GamePress
Position
Attack Type

Tags

Archetype

Traits

Deals Arts damage

Operator Description

From a Sami tribe comes Operator Qanipalaat, taking his first steps into outside lands.

Operator Quote

Plunge forth with courage! There's new discoveries around every corner.

Obtain Approach

Voucher Exchange
The Operator can be obtained through Shop Vouchers
Headhunting: No Recruitment: No
Release Date (CN) 11/1/2022
Release Date (Global) 5/23/2023

Potentials

Potential Item

Qanipalaat's Token A beautiful bouquet of dried flowers, picked in the frigid northern wilds. Fragrance lingers about the petals, never failing to remind Qanipalaat of home.

Talent

Inflicts 10% Arts Fragility on all Aerial units within range
Info
Inflicts 12% (+2%) Arts Fragility on all Aerial units within range
Info
Inflicts 20% Arts Fragility on all Aerial units within range
Info
Inflicts 22% (+2%) Arts Fragility on all Aerial units within range
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
10
Redeploy Time
70
DP Cost
18
Block
1
Attack Interval
1.6

Skills

SP Cost:
40
40
40
35
35
35
32
32
32
30
Initial SP:
0
0
0
5
5
5
10
10
10
15
SP Charge Type
Skill Activation
Duration
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
Skill Effect
ASPD +30, prioritizes attacking Aerial enemies
ASPD +35, prioritizes attacking Aerial enemies
ASPD +40, prioritizes attacking Aerial enemies
ASPD +45, prioritizes attacking Aerial enemies
ASPD +50, prioritizes attacking Aerial enemies
ASPD +55, prioritizes attacking Aerial enemies
ASPD +60, prioritizes attacking Aerial enemies
ASPD +70, prioritizes attacking Aerial enemies
ASPD +80, prioritizes attacking Aerial enemies
ASPD +90, prioritizes attacking Aerial enemies
Detailed Skill Info
attack_speed 30
mode 1
attack_speed 35
mode 1
attack_speed 40
mode 1
attack_speed 45
mode 1
attack_speed 50
mode 1
attack_speed 55
mode 1
attack_speed 60
mode 1
attack_speed 70
mode 1
attack_speed 80
mode 1
attack_speed 90
mode 1
SP Cost:
40
39
38
37
36
35
34
33
32
30
Initial SP:
10
10
10
10
10
10
10
10
10
10
SP Charge Type
Skill Activation
Duration
7 Seconds
7 Seconds
7 Seconds
7 Seconds
7 Seconds
7 Seconds
7 Seconds
7 Seconds
7 Seconds
7 Seconds
Skill Effect
Deals 30% ATK as Arts damage to at most 2 Ground enemies within range once every 0.5 seconds and causes targets to Levitate for 7 seconds; When a target's Levitate effect ends, deals 170% ATK as Arts damage to all enemies in a small area around that target
Deals 35% ATK as Arts damage to at most 2 Ground enemies within range once every 0.5 seconds and causes targets to Levitate for 7 seconds; When a target's Levitate effect ends, deals 180% ATK as Arts damage to all enemies in a small area around that target
Deals 40% ATK as Arts damage to at most 2 Ground enemies within range once every 0.5 seconds and causes targets to Levitate for 7 seconds; When a target's Levitate effect ends, deals 190% ATK as Arts damage to all enemies in a small area around that target
Deals 45% ATK as Arts damage to at most 2 Ground enemies within range once every 0.5 seconds and causes targets to Levitate for 7 seconds; When a target's Levitate effect ends, deals 200% ATK as Arts damage to all enemies in a small area around that target
Deals 50% ATK as Arts damage to at most 2 Ground enemies within range once every 0.5 seconds and causes targets to Levitate for 7 seconds; When a target's Levitate effect ends, deals 210% ATK as Arts damage to all enemies in a small area around that target
Deals 55% ATK as Arts damage to at most 2 Ground enemies within range once every 0.5 seconds and causes targets to Levitate for 7 seconds; When a target's Levitate effect ends, deals 220% ATK as Arts damage to all enemies in a small area around that target
Deals 60% ATK as Arts damage to at most 2 Ground enemies within range once every 0.5 seconds and causes targets to Levitate for 7 seconds; When a target's Levitate effect ends, deals 230% ATK as Arts damage to all enemies in a small area around that target
Deals 65% ATK as Arts damage to at most 2 Ground enemies within range once every 0.5 seconds and causes targets to Levitate for 7 seconds; When a target's Levitate effect ends, deals 250% ATK as Arts damage to all enemies in a small area around that target
Deals 70% ATK as Arts damage to at most 2 Ground enemies within range once every 0.5 seconds and causes targets to Levitate for 7 seconds; When a target's Levitate effect ends, deals 270% ATK as Arts damage to all enemies in a small area around that target
Deals 75% ATK as Arts damage to at most 2 Ground enemies within range once every 0.5 seconds and causes targets to Levitate for 7 seconds; When a target's Levitate effect ends, deals 300% ATK as Arts damage to all enemies in a small area around that target
Detailed Skill Info
max_target 2
interval 0.5
trigger_atk_scale 0.3
critical_damage_scale 1.7
levitate_duration 7
max_target 2
interval 0.5
trigger_atk_scale 0.35
critical_damage_scale 1.8
levitate_duration 7
max_target 2
interval 0.5
trigger_atk_scale 0.4
critical_damage_scale 1.9
levitate_duration 7
max_target 2
interval 0.5
trigger_atk_scale 0.45
critical_damage_scale 2
levitate_duration 7
max_target 2
interval 0.5
trigger_atk_scale 0.5
critical_damage_scale 2.1
levitate_duration 7
max_target 2
interval 0.5
trigger_atk_scale 0.55
critical_damage_scale 2.2
levitate_duration 7
max_target 2
interval 0.5
trigger_atk_scale 0.6
critical_damage_scale 2.3
levitate_duration 7
max_target 2
interval 0.5
trigger_atk_scale 0.65
critical_damage_scale 2.5
levitate_duration 7
max_target 2
interval 0.5
trigger_atk_scale 0.7
critical_damage_scale 2.7
levitate_duration 7
max_target 2
interval 0.5
trigger_atk_scale 0.75
critical_damage_scale 3
levitate_duration 7

Modules

Lvl: 50
Trust: 100 (10,070 Points)
Availability: na
Level 1
Level 2
Level 3
Equip Trait
Gain 1 SP when normal attacks hit an elite or leader enemy.
Equip Attribute Bonuses
Stat Value
max_hp 100
atk 30
Unlock Information
Materials
x2
x3
x40000
Missions
During battle, have Qanipalaat use Falling Snow a total of 10 times (excluding Support Units)
Clear Main Theme 2-3 with a 3-star rating; You must deploy your own Qanipalaat, and have Qanipalaat defeat at least 2 Heavy Defenders

RIIC Base Skills

(救援队·外界联络)
Room Type:
Office
When this Operator is assigned to the HR Office, HR contacting speed +30%
(救援队·保证体力)
Room Type:
Office
When this Operator is assigned to the HR Office, HR contacting speed +35%, and for every recruit slot (excluding initial slot), Morale consumed per hour -0.1

Quick Evaluation

+ An aerial-focused Caster that can inflict Levitate on enemies
+ Talent interacts positively with Levitated enemies
+ S2 cycles quickly and inflicts Levitate on enemies for a long duration
= Heavy enemies will reduce the Levitate duration by half
- S2's final explosion doesn't benefit from his Talent, as the Levitate ends before the explosion
- Low total damage hurts his viability, Qanipalaat is closer to a support unit than a core DPS option

Operator Overview

Qanipalaat was born in the northern chiefdom of Sami, but he left his homeland in order to learn better control over his Originium Arts. Integrating into a modernized world far from his more rural homeland has been an uphill battle for Qanipalaat, but he has found making friends with other Rhodes Island Operators to be more than worth the effort. Not only does he tell his new friends stories and legends from his homeland, but he can fight alongside them as a 5* Core Caster who can Levitate enemies and strike them with Arts Fragility in the air.

There’s a clear direction for Qanipalaat’s kit, and it starts with his Tundra Survival Talent, which inflicts Arts Fragility on all aerial enemies within his attack range. From here, he has two options. His S1, Freezing Winds, is an ASPD buff that also causes Qanipalaat to prioritize aerial enemies. Aided by Tundra Survival, Qanipalaat can rack up a lot of Arts damage against incoming drones very quickly in this way. If his enemies are on the ground, however, the obvious answer is his Snowfall S2. Snowfall inflicts Levitate on multiple ground enemies—raising them into the air for several seconds so that Tundra Survival can affect them—and then slams those enemies down onto the ground, dealing heavy Arts damage to all enemies around the landing points.

With anti-air Arts Fragility and a long-duration Levitate, Qanipalaat is an excellent utility unit. However, because he lacks direct damage, he is largely limited to a support role in battle. He has no ATK buffs or sustained damage-increasing abilities, and unfortunately, the Levitate on Snowfall is cancelled before the damage is inflicted (so he doesn’t get to take advantage of his own Arts Fragility). Snowfall also has low overall uptime, and don’t forget that the Levitate effect is halved against heavy enemies.

These limitations can make it harder for Qanipalaat to pull his weight. But to his credit, he fills two interesting niches as a damage amplifier and an anti-air unit, while still bringing overall Arts damage and some stalling potential to the table. There are a lot of little ways Qanipalaat can help Rhodes Island, and this good-natured Operator is always eager to help.

Newbie Tier List Explanation

A unique and well designed kit that has a good mix of control and damage. However, it doesn't compete at end game, and new players really need to be saving their Red Certs and development resources for higher impact Operators.

Skill Discussion

Skill
Mastery
Story
Advanced
Roguelike
S2M3 C+ C+ C+

Qanipalaat is a nice little 5★ Caster with an interesting kit that has a good mix of control and damage. Levitate is a strong control status effect, and seven seconds on a 30 SP cost mixed with good damage can be pretty appealing. However, Levitate does have shortcomings, and the duration loss for heavier enemies is significant since his base duration is so long. In addition, 5★ Casters will forever be in an awkward spot thanks to Amiya and solid 4★ options, and Qanipalaat has an expensive 600 red certificate cost on top of the already expensive 5★ promotion costs. While he is decently usable, few will find him worth the price of admission.

Pass on his S1 unless you're a heavy Casterknights player. It has the exact same damage and cycle as Amiya's S1, with only the targeting priority setting it apart. The fact that his S1 has no way to inflict the Levitate means that it has no value that a good Marksman Sniper couldn’t cover better.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x4
2 ➝ 3
Lv1
x4
x10
3 ➝ 4
Lv1
x6
x3
4 ➝ 5
Lv1
x6
x5
5 ➝ 6
Lv1
x6
x4
6 ➝ 7
Lv1
x6
x3
x3
Skill Level Requisites Materials
1
Lv1 8h
x5
x3
x1
Lv1 16h
x6
x3
x5
Lv1 24h
x10
x4
x4
2
Lv1 8h
x5
x3
x5
Lv1 16h
x6
x3
x5
Lv1 24h
x10
x4
x3

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x20000
x4
x4
x2
x120000
x3
x7
x12

Overall Elite Cost

Total Cost

Operator Profile

Artist 三目YYB
CV 佐藤元
CV (EN) Kim Kasin
CV (CN) 张桐铭
CV (KR) 石承勋
Gender Male
Place of Birth Sami
Birthday Dec 12
Race Vulpo
Height 169cm
Combat Experience
None
Infection Status Medical tests have confirmed that no infection is present.
Nation
Physical Strength Standard
Mobility Normal
Physiological Endurance Standard
Tactical Planning Standard
Combat Skill Normal
Originium Adaptability Excellent

Profile

Operator Qanipalaat has extensive experience in wilderness rescue, having functioned on a search and rescue team in the Sami region. Born to a Sami tribe, he knew very little about the outside world and left Sami in search of a higher standard of medical care. He now works as a field operator for Rhodes Island, supporting operations in extreme environments.

Clinical Analysis

Increase Trust to 25.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, the operator is believed to be uninfected.

[Cell-Originium Assimilation] 0%
Operator Qanipalaat shows no signs of Originium infection.

[Blood Originium-Crystal Density] 0.13u/L
Operator Qanipalaat is in good health and much stronger than he appears. His previous living conditions saw Originium only lightly utilized. He has not contracted Oripathy from exposure to Originium.

Archive File 1

Increase Trust to 50.
Upon arrival at Rhodes Island, Qanipalaat found everything terribly foreign.
At first, operators assumed that Qanipalaat was uncomfortable because it was his first time at a large corporation, or because he was unfamiliar with and had trouble adjusting to tedious paperwork. It was after some admittedly hilarious incidents that they realized he really knew nothing of life outside of Sami. The most infamous one being the 'nightlong battle between Qanipalaat and the access card.' Legend has it that Qanipalaat, who had just been assigned a dormitory, spent the whole night looking for a 'keyhole' on the door to insert his access card into. No one knows what really happened, beyond that the next morning, the assigned roommate returned from an operation to find him squatting in the chilly corridor before the dormitory door. Following his helpless gaze, the roommate saw a now legendary sight: a piece of the access card embedded deeply into the door.
Upon arriving at Rhodes Island, Qanipalaat was given a full set of custom-made modern equipment, which in theory would allow him to make the most of his Arts talent. But the reality is that Qanipalaat's staff is a stick-shaped melee weapon. He spent a while in the training room until the poor staff broke in two. This incident led to the postponement of a scheduled field operation. But after that, Qanipalaat learned to study the manual in advance and ask for advice from senior operators. Serious about his studies, he eventually became familiar with all his equipment, and began to undertake field missions as expected. Now, while he still occasionally struggles with deeply-ingrained habits and old ways of thinking, he has developed a knack for adapting to life in the outside world.

Archive File 2

Increase Trust to 100.
One of Qanipalaat's favorite pastimes, when he's not out on a field op or caring for his mother, is sharing stories of his home with the Rhode Islanders.
Sami is an ancient and mysterious land, and the tales that come out of it draw curious ears. Whether describing the unique customs of his tribe or regaling the people with his stories of rescue operations, our operators love to hear Qanipalaat talk. But what they love most are the old Sami fables that he always seems to tell at exactly the right time.
After an operation that went less than ideal, and facing operators who were less than happy with its outcome, Qanipalaat told the story of a Sami boy who, in order to cure his ailing mother, embarked on a journey in pursuit of a brilliant light in the night sky. He only knew that at the end of the journey, the light would lead him to a gigantic, mute spirit that would grant him the medicine to cure all disease. He trekked through the wind and snow, until he reached the end of his journey, where he found only desolate ice fields.
'So he came up empty-handed? That's so sad,' an operator sighed.
'Oh, but it isn't.'
Qanipalaat shared the end of the story: Although the boy never got to meet the spirit, he happened to pick the unremarkable flowers of the tundra. When he returned to his tribe, he discovered that it was the very herb to cure his mother.
'As long as we press forward with bravery, even if the sky we find is not what we hoped, appearing unnoticed beneath our feet just might be exactly what we need.'
For Qanipalaat himself, his stories are more than a simple desire to share. He loves seeing the eyes of our operators shine with inspiration after hearing his tales. They give him a tangible sense of accomplishment, having done a service for others. After all, he has always worked hard to help people.

Archive File 3

Increase Trust to 150.
The vast majority of the Sami tribespeople undergo a kind of divination known as tsoavttsom to get an idea of what the future may hold. Qanipalaat is no exception to this tradition. 'Guolldo.' The light showed that he would encounter tremendous difficulties and trudge through a lifetime of adversity.
Of course, as with all forms of divination, tsoavttsom is never limited to just one interpretation.
Qanipalaat's tribe is located near a bog. He encountered a Colombian expedition when he was a child, and that contact made him aware of the fragility of life at too early an age. In the harsh, unfamiliar lands of Sami, countless ambitious explorers find themselves flash-frozen into snow-covered mounds. The loss of life made him sad, and when he was grown, Qanipalaat insisted on joining the tribe's search and rescue team, using their skills to help those in need. The explorers had told him a little about the world outside of Sami, and he believed it was a peaceful place, far less dangerous than Sami.
At the time, he could not know that not all dangers to life were so apparent. Coming face-to-face with the invisible threat known as disease left him feeling helpless for the first time. Originium Arts could only alleviate symptoms, and while he could save people from snow and wind, he could not stop disease from consuming lives. It wasn't until Colombian explorers brought advanced medical equipment that many of the tribe's illnesses were cured under the care of the doctors who accompanied them. Since then, Qanipalaat has become aware that people outside Sami also suffer under various threats. They have developed different medical treatments over the course of their long struggles, warding off disease with the benefit of their experience. If only the tribe could have such medical prowess, how wonderful! Qanipalaat had the idea to reach out to the outside world, and later, his mother's illness pushed him out of Sami.
'Contribute to the outside world and bring medical technology back to the tribe.'
That was the idea with which Qanipalaat stepped out of Sami. And things really did play out that way. Since joining Rhodes Island, he has traveled back and forth between the tribe and the outside world, working toward a better future for both sides. In a sense, the divination was right. 'Guolldo,' the snowstorm, does loom over Qanipalaat's path. But he has always broken through the guolldo, to open the way and bring in hope.

Archive File 4

Increase Trust to 200.
Qanipalaat's tribe is a favorite base camp for Colombian explorers, not only because of its proximity to the mysterious northern mountains, but also because of the tribe's search and rescue team. They are a group of warriors who battle against the dangers of nature, and with their knowledge of the ancient lands beneath their feet, they have rescued many imperiled explorers. To the northern explorers, the SAR team became a beacon of hope.
But that hope belies a high casualty rate among the team. Unless they decide to quit, they do the job for life. Many SAR team members end up sick and broken after years of trekking through the harsh environment. And if an operation encounters extreme conditions, the risk of injury or death to the team skyrockets. According to Qanipalaat, his two older brothers were both wounded and quit the team, while his father, also on the SAR team, went missing during an operation in a blizzard and never returned. The team operates under extreme danger for extended periods, no less than the expeditions.
What is even more surprising is that such an organization was established among the Sami tribes. They do not ask anything in return, completely selflessly volunteering as rescuers. Qanipalaat's attitude towards the team he was once a member of is representative of the general attitude of the tribe, to a certain extent.
'I often dream of the snow whistling in the north, the fear of it makes you want to run. Of course, I knew the danger, but this was my purpose.'
He spoke without fear, revealing the Sami qualities of courage, kindness, and respect for life. It is from these qualities that the Sami search and rescue team was born, an origin that is widely recognized by the outside world.
However, a recently discovered clue has muddled the once-clear origins of the search and rescue team: a Colombian explorer recorded in his notes that when his expedition first came to the tribe, it had already seen organized rescue workers. This shows that the SAR team is not a product of the tribe's contact with the Columbians, and in fact has a much longer history. And so we have a mystery: why does such a group exist with a long history and such high risk? Does the rescue team truly exist only to rescue? And if not, what is their real purpose? What is it that makes them willing to risk their lives to bring back those in distress?
Maybe their real purpose... is the very act itself?

Promotion Record

Upgrade to Elite LV2.
A few days ago, a succession of operators received gifts from Qanipalaat.
The gifts were very sudden, and puzzled many of the recipients. Only later did they learn the reason behind them from Qanipalaat himself: after he came to Rhodes Island, his fellow operators helped him adapt, and at the same time Rhodes Island provided Sami with a large amount of medical equipment, which greatly improved the health of the tribe. Through these gifts, Qanipalaat hoped to convey his and his tribe's gratitude.
The first gifts were mostly Sami handicrafts, or musical instruments and botanical specimens unique to the land. Simple but fine, the gifts were well received by the operators. When they thanked Qanipalaat, the brightness in his eyes as he asked 'Do you really like it?' made a deep impression on them. Only a small number of the operators felt slightly creeped out, and none of them could have predicted what would happen next.
Since then, Qanipalaat has become more and more enthusiastic about bringing back Sami specialties and offering ever more gifts, but the nature of these gifts is increasingly esoteric to our operators. Weirdly shaped amulets and knives decorated with animal bones are still within the acceptable range, but the most peculiar gift so far is a beautiful wooden box that gives off a foul smell. According to a note from Qanipalaat, the wooden box contains 'a food item made from a trapped fowlbeast fermented in the stomach of a dead burdenbeast,' which is recognized as a rare delicacy in the tribe. The note concludes with Qanipalaat noting that it must be eaten raw to truly appreciate the taste. Obviously, not all members of the tribe can afford to eat such delicacies. To this day, many operators would prefer not to recall the smell that came out of their forcibly closed dormitories that day.
Nevertheless, Sami styles became popular at Rhodes Island thanks to Qanipalaat's gifts. Sami wood carvings can be found in the cupboards, Sami-style delicacies grace the cafeteria menu, and Sami specialty fabrics that are as comfortable as they are beautiful are worn by operators on off days. Thanks to Qanipalaat's efforts, not only have his tribe's living conditions improved thanks to outside help, but the ancient Sami culture also shed its mysterious veneer and gradually became accepted for its pure and unique beauty.
We believe that Qanipalaat has become a bridge between ancient Sami and modern Terra, and he still has room to grow.

Voice Lines

Default
Appointed as Assistant Doctor! Do you want these files here? A Liberi lady just taught me how to use a printer! Look, I even learned how to print on both sides! This needs to be single-sided? Uh-oh, sorry! I'll print it again!
Talk 1 My mother has gotten a lot better. That time, even divination showed a dark future. If not for the medical equipment we got from the explorers, she might have left us... Since then, I decided to go out into the world. I hope to bring more equipment like that back to the village.
Talk 2 I'm really grateful to Magallan. We've only met a few times during search and rescue operations, but she put me in touch with Rhodes Island after hearing my situation. And she's an incredible lady. Not many people dare to explore the ice fields like her. Even people in our tribe seldom set foot there. It's a place that's feared and revered.
Talk 3 I'm part of my tribe's rescue team, helping people who accidentally wander into the bog, or get lost in the snowstorms. That's how I met a lot of explorers from Columbia. Woah, Doctor, how did you know they always compliment my tail?
Talk after Promotion 1 I never thought I would leave the tribe and come here. I was never interested in things from the outside world. But that shiny medical equipment blew me away. They went against our divination. That's a miracle to me.
Talk after Promotion 2 The explorers told me things I've never heard before, about 'corporations', 'timetables', 'entrepot'... we don't even have these words because we've never had a use for them. But I learned them quickly, thanks to my conversations with the explorers.
Talk after Trust Increase 1 Can I see the future like Gitano? I suppose I could divine your future, but I'm not great at it. If you really want me to tell your fortune for the day, let's see... Okay, it says... the stars will fall from the sky, and eggplant must go on top of rice.
Talk after Trust Increase 2 Doctor, Accounting says my 'reimbursement claim' has been delayed. What does 'reimbursement claim' mean? Sorry, but there's still so much I don't understand about paperwork…
Talk after Trust Increase 3 Doctor! I'm back from my field mission! We delivered some equipment to my tribe and taught them how to use it. Turns out aunt's leg pains were caused by bone spurs. Now that we know how to treat it, she won't have to rely on my cousin's Arts to relieve the pain.
Idle Oh, the phone is ringing! What did the Doctor say I should do in this situation… Okay... He-hello? Um, nice to hear you. This is the Doctor's office.
Onboard I forgot to ask the Perro man what I should call you. I only learned the word 'company' from the Columbians. Do you have a name? Oh, just 'Doctor'? I can do that!
Watching Battle Record Is this one of your technologies? How do you manage to record everything like that?
Promotion 1 Doctor, is this what you call a 'contract'? It's very difficult to understand. Do I have to sign it? You say if I don't sign it, I'll be forced to work day and night by a cruel boss? But Doctor, you are not cruel… What? What do you mean don't be so sure?
Promotion 2 I won't make a fool of myself like before, Doctor! You've helped me so much. My mother's getting better, and my tribe is learning to use Rhodes Island medical equipment. I hope I can do even more for them in the future.
Added to Squad Don't worry, I've been on a lot of rescue operations.
Appointed as Squad Leader Everyone, follow my orders and don't run off on your own.
Depart Begin rescue operation!
Begin Operation Make sure you're well-prepared. That's the foundation of a successful rescue.
Selecting Operator 1 A new rescue objective?
Selecting Operator 2 I have the map here.
Deployment 1 Don't worry, help is on the way.
Deployment 2 Please save your strength, we will get you out!
In Battle 1 Rescue targets identified.
In Battle 2 Rescue location confirmed.
In Battle 3 Formulating a rescue plan.
In Battle 4 Don't worry. You're going to be fine!
4-star Result I was nervous, but my experience really came in handy!
3-star Result A well-planned and well-executed rescue operation, our target has been brought to safety.
Sub 3-star Result The victim was injured… Don't worry, I'll ease the pain for you.
Operation Failure Over here! We need backup!
Assigned to Facility Oh, so this is where I'm supposed to use this 'access card.'
Tap Oh!
Trust Tap Doctor, you don't really want me to divine your future, do you?
Title Arknights.
Greeting Boo! Did that scare you? Not at all? Aw, I used to spook lots of people in the snow.