make Masteries a higher priority. Regardless, plan to do both to get full use out of Executor.

1Note that Executor2 gains an extra SP when his double attack Talent triggers. In the above discussion, I used the displayed base values to avoid confusion, but in practice, the values will be lower. Without Module, S3 has an “effective average” SP of 25 at SL7 and 20 SP at S3M3. With Module level 3 and S3M3, the effective average is 18 SP. So Masteries reduce S3’s cost by 5 SP while Module reduces it by an additional 2 SP.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x5
2 ➝ 3
Lv1
x5
x4
x4
3 ➝ 4
Lv1
x8
x7
4 ➝ 5
Lv1
x8
x4
x4
5 ➝ 6
Lv1
x8
x7
6 ➝ 7
Lv1
x8
x6
x4
Skill Level Requisites Materials
1
Lv1 8h
x8
x4
x5
Lv1 16h
x12
x4
x9
Lv1 24h
x15
x6
x4
2
Lv1 8h
x8
x4
x7
Lv1 16h
x12
x4
x8
Lv1 24h
x15
x6
x3
3
Lv1 8h
x8
x4
x8
Lv1 16h
x12
x4
x7
Lv1 24h
x15
x6
x6

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x30000
x5
x7
x4
x180000
x4
x3
x7

Overall Elite Cost

Total Cost

Operator Profile

Artist Skade
CV Takashi Kondou
CV (EN) Eliah Mountjoy
CV (CN) 冷泉夜月
CV (KR) 金泳善
Gender Male
Place of Birth Laterano
Birthday July 7
Race Sankta
Height 181cm
Combat Experience
7 Years
Infection Status Medical tests have confirmed that no infection is present.
Nation
Physical Strength Excellent
Mobility Standard
Physiological Endurance Standard
Tactical Planning Excellent
Combat Skill Excellent
Originium Adaptability Standard

Profile

Executor, professional statutory executor of the Laterano Notarial Hall, is entitled to the privileges listed in Clauses 1 through 13 of the Laterano Constitution and has been personally granted the title of 'Saint' by the current Lateran Pope Yvangelista XI.
Laterano has not placed any restrictions on Rhodes Island's contact with this Saint, and the rapport between us and the Notarial Hall continues to grow. He continues to provide services to Rhodes Island in accordance with his contract, while performing tasks pertaining to the rights of Lateran citizens.

Clinical Analysis

Increase Trust to 25.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, the operator is believed to be uninfected.

[Cell-Originium Assimilation] 0%
Operator Executor shows no signs of Originium infection.

[Blood Originium-Crystal Density] 0.14u/L
Blood Originium-Crystal Density has increased slightly, and though not yet at a dangerous level, it requires closer attention. So, how do I put this... has there been a recent upward trend in the density of his interpersonal interactions? Has anyone looked into this?
–Medic Operator T.O.

Archive File 1

Increase Trust to 50.
Despite being granted the title of Saint, Operator Executor is still affiliated with the Laterano Notarial Hall. As such, the Notarial Hall still has the right to issue him tasks. In this sense, the additional title does not seem to have any particular impact on the normal course of his work.
Upon his return to Rhodes Island, his outward appearance had certainly changed from before, if nothing else.
Based on his own explanation, as well as corroborating accounts from a number of excited operators, we learned that the entire outfit he now wears was provided by the Lateran Curia, carefully tailored from completely different materials than ordinary clothing. It emphasizes not only aesthetics and comfort, but also practicality. With Executor's permission, we carried out a number of tests on his garb, which demonstrated that it boasts features such as impact and puncture resistance, and even a certain degree of anti-riot protection.
The two guns he carries have also attracted the attention of some Sankta operators. While dual wielding, his combat style is more aggressive than before, and his methods of attack more diverse.
'During the last mission, Federico used his stock to knock out every enemy who got close to him,' commented Operator Spuria. 'His fighting style has nothing to do with how many guns you cram into his hands. Even with just a stick, or barehanded, that guy'll get the job done.
'Huh? You wanna know why they went through all that effort to give him a makeover?
'Because everyone thought it'd be badass, duh!'

[Engineering Department Classified Log]
Regarding the mechanical object that always follows Operator Executor, at first I thought it was some unique type of drone. However, while going over recordings of his battles, I saw it in action. The number of functions it has... far surpasses that of an ordinary auxiliary drone.
But it seems that even he himself doesn't know much about it, claiming that it was handed to him directly by His Holiness the Pope.
What IS the secret behind this tiny little thing? It's really gnawing away at me, and I sure wish I had the chance to take it apart and see what makes it tick...

Archive File 2

Increase Trust to 100.
'He asks more questions now.'
This is a sentiment shared by every Rhodes Island operator of late.
Indeed, some of the recent changes exhibited by Operator Executor are obvious to all – but by no means does this imply that he now wears his heart on his sleeve. Not at all. If someone who normally scores a 90 on exams got an extra point one day, nobody would bat an eye. However, if someone who only ever turns in blank exams suddenly started filling in the answers... Of course that would turn some heads.
The situation with Executor is similar. Several operators who've had contact with him have mentioned that he has begun to ask them questions in casual settings.
'He asked why I didn't just kidnap the client right back...'
'Haha, he let you off easy. He asked ME why I didn't just blow up the whole building to prevent the target from escaping...'
'...So what'd you tell him?'
'What else? The truth. Putting on a fireworks show might seem like the most straightforward option in the moment, but the cleanup afterwards would be an absolute nightmare!'
'Did he listen?'
'Seems like it. So what'd you answer?'
'Uhh, about the same. Abducting the guy would've been faster, but dealing with the fallout would've been too much of a headache.'
'As for Executor... He said that while he doesn't quite understand, after giving it some thought, he agreed that our way is more sensible and efficient.'

These unusual changes in Executor have attracted the attention of many. Based on the recent feedback we've received, we can surmise that he is trying to take more factors into account when determining what the most logical course of action is. Moreover, he's already putting this into practice, regularly attempting to complete tasks in a better and more reasonable manner.

'It's like he just got patched with a new algorithm. It's better than before, but still spits out some weird results from time to time.'
'Are you talking about when he went to console the target after defeating a group of bandits, just like you suggested, except he was completely covered in blood so he scared them half to death with his emotionless face?'

[Medical Department Work Log]
We've received feedback from a number of our personnel that Executor seems to believe he is suffering from some kind of disease, manifesting as the sporadic prioritization of certain actions, some of which he finds perplexing. As a result, he has been going to Medical for regular physical examinations at an unnecessarily high frequency.
'It's good to want to stay on top of your health. Not saying it isn't.' A member of Medical complained to us with an air of resignation. 'But there's nothing wrong with him, seriously. Except mentally.'

As an aside:
Some members of Medical actually welcome Operator Executor's behavior, and are discussing using his case as an example to those patients who really need checkups but refuse to show up.

Archive File 3

Increase Trust to 150.
[Fifth Tribunal Internal Conversation Log 1]
Federico makes for an excellent executor. I can attest to that. Although it is unclear why His Holiness bestowed him the title of Saint at such a sensitive juncture, I do believe that if anyone can shoulder the Pope's expectations, it is that exceptional young man.
His background? Of course there's nothing problematic. As I recall, his parents were also affiliated with the Fifth Tribunal... Hold on, I'll go pull up their records. Ah, here we are, Mr. and Mrs. Giallo. Both were statutory executors with the Notarial Hall, both very capable. Unfortunately, they passed away during a mission fifteen years ago. Federico would only have been about ten years old at the time? Poor child...
So, what made you suddenly decide to look into him? The whole 'Saint' thing?
...It's about Arturia Giallo?
...First, let me make this abundantly clear:
Federico's files were strictly reviewed at the time of his onboarding, and there were no issues.
Keep that in mind, as it will be the premise for the rest of our conversation.
Arturia Giallo. Her father and Federico's father were cousins, as is unambiguously stated in the documents; there's nothing to hide. After the death of the Giallos in the line of duty, Federico stayed at his cousin's household for a period of... about two or three years, after which entered middle school and began living on campus.
Incidentally, when Arturia's crimes first came to light seven years ago, forcing her to leave Laterano, it was Federico, then a newcomer, who pieced together the relevant clues. Since then, he's made efforts to raise the priority of the mission to bring her into custody. I'd imagine that a young man's first case must have special significance to him.
No, I don't think there's anything problematic about that. We carried out a detailed investigation when Arturia first became a wanted fugitive. As far as I know, Federico and Arturia were never in close contact, and there is no reason to believe it would affect his work – his day-to-day performance speaks for itself.

[Fifth Tribunal Internal Conversation Log 2]
Arturia stayed at Sanctilaminium Ambrosii for a week, after which we decided that she would go to Leithanien; the relevant investigation reports have been sent to the Notarial Hall.
His Holiness has other plans for follow-up investigations and related matters, which I cannot disclose in advance.
A sister?
From a biological perspective, Arturia is only my distant relative, and I have no need for such informal relationships. A meaningless question.

Archive File 4

Increase Trust to 200.
When we use the term 'Saint,' it may evoke images of the Saints of the Iberian Inquisition. Though the term was originally borrowed from the Lateran faith, the concept has been fully absorbed by Iberia, is iconic to its people, and has taken on its own unique cultural expression.
For the Laterans, however, 'Saint' is not just a title to be thrown around haphazardly.
In all the classics relating to Lateran history, there are records of the first generation of Saints erecting stone towers and building the Holy City. The first group of Sanktas led everyone to lay the foundations for Laterano, and only after generations of hard work did they create a peace to continue for thousands of years. Only then did we finally have a society elevated above the flames of war – harmonious Laterano.
With the exception of the first group of sages who established the city-state, only the Pope is ever bestowed the title of Saint, during their term in office. This is not only a great honor, but also represents the weighty responsibility to lead the Sankta, as well as all of Laterano. For thousands of years, this title has without exception been passed down from generation to generation through the Pope – until this millennia old tradition was broken by the decision of Yvangelista XI.
Federico Giallo became the first non-Papal canonization in thousands of years.
Why would the Pope make such an unprecedented decision? There is no doubt that Executor is excellent at his job, but Laterano has no shortage of combatants who are braver or more skilled than he, and no shortage of devotees more faithful. There also a litany of other prestigious figures, so everyone had the same question: why Federico? Why 'Saint?'
His undeniably excellent performance aside, the situation seems somewhat less shocking thanks to his detached attitude and the unique circumstances surrounding Laterano, but without a doubt, the decision made by His Holiness goes completely against common sense and warrants astonishment.
Why did the sitting Pope, in all his wisdom, make this decision, and what signal is he sending? Operator Executor told us that the Pope informed him that a disaster would befall this land, but what sort of disaster would force Laterano, a city that has been peaceful for thousands of years, to take such urgent measures?
Federico Giallo was his first appointment, but what comes next? Will we also see Laterano appoint a second or third unconventional Saint?
Dr. Kal'tsit seems to be very concerned by the news coming from Operator Executor and Laterano. I think... it may be prudent to start preparing in advance.

[Excerpt from Kal'tsit's Personal Records]
There is no doubt in my mind that His Holiness has issued us a warning. Calamity is coming, and Laterano will not be able to survive alone. It may even be the case that... the calamity will destroy Laterano first.
This so-called 'canonization' is undoubtedly the countermeasure chosen by Yvangelista XI.
A 'Saint'... One who guides all Laterans, is it?
Then there cannot be only one such person. Perhaps we will soon see more of these unconventional cases, more non-standard Lateran Saints.
They will become Laterano's cornerstones, a sign of hope amidst the coming calamity, the symbols of another way forward for the Sankta.
As for this calamity...
I still can't give a definitive answer, but things are becoming clearer and clearer within my mind.
There are too many signs, too many omens.
It is coming, and soon.

Promotion Record

Upgrade to Elite LV2.
Executor often finds himself lost in thought.
After his mission at Sanctilaminium Ambrosii, he often finds himself at an impasse, and he believes that he has encountered his most difficult situation yet.
Letting emotions affect his actions is something he cannot understand. The rationality of his behavior troubles him.
He has yet to reach his own conclusive understanding. But he still knows exactly what he must do – complete his job faithfully, just as always.
If you run into a problem, try to solve it.
If you have any doubts, ask someone for help.

[Conversation Record]
'I saw Executor the other day... Yeah, THAT Executor.'
'Oh, I know. The guy your entire dorm was chasing after at one point, right?'
'We put that behind us a long time ago! But you know what I saw? I saw him lost in thought in front of a flower...'
'...Someone's trying to get a head start again?'
'No! That's not the issue! He had this serious look on his face, as if he was grappling with something difficult! I didn't even have the guts to say hi!'
'Oh... Yeah, I think I get it...'
'Get what?'
'Calm down for a sec and think about this rationally. What in the world could make a guy like that lost in thought? It's not normal.'
'H-Huh?'
'Were you sure he was holding flowers? Not some kind of explosive device or other weapon shaped like one? If it looks like a flower, it could be some new kind of landmine, right?'
'When you put it that way, that does seem pretty plausible...'
'Now you get it. Flower or not, that thing has gotta have thorns.'
'That does make sense... And I did see him handing it to the Doctor later. Say, do you think it has something to do with a secret mission?'

Voice Lines

Default
Appointed as Assistant Yes, I have received the notification that fragmentation mines are forbidden in the corridors. But rest assured, Doctor, the high voltage fencing installed on your door violates no ordinances.
Talk 1 Indeed, I was the one who introduced recent Lateran Operators to Rhodes Island. If you have no objections, I will continue to introduce functionaries with special circumstances to you. I hope to study how Sankta live outside Lateran, and how it compares to their life within.
Talk 2 This mission may call for a piano performance? Do not worry. I have memorized the complete scores of over a hundred classical pieces, and I can play every note in accurate order. Any properly trained executor should be capable of this. That does not count as playing the piano? I do not understand.
Talk 3 The title 'Saint' can neither enhance my abilities nor reveal any precise mission to me. Though it has added difficulties to my work, I cannot fathom why I was chosen. Its objective and demands are something I must seek myself.
Talk after Promotion 1 Doctor, this is my medical examination report, please confirm. Currently, no horns have grown on my head, and my halo has seen no changes in shape or form. Indeed, my violation of the law has not had a physical effect on me, but it's nothing worthy of celebration. Abnormalities have been on the rise. This is an omen of disaster.
Talk after Promotion 2 Doctor, during my recent missions, my limbs have been acting before I complete my thought processes. This phenomenon can impede successful completion of my missions. I am troubled. Could you tell me whether it's a kind of disease? Will my condition worsen? Is there (a) medicine that can heal it?
Talk after Trust Increase 1 Most confuse Arturia's Arts as tampering with cognition and mental faculty, but I know the fact is just the oppoiste. Arturia is interested only in the truest emotions, and cares not for where these emotions lead. The influence she can command is far worse than anyone can possibly imagine.
Talk after Trust Increase 2 What are you doing, Doctor? Bodily contact is no replacement for spoken language. I cannot decipher your thoughts through your limbs. You think that I need comfort? If that is your judgement, then I have no reason to refuse. Infact, I am merely thinking back to my recent mission. What leaves a man no other choice(,) but death?
Talk after Trust Increase 3 As you can see, this is a burnt flower. I have, to the best of my abilities, maintained its condition in order to bring it to you. It is not a gift, becuase it does not meet the criteria for one. It's a question in my mind. I am still pondering the things behind this flower.
Idle You lack sleep, Doctor. You need more rest.
Onboard You seem surprised, Doctor. Please rest assured that the change in my equipment won't affect my ability to complete my missions. If you find yourself ill at ease because of my attire, I can change into my previous garments before I enter Rhodes Island. No need? Understood.
Watching Battle Record I have attempted a few combat techniques, and they have yielded excellent results.
Promotion 1 You put together an all new profile. Is this a false identity for my next mission? If the need arises, I know where to prepare identification that can pass checks. No need? This, too, is a normal promotion?
Promotion 2 I am trying to understand the law. Is Laterano's foundation truly these words alone? Is that applicable to lands other than Laterano? I must admit I have indeed been affected by it, to a certain degree. I will attempt to find the answer posthaste.
Added to Squad The law itself has no power. It calls for enforcers.
Appointed as Squad Leader I require those who can act on their own judgment.
Depart Move out.
Begin Operation Commencing operation. Please confirm the mission objective.
Selecting Operator 1 Understood.
Selecting Operator 2 Your request is reasonable.
Deployment 1 Prayers are unnecessary.
Deployment 2 I shall ensure the integrity of the law.
In Battle 1 Target confirmed.
In Battle 2 Destruction is the most naive behavior.
In Battle 3 Annihilation is the most common result.
In Battle 4 Violated taboos hold no power.
4-star Result No casualties, no commotions. All good.
3-star Result Mission complete.
Sub 3-star Result The result is acceptable.
Operation Failure We need to reformulate our battle plans.
Assigned to Facility Maintaining a dedicated room is a show of respect? I see.
Tap I have heard there are certain hobbies that are not easily understood by others. Perhaps this is one such hobby?
Trust Tap Speak the word if you need anything, Doctor.
Title Arknights.
Greeting You have changed greatly, Doctor.