GamePress
Position
Attack Type

Tags

Archetype

Traits

Restores the HP of allied units and recovers Elemental Damage by 50% of ATK (can recover Elemental Damage of unhurt allied units)
ep_heal_ratio = 0.5

Operator Description

Apprentice doctor Honeyberry, using bitter herbals to defend the body and sweet snacks to cure the soul.

Operator Quote

Be sure to catch her when she jumps down from up high.

Obtain Approach

Voucher Exchange
The Operator can be obtained through Shop Vouchers
Headhunting: No Recruitment: No
Release Date (CN) 11/1/2021
Release Date (Global) 4/28/2022

Potentials

Potential Item

Honeyberry's Token A berry plant grown by Honeyberry. Its form has beauty, its fruits are tart, sweet and delicious, and the whole of it can be used medicinally. A new, never-before-found cultivar.

Talent

Ranged Operators within Attack Range gain Max HP +5%
Info
Ranged Operators within Attack Range gain Max HP +7% (+2%)
Info
Ranged Operators within Attack Range gain Max HP +10%
Info
Ranged Operators within Attack Range gain Max HP +12% (+2%)
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
10
Redeploy Time
70
DP Cost
13
Block
1
Attack Interval
2.85

Skills

SP Cost:
7
7
7
6
6
6
6
5
5
4
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
The next heal targets 2 Operators with the highest Elemental Damage taken, and additionally recovers their Elemental Damage by 10% of Honeyberry's ATK every second for 2 seconds
The next heal targets 2 Operators with the highest Elemental Damage taken, and additionally recovers their Elemental Damage by 20% of Honeyberry's ATK every second for 2 seconds
The next heal targets 2 Operators with the highest Elemental Damage taken, and additionally recovers their Elemental Damage by 30% of Honeyberry's ATK every second for 2 seconds
The next heal targets 2 Operators with the highest Elemental Damage taken, and additionally recovers their Elemental Damage by 40% of Honeyberry's ATK every second for 2 seconds
The next heal targets 2 Operators with the highest Elemental Damage taken, and additionally recovers their Elemental Damage by 50% of Honeyberry's ATK every second for 2 seconds
The next heal targets 2 Operators with the highest Elemental Damage taken, and additionally recovers their Elemental Damage by 60% of Honeyberry's ATK every second for 2 seconds
The next heal targets 2 Operators with the highest Elemental Damage taken, and additionally recovers their Elemental Damage by 70% of Honeyberry's ATK every second for 3 seconds
The next heal targets 2 Operators with the highest Elemental Damage taken, and additionally recovers their Elemental Damage by 80% of Honeyberry's ATK every second for 3 seconds
The next heal targets 2 Operators with the highest Elemental Damage taken, and additionally recovers their Elemental Damage by 90% of Honeyberry's ATK every second for 3 seconds
The next heal targets 2 Operators with the highest Elemental Damage taken, and additionally recovers their Elemental Damage by 100% of Honeyberry's ATK every second for 3 seconds
Detailed Skill Info
glider_s_1.duration 2
glider_s_1.interval 1
glider_s_1.ep_heal_ratio 0.1
glider_s_1.duration 2
glider_s_1.interval 1
glider_s_1.ep_heal_ratio 0.2
glider_s_1.duration 2
glider_s_1.interval 1
glider_s_1.ep_heal_ratio 0.3
glider_s_1.duration 2
glider_s_1.interval 1
glider_s_1.ep_heal_ratio 0.4
glider_s_1.duration 2
glider_s_1.interval 1
glider_s_1.ep_heal_ratio 0.5
glider_s_1.duration 2
glider_s_1.interval 1
glider_s_1.ep_heal_ratio 0.6
glider_s_1.duration 3
glider_s_1.interval 1
glider_s_1.ep_heal_ratio 0.7
glider_s_1.duration 3
glider_s_1.interval 1
glider_s_1.ep_heal_ratio 0.8
glider_s_1.duration 3
glider_s_1.interval 1
glider_s_1.ep_heal_ratio 0.9
glider_s_1.duration 3
glider_s_1.interval 1
glider_s_1.ep_heal_ratio 1
SP Cost:
55
54
53
52
51
50
49
48
47
45
Initial SP:
20
20
20
20
20
20
20
20
20
20
SP Charge Type
Skill Activation
Duration
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
Skill Effect
ATK +15%. Every heal prioritizes 2 Operators with the highest Elemental Damage taken
ATK +18%. Every heal prioritizes 2 Operators with the highest Elemental Damage taken
ATK +21%. Every heal prioritizes 2 Operators with the highest Elemental Damage taken
ATK +25%. Every heal prioritizes 2 Operators with the highest Elemental Damage taken
ATK +28%. Every heal prioritizes 2 Operators with the highest Elemental Damage taken
ATK +31%. Every heal prioritizes 2 Operators with the highest Elemental Damage taken
ATK +35%. Every heal prioritizes 3 Operators with the highest Elemental Damage taken
ATK +40%. Every heal prioritizes 3 Operators with the highest Elemental Damage taken
ATK +45%. Every heal prioritizes 3 Operators with the highest Elemental Damage taken
ATK +50%. Every heal prioritizes 3 Operators with the highest Elemental Damage taken
Detailed Skill Info
atk 0.15
attack@max_target 2
atk 0.18
attack@max_target 2
atk 0.21
attack@max_target 2
atk 0.25
attack@max_target 2
atk 0.28
attack@max_target 2
atk 0.31
attack@max_target 2
atk 0.35
attack@max_target 3
atk 0.4
attack@max_target 3
atk 0.45
attack@max_target 3
atk 0.5
attack@max_target 3

RIIC Base Skills

Herbalism α Lvl: 1
(草药学·α)
Room Type:
Workshop
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75%
Herbalism β Lvl: 1
(草药学·β)
Room Type:
Workshop
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 80%
(心理疏导)
Room Type:
Dormitory
When this Operator is assigned to a Dormitory, restores +0.7 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place)

Quick Evaluation

+ Powerful Wandering Medic focused on controlling the Elemental damage of multiple Operators at once.
+ Wider range than regular medics, can be deployed on faraway tiles and still reach your Operators.
+ Lowest DP cost amongst all Medic archetypes.
+ S1: Very powerful Elemental heal for two Operators with massive uptime. Can keep Operators regenerating Elemental damage constantly.
+ S2: Can very easily keep Elemental damage in check thanks to targeting 3 Operators at a time.
- Extremely low Attack stat. Struggles to keep Operators healthy.
- Talent: Very poor survivabiliy boost to ranged Operators within her range.
- S1: Provides very small continuous HP healing even if she's constantly targeting two Operators. Poor Medic replacement.
- S2: Heavy downtime and weak healing. Will keep Elemental damage at bay, but at the cost of needing another Medic in the squad.

Operator Overview

Honeyberry chose her codename for a very good reason: she’s a sugar fanatic. Her pet project at Rhodes Island is the “Snack Regulation Relaxation Party” program, where she attempts to improve the mental health of fellow Operators by shoving sugary treats in their face. She has not been able to convince her superiors that this is a legitimate psychological treatment, but at least she’s been certified as a 5* Wandering Medic who buffs the max HP of her allies, removes Elemental Damage from multiple targets at once, and heals off Elemental Damage over time.

If you remember Neural Impairment damage from the Under Tides event, that was the first instance of Elemental Damage in Arknights (but not the last). Broadly speaking, it’s special damage dealt by an enemy or terrain type that fills a small gauge under your Operators. When the gauge hits a certain amount, negative effects are inflicted on the affected Operator based on the kind of Elemental Damage dealt. Wandering Medics are built to counteract this damage, and Honeyberry is a textbook example of the archetype.

Honeyberry’s Talent, Collective Consciousness, increases the max HP of ranged Operators within her attack range. Any buff is better than no buff, but this doesn’t specifically help with Elemental Damage and typically won’t be noticeable. Her Skills are where the Elemental Damage gets taken care of: her S1, Spiritual Care, causes her next heal to target multiple allies and apply a sort of “Elemental Damage regen” effect, healing off more Elemental Damage for the next few seconds. Her S2, Rouse, is a manual Skill that increases Honeyberry’s ATK and causes her heals to affect multiple allies with the highest Elemental Damage taken for the duration. In essence, it turns Honeyberry into an AoE Wandering Medic.

Wandering Medics as an archetype have very low ATK, making Honeyberry a very weak healer in terms of HP per second. Since almost all of her utility is tied to countering Elemental Damage, this poor healing makes Honeyberry a bad Medic choice for maps where Elemental Damage is not a concern. That being said, when Elemental Damage IS a concern, Honeyberry becomes a berry good Operator indeed, combining an affordable DP cost and a wide healing range with AoE anti-Elemental Damage capabilities. While she may need some help to cover your team’s healing needs, she’s a very capable counter to the Elemental Damage mechanic. Not bad for an accessible Operator from the Red Cert shop!

Newbie Tier List Explanation

Poor healing output makes her not great as a general healer. However, she is good against Elemental damage, and she is easily accessible in the cert shop, so if newer players are struggling with Elemental damage she might be worth picking up if better options aren't available. That being said, new players will want to make sure they don't delay their E2 progress by using certs on things other than chip catalysts.

Skill Discussion

Skill
Mastery
Story
Advanced
Roguelike
S1M3 A- B- A

The 5★ Wandering Medics are very valuable, especially in the Roguelike mode, and the choice between Mulberry and Honeyberry is an interesting one with proponents on both sides. Mulberry works better as a regular Medic with much better base healing, while Honeyberry is significantly better at the unique Elemental healing role but with fairly underwhelming normal healing. There is room for both, but that amount of investment into Medics is unpalatable for most people. Whichever you choose, both have well above average Masteries, especially for Medics which typically grade very low.

While her regular healing is fairly weak, Honeyberry is so good at that raw Elemental healing role with her S1, that she will usually work sufficiently at SL7. Of course, it is always good to max out strong skills, and her S1 Masteries bring sizable total boosts. However, be aware that those boosts can be deceptive due to a quirk in her skill animations. S1M1 is not the breakpoint it first appears. Under constant pressure, it still activates every third attack, the same as it does at SL7, and since she cannot stack charges like Mulberry can, the benefit is usually lost. Instead, the real benefit is at S1M3 where the SP cost is reduced enough that she can activate S1 every two attacks, resulting in a large boost to her Elemental healing output.

Pass on her S2 Masteries entirely, unless you particularly favor using Honeyberry over better options. While not an awful skill, the total healing is still very low compared to more mainline Medics, and the skill does not help her core Elemental healing role.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x4
2 ➝ 3
Lv1
x4
x5
3 ➝ 4
Lv1
x6
x3
4 ➝ 5
Lv1
x6
x3
5 ➝ 6
Lv1
x6
x4
6 ➝ 7
Lv1
x6
x3
x2
Skill Level Requisites Materials
1
Lv1 8h
x5
x3
x6
Lv1 16h
x6
x3
x5
Lv1 24h
x10
x4
x3
2
Lv1 8h
x5
x3
x3
Lv1 16h
x6
x3
x5
Lv1 24h
x10
x4
x3

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x20000
x4
x4
x3
x120000
x3
x7
x12

Overall Elite Cost

Total Cost

Operator Profile

Artist Liyu黎
CV 井上穗乃花
CV (EN) Sophie Shad
CV (CN) 张洪
CV (KR) 尹垠舒
Gender Female
Place of Birth Rim Billiton
Birthday Mar 20
Race Zalak
Height 155cm
Combat Experience
None
Infection Status Medical tests have confirmed that no infection is present.
Nation
Physical Strength Normal
Mobility Normal
Physiological Endurance Normal
Tactical Planning Normal
Combat Skill Normal
Originium Adaptability Normal

Profile

Rim Billiton-born herbalist doctor, concurrently studying psychology. Employee of the Rhodes Island Medical Department. Makes use of rich herbal pharmaceutical knowledge to battle physiological malady, and is simultaneously striving to uphold every operator's mental well-being.

Clinical Analysis

Increase Trust to 25.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.

[Cell-Originium Assimilation] 0%
Operator Honeyberry shows no signs of Originium infection.

[Blood Originium-Crystal Density] 0.13u/L
Operator Honeyberry comes into minimal contact with Originium.

Everyday contact with Infected won't lead to Oripathy transmission, that's common sense; a majority of people don't believe this, which is also common sense.
—Warfarin

Archive File 1

Increase Trust to 50.
An energetic Zalak girl with a vivacious character befitting her age, as well as patience and insight into others' moods. Prefers the company of others.
Before being hired by Rhodes Island, Honeyberry lived with her mother in a forested zone of western Rim Billiton. She's familiar with the medicinal worth of flora common to Rim Billiton, and has a mastery of other knowledge and skills that come with forest life, such as building treehouses, identifying fruits, climbing trees, as well as... jumping down from high places.
It's hard to summarize in one word Operator Honeyberry's ability to 'jump down from up high'—it's difficult to even call it an ability, so much as it's a unique hobby of hers. She's never had physical or technical training, nor has she mastered any special Originium Arts; she simply stands up high where any normal person would be dizzy, recklessly estimates how far she is from the ground, and then extends all four limbs, and soars—
She can land safely without anyone catching her, but still, if she can drop into a friend's embrace, that's all the happier.

Archive File 2

Increase Trust to 100.
Honeyberry loves snacks, especially fruit and fruit products. This love led to a Medical Department coworker—to be specific, Hibiscus—kindly reminding her to watch her sugar intake.
'Sugar's my brain fuel second and my soul fuel first! Appropriate sugar intake promotes higher happiness, and happiness has even more sway over the body's whole health!' So she answered, ardently defending the dried berries she held.
Honeyberry gave nothing up after getting a taste of Hibiscus's stubbornness, instead she found several journals from Columbia, Victoria and the like, flipping to each noted page number, revealing each relationship between sugar intake and happiness, psychological health and physical health, etc. etc. before Hibiscus.
The resolve in her eyes was dazzling, paired with invincible psychosomatic medical theory, leaving even Hibiscus powerless to fight back; she couldn't even stave off a kind invitation from Honeyberry, and gingerly, cautiously, ate a dried berry she'd normally never think of touching.

'Is Honeyberry in? I wanna ask her to dinner, give her my proper thanks. Huh? Of course I'm not inviting her to eat my sis's health food. Even if it's barely more edible thanks to her, having her eat that stuff couldn't count as thanks in a million years.'
—Lava, on a rare proactive visit to the Medical Department

Archive File 3

Increase Trust to 150.
Honeyberry's knowledge of flora's medicinal value forms a complete base, and though it's not too easy to understand clearly from her explanations, when put into practice, Honeyberry's sensible blends of herbals and precise grasp of dosage frequently broaden her Medical Department colleagues' minds. She's never had any systematic medical education, nor has she been any folk herbalist doctor's apprentice. In her own words, her knowledge of theory primarily comes from an old edition of the Victorian-published 'Complete Guide to Medicinal Plants.'
Having such a deep understanding of herbology based on just a single reference book is of course unimaginable; however, once we saw every page was crammed full of notes in the margins, and especially when we discovered these annotations weren't just decoding and organizing the book's contents, but a vast amount were records, analysis, and even correcting the print on the practical effects of herbals, our astonishment became admiration, and we couldn't help but want to pat this girl on the head and tell her she really was incredible.
Neither Honeyberry nor her mother is Infected, nor do they have any other severe organic disease in particular; however, Honeyberry's mother has a minor chronic illness, bedridden at times due to a common cold or joint pain—plus living long-term in a forest rich with vegetation, this was what made Honeyberry delve so deeply into herbology.
However, though herbology can alleviate slight ailments, her mother's physical condition has stayed unwell, and is even declining. After a whole month with a cold, Honeyberry finally talked her mother over, used half their household savings, and went to find treatment in a nomadic city.
Luckily, they met a specialized doctor, and after carefully noting Honeyberry's oral account of the medical history, and completing a multitude of examinations, the doctor gave a precise verdict: what was overcoming Honeyberry's mother wasn't any organic pathology, but a lasting mental pressure. He recommended her mother stay away from any sources of stress, and ideally live somewhere different.
As a demand, it was far too excessive for the mother and daughter. Despite that, Honeyberry, now knowing the cause, immediately switched into studying psychology. At the same time, to bear some of her mother's economic pressure, she began delivering her own resume to every firm she could find, with her own self-written herbological thesis enclosed within.
Many companies were very quick to express interest in her. Summing consideration for work details, settling family, salary and all other various factors, Honeyberry chose Rhodes Island, and after confirming with HR, brought her mother with her.
Benefitting from better economic circumstances, higher medical standards and Honeyberry's untiring efforts, her mother's health has shown signs of improvement.

Archive File 4

Increase Trust to 200.
What moves us is that Honeyberry's life, by all rights, shouldn't be the way it is.
If we look back on the tracks she's walked until now, we can assemble the following chain of cause and effect: Her coming to work at Rhodes Island was due to her psychology skills and excellent achievement in herbology; her passion and effort for these two fields was so she could pin down her mother's health issues; her mother's weakness and susceptibility were due to being forced to live in a remote forest, earning a living and raising a daughter all on her own; the cause of both of these was Honeyberry's father, or differently worded, his status as an Oripathy patient.
Honeyberry's father was the first in the village to catch Oripathy, but no one could see, aside from his family, the Originium crystals appearing on his abdomen. With his attitude of responsibility to the village, and despite his wife and daughter being opposed, he informed the village people of this fact, but was immediately expelled, even his two family members forced into the forest with him.
Afterwards, knowing his days were numbered, he went to the village to negotiate, hoping at least his uninfected wife and girl could live there again, but was outright refused, the reason being that even if his family weren't now, they might become Infected in the future. In despair, the man came home and informed his wife and child of this, thereafter disappearing into the dark forest, never to return.
Perhaps we can imagine, supposing her father wasn't Infected, that with Honeyberry's bright mind, she could find work in some post at some mining firm's dispatch program, living a plain but stable life with her family, just like her mother once did.
But no matter the case, Honeyberry is here now at Rhodes Island, has proved her ability to the Medical Department, 'occupied' a tiny little conversation room, and occasionally even performs her jumping feats from high up on the deck, gracefully landing in a friend's arms—that friend is often Mint, and at times, the Doctor too.

Promotion Record

Upgrade to Elite LV2.
When I was very, very young, my dream was to be an executive in a mining firm, giving my family the tastiest food to eat every day, and the prettiest clothes to wear.
Eventually, my dad passed away because of Oripathy, and my mum and I were shunted into a deserted forest... around that time, my dream was to be a huge doctor, with a cure for any Oripathy no matter how severe.
Later than that, my mum was trying to make ends meet and care for me at the same time, while I was still young, and had to face all that completely unjustified discrimination... 'filthy Infected family' and the like—her health got worse, and my dream got a little more practical: I wanted to become the best herbalist doctor in Rim Billiton, and let my mother be healthy.
Once I began studying psychology, I finally understood how my mum's illness came about. Even after psychological counseling techniques helped her, I just got more pessimistic.
If only my mum wasn't the family of an Infected, we wouldn't have to face all this harassment and discrimination. She wouldn't be flattened by life, and she wouldn't be as frail as she is now. But, you know, how brilliant a counselor do you have to get, before you can sweep the fear and prejudice out of people's minds?
After I came to Rhodes Island, I finally realized, people can't be changed by a couple hours of discussion. But the thing is, so long as you have the courage to take that first step towards somebody Infected, most prejudice can be resolved in time.
And helping people pluck up that courage, take that vital first step, that's my most important duty as a counselor.
—Oh, Doctor, don't get me wrong, no matter what the reason is, you can always book an appointment at my conversation room. No matter if it's mental pressure or everyday hassles, even if you just want to chat, you can come by! Right, and, I've gotten an approved qualification from the Medical Department, so there's even more I can handle! If you ever need help, Doctor, make sure you tell me!

Voice Lines

Default
Appointed as Assistant Do we work so hard every day? Hohh... this is rough... Doctor, if the stress ever gets to you, please don't bottle it up. I'll chat with you anytime.
Talk 1 Here, Doctor, this is for you. I sent an application to Dr. Kal'tsit, and remodeled an unused cabin into a conversation room. This is the leaflet I made myself!
Talk 2 I've heard there's a mysterious snackseller here who can dodge the Medical Department's controls, and shows up when anyone needs them... Doctor, is this all true?
Talk 3 As long as you take daily precautions, Oripathy is hardly that easy to catch! The sick aren't that dangerous, let alone their healthy relatives... Why do people always let ignorance scare them about this or that, and they're never even willing to look into it some more?
Talk after Promotion 1 Doctor, look at this! Ehehe, it's a notice that I'm qualified and approved for psychological counseling. I've been preparing forever, and I finally passed the test!
Talk after Promotion 2 My dad passed away when I was very little, because of Oripathy. The villagers were scared of getting infected, and they shunted us deep into the forest, far from the settlement. Life might've been very tough, but my mum still carried on as she took me through... Now I'm grown up, and it'll be my turn to look after her!
Talk after Trust Increase 1 My old home was in the woodlands in west Rim Billiton. I grew up in the forest all my life, so I'm a bit familiar with all kinds of herbals. That said, herbals can treat your surface injuries, but invisible wounds on your spirit just aren't that easily cured...
Talk after Trust Increase 2 Doctor, can I stay here? Would I be able to chat with you? I promise I won't interrupt your work! Everyone in the Medical Department has missions today, Mint's studying and she's not coming out for any fun, and there's no patients who need tending to. It's just me left now... I don't want to be alone...
Talk after Trust Increase 3 I believe that getting good sleep, eating good food, and sharing the glad and the sad times with friends can make people happy. There's times when enduring too much does more harm... Doctor, just to let you know if you've got any worries, share them with me. Don't forget about it, okay?
Idle Doctor, did you fall asleep...? Hmm, no reaction, gotta be asleep. Okay, good chance! Let's find where the Doctor's been hiding all those snacks...
Onboard Nice to meet you, I'm the new Medical Department intern, Honeyberry. I'm assuming you're the Doctor...? Hmm, it's just like Dr. Kal'tsit said. You're different enough from everyone else that I can tell you at a glance!
Watching Battle Record So you can do emergency treatment like this too...!
Promotion 1 A promotion? So that means, I've cleared my internship without any problems?! That's brilliant!
Promotion 2 I've learned and gained so much at Rhodes Island. It's all the experiences that build up, and all the beautiful memories, that give me the drive to keep going, to strive together with all of you!
Added to Squad After our mission's over, why don't we all celebrate together?
Appointed as Squad Leader Please don't worry, leave your health to me...
Depart It's time. We should be departing any moment now.
Begin Operation Before checking what methods the other side might use, each of you please watch yourselves!
Selecting Operator 1 No problem!
Selecting Operator 2 Do I have to jump down? I've got a real penchant for that!
Deployment 1 Arrived at designated position, treatment targets sighted!
Deployment 2 Everyone, focus on fighting! Just leave treatment to me!
In Battle 1 Get a hold of your breathing, and relax.
In Battle 2 Everyone... hang in there!
In Battle 3 I've got a way to treat you here!
In Battle 4 No matter what trouble we're in, I'll face it together with all of you...!
4-star Result Mission complete! Now it's time for a celebration party... why don't you join us, Doctor?
3-star Result It's finally over... you all worked so hard.
Sub 3-star Result We're not done yet, we need to treat the wounded as soon as possible...
Operation Failure Don't get discouraged, we still have a chance!
Assigned to Facility What do you think about building a treehouse?
Tap Hm? What's the matter?
Trust Tap Doctor, do you want some snacks?
Title Arknights.
Greeting Wow! D—Doctor, I'll jump down right now! Catch me, please!