Tags
Archetype
Traits
Operator Description
Operator Quote
Obtain Approach
Headhunting: Yes | Recruitment: Yes |
Release Date (CN) | 1/16/2020 |
---|---|
Release Date (Global) | 7/29/2020 |
Recruitment Pool Date (CN) | 11/1/2021 |
Recruitment Pool Date (Global) | 4/28/2022 |
Potentials
Potential Item
Talent
Stats
Skills
- Skill 1
- Skill 2
heal_scale | 1 |
---|
heal_scale | 1.05 |
---|
heal_scale | 1.1 |
---|
heal_scale | 1.2 |
---|
heal_scale | 1.25 |
---|
heal_scale | 1.3 |
---|
heal_scale | 1.4 |
---|
heal_scale | 1.5 |
---|
heal_scale | 1.6 |
---|
heal_scale | 1.7 |
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* This Skill modifies the Attack Interval by 1.3
* This Skill modifies the Attack Interval by 1.3
* This Skill modifies the Attack Interval by 1.3
* This Skill modifies the Attack Interval by 1.3
* This Skill modifies the Attack Interval by 1.3
* This Skill modifies the Attack Interval by 1.3
* This Skill modifies the Attack Interval by 1.3
* This Skill modifies the Attack Interval by 1.3
* This Skill modifies the Attack Interval by 1.3
* This Skill modifies the Attack Interval by 1.3
atk | 0.3 |
---|---|
def | 0.3 |
base_attack_time | 1.3 |
sp | 1 |
atk | 0.35 |
---|---|
def | 0.35 |
base_attack_time | 1.3 |
sp | 1 |
atk | 0.4 |
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def | 0.4 |
base_attack_time | 1.3 |
sp | 1 |
atk | 0.45 |
---|---|
def | 0.45 |
base_attack_time | 1.3 |
sp | 1 |
atk | 0.5 |
---|---|
def | 0.5 |
base_attack_time | 1.3 |
sp | 1 |
atk | 0.55 |
---|---|
def | 0.55 |
base_attack_time | 1.3 |
sp | 1 |
atk | 0.6 |
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def | 0.6 |
base_attack_time | 1.3 |
sp | 1 |
atk | 0.65 |
---|---|
def | 0.65 |
base_attack_time | 1.3 |
sp | 1 |
atk | 0.7 |
---|---|
def | 0.7 |
base_attack_time | 1.3 |
sp | 1 |
atk | 0.8 |
---|---|
def | 0.8 |
base_attack_time | 1.3 |
sp | 1 |
Modules
Stat | Value |
---|---|
max_hp | 180 |
def | 30 |
Materials |
---|
x2
x3
x40000
|
Missions |
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During battle, have Hung use Medical Mode Countermeasure a total of 5 times (excluding Support Units) |
Clear Main Theme S2-4 with a 3-star rating using a squad of at most 3 units (including Support Units); a non-Support Hung must be in the squad and deployed, and only Caster Operators are allowed for the remaining units |
RIIC Base Skills
Quick Evaluation
+ Talent 1 and 2: Increase DEF, typically a weakness for Healing Defenders
+ Talent 2: Increases healing received
+ S2: a Skill that increases DEF, something most Healing Defenders lack. Healed allies gain 1 SP
= SP charges when “getting hit” which means they will charge faster when blocking many fast hitting enemies, but slower when blocking slower hitting enemies, and not at all when not being hit.
- Since he needs to be getting hit to charge his Skills, he cannot heal if he’s not blocking, limiting his options for use as a healer
- Generally, worse healer than same-rarity-or-higher Healing Defenders, and worse damage mitigation than same-rarity-or-higher Normal Defenders
Operator Overview
It’s a pet dog! No, it’s a guard dog! No, it’s Hung: bodyguard, big brother, and baker extraordinaire! Considering how much time he spends taking care of his obnoxious little brother Aak, it’s probably not a surprise that Hung takes care of the other Operators on his team as well. As a 5★ Healing Defender with a whole lot of survivability and a little SP generation utility, Hung brings a lot more to the table than just a well-cooked dinner.
One of the shortcomings of most Healing Defenders is that they’re less durable than Normal Defenders. Hung works hard to circumvent this weakness, starting with his Talent, Gatekeeper. At E1, this Talent gives him a DEF buff, and at E2 any unit deployed directly behind him on a ranged grid gains extra healing, synergizing well with healers (including himself!) His Skill 1, Treatment Countermeasure, heals one adjacent ally and triggers every few times Hung is attacked (thus the “Counter” part of the name). If Hung is Blocking multiple enemies, this Skill can charge at astounding speed! His Skill 2, Medical Mode Countermeasure, takes this concept to the next level: it gives Hung a huge ATK and DEF boost, causes him to stop attacking and start healing adjacent allies instead, and grants 1 SP to every ally Hung heals. This Skill gives Hung enormous battlefield presence in terms of durability, healing, and utility, making him a strong centerpiece for your defensive line.
Hung loses a lot of power when Medical Mode Countermeasure is not in effect, however, and this can lead to problems. Hung’s ATK is low for a Healing Defender, which affects the strength of his heals, and his HP and DEF are low in comparison to equal-rarity Normal Defenders, which hinders his ability to soak damage. This is especially noticeable if you can’t deploy him in front of a ranged grid to maximize his Talent.
Of course, the other side of the coin is that Hung can soak damage better than most Healing Defenders due to his S2’s DEF boost, while his healing and SP generation brings utility that few Normal Defenders can equal. Very few Healing Defenders have any kind of damage mitigation, and this alone gives Hung a worthwhile niche in the archetype. On maps where you can utilize his strengths, you’ll be happy to let this good boi lead the rest of his pack to victory.
Newbie Tier List Explanation
Expensive to raise as a 5*, defensive SP recovery is awful, and other cheaper units can heal and/or mitigate damage better.
Skill Discussion
S2M3 | None |
Note: This unit does not have Mastery grades. This means the unit is generally not one worth spending the resources of Mastery on. However this write-up should help with skill selection, should you want to use the unit regardless.
Hung’s main problems are stiff competition and Defensive Recovery on his main skill, but his reputation as a bad unit is unfair. While he is still off-meta compared to the other Guardians, he has some legitimately valuable niches using his S2 and its Masteries. At S2M3, he only needs 2 SP to activate, which makes him the most helidroppable Guardian. S2 also has a very rare (among Guardians) DEF buff, plus the fact he stops attacking makes him the best no-damage stall option. His S2 Masteries are vitally important to those due to the greatly reduced initial SP cost. However those niches are still of fringe usage, so most people should avoid investment, especially those more Story-oriented.
Skill Upgrade Costs
Level | Requisites | Materials |
---|---|---|
1 ➝ 2 |
Lv1
|
x4
|
2 ➝ 3 |
Lv1
|
x4
x7
|
3 ➝ 4 |
Lv1
|
x6
x3
|
4 ➝ 5 |
Lv1
|
x6
x4
|
5 ➝ 6 |
Lv1
|
x6
x3
|
6 ➝ 7 |
Lv1
|
x6
x3
x3
|
Skill | Level | Requisites | Materials |
---|---|---|---|
1 |
Lv1
8h
|
x5
x3
x2
|
|
Lv1
16h
|
x6
x3
x7
|
||
Lv1
24h
|
x10
x4
x3
|
||
2 |
Lv1
8h
|
x5
x3
x3
|
|
Lv1
16h
|
x6
x3
x5
|
||
Lv1
24h
|
x10
x4
x4
|
Overall Skill Cost
Elite Upgrade Costs
Total Cost
Operator Profile
Artist | KuroBlood |
---|---|
CV | Satoshi Hino |
CV (EN) | Greg Chun |
CV (CN) | 吕书君 |
CV (CN Topolect) | 碌斌 |
CV (KR) | 崔洛允 |
Gender | Male |
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Place of Birth | Lungmen |
Birthday | Jul 1 |
Race | Perro |
Height | 183cm |
Combat Experience |
3 years
|
Infection Status | Confirmed uninfected by medical examination. |
Nation | |
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Team |
Physical Strength | Standard |
---|---|
Mobility | Standard |
Physiological Endurance | Excellent |
Tactical Planning | Normal |
Combat Skill | Standard |
Originium Adaptability | Normal |
Profile
He provides reliable front-line protection for other Operators with his massive physique and extreme strength.
Clinical Analysis
Increase Trust to 25.[Cell-Originium Assimilation] 0%
Operator Hung shows no signs of Oripathy infection.
[Blood Originium-Crystal Density] 0.10u/L
Has prior arrangement to receive regular inspections and medical treatment from Operator Aak. Though his methods may be crude, Operator Hung is undeniably quite healthy.
Archive File 1
Increase Trust to 50.To be honest, others can tell from a glance that he is a kind-hearted person despite his massive size. He is always considerate of others, and gets along very well with just about anybody.
Archive File 2
Increase Trust to 100.Anyone who has seen his culinary arts has showered him with praise.
As a native of Lungmen, he specializes in the area's local cuisine. In addition to being able to elevate ordinary home cooking to delicious heights, he also can concoct haute cuisine that otherwise only appears in five-star restaurants.
Surprisingly, according to his own accounts, his cooking is entirely inherited from Mr. Lee, which really makes one wonder... Just what kind of culinary monstrosity is Mr. Lee?
Archive File 3
Increase Trust to 150.Regarding Mr. Lee and Lee's Detective Agency, while it is not suitable to describe the scope of business in detail, here is a brief summary: Lee's Detective Agency only takes investigative cases as a front, while actually accepting just about any type of work. They are known as the 'House of Everything' within Lungmen's gray zone.
According to his description of Mr. Lee, we can conclude that Lee concealed a darker secret from Hung. Though it is obvious that Hung is kind-hearted, he is no pedantic old man. He knows very well that you can't talk things through with everyone, and not every story can have a happy ending.
Archive File 4
Increase Trust to 200.Hung treats Aak and Waai Fu as his younger brother and sister. In fact, Hung doubles as the liaison between Lee's Detective Agency and Rhodes Island, or in other words, serves as the guardian for the other two operators.
Of course, that title is also nominal in nature, since Waai Fu and Aak are both sufficiently autonomous. That being the case, unless Hung himself makes a request, Rhodes Island will not deliberately arrange them to live together or to work together.
Nevertheless, Hung's worries about his younger brother are evident through his conversations with the Doctor. He wanted Aak to see the kindness in the world, but did not know how to do so himself, and so he chose to stay with him.
Even though he hasn't realized it yet, despite Aak's somewhat nasty personality, Aak has fundamentally been influenced by Hung.
Voice Lines
Appointed as Assistant | Hi, Doc. Have you eaten yet? Here, I got some cookies if you're hungry. |
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Talk 1 | Doc, I know Aak's been a nuisance to you, but could you be lenient with him? He teases people a lot, but he's not a bad person. Also, let me know if he ever gets under your skin, I'll give him a lesson on that. |
Talk 2 | Just call on me when you're hungry, Doc, and I'll make you a little something to eat. I may not look a like a chef, but I did learn a recipe or two from Mr. Lee. |
Talk 3 | Say, Doc, do you give any lectures on machines here at Rhodes Island? I've got an interest in that stuff and was hoping I could learn something new. |
Talk after Promotion 1 | Hahah, just between you and me, Doc, for the longest time I thought all detectives do the same stuff as Mr. Lee. You know, taking sips of tea at the scene of gang fights, that sort of thing. |
Talk after Promotion 2 | I'm sure you already know, but with the intellect and talent that Aak's got, he's destined for great things one day. But personally, all that matters to me is that he doesn't ever go back to what he used to be. |
Talk after Trust Increase 1 | Me and Mr. Lee, well... How should I put it... I was a bit scared of him at first. He seemed like a clever guy who's got a lot going on, which had me on edge... But now after knowing him for so many years, I know I have nothing to worry about, haha. |
Talk after Trust Increase 2 | Hey, Doc, If you need info on something or someone, just tell me and I'll ask Mr. Lee for you. Nothing in Lungmen happens without him knowing about it. |
Talk after Trust Increase 3 | To be honest with you, I actually don't like getting into fights. I'd much rather we could all get along with each other. But I won't back down from inevitable conflicts; there are things I'll fight to protect. Things like the agency, and now, Rhodes Island as well. |
Idle | Do– Phew, almost woke the Doc up... Guess I'll take this opportunity to rest too. |
Onboard | You must be the doctor that Mr. Lee talked about. The name's Hung, it's a pleasure to meet you. My fields of expertise are security and repairing machinery. If you ever need a bodyguard for a public appearance, or if your TV or fridge break down, just give me a holler! |
Watching Battle Record | Woah, your operators never cease to amaze me... I've got to work harder. |
Promotion 1 | Thanks, Doc! I'll be giving it 110% from here on out! |
Promotion 2 | Doc, don't hesitate to give me all the work you need done. I might not have the brain for many things, but I've got the brawn! |
Added to Squad | A mission? I'm ready whenever. |
Appointed as Squad Leader | I personally guarantee everyone's safety. |
Depart | Stay close behind so we don't get split up. |
Begin Operation | Don't worry, you've got me. |
Selecting Operator 1 | I'll handle this! |
Selecting Operator 2 | Where am I needed? |
Deployment 1 | I'll cover you! |
Deployment 2 | I'm here to protect you all! |
In Battle 1 | You shall not pass! |
In Battle 2 | Anyone need healing? |
In Battle 3 | You're not hurting anyone on my watch! |
In Battle 4 | A little scratch ain't gonna stop me! |
4-star Result | *pant*... *pant*... Sorry, Doc, but could you give me a minute? I'm totally burned out. |
3-star Result | You can stay here and rest, Doc. I'll clean up the battlefield. |
Sub 3-star Result | Stay beside me, Doc. There are still enemies around. |
Operation Failure | Hurry, Doc, climb onto my back! I'm getting you out of here! |
Assigned to Facility | Leave patrol duty to me. |
Tap | Any broken machines need fixing? |
Trust Tap | Sup, Doc? Anything I can help you with? |
Title | Arknights. |
Greeting | Morning, Doc. |