Tags
Archetype
Traits
Operator Description
Operator Quote
Obtain Approach
Headhunting: Yes (LIMITED) | Recruitment: No |
Release Date (CN) | 3/7/2024 |
---|---|
Release Date (Global) | N/A |
Potentials
Talent
Stats
Summon Stats
Skills
- Skill 1
- Skill 2
- Skill 3
Active: Immediately gain 1 Grzmot Mine
Active: Immediately gain 1 Grzmot Mine
Active: Immediately gain 1 Grzmot Mine
Active: Immediately gain 1 Grzmot Mine
Active: Immediately gain 1 Grzmot Mine
Active: Immediately gain 1 Grzmot Mine
Active: Immediately gain 1 Grzmot Mine
Active: Immediately gain 1 Grzmot Mine
Active: Immediately gain 1 Grzmot Mine
Active: Immediately gain 1 Grzmot Mine
duration | 7 |
---|---|
sluggish | 7 |
projectile_range | 1.7 |
damage_hitrate_physical | -0.1 |
damage_hitrate_magical | -0.1 |
duration | 7 |
---|---|
sluggish | 7 |
projectile_range | 1.7 |
damage_hitrate_physical | -0.15 |
damage_hitrate_magical | -0.15 |
duration | 7 |
---|---|
sluggish | 7 |
projectile_range | 1.7 |
damage_hitrate_physical | -0.2 |
damage_hitrate_magical | -0.2 |
duration | 8 |
---|---|
sluggish | 8 |
projectile_range | 1.7 |
damage_hitrate_physical | -0.2 |
damage_hitrate_magical | -0.2 |
duration | 8 |
---|---|
sluggish | 8 |
projectile_range | 1.7 |
damage_hitrate_physical | -0.25 |
damage_hitrate_magical | -0.25 |
duration | 8 |
---|---|
sluggish | 8 |
projectile_range | 1.7 |
damage_hitrate_physical | -0.3 |
damage_hitrate_magical | -0.3 |
duration | 9 |
---|---|
sluggish | 9 |
projectile_range | 1.7 |
damage_hitrate_physical | -0.3 |
damage_hitrate_magical | -0.3 |
duration | 9 |
---|---|
sluggish | 9 |
projectile_range | 1.7 |
damage_hitrate_physical | -0.35 |
damage_hitrate_magical | -0.35 |
duration | 9 |
---|---|
sluggish | 9 |
projectile_range | 1.7 |
damage_hitrate_physical | -0.4 |
damage_hitrate_magical | -0.4 |
duration | 10 |
---|---|
sluggish | 10 |
projectile_range | 1.7 |
damage_hitrate_physical | -0.4 |
damage_hitrate_magical | -0.4 |
Active: Erect a mobile shield and gain DEF +150%. Reduce Attack Range, attacks deal Splash Physical damage and ignore 200 DEF
Gain 1 Grzmot Mine when the skill ends
Active: Erect a mobile shield and gain DEF +150%. Reduce Attack Range, attacks deal Splash Physical damage and ignore 250 DEF
Gain 1 Grzmot Mine when the skill ends
Active: Erect a mobile shield and gain DEF +150%. Reduce Attack Range, attacks deal Splash Physical damage and ignore 300 DEF
Gain 1 Grzmot Mine when the skill ends
Active: Erect a mobile shield and gain DEF +200%. Reduce Attack Range, attacks deal Splash Physical damage and ignore 350 DEF
Gain 1 Grzmot Mine when the skill ends
Active: Erect a mobile shield and gain DEF +200%. Reduce Attack Range, attacks deal Splash Physical damage and ignore 400 DEF
Gain 1 Grzmot Mine when the skill ends
Active: Erect a mobile shield and gain DEF +200%. Reduce Attack Range, attacks deal Splash Physical damage and ignore 450 DEF
Gain 1 Grzmot Mine when the skill ends
Active: Erect a mobile shield and gain DEF +250%. Reduce Attack Range, attacks deal Splash Physical damage and ignore 500 DEF
Gain 1 Grzmot Mine when the skill ends
Active: Erect a mobile shield and gain DEF +250%. Reduce Attack Range, attacks deal Splash Physical damage and ignore 600 DEF
Gain 1 Grzmot Mine when the skill ends
Active: Erect a mobile shield and gain DEF +250%. Reduce Attack Range, attacks deal Splash Physical damage and ignore 700 DEF
Gain 1 Grzmot Mine when the skill ends
Active: Erect a mobile shield and gain DEF +300%. Reduce Attack Range, attacks deal Splash Physical damage and ignore 800 DEF
Gain 1 Grzmot Mine when the skill ends
stun | 4 |
---|---|
projectile_range | 1.7 |
def | 1.5 |
def_penetrate_fixed | 200 |
attack@projectile_range | 1.1 |
stun | 4 |
---|---|
projectile_range | 1.7 |
def | 1.5 |
def_penetrate_fixed | 250 |
attack@projectile_range | 1.1 |
stun | 4 |
---|---|
projectile_range | 1.7 |
def | 1.5 |
def_penetrate_fixed | 300 |
attack@projectile_range | 1.1 |
stun | 4 |
---|---|
projectile_range | 1.7 |
def | 2 |
def_penetrate_fixed | 350 |
attack@projectile_range | 1.1 |
stun | 4 |
---|---|
projectile_range | 1.7 |
def | 2 |
def_penetrate_fixed | 400 |
attack@projectile_range | 1.1 |
stun | 4 |
---|---|
projectile_range | 1.7 |
def | 2 |
def_penetrate_fixed | 450 |
attack@projectile_range | 1.1 |
stun | 4 |
---|---|
projectile_range | 1.7 |
def | 2.5 |
def_penetrate_fixed | 500 |
attack@projectile_range | 1.1 |
stun | 5 |
---|---|
projectile_range | 1.7 |
def | 2.5 |
def_penetrate_fixed | 600 |
attack@projectile_range | 1.1 |
stun | 5 |
---|---|
projectile_range | 1.7 |
def | 2.5 |
def_penetrate_fixed | 700 |
attack@projectile_range | 1.1 |
stun | 5 |
---|---|
projectile_range | 1.7 |
def | 3 |
def_penetrate_fixed | 800 |
attack@projectile_range | 1.1 |
Active: Reduce Attack Interval (-0.35 seconds), ATK +30%, prioritize enemies affected by Grzmot Mines
Upon skill activation, Ela gains 40 ammo and the skill ends when all ammo is used (skill can be manually deactivated). Gain 2 Grzmot Mines when the skill ends
* This Skill modifies the Attack Interval by -0.35
Active: Reduce Attack Interval (-0.35 seconds), ATK +35%, prioritize enemies affected by Grzmot Mines
Upon skill activation, Ela gains 40 ammo and the skill ends when all ammo is used (skill can be manually deactivated). Gain 2 Grzmot Mines when the skill ends
* This Skill modifies the Attack Interval by -0.35
Active: Reduce Attack Interval (-0.35 seconds), ATK +40%, prioritize enemies affected by Grzmot Mines
Upon skill activation, Ela gains 40 ammo and the skill ends when all ammo is used (skill can be manually deactivated). Gain 2 Grzmot Mines when the skill ends
* This Skill modifies the Attack Interval by -0.35
Active: Reduce Attack Interval (-0.35 seconds), ATK +45%, prioritize enemies affected by Grzmot Mines
Upon skill activation, Ela gains 40 ammo and the skill ends when all ammo is used (skill can be manually deactivated). Gain 2 Grzmot Mines when the skill ends
* This Skill modifies the Attack Interval by -0.35
Active: Reduce Attack Interval (-0.35 seconds), ATK +50%, prioritize enemies affected by Grzmot Mines
Upon skill activation, Ela gains 40 ammo and the skill ends when all ammo is used (skill can be manually deactivated). Gain 2 Grzmot Mines when the skill ends
* This Skill modifies the Attack Interval by -0.35
Active: Reduce Attack Interval (-0.35 seconds), ATK +55%, prioritize enemies affected by Grzmot Mines
Upon skill activation, Ela gains 40 ammo and the skill ends when all ammo is used (skill can be manually deactivated). Gain 2 Grzmot Mines when the skill ends
* This Skill modifies the Attack Interval by -0.35
Active: Reduce Attack Interval (-0.35 seconds), ATK +60%, prioritize enemies affected by Grzmot Mines
Upon skill activation, Ela gains 40 ammo and the skill ends when all ammo is used (skill can be manually deactivated). Gain 2 Grzmot Mines when the skill ends
* This Skill modifies the Attack Interval by -0.35
Active: Reduce Attack Interval (-0.35 seconds), ATK +70%, prioritize enemies affected by Grzmot Mines
Upon skill activation, Ela gains 40 ammo and the skill ends when all ammo is used (skill can be manually deactivated). Gain 2 Grzmot Mines when the skill ends
* This Skill modifies the Attack Interval by -0.35
Active: Reduce Attack Interval (-0.35 seconds), ATK +80%, prioritize enemies affected by Grzmot Mines
Upon skill activation, Ela gains 40 ammo and the skill ends when all ammo is used (skill can be manually deactivated). Gain 2 Grzmot Mines when the skill ends
* This Skill modifies the Attack Interval by -0.35
Active: Reduce Attack Interval (-0.35 seconds), ATK +90%, prioritize enemies affected by Grzmot Mines
Upon skill activation, Ela gains 40 ammo and the skill ends when all ammo is used (skill can be manually deactivated). Gain 2 Grzmot Mines when the skill ends
* This Skill modifies the Attack Interval by -0.35
sluggish | 5 |
---|---|
weak[limit] | 5 |
damage_scale | 1.15 |
fake_damage_scale | 0.15 |
projectile_range | 1.7 |
atk | 0.3 |
base_attack_time | -0.35 |
attack@trigger_time | 40 |
cnt | 2 |
sluggish | 5 |
---|---|
weak[limit] | 5 |
damage_scale | 1.15 |
fake_damage_scale | 0.15 |
projectile_range | 1.7 |
atk | 0.35 |
base_attack_time | -0.35 |
attack@trigger_time | 40 |
cnt | 2 |
sluggish | 5 |
---|---|
weak[limit] | 5 |
damage_scale | 1.15 |
fake_damage_scale | 0.15 |
projectile_range | 1.7 |
atk | 0.4 |
base_attack_time | -0.35 |
attack@trigger_time | 40 |
cnt | 2 |
sluggish | 6 |
---|---|
weak[limit] | 6 |
damage_scale | 1.2 |
fake_damage_scale | 0.2 |
projectile_range | 1.7 |
atk | 0.45 |
base_attack_time | -0.35 |
attack@trigger_time | 40 |
cnt | 2 |
sluggish | 6 |
---|---|
weak[limit] | 6 |
damage_scale | 1.2 |
fake_damage_scale | 0.2 |
projectile_range | 1.7 |
atk | 0.5 |
base_attack_time | -0.35 |
attack@trigger_time | 40 |
cnt | 2 |
sluggish | 6 |
---|---|
weak[limit] | 6 |
damage_scale | 1.2 |
fake_damage_scale | 0.2 |
projectile_range | 1.7 |
atk | 0.55 |
base_attack_time | -0.35 |
attack@trigger_time | 40 |
cnt | 2 |
sluggish | 6 |
---|---|
weak[limit] | 6 |
damage_scale | 1.25 |
fake_damage_scale | 0.25 |
projectile_range | 1.7 |
atk | 0.6 |
base_attack_time | -0.35 |
attack@trigger_time | 40 |
cnt | 2 |
sluggish | 7 |
---|---|
weak[limit] | 7 |
damage_scale | 1.3 |
fake_damage_scale | 0.3 |
projectile_range | 1.7 |
atk | 0.7 |
base_attack_time | -0.35 |
attack@trigger_time | 40 |
cnt | 2 |
sluggish | 7 |
---|---|
weak[limit] | 7 |
damage_scale | 1.3 |
fake_damage_scale | 0.3 |
projectile_range | 1.7 |
atk | 0.8 |
base_attack_time | -0.35 |
attack@trigger_time | 40 |
cnt | 2 |
sluggish | 7 |
---|---|
weak[limit] | 7 |
damage_scale | 1.35 |
fake_damage_scale | 0.35 |
projectile_range | 1.7 |
atk | 0.9 |
base_attack_time | -0.35 |
attack@trigger_time | 40 |
cnt | 2 |
Modules
Stat | Value |
---|---|
atk | 36 |
def | 12 |
Materials |
---|
x4
x2
x80000
|
Missions |
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战斗中非助战艾拉累计部署雷鸣地雷30个 |
3星通关插曲DM-EX-1;必须编入非助战艾拉并上场,且使用艾拉歼灭至少2名萨卡兹穿刺手 |
RIIC Base Skills
Operator Overview
Credits: Jetroyz, Setsura
"Member of Team Rainbow, codename Ela. Just give me my objective, then sit back and wait for the good news."
------------------------------------------------
Operator Elżbieta Bosak, codenamed Ela, is a member of Team Rainbow as well as one of the witnesses of the Krysztauowa Incident. After the incident, she was registered as a collaborator of Rhodes Island.
As the leaders of their respective teams, Ela's first impression is completely different from that of Ash's. Compared to Ash, who is cautious and slightly harsh, Ela shows the energy and creativity of an artist. She is also very casual in the way she interacts with people, whether they are acquaintances or meeting them for the first time.
However, do not misjudge her abilities and experience because of this. As a combatant, she has excellent qualities, and her leadership and instant decision-making abilities are definitely first-rate.
------------------------------------------------
-
Illustrator: Ubisoft
-
CV: Monica Nowak
Talents and Skills
Rarity: 6★
Archetype: Specialist [Trapmaster]
Trait: Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy
Talent : Can use multiple Grzmot Mines (can carry a certain number). The first enemy that steps on each will trigger its effect. Upon retreat, activate the Grzmot Mine effect once centered on self.
Skill 1: Passive: When Grzmot Mines are activated, Slow all nearby targets and reduce their Physical and Arts accuracy for several seconds. When skill is activated, immediately gain 1 Grzmot Mine
Skill 2: Passive: When Grzmot Mines are activated, Stun all nearby targets for several seconds. When skill is activated, Ela deploys a mobile shield, increasing DEF and reducing Attack Range. Attacks deal splash Physical daamge and ignore a certain amount of DEF. When skill ends, immediately gain 1 Grzmot Mine.
Skill 3: Passive: When Grzmot Mines are activated, Slow all nearby targets and inflict a certain percentage of Fragility to them for several seconds. When skill is activated, reduce Attack Interval, increase ATK and prioritize enemies affected by Grzmot Mines. Gain a certain amount of ammo when skill is activated, and the skill ends when all ammo is spent (can stop the skill at any time). When skill ends, immediately gain 2 Grzmot Mines.
Operator Featured Articles
Skill Upgrade Costs
Level | Requisites | Materials |
---|---|---|
1 ➝ 2 |
Lv1
|
x5
|
2 ➝ 3 |
Lv1
|
x5
x6
x4
|
3 ➝ 4 |
Lv1
|
x8
x5
|
4 ➝ 5 |
Lv1
|
x8
x4
x4
|
5 ➝ 6 |
Lv1
|
x8
x5
|
6 ➝ 7 |
Lv1
|
x8
x6
x4
|
Skill | Level | Requisites | Materials |
---|---|---|---|
1 |
Lv1
8h
|
x8
x4
x9
|
|
Lv1
16h
|
x12
x4
x8
|
||
Lv1
24h
|
x15
x6
x4
|
||
2 |
Lv1
8h
|
x8
x4
x6
|
|
Lv1
16h
|
x12
x4
x8
|
||
Lv1
24h
|
x15
x6
x6
|
||
3 |
Lv1
8h
|
x8
x4
x5
|
|
Lv1
16h
|
x12
x4
x9
|
||
Lv1
24h
|
x15
x6
x4
|
Overall Skill Cost
Elite Upgrade Costs
Total Cost
Operator Profile
Artist | Ubisoft |
---|---|
CV | Monica Nowak |
Gender | Female |
---|---|
Place of Birth | 未知 |
Birthday | 11月8日 |
Race | 未知 |
Height | 173cm |
Combat Experience |
未知
|
Infection Status | 参照医学检测报告,确认为非感染者。 |
Team |
---|
Physical Strength | Normal |
---|---|
Mobility | Standard |
Physiological Endurance | Standard |
Tactical Planning | Excellent |
Combat Skill | Excellent |
Originium Adaptability | ■■ |
Profile
艾拉习惯用被她称为“雷鸣地雷”的装置在战斗中获取优势。这种爆炸物通过巨响和震荡干扰敌人行动,乃至使其失能,是一种极为实用的非致命性武器。
Clinical Analysis
【体细胞与源石融合率】0%
艾拉没有被源石感染的迹象。
【血液源石结晶密度】未公开
根据医疗部决议,不公开相关数据。
Archive File 1
同为各自小队的领导者,艾拉给人的第一印象与灰烬迥然不同。相比谨慎而略显严厉的灰烬,艾拉表现出的是艺术家般的冲劲和创造力。她和人打交道的方式也很随意,无论是熟人还是第一次见面。
不过,千万不要因此错判她的能力和经验。作为一名战斗人员,她的素质过硬,领导力和短时间内的决策能力也都是一流的。
需要注意的是,彩虹小队的成员与我们只是暂时合作,并不是罗德岛的正式职工,他们还有很多需要忙碌的事情,请不要过分依赖他们的力量。
Archive File 2
她能抄起喷漆罐和出身街头的干员们打成一片,也能就艺术理论侃侃而谈,还能在医疗部外给目光茫然的病患递上毛毯,借机和对方聊上两句。
而在需要使用武力的场合,她又能精准地把雷鸣地雷丢在指定位置上,或是领导一队各自身怀绝技的战斗人员达成战术目标。
很明显,她具有艺术和军事两方面的背景。一般人在觉得有点矛盾后会一拍脑门想到莱塔尼亚的术师,但艾拉和那些家伙又完全没什么相似之处——对我们来说,她是个很难被定义的人,而她自己似乎并不讨厌这样的评价。
Archive File 3
相比之下,她对自己的故事常常略过不谈。不过在有干员碰巧问及那件艾拉带在身边的旧制服时,她也不吝于讲讲她祖父的故事。但她不太想谈论她的其他亲属,只是说她的父亲去世了,此外她还有个合不来的姐姐。
很难想象这位姐姐和艾拉究竟有着什么样的纠葛,至少艾拉表现得挺冷漠。不过,在聊到她自己踏上了这段未知的旅途,而她姐姐没有时,艾拉多少显得有点得意,而在别人问她“如果见了面,会如何向姐姐讲述这段经历”时,她稍微沉默了一会儿,表示“还是先确保能见到她再说吧”。
Archive File 4
不过,她也不是那种无条件地反对一切命令的刺头,她只是有着过硬的能力,独立的性格,坚决的态度——也许还有一些让她印象深刻的经历——让她无法对外行或是老顽固的指手画脚忍气吞声。出色的队友和明智的指令总能使艾拉免于产生烦躁和对抗的情绪。
事实上,在经历了短暂的磨合期后,艾拉和罗德岛的合作关系一直维持得很好。这一方面是因为罗德岛不会干预彩虹小队的行动;另一方面,罗德岛展现出了足以让艾拉信任的能力,也愿意去信任艾拉的临场判断,这种相互的信任关系无论对哪一方来说都弥足珍贵。
Promotion Record
有了G52型战术闪光护盾的经验,雷鸣地雷核心部分的改装没遇到什么困难。尽管二者令人失能的途径不同,利用源石工业产品实现雷鸣地雷的效果却也并非难事。
感应器是比较棘手的部分,不过我们的源石制品专家可不是吃干饭的,这位老卡普里尼甚至就是否需要给雷鸣地雷加点别的功能跟艾拉聊了一顿午饭的工夫。
最麻烦的反而是雷鸣地雷上的黏胶。艾拉对黏胶很挑剔,不想重新适应一种陌生的手感。从哥伦比亚的高新材料到萨尔贡的土办法我全试过了,都不太行,复现不了那种独特的感觉。最后还是香草帮了我们一个大忙——对,香草干员。她最近捡回来的那只源石虫会分泌黏液,我抱着听天由命的态度用处理过的黏液试了试,艾拉居然很满意。
在我给香草写了书面保证之后,现在工作间里已经单独辟了一个小角落来养那只源石虫了,香草每天都来看,战车在的时候也会来逗源石虫玩。唯一的问题是那只源石虫被大伙养得太好,雷鸣地雷组装的速度已经要赶不上黏胶原料生产的速度了。
Voice Lines
Appointed as Assistant | 既然你必须坐在这儿处理文件,我可以去帮你应付一些需要当场解决的问题。 |
---|---|
Talk 1 | 打击补给线比压制人员造成的伤害更大。 |
Talk 2 | 我觉得你的办公室内饰有些乏味了。要是想换个风格,可以随时来找我。 |
Talk 3 | 温情脉脉的家庭关系不适合我。 |
Talk after Promotion 1 | 相比所谓的“自我提升”,和陌生人聊聊能让我受益更多。 |
Talk after Promotion 2 | 我们用符号定义自己,但这些符号会被扭曲,被加工,被重述——一句话,会失去原有的意义。而在符号失去意义之后,你自己又是谁? |
Talk after Trust Increase 1 | 我不介意在战斗之外帮你做些琐事,但在战场上,我需要足够的决策权。 |
Talk after Trust Increase 2 | 当一个人没法对你的成果挑刺,转而开始批评你的态度,你就知道他究竟有几斤几两了。 |
Talk after Trust Increase 3 | 发号施令的前提是你得证明自己足够出色,而你显然够格。好了,接下来要派我去哪? |
Idle | 即使按照最高标准,你的工作也过量了。好好睡吧。 |
Onboard | 彩虹小队成员,代号艾拉。把目标告诉我,然后静等任务完成就好。 |
Watching Battle Record | 学到了一些新东西。 |
Promotion 1 | 勋章?谢了,作为装饰品,工艺还挺不错。 |
Promotion 2 | 只要齐心合力,我们就能撼动天际繁星。 |
Added to Squad | 至少让任务有点挑战性。 |
Appointed as Squad Leader | 是时候让你见识一下我的实力了。 |
Depart | 没有时间可以浪费了。 |
Begin Operation | 我会让你们后悔的。 |
Selecting Operator 1 | 以牙还牙。 |
Selecting Operator 2 | 以眼还眼。 |
Deployment 1 | 我来搞定。 |
Deployment 2 | 我们走。 |
In Battle 1 | 给你个纪念品。 |
In Battle 2 | 那会让他们慢下来的。 |
In Battle 3 | 尝尝这个! |
In Battle 4 | 别动! |
完成高难行动 | 无论手段如何,结果才是一切。 |
3-star Result | 抱歉,我对你们来说太快了吗? |
Sub 3-star Result | 这就结束了? |
Operation Failure | 努力坚持下去! |
Assigned to Facility | 这地方还不坏。 |
Tap | 拜托,我现在不想说话。 |
Trust Tap | 和我聊聊你自己的故事吧。 |
Title | 明日方舟。 |
Greeting | 我在这里。 |