Alternative Forms
Tags
Archetype
Traits
interval = 3
cost = -3
Operator Description
Operator Quote
Obtain Approach
Headhunting: Yes | Recruitment: No |
Release Date (CN) | 8/1/2023 |
---|---|
Release Date (Global) | 1/16/2024 |
Potentials
Potential Item
Talent
Stats
Skills
- Skill 1
- Skill 2
- Skill 3
A maximum of 1 Coin may be held while this Skill is equipped
A maximum of 1 Coin may be held while this Skill is equipped
A maximum of 1 Coin may be held while this Skill is equipped
A maximum of 2 Coins may be held while this Skill is equipped
A maximum of 2 Coins may be held while this Skill is equipped
A maximum of 2 Coins may be held while this Skill is equipped
A maximum of 2 Coins may be held while this Skill is equipped
A maximum of 3 Coins may be held while this Skill is equipped
A maximum of 3 Coins may be held while this Skill is equipped
A maximum of 3 Coins may be held while this Skill is equipped
attack@heal_scale | 0.25 |
---|---|
sp | 1 |
attack@sp | -1 |
attack@heal_scale | 0.3 |
---|---|
sp | 1 |
attack@sp | -1 |
attack@heal_scale | 0.35 |
---|---|
sp | 1 |
attack@sp | -1 |
attack@heal_scale | 0.4 |
---|---|
sp | 2 |
attack@sp | -1 |
attack@heal_scale | 0.45 |
---|---|
sp | 2 |
attack@sp | -1 |
attack@heal_scale | 0.5 |
---|---|
sp | 2 |
attack@sp | -1 |
attack@heal_scale | 0.55 |
---|---|
sp | 2 |
attack@sp | -1 |
attack@heal_scale | 0.6 |
---|---|
sp | 3 |
attack@sp | -1 |
attack@heal_scale | 0.7 |
---|---|
sp | 3 |
attack@sp | -1 |
attack@heal_scale | 0.8 |
---|---|
sp | 3 |
attack@sp | -1 |
The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped
The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped
The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped
The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped
The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped
The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped
The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 4 Coins may be held while this Skill is equipped
The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 4 Coins may be held while this Skill is equipped
The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 5 Coins may be held while this Skill is equipped
The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 5 Coins may be held while this Skill is equipped
sp | 3 |
---|---|
atk_scale (Attack Scale) | 1.4 |
sluggish | 2 |
attack@sp | -1 |
sp | 3 |
---|---|
atk_scale (Attack Scale) | 1.45 |
sluggish | 2 |
attack@sp | -1 |
sp | 3 |
---|---|
atk_scale (Attack Scale) | 1.5 |
sluggish | 2 |
attack@sp | -1 |
sp | 3 |
---|---|
atk_scale (Attack Scale) | 1.55 |
sluggish | 2 |
attack@sp | -1 |
sp | 3 |
---|---|
atk_scale (Attack Scale) | 1.6 |
sluggish | 2 |
attack@sp | -1 |
sp | 3 |
---|---|
atk_scale (Attack Scale) | 1.65 |
sluggish | 2 |
attack@sp | -1 |
sp | 4 |
---|---|
atk_scale (Attack Scale) | 1.7 |
sluggish | 2 |
attack@sp | -1 |
sp | 4 |
---|---|
atk_scale (Attack Scale) | 1.8 |
sluggish | 2 |
attack@sp | -1 |
sp | 5 |
---|---|
atk_scale (Attack Scale) | 1.9 |
sluggish | 2 |
attack@sp | -1 |
sp | 5 |
---|---|
atk_scale (Attack Scale) | 2 |
sluggish | 2 |
attack@sp | -1 |
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
* The Force Level of the Shift is 0 (Weak)
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
* The Force Level of the Shift is 0 (Weak)
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
* The Force Level of the Shift is 0 (Weak)
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
* The Force Level of the Shift is 0 (Weak)
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
* The Force Level of the Shift is 0 (Weak)
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
* The Force Level of the Shift is 0 (Weak)
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
* The Force Level of the Shift is 0 (Weak)
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
* The Force Level of the Shift is 0 (Weak)
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
* The Force Level of the Shift is 0 (Weak)
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
* The Force Level of the Shift is 1 (Medium)
atk_scale (Attack Scale) | 0.8 |
---|---|
force | 0 |
sp | 10 |
atk_scale (Attack Scale) | 0.85 |
---|---|
force | 0 |
sp | 10 |
atk_scale (Attack Scale) | 0.9 |
---|---|
force | 0 |
sp | 10 |
atk_scale (Attack Scale) | 1 |
---|---|
force | 0 |
sp | 10 |
atk_scale (Attack Scale) | 1.05 |
---|---|
force | 0 |
sp | 10 |
atk_scale (Attack Scale) | 1.1 |
---|---|
force | 0 |
sp | 10 |
atk_scale (Attack Scale) | 1.2 |
---|---|
force | 0 |
sp | 10 |
atk_scale (Attack Scale) | 1.3 |
---|---|
force | 0 |
sp | 10 |
atk_scale (Attack Scale) | 1.4 |
---|---|
force | 0 |
sp | 10 |
atk_scale (Attack Scale) | 1.5 |
---|---|
force | 1 |
sp | 10 |
Modules
Stat | Value |
---|---|
max_hp | 130 |
atk | 25 |
def | 35 |
Materials |
---|
x4
x2
x80000
|
Missions |
---|
Deal a total of 60,000 damage with Swire the Elegant Wit (excluding Support Units) |
Clear Main Theme 5-2 with a 3-star rating; You must deploy your own Swire the Elegant Wit, and have Swire the Elegant Wit defeat at least 15 enemies |
RIIC Base Skills
Quick Evaluation
+ S1: Allows for heli-drop healing in a FRD package.
+ S2: Swire’s highest DPS skill. Bottles can be placed on enemy occupied tiles (unlike traps) which leads to high total damage before enemies can reach her.
+ S3: Default double-strike gives her high base DPS against low-DEF enemies. Although highly technical, allows for very short windup burst that few others can match.
- S1: In most situations, Jaye’s S2 will outheal Swire’s S1. Being restricted to her coins means it triggers less frequently. Swire2’s S1 also does not enhance her own offensive capabilities.
- S3: Low force level means that even with a full 10 hits, there are few dangerous enemies that will be meaningfully shifted.
- Trait: Like all Merchants, Swire is costly to place on the field early unless the clear is planned around her already.
- Swire2 is a highly technical unit and not all players will find her enjoyable to use.
- Swire2 generally lacks a unique niche among the 6★s. She is rarely the “best option” available.
Operator Overview
Credits: Jetroyz, Satsuma
"Long time no see, Doctor. Cough, let me introduce myself again, the 'Chief-to-be' of the Lungmen Guard Department, Beatrix Schwire——I am really the Chief! Who said that the Chief of the LGD can't have a vacation?"
------------------------------------------------
"What's going on, who did you steal from?! Didn't you just nab a rich and stupid tourist who just came to Lungmen and was covered in famous brands? Why were we brought here?!"
"How do I know?! I can't see anything when I'm tied so tightly. Who was it that hit so hard? Sigh... my arm really hurts, she's really strong...”
"H-hey! W-we are under Big Sis Oni, y-you be careful now!"
"How many years ago was Big Sis Oni, it's useless to mention her!"
"Then... I-I am under 'Lin Kojui'! Be careful, watch yourself!"
"... It's a pity Hoshiguma went back first and didn't hear what he said just now... Hey, smelly rat, he said he was from your side."
"... Never seen him. But you are slow, I caught the one on the left three minutes faster than you."
"Why don't you wait for me to put down my bag and replace this pair of high heels first before we have another match?"
"Then go and change your outfit quickly. After being in Siesta for so long, the LGD has a lot of work, right? Miss Chief can't stay with me for too long, hurry back to where you should be."
"Oh, I haven't officially become the Chief yet, why are you in such a hurry..."
"I just feel that if you don't go back, the LGD will not be able to pay people's salary and then everyone will run away. Then I will be very busy."
------------------------------------------------
Artist: 下野宏铭/yoomario
VA:
-
JP VA: Sora Tokui
-
CN VA: Ying Xie/谢莹
-
Cantonese VA: Dong Dong
-
EN VA: Emma Balantine
-
KR VA: Kim Yul
------------------------------------------------
Talents and Skills
Rarity: 6★
Archetype: Specialist [DP-Drain / Merchant]
Alter: Swire
Trait: Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)
Talent 1: When activating skill, gain 1 Coin (used for skill effects) During skill activation, whenever DP is consumed by Trait, gain 1 Coin and increase ATK (stacks up to a certain limit).
Talent 2: When receiving lethal damage, if there is sufficient DP, consume DP and recover a certain percentage of HP. Every activation of this talent doubles the DP cost
Skill 1: Spend 1 Coin. The next attack recovers a certain amount of HP to an ally within the 8 surrounding tiles with less than 50% HP When equipping this skill, Coin cap is 3
Skill 2: When there are no enemies within Attack Range, spend a Coin to place a Champagne Bomb on a deployable and passable ground tile within range. The Champagne Bomb deals Physical damage to the first enemy that touches it and Slows them for several seconds. If the Champagne Bomb is left on the field for several seconds, it deals an additional hit of damage When equipping this skill, Coin cap is 5
Skill 3: Attack hits 2 times. When defeating an enemy, gain 1 Coin. When skill is deactivated, spend all Coins and carry out random attacks against enemies ahead. Every Coin spent deals 1 hit of Physical damage and pushes the target away with certain force Infinite duration, can be manually deactivated When equipping this skill, Coin cap is 10
Newbie Tier List Explanation
Swire can be a tough unit for new players. The best parts of her kit tend to favor the endgame. Her revive Talent is locked behind E2, as is her Module, which adds a huge dose of QoL. Her S2 is unintuitive and her S3 difficult to maximize. Newer players will even have difficulty finding the value in her general purpose S1 over the far cheaper Jaye.
Skill Discussion
S2M3 | A- | A | A | |
S3M3 | B- | B- | B- |
Swire the Elegant Wit is a unit struggling to find a niche. Her kit does a whole lot in aggregate, but none of it stands out as particularly useful and her grades here reflect that unfortunate reality. She is the sort of unit that most players won’t want to raise at all, but could also be a potential M9 for those players that like creative units or just Swire herself.
If you are raising Swire, then start with S2. That is largely because it has the highest damage potential, but it’s also in part because of flaws in her other two skills. At first glance you might assume the bottles behave the same as Trapmasters, but Swire will continually place the bottles on even enemy-occupied tiles which allows her to stack up some pretty respectable damage. The Mastery gains aren’t too crazy here, but they do matter for the skill’s usability. The extra damage means fewer bombs are needed which allows her to sustain longer without getting overwhelmed.
Unfortunately, things decline from there. S3 is the next Mastery target after S2, but it ends up being less appealing despite a valuable Force increase at M3. The skill has a lot of interesting tech attached thanks to extremely short wind-up burst potential mixed with the push, but it’s also quite difficult to use effectively. At M3, it’s still only Force level 1, which even at 10 hits won’t meaningfully move most dangerous enemies. Although a useful skill worth maximizing if you’re planning to raise and use Swire, S3 is largely a gimmick with fairly limited use-cases.
Her S1 is an unfortunate pass. There’s some interesting fringe tech here as a FRD-melee-healer, but it’s fairly poor in general use. The obvious comparison is with Jaye’s S2. No wind-up and not having to worry about DEF would seem to be quite beneficial. However, since the effect only triggers by consuming Coins, which only generate every 3s, Swire2’s net healing is usually significantly lower than Jaye’s. She only comes out ahead at over 1000 DEF and that’s on top of costing three times as much. S1 also doesn’t increase her offensive value, and her Talent is a better form of personal sustain to begin with. It all makes her S1 far less valuable than it should be.
Operator Featured Articles
Skill Upgrade Costs
Level | Requisites | Materials |
---|---|---|
1 ➝ 2 |
Lv1
|
x5
|
2 ➝ 3 |
Lv1
|
x5
x6
x4
|
3 ➝ 4 |
Lv1
|
x8
x4
|
4 ➝ 5 |
Lv1
|
x8
x4
x5
|
5 ➝ 6 |
Lv1
|
x8
x5
|
6 ➝ 7 |
Lv1
|
x8
x6
x4
|
Skill | Level | Requisites | Materials |
---|---|---|---|
1 |
Lv1
8h
|
x8
x4
x5
|
|
Lv1
16h
|
x12
x4
x8
|
||
Lv1
24h
|
x15
x6
x4
|
||
2 |
Lv1
8h
|
x8
x4
x6
|
|
Lv1
16h
|
x12
x4
x7
|
||
Lv1
24h
|
x15
x6
x4
|
||
3 |
Lv1
8h
|
x8
x4
x4
|
|
Lv1
16h
|
x12
x4
x7
|
||
Lv1
24h
|
x15
x6
x4
|
Overall Skill Cost
Elite Upgrade Costs
Total Cost
Operator Profile
Artist | Xiàyě Hóng Míng |
---|---|
CV | Sora Tokui |
CV (EN) | Emma Ballantine |
CV (CN) | 谢莹 |
CV (CN Topolect) | 东东 |
CV (KR) | 金燏 |
Gender | Female |
---|---|
Place of Birth | Lungmen |
Birthday | Jul 1 |
Race | Feline |
Height | 163cm |
Combat Experience |
5 Years
|
Infection Status | Medical tests have confirmed that no infection is present. |
Nation |
---|
Physical Strength | Standard |
---|---|
Mobility | Standard |
Physiological Endurance | Standard |
Tactical Planning | Excellent |
Combat Skill | Standard |
Originium Adaptability | Standard |
Profile
Returning from her holiday in Siesta, she is currently providing Rhodes Island assistance in her capacity as a private individual, and based on her own judgment.
Clinical Analysis
Increase Trust to 25.[Cell-Originium Assimilation] 0%
Operator Swire shows no signs of Originium infection.
[Blood Originium-Crystal Density] 0.13u/L
Operator Swire rarely comes into contact with Originium.
Archive File 1
Increase Trust to 50.But ever since she was promoted to commissioner, she rarely seems to show up together with Operator Hoshiguma.
Some veteran operators couldn't help but wonder if her promotion created a rift between the two, but every time the subject is brought up, she would suddenly get emotional and complain that although Hoshiguma seems like last person to mind such formalities, she'd always call her 'Commissioner Swire,' both in public and private. Even when the two of them happen to bump into each other at the elevators, Hoshiguma intentionally avoids her with a solemn expression, instead of accompanying her. This has left Swire dumbfounded. Although Hoshiguma has always dismissed this as a method to avoid arousing suspicion, Swire clearly did not accept this answer.
Out of an abundance of caution, our operators now restrict the topics of their everyday conversations to Lungmen's dining scene. Supposedly, Swire recommends places ranging from local street stalls to high end restaurants with exorbitant prices. While on deployment in Lungmen, our operators sometimes catch her having late night snacks at the street stalls. They would merely wave at each other before going back to their meals, with the lights of the L.G.D. Commissioner's office illuminating the night sky in the distance.
Archive File 2
Increase Trust to 100.She once just happened to walk by Engineering with her waterpark expansion blueprints in tow and ask for some free tips, completely going against any business logic. She also met up with Snowsant as she was returning from a field mission, told her she 'wanted the chief designer to participate in the ribbon cutting ceremony,' and shoved a few more designs into her hands while she was at it.
Under her leadership, her waterpark was successfully built to blueprint, and has proven to be no less exciting than the Obsidian Festival. It draws crowds of visitors with no end in sight, and there are even plans to expand. Thanks to this one trip, Snowsant managed to finally amass the funding she's been trying to obtain for years—as well as a multitude of design patents—while Swire and Bison have at last found their footing in Terra's cutthroat international logistics and trade industry.
Mountaincomm Trade is currently in a period of stable expansion, and their international business's success in Siesta has given the two young entrepreneurs the confidence to continue. Their next stop, Lungmen—Yan's most important commercial port—is also waiting to be taken to new heights. Though compared to their ultimate goal of connecting all the lands together, the two of them are merely taking a small step forward. However, this one, firm step has already roused the echoes of time.
'What's the point in following the older generation's asses only to fight over what they leave behind? If I'm getting into business, I may as well break into a new market. I can do more than uphold the order in Lungmen. I have the power to build it.'
The many parties within the Lungmen Chamber of Commerce are even now bickering amongst themselves. Even the scaffolding used to build Siesta's new towers is covered with their corporations' names in large letters. Siesta is facing a transition, and so is Swire. And both have satisfactory answers to offer.
Archive File 3
Increase Trust to 150.One was neat and stately, with heavy strokes that nearly penetrate the paper.
'Adams has read your last letter. He was elated, and he both approves of the Mountaincomm Trade business and has high expectations of you.'
......
'However, considering that you now hold an important position, it is paramount that you exercise prudence, maintain the appropriate demeanor, and refrain from making any ostentatious displays in public. This should go without saying. Now that your vacation is over, I must ask that you return to your duties at the L.G.D. with all haste.
'Further, your grandfather's condition has been deteriorating by the day. He is eager to see his granddaughter. Please pay him a visit as soon as possible.'
—Wei Yenwu
Another has beautiful handwriting, and even the paper itself gives off a pleasant aroma.
'I heard that your grandfather coughed up blood and fainted while watching your childhood tapes. I visited him in the hospital, but he was asleep. The doctor wasn't very optimistic about his condition.
'I know you two have never gotten along, but blood is thicker than water. There must be something he wants to tell you before he goes. Stop playing around all day and come back to see him as soon as you can. Think of it as giving yourself closure. You owe yourself that much. Don't end up regretting your decisions.'
—Lin Yühsia
Another letter has strokes as heavy as the first, though its handwriting is much cruder. The sender also practically dove towards Swire with the letter.
'Nei zek laan taan mao, I heard you pissed nei ah je off so much that he just up and zau maai?!'
—Hoshiguma
Swire held Hoshiguma down, and then continued her journey to Lungmen.
The conversation in that extravagant sickroom between Swire and Old Mr. Schwire, her grandfather, will forever remain a secret to everyone else. However, the moment she closed the door, a satisfied laugh could be heard in the hallway, creeping through the door.
A few months later, Swire, his heir apparent, announced she would leave the Schwire Group. That afternoon, she attended the Lungmen Guard Department's promotion ceremony and was promoted to the role of commissioner—the police chief.
Archive File 4
Increase Trust to 200.Catalogue of Desktop Items
Ch'en Hui-chieh:
Felt-tip pen, previous years' documents pertaining to the Lungmen Infected, water cup.
Swire:
Business contract, letter from Lin, evidence bag, L.G.D. holiday attendance schedule, police work policy adjustment suggestions, situation analyses...
Also a bowl of finball soup, still hot; I'll bring it over in a moment.
The officers sometimes privately discuss how Swire's leadership compares to Ch'en's. Superintendent Ch'en always led the charge, and always capably divvied up the tasks among everyone. Those who worked under her would breathe a long sigh after missions and find themselves unable to loosen up for the better part of a day. On the other hand, Swire requires everyone to handle multiple tasks at once, but all the officers agree that, even at their most busy, the work is never unmanageable. No matter how many problems there are, they can always feel a clear through line in their work. This line threads together every problem and reaches the core of it all. But long story short, 'It's like both of them have eight brains each. If I were in their position, I'd be dead the first day on the job.'
Aside from her work at the L.G.D., Mountaincomm Trade, which Swire founded with Bison, has expanded rapidly from only a small factory in a corner of Lungmen, allowing the city to gain an even firmer foothold in Terra's international trade as Yan's premier city of commerce. Lungmen's public order and economy are both undergoing rapid development. Swire still sits in her office, and her desk is just as messy and cluttered as before, but no one would ever claim that she got where she is because of the Schwire Group's backing, or that she took over for somebody. She is where she deserves to be, and is doing a terrific job, too.
'Young Ch'en's chase may have guided her onto a different path, but it's clear that this girl is a better fit for the role... The kids have their own paths to walk, and they're all well on their way now. Remember how you were worried sick all those years ago? Now you'll admit they're capable, right?'
'She is indeed doing a fine job. I can rest easy knowing the L.G.D. is in her capable hands.'
'You should watch your back, though. She might even be eyeing your Lungmen Chief seat.'
'She'll have to work much harder for it, then. Us old bones aren't THAT old yet—Hey, your beard got in my bowl!'
—A casual conversation between two old men drinking tea in Lungmen's night market
Promotion Record
Upgrade to Elite LV2.Per resolution, Beatrix Schwire is hereby appointed the Commissioner of the Lungmen Guard Department.
It is my wish that you uphold the public order in Lungmen and the peace enjoyed by its citizenry.
Signed
Wei Yenwu, Chief of Lungmen
Swire holds the thin letter of appointment in her hand and solemnly puts it away in her drawer. The thinness of the paper and the simplicity of its words weighed heavily in her hands.
Voice Lines
Appointed as Assistant | Alright, chop chop. Finish your work during your coffee break so the rest of your day is all coffee break! |
---|---|
Talk 1 | It's a holiday, so of course I gotta dress a little more casual. I may not have taken as many field missions these past few years, but I still passed the L.G.D.'s physical exams, in high heels. |
Talk 2 | If Rhodes Island's looking for business partners, you can definitely trust these companies. Hey! Why are you looking at me like that? I'm just genuinely listing off my recommendations. You're making it look like I'm plotting a hostile takeover of Rhodes Island. If I'm actually planning an M&A... I just need to talk you round, right? |
Talk 3 | Ahem... I've taken a glance at our recent mission records. Looks like Rhodes Island's tactics have got more professional over the past few years. Not bad, not bad... Excuse me?! What's wrong with your former training consultant checking your operators' records? I absolutely have not been looking at Ch'en's files! |
Talk after Promotion 1 | It's not really a big deal, being L.G.D. chief. I've got a little more on my shoulders, a little more to worry about, and I can put myself in Ch'en's shoes a little more now... Oh, let me reiterate: I'm taking over the L.G.D., not taking over for Ch'en! If that stupid Lung came back right now, she'd have to call me 'Chief.' |
Talk after Promotion 2 | I may have left my family's company, but I still deal in business every now and then. It's a way to build Lungmen, so there's no need to avoid the subject. And now that I've figured out what I need to do, I don't find my grandfather so scary anymore. Hmhm, Once you've made use of your fears, that's when you've truly conquered them, right? |
Talk after Trust Increase 1 | The new Siesta's an interesting place. Even without its beaches and volcano, it's still worth a visit for its sky pools and natural springs. My investment there has resulted in pretty decent returns too. Doctor, if you find the time, you should go and see for yourself. Heading back to a place you haven't been in a while... might be just like a reunion with an old friend. |
Talk after Trust Increase 2 | Things are looking up for the trading company I'm running with Bison. Transporting one country's goods to another, sharing the cultures of places afar, these are the charms of commerce. Many are afraid of breaking barriers, but, Doctor, I'm sure we can find common ground. |
Talk after Trust Increase 3 | Is this the last document you have? Alright! You really kept me waiting this time, but finally, time for supper! I know this new place that's not so bad. It's on me tonigh—Oh, You don't want me spending money? Umm... alright, then it's on you. I know some other places. |
Idle | Rawr... Ahem... You finished your work? |
Onboard | Long time no see, Doctor. Ahem, let me introduce myself again. Beatrix Schwire, soon-to-be Chief Commissioner of the Lungmen Guard Department—I really am the chief! Whoever said the L.G.D. chief can't take holidays?! |
Watching Battle Record | It's been a while, but that's quite the improvement—Excuse me!? Why must you emphasize that this happened when I wasn't working here as an instructor? |
Promotion 1 | Exceptional talents earn exceptional rewards. That's how things should be. |
Promotion 2 | Alright, alright. I get that you can't do without me anymore. No sense beating around the bush like that. If you need my help, just say the word. I'll always be here for you, as your friend. |
Added to Squad | Really? Not making me captain? |
Appointed as Squad Leader | Just follow my command and it'll all be fine. |
Depart | Let's try to take up as little of our holiday time as possible. |
Begin Operation | I don't really want my holiday mood ruined, so hurry up and stop resisting arrest. |
Selecting Operator 1 | I haven't taken orders in a long time… feels kinda weird. |
Selecting Operator 2 | Follow your orders…? Fine. |
Deployment 1 | Wait for my orders. |
Deployment 2 | Start the operation. |
In Battle 1 | The moment you break the law, your back's against the wall. |
In Battle 2 | Where are you trying to run? |
In Battle 3 | Be good, be cuffed, I'll hear your motive after taking you in. |
In Battle 4 | Freeze! Hands in the air! |
4-star Result | That's all the men and wares accounted for. Let's call it a day here. |
3-star Result | Don't get cocky. This is just barely a pass mark by L.G.D. standards, but if you manage to keep this up, I guess I could still commend you. |
Sub 3-star Result | If you can take care of something in one go, it's best not to do it twice. Keep your costs under control. |
Operation Failure | Let's wrap it up here. I'll take care of the mission report. |
Assigned to Facility | This place hasn't been redecorated even once this whole time? You serious? |
Tap | Doctor, do you know the consequences for attacking a cop in Lungmen? Don't worry. I'm just teaching you about the laws there. |
Trust Tap | Oh, you like this fashion brand? I can pick out an outfit for you. |
Title | Arknights. |
Greeting | Good morning... Hm? Just saying hello. What were you expecting? Rawr? |