GamePress
Position
Attack Type

Tags

Archetype

Traits

Only restores SP when blocking enemies

Operator Description

Defender Operator Aurora will always be at your side in times of need.

Operator Quote

The fiercer the blizzard, the warmer her hands.

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting: Yes Recruitment: No
Release Date (CN) 12/21/2021
Release Date (Global) 6/30/2022

Potentials

Potential Item

Aurora's Token A combination lock. You can open the toolbox she carries, and you're allowed to use the stuff inside.

Talent

When this unit's skill is not active and SP is less than or equal half the maximum, stops attacking and restores 1.5% Max HP every second
Info
When this unit's skill is not active and SP is less than or equal half the maximum, stops attacking and restores 2% (+0.5%) Max HP every second
Info
When this unit's skill is not active and SP is less than or equal half the maximum, stops attacking and restores 3% Max HP every second
Info
When this unit's skill is not active and SP is less than or equal half the maximum, stops attacking and restores 3.5% (+0.5%) Max HP every second
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
70
DP Cost
28
Block
1
Attack Interval
1.6

Skills

SP Cost:
28
28
26
26
24
24
22
22
20
20
Initial SP:
10
10
10
10
10
10
10
10
10
10
SP Charge Type
Skill Activation
Duration
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
Skill Effect
Block +2, DEF +60% and gain Status Resistance
Aurora is Stun for 5 seconds after skill duration
Block +2, DEF +80% and gain Status Resistance
Aurora is Stun for 5 seconds after skill duration
Block +2, DEF +100% and gain Status Resistance
Aurora is Stun for 5 seconds after skill duration
Block +2, DEF +120% and gain Status Resistance
Aurora is Stun for 5 seconds after skill duration
Block +2, DEF +140% and gain Status Resistance
Aurora is Stun for 5 seconds after skill duration
Block +2, DEF +160% and gain Status Resistance
Aurora is Stun for 5 seconds after skill duration
Block +2, DEF +180% and gain Status Resistance
Aurora is Stun for 5 seconds after skill duration
Block +2, DEF +190% and gain Status Resistance
Aurora is Stun for 5 seconds after skill duration
Block +2, DEF +200% and gain Status Resistance
Aurora is Stun for 5 seconds after skill duration
Block +2, DEF +210% and gain Status Resistance
Aurora is Stun for 5 seconds after skill duration
Detailed Skill Info
def 0.6
block_cnt 2
stun 5
one_minus_status_resistance -0.5
def 0.8
block_cnt 2
stun 5
one_minus_status_resistance -0.5
def 1
block_cnt 2
stun 5
one_minus_status_resistance -0.5
def 1.2
block_cnt 2
stun 5
one_minus_status_resistance -0.5
def 1.4
block_cnt 2
stun 5
one_minus_status_resistance -0.5
def 1.6
block_cnt 2
stun 5
one_minus_status_resistance -0.5
def 1.8
block_cnt 2
stun 5
one_minus_status_resistance -0.5
def 1.9
block_cnt 2
stun 5
one_minus_status_resistance -0.5
def 2
block_cnt 2
stun 5
one_minus_status_resistance -0.5
def 2.1
block_cnt 2
stun 5
one_minus_status_resistance -0.5
SP Cost:
26
26
24
24
22
22
20
20
20
20
Initial SP:
8
8
8
9
9
9
10
11
12
13
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Attack Interval increases slightly, ATK +30%. Attacks inflict Cold for 2.5 seconds to the target; If the target is already Frozen, the attack will instead deal 200% of ATK as damage
Skill activation grants 9 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.25
Attack Interval increases slightly, ATK +35%. Attacks inflict Cold for 2.5 seconds to the target; If the target is already Frozen, the attack will instead deal 200% of ATK as damage
Skill activation grants 9 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.25
Attack Interval increases slightly, ATK +40%. Attacks inflict Cold for 2.5 seconds to the target; If the target is already Frozen, the attack will instead deal 200% of ATK as damage
Skill activation grants 9 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.25
Attack Interval increases slightly, ATK +45%. Attacks inflict Cold for 2.5 seconds to the target; If the target is already Frozen, the attack will instead deal 250% of ATK as damage
Skill activation grants 9 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.25
Attack Interval increases slightly, ATK +50%. Attacks inflict Cold for 2.5 seconds to the target; If the target is already Frozen, the attack will instead deal 250% of ATK as damage
Skill activation grants 9 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.25
Attack Interval increases slightly, ATK +55%. Attacks inflict Cold for 2.5 seconds to the target; If the target is already Frozen, the attack will instead deal 250% of ATK as damage
Skill activation grants 9 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.25
Attack Interval increases slightly, ATK +60%. Attacks inflict Cold for 2.5 seconds to the target; If the target is already Frozen, the attack will instead deal 300% of ATK as damage
Skill activation grants 9 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.25
Attack Interval increases slightly, ATK +65%. Attacks inflict Cold for 2.5 seconds to the target; If the target is already Frozen, the attack will instead deal 310% of ATK as damage
Skill activation grants 9 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.25
Attack Interval increases slightly, ATK +70%. Attacks inflict Cold for 2.5 seconds to the target; If the target is already Frozen, the attack will instead deal 320% of ATK as damage
Skill activation grants 9 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.25
Attack Interval increases slightly, ATK +75%. Attacks inflict Cold for 2.5 seconds to the target; If the target is already Frozen, the attack will instead deal 330% of ATK as damage
Skill activation grants 9 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.25
Detailed Skill Info
atk 0.3
base_attack_time 0.25
attack@cold 2.5
atk_scale (Attack Scale) 2
atk 0.35
base_attack_time 0.25
attack@cold 2.5
atk_scale (Attack Scale) 2
atk 0.4
base_attack_time 0.25
attack@cold 2.5
atk_scale (Attack Scale) 2
atk 0.45
base_attack_time 0.25
attack@cold 2.5
atk_scale (Attack Scale) 2.5
atk 0.5
base_attack_time 0.25
attack@cold 2.5
atk_scale (Attack Scale) 2.5
atk 0.55
base_attack_time 0.25
attack@cold 2.5
atk_scale (Attack Scale) 2.5
atk 0.6
base_attack_time 0.25
attack@cold 2.5
atk_scale (Attack Scale) 3
atk 0.65
base_attack_time 0.25
attack@cold 2.5
atk_scale (Attack Scale) 3.1
atk 0.7
base_attack_time 0.25
attack@cold 2.5
atk_scale (Attack Scale) 3.2
atk 0.75
base_attack_time 0.25
attack@cold 2.5
atk_scale (Attack Scale) 3.3

Modules

Lvl: 50
Trust: 100 (10,070 Points)
Availability: na
Level 1
Level 2
Level 3
Equip Trait
SP recovery is slowed except when blocking enemies
Equip Attribute Bonuses
Stat Value
max_hp 250
atk 60
Additional Information
Unlock Information
Materials
x2
x3
x40000
Missions
Deal a total of 40,000 damage with Aurora (excluding Support Units)
Clear Main Theme 3-8 with a 3-star rating; You must deploy your own Aurora, and have Aurora defeat Skullshatterer

RIIC Base Skills

(重装专精·α)
Room Type:
Training Room
When this Operator is assigned to be the Trainer in the Training Room, Defender Operators' Specialization training speed +30%
(极地生存)
Room Type:
Training Room
When this Operator is assigned to be the Trainer in the Training Room, increases the Specialization training speed of Defender Operators by +30%, and further increases this speed by +45% if training the skill to Specialization Level 1

Quick Evaluation

+ Duelist Defender that can either tank or deal heavy damage to Frozen targets
+ Talent: Gains a large amount of HP regeneration when her skill isn't active and SP is under half. Along with her good DEF this makes her very survivable. Not attacking means she won't kill what she is blocking, making it easier to charge her skills.
+ S1: Turns Aurora into a very tanky 3 block defender with Status Resistance for a moderate duration.
+ S2: Deals huge damage with great multipliers. The damage per hit can be incredibly high. Synergizes well with operators that can Freeze to set her up to expend skill charges. Skill uses ammo with a low SP cost, so it can be used more flexibly.
- Talent: Block-1 along with not attacking make it easy for her to leak enemies
- S1: There are many options for 3 block defenders, creating a lot of competition for the role. Her self stun and 1 block when skills aren't active can be a big issue.
- S2: Without other operators to Freeze enemies for her, she will miss out on most of the Skills potential damage since she has to Freeze the enemies first.

Operator Overview

"Doctor, have you ever seen the aurora? When I was a student, I saw it just once in the northernmost tundra. It was very soon after I got sick, and I had to say goodbye to the survey group. If I can ever go back... would you come see the aurora with me?"

Aurora went from a normal, healthy civilian to an Infected in the span of one terrible accident. It’s a bitter pill to swallow, but Aurora has been surprisingly resilient over the matter. She was able to come to Rhodes Island immediately for treatment, and she had no trouble settling in, sketching out plans for an iron piledriver that she could use for combat, and joining the frontlines as the first 5 Duelist Defender. In keeping with her indomitable Kjerag spirit, Aurora’s plan is simple but effective: heal herself, then Freeze her enemies solid so she can shatter them with a single blow.

Duelist Defenders are an odd archetype. They have high base stats, can only Block-1, and only generate SP when they are blocking an enemy. Aurora plays even more oddly thanks to her Talent, Frigid Respite, which causes her to stop attacking and regenerate HP when she doesn’t have a Skill active and her SP is less than half its maximum. (Thankfully, she doesn’t stop Blocking.) This Talent gives her some appreciated self-sustain, and it can also help her charge SP on weaker enemies, since she won’t kill them while it’s active. However, it can also result in leaks if you’re relying on her to kill a steady stream of incoming foes, so be careful.

Aurora’s S1, Homeland Defender, is meant to help Aurora act as a traditional Defender, as it increases her Block count, buffs her DEF, and grants Status Resistance for the duration. However, this is a risky Skill to use, because it self-Stuns Aurora when the duration ends. Going from Block-1 to Block-3 is nice, but going from Block-3 to “unable to Block at all” is just asking for trouble. In almost any situation, you’ll be better off with her aggressive S2, Artificial Snowfall. This Skill slows Aurora’s attacks, but it buffs her ATK and inflicts Cold on enemies she hits. If she hits an enemy who is already inflicted with Cold, they become Frozen, and if she attacks a Frozen enemy, Artificial Snowfall deals massive bonus damage. To top it off, Artificial Snowfall uses the Ammo system, giving Aurora great flexibility about when to use the Cold/ Freeze/ bonus damage stacks.

Aurora can be an interesting option when fielded alongside other Operators who can cause Cold, as they help her use Artificial Snowfall’s bonus damage more times during its duration. This can be worth the effort, as the burst damage from Artificial Snowfall should not be underestimated. However, Aurora’s DP cost is ridiculously high (typical for her archetype) and Block-1 is even more troublesome for her than it is for other members of her archetype due to the way her Talent stops her from attacking. Aurora is extremely prone to letting enemies past her unless she has a lot of support, which makes her less self-sufficient than her high stats and self-healing would suggest. The people of Kjerag don’t like to work alone—place Aurora as one brick in your castle wall and she can contribute to an unstoppable defense.

Newbie Tier List Explanation

An Archetype with 1 block and conditional SP gain, a tanking skill that self stuns, and an S2 that needs specialized support to really wreck. Aurora is a unit new players should skip.

Skill Discussion

Skill
Mastery
Story
Advanced
Roguelike
S2M3 None

Note: This unit does not have Mastery grades. This means the unit is generally not one worth spending the resources of Mastery on. However this write-up should help with skill selection, should you want to use the unit regardless.

Aurora’s entire archetype is in a pretty tough spot. A one-block elite-killer just doesn’t have much value in the current metagame, especially when considering that many recent mechanics favor not blocking at all. Aurora can certainly be an impressive stat stick, but she is difficult to set up and frequently useless, which leaves her quite off-meta. Masteries aren’t too vital to her usage either, though they do look a bit more impressive when she is combo’d with other Chillers. Her S1 has some very fringe value as well due to the extreme defensive bulk on a short wind-up, but situations where that is necessary are extremely rare.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x4
2 ➝ 3
Lv1
x4
x10
3 ➝ 4
Lv1
x6
x3
4 ➝ 5
Lv1
x6
x5
5 ➝ 6
Lv1
x6
x4
6 ➝ 7
Lv1
x6
x3
x3
Skill Level Requisites Materials
1
Lv1 8h
x5
x3
x2
Lv1 16h
x6
x3
x5
Lv1 24h
x10
x4
x5
2
Lv1 8h
x5
x3
x4
Lv1 16h
x6
x3
x5
Lv1 24h
x10
x4
x4

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x20000
x4
x3
x2
x120000
x3
x9
x19

Overall Elite Cost

Total Cost

Operator Profile

Artist LAL!ROLE
CV 明坂聪美
CV (EN) Sarah Burke
CV (CN) 刘十四
CV (KR) 刘荣
Gender Female
Place of Birth Kjerag
Birthday Dec 20
Race Ursus
Height 169cm
Combat Experience
1 Year
Infection Status Confirmed Infected by medical examination.
Nation
Group
Physical Strength Standard
Mobility Normal
Physiological Endurance Excellent
Tactical Planning Standard
Combat Skill Standard
Originium Adaptability Normal

Profile

Aurora, born in Kjerag, studied in Columbia on a grant from the Silverash family after graduating from secondary school, specializing in defense engineering in extreme snowfield environments.
Cut her studies short due to unfortunately contracting Oripathy, and came to seek treatment at Rhodes Island. Following examination, simultaneously serves as both an engineering operator and operation team member, active on all manner of assignments both aboard and away from the landship.

Clinical Analysis

Increase Trust to 25.
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.

[Cell-Originium Assimilation] 7%
Trend of localized crystallization to Operator Aurora's lungs.

[Blood Originium-Crystal Density] 0.27u/L
Operator Aurora was infected with Oripathy in a catastrophic Originium hail in the far northern tundra. This disaster led to infection in a fifth of the expedition team, but by local rescue teams' estimates, infection rate would have ordinarily reached three-quarters, or even higher. Coupled with Operator Aurora's state of infection, she and some of her team very likely stood outermost, bracing their defensive structures, and protected the others.
—Silence

Archive File 1

Increase Trust to 50.
[Weapon Evaluation]
Aurora designed and built her armament, giving it a certain uniqueness from appearance to functionality.
Uncommon metals from Kjerag form the primary bulk of the shield's material composition, with a combination of hardness and toughness, able to withstand a common Catastrophic battering of medium intensity, as well as exceptional resistance to cracking in ultra-low temperature environments. The surface has additional Columbian cutting-edge lab-developed anti-corrosive insulative coating, ensuring that in exposure to Originium-dense surroundings, the shield and related equipment still operate steadily.
The shield also incorporates small-scale piledriver functionality, convenient for quickly pitching camp in icefield environments. After Aurora suspended her northern expedition work and joined Rhodes Island, she modified the piledrivers into their present state of freely retractable stakes. As seen in her performance in actual combat, these steel stakes can instantly pierce a vast majority of everyday surfaces, increasing the load-bearing ability of the shield by close to 280%.
Another set of components attached to the shield's lower half is the 'Artificial Snowfaller.' This installation doesn't affect the local climate in the true sense; its actual function is close to a conductor channel, assisting Aurora's Originium Arts, rapidly dropping the temperature within a 3m range of the front of the shield. Most enemies are unable to bear such extreme cold, but to Aurora, born in a snowy region, the ice crystals that form in the air aren't just harmless to her, but let her feel the 'warmth' of her home.
Supplement:
After witnessing Aurora's modification of her equipment, we very much admired her. She doesn't just have a firm knowledge of engineering and ingenuity for planning, but a formidable and hopeful heart on top of it. When a healthy, robust person catches Oripathy in a sudden accident, changing their life's course, and even if they aren't discouraged by it, they often require a period to adjust mentality and accept themselves, adapting to a whole new life. Aurora, however, leapt past this step. She turned up at Rhodes Island immediately after her infection, joined the Engineering Department, spent a month talking things out with us, settled her plans, made prototypes, adjusted, officially began work, and little by little turned this originally northern exploration gear into a weapon of remarkable performance. Soon after, she took part in an immediate evaluation, and became a deploy Operator. All throughout, she never hesitated and never rested, just as if her illness didn't affect her in the slightest.
Whether in work or in life, Aurora gave one hundred percent of her energy, and after becoming an Infected, she chose to give two hundred.

Archive File 2

Increase Trust to 100.
Aurora was born in Kjerag's lake region, practically spending her entire childhood on the ice. She played games of 'build-a-house' with her big brother and neighbors. They would first dig out a thin chunk of ice, cut it into rectangular bricks, and then build a small house on another part of the ice. It's certainly not easy for children to do, and they typically worked away at it from dawn to dusk. The final house would only fit three or four people, and there'd be no roof; while inside, one would simply have to look up to see the clear night sky that blanketed Kjerag. They'd sit in a circle, counting stars and cooking a fragrant, piping hot fondue. Once the fire burned out, the children would each go home. They didn't care if their little house might be knocked down tomorrow by the grown-ups fishing, because before long, they'd build another one.
This life didn't last for long at all. Following her family's move to Silverash territory, Aurora had to leave her playmates behind without a goodbye. Soon after, her brother who'd accompanied her day and night went with her father, into the mountain mines to work. Aurora missed her brother greatly, and ultimately, she followed him and her father one day in secret, wanting to see just what the place they worked in was like. Sadly, she quickly got lost in the bleak white of the snowy mountains. By her account, she doesn't remember how long she was out there for; it may have been three to four days, perhaps seven to eight. In the end, her brother found her in a little house she'd built out of snow. She clung to her brother's back on the descent, faint and dazed, listening to her brother tell her about the advanced machines that ran all through the night in the mines, about the future they saw as the youth in these snowy mountains.
At the time, Aurora couldn't make sense of a lot of what he said, but the words never left her. Some years later, after graduating from secondary school, she applied first thing to the Silverashes' talent program. She wanted to take a step ahead of her brother, travel out of Kjerag, and look back at the snowcaps from even further away. To this day, there's still a little house inside her heart, but she hopes it'll let her build even greater ones by her own hands, so that it won't just fit her brother, mother and father, but that one day it may even become a firm fortress, built for all Kjerag to withstand the raids from afar, and the coming snowstorms.

Archive File 3

Increase Trust to 150.
In Kjerag legend, the rainbow aurora is a sign of the divine's awakening. Because of this, like many Kjerag children, Aurora looked forward to seeing her own first aurora. During her time in Kjerag, this wish never became reality. Afterwards, she left the country, arriving at an engineering college in Ironforge City, Columbia. After hearing her wishes, her classmate amicably yet carefully reminded her that with Kjerag's geographical situation, it would be far from easy to see the aurora above the mountains. If she wanted to see one, she'd need to head all the way north, up to Sami. Aurora herself was very aware of this, and afterwards took the initiative to sign up to a school-organized northern icefield exploration team. Finally, on this exercise, her dream would be fulfilled.
In that moment, more than 'beautiful' or 'magical,' what Aurora felt most deeply was how 'exciting' it was. So the thing she'd yearned for could come true, all along, though it had nothing to do with Kjeragandr. 'I came out here with my own two legs, and so I saw it.' Aurora hasn't revealed what was on her mind then, save for that. She had been carrying the whole time, in her toolbox, a well-worn copy of 'Kjeragandr,' but we can tell that her desire to see the aurora had changed somewhat, compared to its original form in her childhood.
To this day, Aurora still hopes she can see it again, even as many more auroras as she can. This, in spite of her accidental infection cutting off that journey of exploration midway. At present, she's far from the icefields, far from school, and doesn't know when she can return to Kjerag, but she still hasn't given up.
Supplement:
After learning about Aurora's wish, we introduced her to Magallan. Magallan enthusiastically invited Aurora to join her the next time she went on an exploration mission in the icefields. The following request may be somewhat presumptuous: Though unknown when this next journey may ever take place, if Aurora submits an application to you, we hope you'll take into account how rare her requests for leave are, and approve it.

Archive File 4

Increase Trust to 200.
If you have to go to Kjerag, take Aurora from the Sharp squad with you.
Yes, like other Kjerag operators, she works for the Silverashes. Those from conservative families ordinarily wouldn't leave Kjerag, let alone study abroad in Columbia, and that's why they so rarely come into contact Rhodes Island.
But she used to live in the Paleroches' territory. What this means is she has great familiarity with both the lake and mountain terrain. We need to be prepared for the conflict that may arise. An operator who knows both sides' positions and situations well, who can provide our squad more comprehensive information, will raise our chances of a safe retreat from any danger.
Additionally, I'm willing to trust her.
I'm not doubting Operator Cliffheart, or any other operators from Karlan Trade or the Silverash territory. However, in case Rhodes Island and the Silverashes' standpoints diverge, they'll have to make choices. I wouldn't entrust our hopes to such unsure decisions.
But Operator Aurora is somewhat different. You can gauge her files, and her conduct in training and practical combat; she won't fight for Paleroche, nor will she wield arms against the conservatives for Silverash. In other words, her objective is the same as Rhodes Island's: we both want the situation in Kjerag stabilized.
In the end, there may be a day she can return to fight for Kjerag, but on this occasion, I trust she'll stand on our side.

—Conversation between Dobermann and the Doctor, prior to heading for the Snow Realm

Promotion Record

Upgrade to Elite LV2.
Have you ever seen Rora get into a fight?
I mean, when she puts down her shield, doesn't use any weapons, just barehanded punching until the last of her strength's gone, that kind.
The day she left Kjerag, she fought just like that with our dad.
He liked the mines, liked Sir Silverash, but didn't like the lands outside. Couldn't say whether I like them or not, but unlike Rora, I'm used to the ice and snow. I can't stand how hot the air is in other places.
Rora's different.
She's been like that since she was young. Big guts, has this particular focus, and doesn't like changing what she's sure about. She stood in front of our dad, whipped out that application with everything filled in, and wouldn't drop it no matter what he told her off for.
So he went, if you can knock me out, I'll let you go.
In the end, Rora went. I was the one carrying her there, of course. I'm her brother—I couldn't stand her crawling there all battered to hand that form in.
You're right she looks very gentle, but she's still an Ursus of the snow mountains.

Voice Lines

Default
Appointed as Assistant You can hand me whatever work you want, as long as I'm capable of handling it. After all, I'm here to let you catch your breath, Doctor.
Talk 1 My sickness isn't that bad. It hurts once in a while, but I can take it. Doctor, I'll continue working, be sure of that. I don't want to let anyone down.
Talk 2 I think… I ate them all. Eh...? Those were your snacks for the week? I'm so sorry... I can make you some cheese fondue for your afternoon teatime.
Talk 3 I still can't help but bow whenever I meet Master SilverAsh and the Saintess in the corridors, even though they tell me that at Rhodes Island, I should treat them as coworkers. I'll try, somehow.
Talk after Promotion 1 I... wouldn't make a good explorer. I want to protect much more than explore. Driving the posts in, building a home. People as tenacious as you always need someone to watch your flanks, right? That's who I want to be, Doctor.
Talk after Promotion 2 Master SilverAsh says that Kjerag can't forever rely on Kjeragandr, let alone another country. One day I hope to stand against the blizzard with this shield, for the sake of my family.
Talk after Trust Increase 1 I have dreams of snowy mountains all the time. Dreams of... running across lakes frozen deep. But my home isn't just snow and ice. Grass covers the valleys, and trains weave swiftly between the slopes. Those, too, form the Kjerag of my memories.
Talk after Trust Increase 2 ...I'm always asleep when you come to see me? No, I'm not feeling unwell or anything. It's a habit; I work for days at a time, and the moment I lie down, I fall into a long, deep sleep. But just call my name, Doctor, and I'll wake up straight away. Don't worry about me.
Talk after Trust Increase 3 Doctor, have you ever seen the aurora? When I was a student, I saw it just once in the northernmost tundra. It was very soon after I got sick, and I had to say goodbye to the survey group. If I can ever go back... would you come see the aurora with me?
Idle Doct... you can have my jacket, okay? You'll catch a cold, sleeping somewhere like this.
Onboard Doctor, I'm Aurora. My boss Closure talks about you a lot. I promised her I'd protect you.
Watching Battle Record Is this... a record from the battle in Lungmen? So this is another way you can use shields... I've learned a lot.
Promotion 1 Captain Sharp's assessment... is so high? And you agree as well? I... I'm so happy!
Promotion 2 Could I send this medal home? I want my mother to know, I might be sick, but not everything looks bad. I have made my way.
Added to Squad A field mission again? I'm with you, Doctor.
Appointed as Squad Leader You want me leading? I... I'll work to follow Captain Sharp's example.
Depart Aurora, moving out.
Begin Operation You there, stay back! Don't come any closer.
Selecting Operator 1 Doctor, give the word.
Selecting Operator 2 Awaiting orders.
Deployment 1 Appropriate terrain for me.
Deployment 2 Don't even think of coming through.
In Battle 1 The snows of my home... are with me.
In Battle 2 Snow, be what boils my blood.
In Battle 3 Snow, be what freezes their blood.
In Battle 4 Snow, be what warms my family.
4-star Result I'll become stronger than I was, to make your victories easier.
3-star Result Stay back, for just a second... I'm too icy now. Let me just rub a bit to warm up... good, that's better! Alright, now it's safe to high-five!
Sub 3-star Result Next time, I won't let a single one escape.
Operation Failure Doctor, we have to retreat! Can you still move? Get on my back... no, I'll carry you!
Assigned to Facility It's so hot in here...
Tap M-My cookies are gonna spill!
Trust Tap Are you heading out? I'll be your bodyguard.
Title Arknights.
Greeting You're looking well, Doctor. Just say if you need anything.