Tags
Archetype
Traits
50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies
prob = 0.5
Operator Description
Operator Quote
Obtain Approach
Headhunting: Yes | Recruitment: Yes |
Release Date (CN) | 4/30/2019 |
---|---|
Release Date (Global) | 1/16/2020 |
Recruitment Pool Date (CN) | 4/30/2019 |
Recruitment Pool Date (Global) | 1/16/2020 |
Potentials
Potential Item
Talent
Stats
Skills
- Skill 1
- Skill 2
move_speed | -0.23 |
---|---|
duration | 3 |
move_speed | -0.25 |
---|---|
duration | 3 |
move_speed | -0.27 |
---|---|
duration | 3 |
move_speed | -0.29 |
---|---|
duration | 3.5 |
move_speed | -0.31 |
---|---|
duration | 3.5 |
move_speed | -0.33 |
---|---|
duration | 3.5 |
move_speed | -0.35 |
---|---|
duration | 4 |
move_speed | -0.4 |
---|---|
duration | 4 |
move_speed | -0.45 |
---|---|
duration | 4 |
move_speed | -0.5 |
---|---|
duration | 5 |
* This Skill modifies the Attack Interval by 1.7
* This Skill modifies the Attack Interval by 1.7
* This Skill modifies the Attack Interval by 1.7
* This Skill modifies the Attack Interval by 1.7
* This Skill modifies the Attack Interval by 1.7
* This Skill modifies the Attack Interval by 1.7
* This Skill modifies the Attack Interval by 1.7
* This Skill modifies the Attack Interval by 1.7
* This Skill modifies the Attack Interval by 1.7
* This Skill modifies the Attack Interval by 1.7
base_attack_time | 1.7 |
---|---|
atk | 0.3 |
attack@stun | 0.5 |
base_attack_time | 1.7 |
---|---|
atk | 0.35 |
attack@stun | 0.5 |
base_attack_time | 1.7 |
---|---|
atk | 0.4 |
attack@stun | 0.5 |
base_attack_time | 1.7 |
---|---|
atk | 0.45 |
attack@stun | 0.6 |
base_attack_time | 1.7 |
---|---|
atk | 0.5 |
attack@stun | 0.6 |
base_attack_time | 1.7 |
---|---|
atk | 0.55 |
attack@stun | 0.6 |
base_attack_time | 1.7 |
---|---|
atk | 0.6 |
attack@stun | 0.7 |
base_attack_time | 1.7 |
---|---|
atk | 0.7 |
attack@stun | 0.8 |
base_attack_time | 1.7 |
---|---|
atk | 0.8 |
attack@stun | 0.9 |
base_attack_time | 1.7 |
---|---|
atk | 0.9 |
attack@stun | 1 |
Modules
Stat | Value |
---|---|
atk | 58 |
def | 22 |
Materials |
---|
x2
x3
x40000
|
Missions |
---|
Complete a total of 5 battles; You must deploy your own Manticore, and unleash Toxic Overload at least 1 time in each battle |
Clear Main Theme 1-9 with a 3-star rating; You must deploy your own Manticore, and can only include 1 other Operator as a member |
RIIC Base Skills
Quick Evaluation
+ Talent: Goes Invisible after some time of not attacking. Cannot be targeted or damaged while Invisible, even splash damage. Loses Invisibility and gains ATK buff on first hit.
+ S1: Great Slow. one of the few with 100% uptime. Stacks with many other common slowing options.
= Dodge chance can make her a decent option for tanking ranged attacks if she is supported, but it is RNG dependent so not completely reliable
= 0 Block means she cannot take melee damage, but it limits her use if a blocking body is needed
- Very slow attack speed limits her DPS potential and the crowd control effectiveness of S2
Operator Overview
"I'm Manticore... My power is to kill people silently... Don't be afraid, you're not... my target..."
Shy, gentle, and... deadly? An embodiment of the Stalker Specialist archetype, Manticore is a stealthy Operator with AoE attacks who Slows, Stuns, and slaughters her foes from the shadows.
Manticore specializes in stealth and survival. Her archetype's Trait allows her to attack all enemies within her range while also making her less likely to be targeted and granting her 50% Physical and Arts Dodge. Furthermore, Manticore has Block-0, so melee enemies cannot directly attack her. The only threat to Manticore is ranged damage, and even this is somewhat mitigated by her Hidden Killer Talent. Hidden Killer puts Manticore into an Invisible state (cannot be targeted or damaged, even with splash damage) when not actively attacking, and it also provides an ATK bonus for her first attack every time she comes out of Invisibility.
Manticore’s Skills aim to make the most out of her Trait and Talent. Her first Skill, Scorpion Venom, Slows all enemy units she hits. It is one of the few Slowing options in the game with 100% uptime, and because it is a "Move_speed" type Slow, it stacks with the more common slows that are of the "Sluggish" type (for example, Slower Supporter slows are of the "Sluggish" type). This is the Skill that she is most often used for in difficult content.
Her second Skill, Toxic Overload, decreases her Attack Speed but increases her ATK and Stuns enemies. Combined with her Talent upgrade at E2, her second Skill enables every attack to gain the Talent bonus. This Skill + E2 promotion gives Manticore decent DPS for her archetype and is good for disrupting large groups of enemies. If a player wants to use Manticore for a more DPS-focused role, this Skill can be a good choice. In general, however, there are better options for filling the DPS role and her S1 is better for pure crowd control.
Manticore's specialized capabilities do come with some weaknesses. As a melee unit with a relatively high DP cost, slow ASPD, and no blocking capability, effective map knowledge and prior planning is necessary to maximize her strengths. Furthermore, although Manticore has very effective survival tools, her re-stealth time still leaves her vulnerable to enemy counterattacks. Drawbacks aside, when utilized effectively, Manticore can wreak havoc at the heart of the enemy formations. Manticore's story is a tale of practice: it takes effort to maximize her potential, but with the correct preparation, her enemies have every reason to fear her lethal presence.
Newbie Tier List Explanation
Excellent crowd control skills and decent damage potential with S2.
Elite Promotion Discussion
- Her Talent, Hidden Killer, is Manti-core to her mechanics and usability. Her Skill 2, Toxic Overload, increases her Attack Interval to 5.2 seconds. At E2, the time it takes for her to return to stealth mode lowers from 6 to 5 seconds. This means that every attack during Skill 2 gets the damage bonus from her Talent, which is also doubled at E2! Thus, the improvements at E2 (in attack bonus and reduced re-stealth time) can make a big difference if she is part of your squad.
Skill Discussion
S1M3 | B | A+ | C+ |
There aren't many slows in the game with 100% uptime. Manticore's S1 is one of them and it is very good for that reason. More Story-centric players might not notice a massive difference though, especially as the cost increases sharply at M3, and she is especially weak in the Roguelike where the cheaper Ethan is usually the better pick.
Operator Featured Articles
Skill Upgrade Costs
Level | Requisites | Materials |
---|---|---|
1 ➝ 2 |
Lv1
|
x4
|
2 ➝ 3 |
Lv1
|
x4
x5
|
3 ➝ 4 |
Lv1
|
x6
x2
|
4 ➝ 5 |
Lv1
|
x6
x8
|
5 ➝ 6 |
Lv1
|
x6
x5
|
6 ➝ 7 |
Lv1
|
x6
x3
x3
|
Skill | Level | Requisites | Materials |
---|---|---|---|
1 |
Lv1
8h
|
x5
x3
x1
|
|
Lv1
16h
|
x6
x2
x5
|
||
Lv1
24h
|
x10
x4
x4
|
||
2 |
Lv1
8h
|
x5
x3
x3
|
|
Lv1
16h
|
x6
x3
x5
|
||
Lv1
24h
|
x10
x4
x3
|
Overall Skill Cost
Elite Upgrade Costs
Total Cost
Operator Profile
Artist | Ryuzakiichi |
---|---|
CV | Ayaka Suwa |
CV (EN) | Haviland Stillwell |
CV (CN) | 吱毛 |
CV (KR) | 金宝映 |
Gender | Female |
---|---|
Place of Birth | Sargon |
Birthday | Unknown |
Race | Manticore |
Height | 155cm |
Combat Experience |
1 year
|
Infection Status | Infection confirmed by medical examination. |
Nation |
---|
Tail Length | 140cm |
---|
Physical Strength | Excellent |
---|---|
Mobility | Excellent |
Physiological Endurance | Standard |
Tactical Planning | Standard |
Combat Skill | Excellent |
Originium Adaptability | Excellent |
Profile
Now she serves as a special kind of Operator who provides these unique services for Rhodes Island.
Clinical Analysis
Increase Trust to 25.[Cell-Originium Fusion Rate] 12%
Operator has no obvious ore lesions on the surface of her body. Tests have revealed the presence of crystals internally, however.
[Blood Crystal Density] 0.32u/L
Due to the presence of Originium within the Operator's internal organs, the Operator's shows an elevated blood crystal content.
Archive File 1
Increase Trust to 50.Additionally, her rare invisibility ability has become a major hindrance to communication. It has completely prevented her from improving her interpersonal skills. It may be necessary to suggest additional treatment solutions to help Manticore develop her social skills.
Archive File 2
Increase Trust to 100.After communication, Manticore likes to leave behind little gifts that smell sweetly of violets.
Archive File 3
Increase Trust to 150.The investigation into her special operations training unit was unsuccessful, and Sargon intelligence did not provide any valuable clues. Currently only unconfirmed and less than reliable intelligence from Sargon spies indicate there is a group of people who house Originium Arts users with special abilities in this area. These individuals are using special training methods to kill Sargon aristocrats or operatives from other nations.
Because of Manticore's vague background, she has been designated a special type of Oripathy patient at Rhodes Island. Any applications requesting use of Manticore in special operations or combat will first need to be submitted to Dr. Kal'tsit for approval.
Archive File 4
Increase Trust to 200.Test subject: Manticore.
Test objective: To probe the usefulness of the subject's abilities and Originium Arts.
Test content: To find Manticore while she is in hiding and to defend against her while she is in action.
Test participants: An Operator who has worked with Manticore on several missions.
Randomly select two Operators from all of the Operators available.
Among them must be at least one technician Operator or non-technician Operator with high Originium adaptability.
Test results: The test took place on a terrain simulating a complex environment. During the test period, none of the three Operators were able to locate the whereabouts of Manticore. When Manticore went on the offensive, some of the Operators managed to defend against her attacks using their quick reaction times and combat experience, while Manticore managed to successfully attack the others.
Feedback results: According to the explanations provided by the Operators, Manticore could not be captured using visual means. Some of the Operators with better Originium adaptability reported feeling a strange atmosphere that instantly made them as though they were in danger.
The above process has been recorded in its entirety. If you wish to view it, you must request it from the relevant department.
Voice Lines
Appointed as Assistant | Umm, excuse me… I've been waiting here... for two hours… |
---|---|
Talk 1 | Sorry… I know people keep ignoring me... But... my Arts aren't to blame… |
Talk 2 | My Arts... make me undetectable to people... in certain environments… |
Talk 3 | I… I've never had any friends... S-surely no one wants a friend that… they can't even notice… right? |
Talk after Promotion 1 | My tail... It curls up when I'm not fighting... So please, don't be afraid… |
Talk after Promotion 2 | Doctor... you can leave the dangerous work to me... After all... my Arts were made for that… |
Talk after Trust Increase 1 | These ID tags around my neck… I collected them... I like holding onto evidence... that someone once existed... |
Talk after Trust Increase 2 | Don't let that 'Nightmare' girl near me!... She's dangerous... My Arts don't work on her... Why…? |
Talk after Trust Increase 3 | I… I really want to cure my Oripathy. But if it's cured... what's going to happen to my Arts?... If they're gone, will I... still be of any use...? |
Idle | Doctor's ignoring me… I don't like it, hmph... |
Onboard | I'm Manticore... My Arts can take out lives silently... Please don't be scared, you're not my target… |
Watching Battle Record | Thank you... I-I'm looking forward to you teaching me... more... |
Promotion 1 | Finally, I got a promotion... I always thought I wasn't good enough… so you didn't promote me… |
Promotion 2 | Did I... manage to help you? I don't have anywhere else to go... My home is here... at Rhodes Island... So please, let me protect it with you... |
Added to Squad | Okay... |
Appointed as Squad Leader | Nobody will like me... as their captain... |
Depart | Please don't leave me behind… |
Begin Operation | Please choose tactics that make use of my Arts... even if it's something crafty and underhanded... I won't mind... |
Selecting Operator 1 | I-I'm ready... |
Selecting Operator 2 | I'm…right here… |
Deployment 1 | Manticore… going dark… |
Deployment 2 | Ready... to ambush... |
In Battle 1 | That must... really hurt… |
In Battle 2 | Please, Don't come close… |
In Battle 3 | I don't like this... either... |
In Battle 4 | Farewell… |
4-star Result | Even in such terrible battles… your judgement and decisions didn't seem to waver… You're incredible, Doctor… |
3-star Result | A victory by all means... Still... |
Sub 3-star Result | I can handle the runaways... if you wish... |
Operation Failure | I'm sorry... It's all my fault... |
Assigned to Facility | I'll sit... in the corner... |
Tap | Eeeeeek! |
Trust Tap | Thank you for paying attention to me... I know it's your job... but it still makes me happy… |
Title | Arknights. |
Greeting | Hello... Doctor... |
Operator Records
Paradox Stages
It amazes everyone, seeing her poison edge wielded so much more fluent and firm than her words.