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Arknights CN: New Operator Announcement - [Executor the Ex Foedere] Talents, Skills, Art, Animations.

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Executor the Ex Foedere

Credits:  Jetroyz, Setsura

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"You seem surprised, Doctor. Please rest assured that the change of equipment will not affect the completion of my mission. If you are really particularly worried about it, I can change back to the previous attire before I joined Rhodes Island. No need? Okay."

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[Non-public Personnel Files of the Notarial Hall]

Name: Federico Giallo

Position: Statutory Professional Executor

ID Number: 920101

Relatives: Immediate family members deceased

Number of Completed Tasks for the Year: 111

Annual Task Completion Rate: 100%

List of annual basic ability test results:

Physical Fitness (including long-distance running, sit-ups, etc.): Excellent

Shooting: Excellent

Fighting: Excellent

Obstacle Course: Excellent

Use of Explosives: Excellent

Driving (including small vehicles such as road vehicles, and aircraft): Excellent

Negotiation: Qualified (*to be reviewed)

Overall Evaluation: Excellent

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"The file looks good. So, he is the kid chosen by Your Holiness the Pope?" "That's right, it's him. Our new—Your Excellency the 'Saint'."

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Illustrator: Skade

CV: Takashi Kondo

Talents and Skills

Rarity: 6★

Archetype: Guard [Reaper]

Trait: Cannot be healed by allies; Attacks deal AoE damage; Recovers {value}HP for every enemy hit during attacks, up to Block count

Talent 1: Attacks have a chance to deal an additional hit. During skill activation, every attack that consumes 1 ammo will increase the activation chance. The increased chance resets after the skill ends.

Skill 1: When skill is activated, expand Attack Range, increase ATK and ignore a certain amount of DEF. Gain a certain amount of ammo when skill is activated, and the skill ends when all ammo is spent (can stop the skill at any time).

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Skill 2: When skill is activated, increase ATK and DEF, Block Count +1. When receiving melee attacks, has a chance to dodge the attack and regain 1 ammo. Gain a certain amount of ammo when skill is activated, and the skill ends when all ammo is spent (can stop the skill at any time).

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Skill 3: When skill is activated, increase Attack Interval, expand Attack Range and increase ATK. For every 1 ammo spent, further increase ATK by a certain percentage (can stack up to a certain limit). Increase HP recovery effect of Trait. When the skill ends, deal a certain amount of Physical damage to all targets attacked during the skill. Gain a certain amount of ammo when skill is activated, and the skill ends when all ammo is spent (can stop the skill at any time).

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Other Art and GIFs

E2 Art
ExecutorTheExFoedereE2

Full E2 Art

Deploy
ExecutorTheExFoedereGIFDeploy
Poke
ExecutorTheExFoedereGIFPoke
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About the Author(s)

Arknights: Alyeska#2654

Discord: Alyeska#7717

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