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Tags

Archetype

Traits

Cannot block enemies during the skill duration

Operator Description

Myrtle, Vanguard of Rhodes Island, is ready to lead the charge into battle!

Operator Quote

Maybe she should have a talk with Zima.

Obtain Approach

Recruitment & Headhunting
Headhunting: Yes Recruitment: Yes
Release Date (CN) 9/10/2019
Release Date (Global) 4/15/2020
Recruitment Pool Date (CN) 11/1/2020
Recruitment Pool Date (Global) 4/30/2021

Potentials

Potential Item

Myrtle's Token A long rod that she chose herself, but it doesn't seem any different from the stick in her hand. She looks to be pretty satisfied with this gift, even though it doesn't have any particular use.

Talent

All [Vanguard] Operators recover 25 HP per second while Myrtle is deployed
Info
All [Vanguard] Operators recover 28 (+3) HP per second while Myrtle is deployed
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
70
DP Cost
8
Block
1
Attack Interval
1.3

Skills

SP Cost:
31
30
29
28
27
26
25
24
23
22
Initial SP:
8
8
8
9
9
9
10
11
12
13
SP Charge Type
Skill Activation
Duration
8 Seconds
8 Seconds
8 Seconds
8 Seconds
8 Seconds
8 Seconds
8 Seconds
8 Seconds
8 Seconds
8 Seconds
Skill Effect
Stops attacking and recovers 14 DP over the skill duration
Stops attacking and recovers 14 DP over the skill duration
Stops attacking and recovers 14 DP over the skill duration
Stops attacking and recovers 14 DP over the skill duration
Stops attacking and recovers 14 DP over the skill duration
Stops attacking and recovers 14 DP over the skill duration
Stops attacking and recovers 14 DP over the skill duration
Stops attacking and recovers 14 DP over the skill duration
Stops attacking and recovers 14 DP over the skill duration
Stops attacking and recovers 14 DP over the skill duration
Detailed Skill Info
value 14
interval 0.57
cost 1
value 14
interval 0.57
cost 1
value 14
interval 0.57
cost 1
value 14
interval 0.57
cost 1
value 14
interval 0.57
cost 1
value 14
interval 0.57
cost 1
value 14
interval 0.57
cost 1
value 14
interval 0.57
cost 1
value 14
interval 0.57
cost 1
value 14
interval 0.57
cost 1
SP Cost:
35
34
33
31
30
29
27
26
25
24
Initial SP:
5
5
5
6
6
6
7
8
9
10
SP Charge Type
Skill Activation
Duration
16 Seconds
16 Seconds
16 Seconds
16 Seconds
16 Seconds
16 Seconds
16 Seconds
16 Seconds
16 Seconds
16 Seconds
Skill Effect
Stops attacking and recovers 16 DP over the skill duration, healing a nearby friendly unit's HP equal to 25% of Myrtle's ATK every second
Stops attacking and recovers 16 DP over the skill duration, healing a nearby friendly unit's HP equal to 25% of Myrtle's ATK every second
Stops attacking and recovers 16 DP over the skill duration, healing a nearby friendly unit's HP equal to 25% of Myrtle's ATK every second
Stops attacking and recovers 16 DP over the skill duration, healing a nearby friendly unit's HP equal to 30% of Myrtle's ATK every second
Stops attacking and recovers 16 DP over the skill duration, healing a nearby friendly unit's HP equal to 30% of Myrtle's ATK every second
Stops attacking and recovers 16 DP over the skill duration, healing a nearby friendly unit's HP equal to 30% of Myrtle's ATK every second
Stops attacking and recovers 16 DP over the skill duration, healing a nearby friendly unit's HP equal to 35% of Myrtle's ATK every second
Stops attacking and recovers 16 DP over the skill duration, healing a nearby friendly unit's HP equal to 40% of Myrtle's ATK every second
Stops attacking and recovers 16 DP over the skill duration, healing a nearby friendly unit's HP equal to 45% of Myrtle's ATK every second
Stops attacking and recovers 16 DP over the skill duration, healing a nearby friendly unit's HP equal to 50% of Myrtle's ATK every second
Skill Range
Detailed Skill Info
attack@heal_scale 0.25
interval 1
value 16
cost 1
attack@heal_scale 0.25
interval 1
value 16
cost 1
attack@heal_scale 0.25
interval 1
value 16
cost 1
attack@heal_scale 0.3
interval 1
value 16
cost 1
attack@heal_scale 0.3
interval 1
value 16
cost 1
attack@heal_scale 0.3
interval 1
value 16
cost 1
attack@heal_scale 0.35
interval 1
value 16
cost 1
attack@heal_scale 0.4
interval 1
value 16
cost 1
attack@heal_scale 0.45
interval 1
value 16
cost 1
attack@heal_scale 0.5
interval 1
value 16
cost 1

Modules

Lvl: 40
Trust: 100 (10,070 Points)
Availability: na
Level 1
Level 2
Level 3
Equip Trait
Cannot block enemies during the skill duration, but grants +1 Block to an Operator in front of this unit
Equip Attribute Bonuses
Stat Value
max_hp 100
def 23
Unlock Information
Materials
x1
x4
x20000
Missions
During battle, have Myrtle use Support β a total of 10 times (excluding Support Units)
Clear Main Theme 6-3 with a 3-star rating; You must deploy your own Myrtle, and cannot include any other Vanguard Operators as members

RIIC Base Skills

Negotiation Lvl: 1
(谈判)
Room Type:
Trading Post
When this Operator is assigned to a Trading Post, order limit +5 and Morale consumed per hour -0.25
Leader Lvl: 1
(领袖)
Room Type:
Dormitory
When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place)

Quick Evaluation

+ When deployed, Vanguard operators recover 25 HP/sec
+ One of the best DP generators in the game
+ Her Archetype is almost necessary to challenge the more difficult -75% cost recovery maps
+ Strong healing both passive and with s2

= Reduce block count to 0 when using skills
- Doesn't attack when using Skills.
- Not great at holding back enemies.

Operator Overview

 I may be small, but I'm tough!  ...It's true!

Underestimating this flag-bearing, apple-wielding Durin because of her diminutive stature would be a huge mistake!  On the battlefield, Myrtle is a 4★ Operator who fills the niche of a Skill-DP-Recovery and Healing Vanguard.

Myrtle’s greatest strength lies in the speed and efficiency of her DP recovery.  Myrtle is the ultimate DP generating Vanguard, bringing in so much DP that she puts even 6*-rarity Operators to shame, even though her own DP cost is comparable to lower-rarity Operators.  Myrtle’s first Skill, Support 𝝱, is an incredibly fast and efficient DP-Recovery Skill.  Healing Wings, her second Skill, although still a great DP recovery Skill, gives up a bit of efficacy in order to heal a nearby ally.  When deployed, Myrtle’s Glistening Talent slowly recovers the HP of all Vanguards on the map.  This can be useful on stages with difficult starting phases or in Vanguard-heavy teams. Between her Talent and second Skill, Myrtle can sometimes function as a low-cost healer.  

The drawback of all this utility and efficacy is that when the player activates her Skills, Myrtle stops attacking and blocking.  Combined with Myrtle’s low HP and Defense, she is not great at holding back enemies. While her not-blocking can at times help to keep her alive, her positioning and Skill activation must be considered carefully.

When utilized properly, this little Durin can have a huge impact, and her best-in-class DP Recovery will earn her a spot on many teams when tackling tough content, or any time early Deploy speed is important.  Do not let her rarity or her size fool you: Myrtle is a beast on the battlefield!

Newbie Tier List Explanation

Super cheap, prints DP like counterfeit dollars, and heals other units. A game-breaking 4-star.

Elite Promotion Discussion

  • Talent 1 - Glistening - Poor Myrtle has no Talents at E0 or E1, but at E2 this little butterfly comes out of her cocoon.  The Glistening Talent passively heals all deployed Vanguards, offering a valuable source of healing at the start of a map before you have sufficient DP to deploy a dedicated healer.

Skill Discussion

Skill
Mastery
Story
Advanced
Roguelike
S1M3 S++ S++ S++
S2M3 C B A

Myrtle is the ultimate queen of the 4★s, having appeared all over the game since her release, from the easiest of Story stage to the highest risk Advanced CC clears. She is the only 4★ that everyone should E2 and Master. The focus of that Mastery should first be her S1. The benefits of it can be deceptive at first and seem small, and to be fair she will work at SL7 just fine most of the time. However that initial wind up makes a big difference in usability, plus 4★ Mastery is very cheap which makes it one of the most valuable in the game.

Her S2 is also a quite valuable tool to have handy. It gains a lot of value in the Roguelike mode since Myrtle is already such a strong pick and Medics can sometimes be in short supply. Although it still qualifies as a luxury extra, especially in Story where it should likely be skipped regardless, it is worth considering once your core team is complete.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x2
2 ➝ 3
Lv1
x2
x3
3 ➝ 4
Lv1
x3
x1
4 ➝ 5
Lv1
x3
x4
5 ➝ 6
Lv1
x3
x3
6 ➝ 7
Lv1
x4
x3
Skill Level Requisites Materials
1
Lv1 8h
x2
x1
x4
Lv1 16h
x4
x1
x2
Lv1 24h
x6
x2
x2
2
Lv1 8h
x2
x1
x4
Lv1 16h
x4
x2
x2
Lv1 24h
x6
x2
x2

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x15000
x3
x1
x1
x60000
x5
x12
x8

Overall Elite Cost

Total Cost

Operator Profile

Artist Miē Bāo
CV Shino Shimoji
CV (EN) Hollie Taylor
CV (CN) 杜松子
CV (KR) 郑侑廷
Gender Female
Place of Birth Unknown
Birthday December 13
Race Durin
Height 131cm
Combat Experience
No combat experience
Infection Status Medical tests have confirmed that no infection is present.
Nation
Physical Strength Standard
Mobility Standard
Physiological Endurance Standard
Tactical Planning Excellent
Combat Skill Standard
Originium Adaptability Standard

Profile

Myrtle is a Durin. She has insisted that her previous job title be recorded as: Generalissimo.
Her appearance and temperament are somewhat childish, but on the battlefield, she displays considerable enthusiasm and knack for command. She is able to boost operator morale while at the same time, providing them treatment. She is totally reliable.

Clinical Analysis

Increase Trust to 25.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.

[Cell-Originium Assimilation] 0%
Myrtle shows no signs of Oripathy infection.

[Blood Originium-Crystal Density] 0.12u/L
Myrtle very rarely comes into contact with Originium.

Myrtle's physical examination indicators are all standard.

Archive File 1

Increase Trust to 50.
This Durin girl is full of energy.
Because she previously lived only underground, she is very curious about the world up here.
She likes group operations and likes to be where everyone else is. Some of the older operators show a deep fondness for her.

Archive File 2

Increase Trust to 100.
Durin brought Myrtle back to the base one day, completely unannounced. According to Durin, she suddenly felt a burst of 'inspiration' while she was sleeping. She went out for a walk and found Myrtle.
Regardless of whatever it was that inspired Durin, Myrtle's proved to be a fully capable Rhodes Island operator. She had also expressed a desire to find work. Thus, through means no one quite understood, Rhodes Island added a new operator to our ranks.
In addition, the reason Myrtle left her homeland is similar to that of many of the Durins who come above ground - she was simply looking for a new life.

Archive File 3

Increase Trust to 150.
Somewhat regrettably, Myrtle's induction into Rhodes Island has not yet resulted in any greater understanding of the underground world.
In fact, despite the many Durin who have come up from the underground world, their descriptions have never given us any real impression of what it's like down there.
Perhaps the underground world is too large.
Anyway, the addition of Myrtle is not without its benefits. At the very least, she has reversed everyone's impressions of the Durin people. After all, up until now, Durin had let us believe that most Durins are lazy and sleep all the time.

Archive File 4

Increase Trust to 200.
The most noteworthy thing about Miss Myrtle is the apple that she always carries in her hand. While it may appear to be an ordinary apple at first glance, her combat style reveals that it is much more than that.
After soliciting my advice for their studies, Rhodes Island researchers were surprised to find extremely complex but precise structures inside the apple that can transform to most efficiently release Miss Myrtle's powers.
This design is becoming more popular as a form of expression, conceptually similar to how Casters will channel their Arts through mediums that they are most comfortable with. However, this apple differs subtly from these more 'popular' forms.
According to a researcher who has long been obsessed with making Arts-related devices, the mechanism behind this apple felt as if it was derived from 'faith.'

Voice Lines

Default
Appointed as Assistant Hey, Doctor. I'm here to hang!
Talk 1 Doctor, don't look down on me just 'cause I'm little. Back where I'm from, all the kids looked up to me.
Talk 2 Durin used the name of our race as her codename because she's so lazy, but isn't it kind of dumb how calling me 'Myrtle of Durin' made me sound like I belong to her or something?
Talk 3 I understand how all the machines here work, but it still feels weird using them. Some have a lot of different parts, but some are surprisingly simple.
Talk after Promotion 1 My banner? Good eye, Doctor. It sure is a tablecloth from my house. I sneaked it out with me because it can't get dirty. My dad is probably pretty mad about it!
Talk after Promotion 2 Is my apple really that great? They're popular back home. You can study or play with it if you want, Doctor, just don't break it.
Talk after Trust Increase 1 There are still many things I'm not used to on land, but I love the many delicious foods. The cafe on Rhodes Island is my favorite!
Talk after Trust Increase 2 I do have to point out the fact, Doctor, that I am a full-grown adult! And I'm tall by Durin standards! Please tell everyone to stop patting me on the head and giving me candy!
Talk after Trust Increase 3 Say, Doctor, are you interested in my homeland? I can take you there! But it's pretty far, so wait till I'm in the mood.
Idle Are you taking a break? You can use my banner as a blanket.
Onboard Reporting in! You must be the Doctor? Call me Myrtle, Myrtle of Durin. Durin said I could get a job here, so what have you got for me? I may be small, but I'm tough!
Watching Battle Record Cool fight... Got some more, Doctor?
Promotion 1 Oh, did I get promoted? Does that mean I can go somewhere I couldn't before?
Promotion 2 I told you I'm tough! Told you!
Added to Squad There's a mission? I wanna go!
Appointed as Squad Leader Don't anyone wander away.
Depart Let's go!
Begin Operation Don't worry, you got me!
Selecting Operator 1 Hmm?
Selecting Operator 2 Whoa, almost dozed off...
Deployment 1 Good scenery here, Doctor!
Deployment 2 I'm here to help!
In Battle 1 I have to get serious now!
In Battle 2 Gather around me, guys!
In Battle 3 We're counting on you again today, little apple.
4-star Result Phew, I'm exhausted! I wanna go to lie down, Doctor.
3-star Result Flawless victory! I was pretty good, wasn't I, Doctor?
Sub 3-star Result We won, Doctor, and that's what counts!
Operation Failure Run!
Assigned to Facility Wow, Rhodes Island is huge!
Tap Hey, that is fun!
Trust Tap Why can't the cafe open 24 hours?
Title Arknights.
Greeting Any more fun things to do, Doctor?