GamePress

Silence the Paradigmatic

Position
Attack Type

Alternative Forms

Tags

Archetype

Traits

Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% of ATK)
heal_scale = 0.75

Operator Description

Supporter Operator Silence stands ready to provide everyone sanctuary.

Operator Quote

Once, she'd always stood in the back, behind everyone else. Now, she stands in front of them.

Obtain Approach

Activity Acquisition
The Operator is acquired by completing specific activities (in-game Events).
Obtain Approach Detail
Headhunting: No Recruitment: No
Release Date (CN) 5/1/2023
Release Date (Global) 11/7/2023

Potentials

Potential Item

Silence the Paradigmatic's Token A pair of somewhat antiquated-looking round glasses. Some have told her that they make her look less courageous. As such, she decided to entrust her glasses to you. Aboard Rhodes Island, she wants to be her past self.

Talent

Applies 8% Shelter to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum of 15% Shelter when below 30% HP)
Info
Applies 10% Shelter to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% Shelter when below 30% HP)
Info
Allies with less than 50% HP within this unit's Attack Range heal HP equal to 5% of this unit's ATK every second; effect doubles for [Rhine Lab] Operators
Info
Allies with less than 50% HP within this unit's Attack Range heal HP equal to 6% (+1%) of this unit's ATK every second; effect doubles for [Rhine Lab] Operators
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
15
Redeploy Time
80
DP Cost
13
Block
1
Attack Interval
1.6

Summon Stats

HP
1000
ATK
0
DEF
0
Arts Resist
0
DP Cost
0
Block
0
Detailed Info

Skills

SP Cost:
40
40
40
35
35
35
30
30
30
30
Initial SP:
5
5
5
10
10
10
10
15
15
15
SP Charge Type
Skill Activation
Duration
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
Skill Effect
ATK +20%
ATK +25%
ATK +30%
ATK +35%
ATK +40%
ATK +45%
ATK +50%
ATK +60%
ATK +70%
ATK +80%
Detailed Skill Info
atk 0.2
atk 0.25
atk 0.3
atk 0.35
atk 0.4
atk 0.45
atk 0.5
atk 0.6
atk 0.7
atk 0.8
SP Cost:
36
35
34
33
32
31
30
28
26
24
Initial SP:
0
0
0
4
4
4
8
10
12
14
SP Charge Type
Skill Activation
Duration
12 Seconds
12 Seconds
12 Seconds
12 Seconds
12 Seconds
12 Seconds
12 Seconds
12 Seconds
12 Seconds
12 Seconds
Skill Effect
Gains +10 ASPD; while skill is active, can deploy a Support Drone
After deployment, allies near the drones gain 1.8 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats
Gains +10 ASPD; while skill is active, can deploy a Support Drone
After deployment, allies near the drones gain 1.9 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats
Gains +10 ASPD; while skill is active, can deploy a Support Drone
After deployment, allies near the drones gain 2 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats
Gains +20 ASPD; while skill is active, can deploy a Support Drone
After deployment, allies near the drones gain 2.1 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats
Gains +20 ASPD; while skill is active, can deploy a Support Drone
After deployment, allies near the drones gain 2.2 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats
Gains +20 ASPD; while skill is active, can deploy a Support Drone
After deployment, allies near the drones gain 2.3 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats
Gains +30 ASPD; while skill is active, can deploy a Support Drone
After deployment, allies near the drones gain 2.4 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats
Gains +40 ASPD; while skill is active, can deploy a Support Drone
After deployment, allies near the drones gain 2.6 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats
Gains +50 ASPD; while skill is active, can deploy a Support Drone
After deployment, allies near the drones gain 2.8 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats
Gains +60 ASPD; while skill is active, can deploy a Support Drone
After deployment, allies near the drones gain 3 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats
Detailed Skill Info
attack_speed 10
damage_resistance_scale 1.8
attack_speed 10
damage_resistance_scale 1.9
attack_speed 10
damage_resistance_scale 2
attack_speed 20
damage_resistance_scale 2.1
attack_speed 20
damage_resistance_scale 2.2
attack_speed 20
damage_resistance_scale 2.3
attack_speed 30
damage_resistance_scale 2.4
attack_speed 40
damage_resistance_scale 2.6
attack_speed 50
damage_resistance_scale 2.8
attack_speed 60
damage_resistance_scale 3
SP Cost:
50
50
50
46
46
46
42
38
34
30
Initial SP:
20
20
20
20
20
20
20
20
20
20
SP Charge Type
Skill Activation
Duration
60 Seconds
60 Seconds
60 Seconds
60 Seconds
60 Seconds
60 Seconds
60 Seconds
60 Seconds
60 Seconds
60 Seconds
Skill Effect
Gains +10% ATK, and the effect of this unit's Talent 1 increases to 1.2 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 5 seconds
Can be used up to 2 times within the same battle (can manually deactivate skill)
Gains +10% ATK, and the effect of this unit's Talent 1 increases to 1.3 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 5 seconds
Can be used up to 2 times within the same battle (can manually deactivate skill)
Gains +10% ATK, and the effect of this unit's Talent 1 increases to 1.4 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 5 seconds
Can be used up to 2 times within the same battle (can manually deactivate skill)
Gains +20% ATK, and the effect of this unit's Talent 1 increases to 1.5 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 6 seconds
Can be used up to 2 times within the same battle (can manually deactivate skill)
Gains +20% ATK, and the effect of this unit's Talent 1 increases to 1.6 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 6 seconds
Can be used up to 2 times within the same battle (can manually deactivate skill)
Gains +20% ATK, and the effect of this unit's Talent 1 increases to 1.7 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 6 seconds
Can be used up to 2 times within the same battle (can manually deactivate skill)
Gains +30% ATK, and the effect of this unit's Talent 1 increases to 1.8 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 7 seconds
Can be used up to 2 times within the same battle (can manually deactivate skill)
Gains +30% ATK, and the effect of this unit's Talent 1 increases to 1.8 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 8 seconds
Can be used up to 2 times within the same battle (can manually deactivate skill)
Gains +30% ATK, and the effect of this unit's Talent 1 increases to 1.8 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 9 seconds
Can be used up to 2 times within the same battle (can manually deactivate skill)
Gains +30% ATK, and the effect of this unit's Talent 1 increases to 1.8 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 10 seconds
Can be used up to 2 times within the same battle (can manually deactivate skill)
Detailed Skill Info
atk 0.1
talent_scale 1.2
grave_duration 5
skill_max_trigger_time 2
atk 0.1
talent_scale 1.3
grave_duration 5
skill_max_trigger_time 2
atk 0.1
talent_scale 1.4
grave_duration 5
skill_max_trigger_time 2
atk 0.2
talent_scale 1.5
grave_duration 6
skill_max_trigger_time 2
atk 0.2
talent_scale 1.6
grave_duration 6
skill_max_trigger_time 2
atk 0.2
talent_scale 1.7
grave_duration 6
skill_max_trigger_time 2
atk 0.3
talent_scale 1.8
grave_duration 7
skill_max_trigger_time 2
atk 0.3
talent_scale 1.8
grave_duration 8
skill_max_trigger_time 2
atk 0.3
talent_scale 1.8
grave_duration 9
skill_max_trigger_time 2
atk 0.3
talent_scale 1.8
grave_duration 10
skill_max_trigger_time 2

Modules

Lvl: 60
Trust: 100 (10,070 Points)
Availability: na
Level 1
Level 2
Level 3
Equip Trait
Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 100% of ATK)
Equip Attribute Bonuses
Stat Value
max_hp 100
atk 45
Unlock Information
Materials
x4
x2
x80000
Missions
During battle, have Silence the Paradigmatic use Dreadnought Protocol a total of 8 times (excluding Support Units)
Clear Main Theme 6-3 with a 3-star rating; You must deploy your own Silence the Paradigmatic, and allow no Operators to be defeated

RIIC Base Skills

(不停歇的电话)
Room Type:
Office
When this Operator is assigned to the HR Office, HR contacting speed +40%
Rhine Tech γ Lvl: 1
(莱茵科技·γ)
Room Type:
Factory
When this Operator is assigned to a Factory, productivity +30%

Quick Evaluation

+ S3: Invulnerability niche is unique and potentially very powerful. Extremely good cycle time and uptime make it a decent stand-in Medic skill.
+ S2: Good total Shelter effect on a short duration can oftentimes be more effective than S3's invulnerability.
- S3: Can only be used twice per map which makes her tough to use on longer stages since she has no other way to toggle her healing. Game design dictates the invulnerability is never actually necessary. Simply playing more thoughtfully is usually the better solution.
- S2: Poor uptime, and she is very weak overall when the skill is down.
- Between poor uptime on her S2 and S3's activiations being limited, she is a poor healer.

Operator Overview

Credits:  25Night and Setsura

"Doctor, my stay in Rhodes Island will inevitably be reduced in the future. But I can guarantee one thing, my connection with Rhodes Island will only become closer, because I believe in Rhodes Island, and I also believe in you.”

------------------------------------------------

"The "Trimounts Joint Declaration on Scientific Ethics" is published, and drastic changes is about to usher the scientific community?"

--

After the changes in the sky caused extensive discussions in the scientific community, a bomb called the "Trimounts Joint Declaration on Scientific Ethics" (hereinafter referred to as the "Declaration") completely detonated the Columbian scientific community. The "Declaration" was jointly signed by people from the scientific community. It sharply pointed out the lack of scientific ethics in the scientific community in Columbia today, and called on scientists to pay attention to this issue.

--

The initiator of the "Declaration", Olivia Silence, has also received widespread attention from the scientific community. Ms. Silence was already well-known in the scientific community before. She is a proud student of Ahren Parvis, the former director of the Department of Structure at Rhine Lab. Her published papers also touch on scientific ethics, all can be associated with the "Declaration". However, she once left the Structural Department for some reasons, and then disappeared from the Columbian scientific community. Now, she has suddenly become the focus of everyone's attention. What happened in the middle is waiting for us to discover.

------------------------------------------------

Illustrator: 九日九号

Original Design: NoriZC

CV: Akari Kito

Talents and Skills

Rarity: 6★

ArchetypeSupporter [Buffer / Abjurer]

Alter: Silence

Trait: Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% of ATK)

Talent 1: Allied units in her attack range gains Shelter, the lower their HP the stronger it's effect (Reaches max when lower than certain HP ratio)

Talent 2: Allied units in her attack range that has lower than certain ratio of HP recovers certain amount of HP every second, [Rhine Lab] Operators' healing effect is doubled

[Shelter]: Reduce Physical and Arts damage taken by the stated percentage (Does not stack, strongest effect takes precedence)

Skill 1: ATK increases

Skill 2: Attack speed increases, can use a support drone during skill duration. Support drone can be deployed to grant surrounding allied units stronger talent 1 effect, destroyed when skill ends or when Silence is retreated

Skill 3: ATK increases, talent 1 effect improves; For once during skill duration, when an allied operator in her attack range takes lethal damage, causes the operator's HP to not drop below 1 for several seconds. Has limited uses during each battle, the skill can be manually turned off.

Newbie Tier List Explanation

While Abjurer's, and Silence the Paradigmatic in particular, may have some meaningful end-game utility, they are very much NOT newbie friendly. Investing in her as a new player is generally not advised and you'll get a better return on your investment from nearly any Medic instead.

Skill Discussion

Skill
Mastery
Story
Advanced
Roguelike
S3M3 C- C+ C-

Silence the Paradigmatic is a rather tough unit. She isn't necessarily bad, however she has the ever present problem that most buffers do. The solutions she brings are roundabout without bringing good ancillary benefit that justifies either the cost or team space over just bringing another DPS instead. Silence's invulnerability is potentially very powerful, but she suffers additionally in comparison since the better solution is often to just... play better and not have the DPS unit die in the first place. With how Arknights is designed, there is effectively never a situation such a buff is required.

Should you want to invest in her anyway, S3 is a decently strong Mastery despite her overall weakness. While her healing output does not change, it's also the least important part of her skill. Meanwhile her initial activation and downtime both drastically improve, as does the invulnerability duration.

If you want to use Silence more regularly, her S2 might be worth a look as an alternative since S3's activation limit can be a problem. It’s less valuable in a meta-context since Abjurers are a pretty weak support option, but the total Shelter effect with the range of her drone can be quite useful, it has a short cycle, and it can be used multiple times per map (unlike S3). It is a good alternative to Shining for Aak buffing as well since her cycle is much better. However that is an extremely fringe option on an already fringe unit, so a vast majority of people won't want to extend beyond S3.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x5
2 ➝ 3
Lv1
x5
x6
x4
3 ➝ 4
Lv1
x8
x3
4 ➝ 5
Lv1
x8
x5
x3
5 ➝ 6
Lv1
x8
x7
6 ➝ 7
Lv1
x8
x6
x3
Skill Level Requisites Materials
1
Lv1 8h
x8
x3
x5
Lv1 16h
x12
x4
x8
Lv1 24h
x15
x6
x4
2
Lv1 8h
x8
x4
x5
Lv1 16h
x12
x4
x8
Lv1 24h
x15
x6
x6
3
Lv1 8h
x8
x4
x7
Lv1 16h
x12
x4
x6
Lv1 24h
x15
x6
x6

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x30000
x5
x7
x4
x180000
x4
x3
x6

Overall Elite Cost

Total Cost

Operator Profile

Artist 九日九号
CV Akari Kitou
CV (EN) Erica Lindbeck
CV (CN) 梁爽
CV (KR) 徐多慧
Gender Female
Place of Birth Columbia
Birthday May 18
Race Liberi
Height 154cm
Combat Experience
没有战斗经验
Infection Status Crystals have appeared on her body. Infection confirmed by medical examination.
Nation
Group
Physical Strength Normal
Mobility Standard
Physiological Endurance Normal
Tactical Planning Excellent
Combat Skill Standard
Originium Adaptability Excellent

Profile

Sponsor of the 'Trimounts Ethics in Scientific Research Joint Declaration' and executive advisor to Rhine Lab's Components Control Section, now cooperating with Rhodes Island in medical matters.
She has extensive clinical experience in medicine, and provides medical support to Rhodes Island as she receives Oripathy related treatment.

Clinical Analysis

Increase Trust to 25.
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.

[Cell-Originium Assimilation] 7%
Patient has ore lesion located on the upper area of her left ankle. The spread has just slightly increased in size compared to when the patient first joined Rhodes Island.

[Blood Originium-Crystal Density] 0.25u/L
Originium granules in the patient's circulatory system have just slightly increased in density compared to her initial test results, but her condition is currently stable.

Archive File 1

Increase Trust to 50.
Silence did not return to Rhodes Island with Dr. Kal'tsit and the Doctor. She spent a month in Trimounts before returning to the landship.
On her return, she immediately had a long chat with Dr. Kal'tsit that lasted an entire afternoon, and after some simple handover procedures, someone replaced her in the Medical Department. The reason is simple: her current focus is based in Trimounts and has left her no spare time to stay on Rhodes Island for extended periods as she did in the past.
As a core member of the Medical Department, Silence has played an important role in various missions ever since she brought Ifrit to Rhodes Island. She has the trust of many patients, and while she was tidying up her desk, they and her colleagues found out about the news and ended up getting together for an impromptu farewell party.
Of course, this doesn't mean that Silence is leaving Rhodes Island for good. She herself has directly expressed that she is willing to continue cooperating with Rhodes Island. However, her new position prevents her from interacting with Rhodes Island in a personal capacity—as the sponsor of the 'Trimounts Ethics in Scientific Research Joint Declaration' and executive advisor to Rhine Lab's Components Control Section, she has the entire Columbian scientific community behind her back, so working with her now will also bring a complicated connection to Columbia, which Rhodes Island wants to avoid.
Silence was on the same page, and proposed a solution—she hopes to continue her Oripathy treatment on Rhodes Island. This approach will not only let her contact Rhodes Island in a personal capacity as a patient, but also unofficially leave room for any potential future cooperation.
No doubt this is her way of showing kindness to us. Likewise, we also wish to continue this cooperation with her present self, though we have confirmed one thing while settling the matter—The Silence today is indeed no longer the same as her past self who was devoted to medicine.

Archive File 2

Increase Trust to 100.
Rhine Lab went through a complete reshuffling after the incident.
Saria picked a Defense Section member to replace her and officially resigned from her Section Director position.
Jara also picked a Human Resource Investigation Section member to replace her and officially resigned from her Section Director position.
With Parvis's passing, a leading figure in relevant Columbian academic circles became the new Structural Section Director.
The Energy Section Director post was left vacant for almost two months before Ferdinand returned to reassume his position.
These might sound like completely normal adjustments, but the next two have practically foreshadowed the upcoming changes Rhine Lab will face.
Kristen resigned from her position as Control, and Saria, as co-founder, took over her place as Component Control Section Director.
Silence, a former researcher from Structural, transferred to Component Control. She now acts as an executive advisor for that Section, while also serving as Rhine Lab's representative on the Scientific Ethics Consensus Committee.
Silence now has both Trimounts and the entire Columbian scientific community watching her.
The 'Trimounts Ethics in Scientific Research Joint Declaration' she initiated acutely points out the negligence and abuse of ethics in science by both scientists and their organizations. It also advocates advancing science while enriching the soil it takes root in, to create a more humane environment for scientific research.
The Consensus Committee on Scientific Ethics is another result of the declaration—members will maintain the presence of ethics in scientific research, as well as strive to further improve the current standards. It goes without saying why it's so important to have Silence on the committee as Rhine Lab's representative.
Of course, Silence was previously just a researcher, and could not have gotten the position without the support of others. Those perceptive enough can even see the various powers behind her wrestling for power.
Silence's response to this was brief, but striking:
'I will accept these chains if they are the only way to fulfill my wishes.'

Archive File 3

Increase Trust to 150.
Silence shared with the Doctor what she went through.
After rescuing Saria from the wreckage of the H.A.M.H.R.R., she returned to Trimounts with her and Ifrit to settle them down. Afterwards, Jara got in touch with her.
Jara told Silence she could help her out one last time before she retired. Silence had the opportunity to meet the Tin Man, one of the people behind the Maylander Foundation. Silence knew what that meant; she would be directly talking to the force influencing the country. The only issue was whether she felt she was truly ready yet.
'I decided to take the chance. But I had never expected to find someone else in the office other than the Tin man. Mr. Jackson.'
The Vice President of Columbia greeted her with a confusing warmth, but she also realized it was an opportunity regardless.
She elaborated to the two of them her views and conclusions on the Rhine Lab incident, and was surprised to have Jackson's eager approval.
'Mr. Jackson said that I was one of Columbia's indispensable talents. I might have believed it in the past, but at that moment my first instinct was terror.'
Everything went as smoothly as it should after that. Silence knows it was not due to the greatness of her ideals, but that she just happened to be there. Someone else would have taken her spot anyway had she refused.
But she knew at least that taking that position would let her genuinely realize her ideals that so many others saw as simply hot air.
'I know what I'm up against... so Saria is indispensable. To both Rhine Lab and to me.'
Rhine Lab losing their Control was akin to losing their backbone, and at this point, only Saria's reputation as the co-founder could assure everyone that everything was going to be fine. After all, no one wanted Rhine Lab to fall.
To Silence, her past grievances have now become insignificant. It was more important to figure out how to face the future. She knows that what Saria needs is time, so she handed over the responsibility of Ifrit's guardianship to her. She trusts that their beliefs held no fundamental contradictions, and that they will eventually end up on the same path.
Of course, the pursuit of ideals always comes at a price.
An obvious one Silence had to pay was Ifrit's annoyance.
From Ifrit's point of view, life seems to have been flipped upside down. Saria has now become her guardian, while Silence is the one who's hard to meet.
When asked about this situation, Silence pondered for a moment, but said nothing as a bitter smile emerged on her face.

Archive File 4

Increase Trust to 200.
I heard someone say recently that Silence has a higher position now, and acts differently from how she used to. Silence seems to feel that way too, that she isn't as pure as before.
Hmph, they don't get her at all.
It's true that she has a ton of meetings to go to, and many people to meet, so she can't be a doctor like before anymore. But she still cares about my condition whenever she comes back, and tells me about any relevant developments in medical technology.
Last week, she made a special trip to Medical when she returned to the landship, to have a long chat with Warfarin about the latest advancements, and they even did some lab experiments together... After that, she went to all her ex-patients to have a brief chat with them too.
Silence hasn't changed at ALL! She just got too busy and is too tired to treat everyone as gently now.
Also, it seems like many of the other doctors have been even more attentive to me, because they're afraid of me getting angry over Silence being gone.
I mean, Silence always stopped me from seeing Saria, saying I was young and didn't know a thing, so of course I'd be angry.
But now I know what she's working on in Trimounts, and she tells me about everything that's going on with her and the place whenever she comes back to eat with us.
I can already understand some of the things she and Saria talk about, and I know she's doing some awesome stuff, so obviously I won't get mad. I'm not the kid who wanted her to be with me all the time anymore.
I've been the captain of a few field missions now, and I know being the leader means taking on even more responsibilities. Silence never wanted to do it before, but since she wants to now, I should support her decision.
That's why I've been studying real hard recently. I'm gonna be real, I had no clue Saria was such a good teacher... But the Medical Department courses are crazy difficult...
Anyway, my dream is to stand together with both Saria and Silence. If the three of us work together, no problem in Terra will be a match for us!
——Ifrit's Diary

Promotion Record

Upgrade to Elite LV2.
After spending the entire day in meetings, Silence finds herself inadvertently walking towards the Structural Section laboratories.
A familiar colleague calls to her, and seems to want to give her a pat on the shoulder, but instead his arm just hovers awkwardly in midair.
'Did you come to learn about our current experiments? I submitted the ethics review to Defense just two days ago, but since you're here, would you like me to... show you around?'
'No need to trouble yourself, Albert. I know my way to the lab.'
'Haha...ha, good to hear. Then... take it easy, I'll head off first.'
'Yeah, see you.'
'Oh, by the way... the experiments you left behind... as well as the data... *sigh* Lamy and I just want to know if you'll ever come back?'
Silence's colleagues in the Medical Department had also asked her a similar question when she left the Rhodes Island landship.
What a pity.
She reads the same unspoken words in their eyes.
Silence thinks of the drafts locked in the drawers of Saria's study. It had been almost a decade and they were probably no longer fit to publish. Scientific research is a brutally competitive field, and her time is limited. It would be a challenge to stay on the forefront even if she tries her best to keep up.
Was this the right choice?
Perhaps she will still be tortured by her self-doubt and uncertainty in the future.
When all the Structural researchers had left the building, Silence stands up from her familiar lab table, and turns off the lights as she had done many times before.
She stands in front of a corridor leading to every Rhine Section department, the lights always on and bright, just as they always have.

Voice Lines

Default
Appointed as Assistant Let's commence work, Doctor. We have a mountain of issues to face.
Talk 1 Doctor, can you pass a message onto Ifrit for me? I'm returning to Trimounts—there's some urgent business that requires me in person. So she'll have to eat dinner with Saria tonight. I... I'll make it up to her next time, I promise.
Talk 2 Do you need coffee? This is a special bean Joyce prepared for me that keeps me up even in the daytime. After all, I can't coop up alone in the lab day and night like I once did. I have lots of meetings that I'd rather not take, and lots of reports to read that I'd also rather not.
Talk 3 My thoughts on returning to Rhine Lab...? I'd rather not reflect on it like that, if I could. All I can say is, I used to perennially expect someone would come to my aid, but now I understand—I can only rely on myself if I am to achieve anything.
Talk after Promotion 1 Guess what this stack of papers is? They're whistleblower reports. Some labs think they can protect themselves by airing other labs' dirty laundry to me. The more they do this, the more anger I feel welling up inside.
Talk after Promotion 2 Return those gifts to senders, and have them convey to whoever's behind them, that I'll be making a personal visit, and they'd better be prepared... Sorry, Doctor, am I bothering you at work? I'll excuse myself for now. Yes, alright, I'll be back in Trimounts later today...
Talk after Trust Increase 1 This contract pertains to the ensuing direction of our partnership with Rhodes Island, Doctor. You'd better take a look. I don't want us to blindly accept Rhodes Island's aid. Of course, I do hope that outside of work, we'll remain good friends.
Talk after Trust Increase 2 Yes, Doctor? No, I'm no longer restricting Ifrit from seeing Saria. Honestly, on the contrary, I hope they see more of each other now. Ifrit is grown up, after all. And more importantly, her presence will remind Saria that, not all prices are numbers, and reports do not remove scars.
Talk after Trust Increase 3 To be honest, being domineering is an awful sensation. When people come to my desk, the way they look at me makes me uncomfortable. But that's something I'll gradually adapt to. I'm going to rest for a short while, Doctor. I'd like to hear your thoughts after I wake up.
Idle I'll deal with some minor affairs for you, Doctor. Rest well.
Onboard Doctor, my time aboard Rhodes Island will be inevitably diminished in the future. There is one thing, however, that I can guarantee: my relationship with Rhodes Island will only grow closer, because I trust Rhodes Island, and I trust you.
Watching Battle Record Some battles are unavoidable, I know.
Promotion 1 The pharmaceutical I took part in developing is highly effective? That's excellent. Though I have to devote more of my energy elsewhere, I would never want to give up my research.
Promotion 2 I know what you want to ask. The path I'm about to walk is a thorny one. Am I really prepared for it…? I don't know whether future me will come to regret this, but at least right now, I will firmly walk on.
Added to Squad Support role aside, you can delegate some tactical planning work to me too.
Appointed as Squad Leader I'll see to it our tactics are drawn up.
Depart We should probe into the significance of the fight, and not indulge its outbreak.
Begin Operation I'm a physician, but also a member of the squad. Let's go.
Selecting Operator 1 Any change in tactics?
Selecting Operator 2 I'm ready.
Deployment 1 I concur.
Deployment 2 Understood.
In Battle 1 Don't act rashly.
In Battle 2 This is an excellent opportunity.
In Battle 3 I hope nobody is hurt.
In Battle 4 Just as planned.
4-star Result Doctor, I always find a great deal to learn from you, though I hope I never have occasion to use these tactics.
3-star Result The samples in this area... We've taken these before. Let's move on.
Sub 3-star Result I'll organize aid for wounded personnel. Everyone else, please assist in maintaining the perimeter.
Operation Failure Doctor... it looks like we should reformulate our tactics.
Assigned to Facility This place still feels like home.
Tap ...Huh?
Trust Tap Doctor, I happen to have some issues I'd like to discuss with you. Are you available right now?
Title Arknights.
Greeting Coffee, Doctor?