Tags
Archetype
Traits
Can be deployed on Ranged Tiles
Operator Description
Operator Quote
Obtain Approach
Headhunting: Yes | Recruitment: Yes |
Release Date (CN) | 4/30/2019 |
---|---|
Release Date (Global) | 1/16/2020 |
Recruitment Pool Date (CN) | 4/30/2019 |
Recruitment Pool Date (Global) | 1/16/2020 |
Potentials
Potential Item
Talent
Stats
Skills
- Skill 1
- Skill 2
* The Force Level of the Shift is 0 (Weak)
* The Force Level of the Shift is 0 (Weak)
* The Force Level of the Shift is 0 (Weak)
* The Force Level of the Shift is 1 (Medium)
* The Force Level of the Shift is 1 (Medium)
* The Force Level of the Shift is 1 (Medium)
* The Force Level of the Shift is 1 (Medium)
* The Force Level of the Shift is 1 (Medium)
* The Force Level of the Shift is 1 (Medium)
* The Force Level of the Shift is 2 (Strong)
atk_scale (Attack Scale) | 1 |
---|---|
force | 0 |
atk_scale (Attack Scale) | 1.1 |
---|---|
force | 0 |
atk_scale (Attack Scale) | 1.2 |
---|---|
force | 0 |
atk_scale (Attack Scale) | 1.3 |
---|---|
force | 1 |
atk_scale (Attack Scale) | 1.4 |
---|---|
force | 1 |
atk_scale (Attack Scale) | 1.5 |
---|---|
force | 1 |
atk_scale (Attack Scale) | 1.6 |
---|---|
force | 1 |
atk_scale (Attack Scale) | 1.7 |
---|---|
force | 1 |
atk_scale (Attack Scale) | 1.8 |
---|---|
force | 1 |
atk_scale (Attack Scale) | 1.9 |
---|---|
force | 2 |
* The Force Level of the Shift is 0 (Weak)
* The Force Level of the Shift is 0 (Weak)
* The Force Level of the Shift is 0 (Weak)
* The Force Level of the Shift is 1 (Medium)
* The Force Level of the Shift is 1 (Medium)
* The Force Level of the Shift is 1 (Medium)
* The Force Level of the Shift is 1 (Medium)
* The Force Level of the Shift is 1 (Medium)
* The Force Level of the Shift is 1 (Medium)
* The Force Level of the Shift is 2 (Strong)
force | 0 |
---|---|
atk_scale (Attack Scale) | 1.2 |
max_target | 2 |
force | 0 |
---|---|
atk_scale (Attack Scale) | 1.3 |
max_target | 2 |
force | 0 |
---|---|
atk_scale (Attack Scale) | 1.4 |
max_target | 2 |
force | 1 |
---|---|
atk_scale (Attack Scale) | 1.5 |
max_target | 2 |
force | 1 |
---|---|
atk_scale (Attack Scale) | 1.6 |
max_target | 2 |
force | 1 |
---|---|
atk_scale (Attack Scale) | 1.7 |
max_target | 2 |
force | 1 |
---|---|
atk_scale (Attack Scale) | 1.8 |
max_target | 2 |
force | 1 |
---|---|
atk_scale (Attack Scale) | 1.95 |
max_target | 2 |
force | 1 |
---|---|
atk_scale (Attack Scale) | 2.1 |
max_target | 2 |
force | 2 |
---|---|
atk_scale (Attack Scale) | 2.25 |
max_target | 2 |
Modules
Stat | Value |
---|---|
max_hp | 100 |
atk | 22 |
Materials |
---|
x1
x4
x20000
|
Missions |
---|
During battle, have Rope use Double Hook a total of 10 times (excluding Support Units) |
Clear Main Theme 3-3 with a 3-star rating; You must deploy your own Rope, and cause Crownslayer to fall into a pit |
RIIC Base Skills
Quick Evaluation
+ Talent: Physical Dodge gives her good physical damage mitigation
+ S2: Can reach long distances
+ Satisfies the core needs of a Pull Specialist
= Tanking as a Pull Specialist isn't practical most of the time
- Generally all-around weaker utility than Cliffheart
- Harder to find spaces for Pullers than Pushers
Operator Overview
“For a grappling hook to be sturdy, choosing a good rope is the key. Hm? Why do I like my grappling hook so much, you ask? Well, duh... try scaling a building with your bare hands and you'll see.”
A former street urchin turned thief, Rope now puts her unique Talents to use aiding Rhodes Island in gathering Intel. She is a Specialist Operator who specializes in Shifting enemies by Pulling them towards herself.
Shift Operators fill a unique role: they can instantly eliminate enemies by pulling or pushing them into holes, off edges, or into traps. How “big” an enemy they can move depends on the level of the Skill, so Skills and Skill Levels are top-priority for these Operators. Rope’s first Skill, Hook Shot, satisfies the basic Pull needs while also doing Physical damage. Double Hook, her second Skill, increases her utility further by extending her range and allowing her to pull 2 enemies at a time.
Pull Operators mainly just need to do their core role: Pulling. However, Rope being relatively low rarity means it is cheaper to raise her Potential and Skill Levels than her higher-rarity counterparts. Other Pull options exist that offer different utility than Rope, but she will not disappoint if she is chosen to be a team's main Pull Operator.
Newbie Tier List Explanation
Gets the pulling job done and has the cheapest development costs; S2 gives her extra reach.
Skill Discussion
S2M3 | C- | C- | None |
Pulling is already very limited in its usage and were it not for the force upgrade, Rope would be unlikely to be graded at all. You don't need to invest into her at all really, let alone E2 and Masteries, though her S2 does have good value if you wanted to raise her up anyway. It holds a unique niche over the higher rarity options thanks to its range. But pass on her S1 which is inferior to other options despite the force increase.
Operator Featured Articles
Skill Upgrade Costs
Level | Requisites | Materials |
---|---|---|
1 ➝ 2 |
Lv1
|
x2
|
2 ➝ 3 |
Lv1
|
x2
x4
|
3 ➝ 4 |
Lv1
|
x3
x2
|
4 ➝ 5 |
Lv1
|
x3
x2
|
5 ➝ 6 |
Lv1
|
x3
x2
|
6 ➝ 7 |
Lv1
|
x4
x3
|
Skill | Level | Requisites | Materials |
---|---|---|---|
1 |
Lv1
8h
|
x2
x1
x4
|
|
Lv1
16h
|
x4
x2
x3
|
||
Lv1
24h
|
x6
x2
x2
|
||
2 |
Lv1
8h
|
x2
x1
x3
|
|
Lv1
16h
|
x4
x2
x2
|
||
Lv1
24h
|
x6
x2
x2
|
Overall Skill Cost
Elite Upgrade Costs
Total Cost
Operator Profile
Artist | m9nokuro |
---|---|
CV | Ayumi Fujimura |
CV (EN) | Claire Morgan |
CV (CN) | 张琦 |
CV (KR) | 李玺璧 |
Gender | Female |
---|---|
Place of Birth | Rim Billiton |
Birthday | Apr. 4 |
Race | Cautus |
Height | 155cm |
Combat Experience |
2 years
|
Infection Status | Infection confirmed by medical examination. |
Nation |
---|
Physical Strength | Standard |
---|---|
Mobility | Excellent |
Physiological Endurance | Standard |
Tactical Planning | Standard |
Combat Skill | Standard |
Originium Adaptability | Standard |
Profile
Responsible for intelligence gathering. Uses a rope and grappling hook in combat to disorient the enemy.
Clinical Analysis
Increase Trust to 25.[Cell-Originium Assimilation] 18%
While only a few vestiges of infection are visible on surface, internal organs have been severely compromised.
[Blood Originium-Crystal Density] 0.30u/L
By the time she joined Rhodes Island, Operator Rope had already missed the best window of opportunity for treatment. Malnutrition and environmental factors put her health in imminent danger.
Currently, given proper care, she is in stable condition. I hope she will continue to take better care of herself.
—Silence
Archive File 1
Increase Trust to 50.She smiles at everyone, but it's a polite, distant smile.
Pilfering is second nature to her. She will sometimes pickpocket someone without even realizing it. At least she knows to give it back now.
Archive File 2
Increase Trust to 100.Rope doesn't hate the world either, knowing that no matter how much she curses the gods, won't give her what she needs to eat. Not to mention all the worse things she's seen from her years in the slums.
Of course, Rope never had any problem stealing. She knew it was wrong, but what could she do?
Archive File 3
Increase Trust to 150.Of course, she'd still slip up occasionally, but she knew every one of the guards and they were impressed with her thieving skills.
She did wonder if they might actually hire her as a cop. What she never expected was getting 'sold' to a place called Rhodes Island.
Archive File 4
Increase Trust to 200.She gets food, clothes, and a roof over her head. Plus there's a lot of freaks and weirdos here. Nobody looks down on her because of her background, and even when she does steal from them, they just want her to return it with an apology.
With all that, she doesn't need to use any of the survival skills she honed in the slum. It's all very foreign to her.
But it feels... not too bad.
Voice Lines
Appointed as Assistant | Doc~tor~, you didn't forget anything, did you? |
---|---|
Talk 1 | Picking pockets to feed myself? Yeah, that was how I grew up. I didn't exactly have a choice. I woulda starved to death otherwise. |
Talk 2 | If you want sturdy grappling hooks, the key thing's a good rope. Hm? Why do I like my hook so much? Well, go scale a building with your bare hands and you'll see. |
Talk 3 | Fine, fine, your word's the word, Doctor. Can I go back to my room now? I've got stuff coming up. What? Still no? C'mooon, cut me some slack! Pleasie please? |
Talk after Promotion 1 | If it wasn't you Rhodes Island, I'd probably still be rotting in jail. Say, how'd you find me anyway? Hmm… Maybe you heard about my skill through the grapevine? |
Talk after Promotion 2 | There's lots of ways if you wanna survive in the slums, though more people simply die without a way at all. Never had much of a choice myself. Hope you can understand, Doctor. |
Talk after Trust Increase 1 | My parents kicked me out, and I had to fend for myself on the streets. Compared to my days in the gutter, life at Rhodes Island is a massive improvement. |
Talk after Trust Increase 2 | Saw a lot of people get same disease as mine who didn't end well. I kinda gave up on myself too, until I got lucky enough to be found by you guys… Tell me straight, Doctor. You can cure me, right? You...you can't? *Sigh*, I can live with that, I guess. |
Talk after Trust Increase 3 | Before, I was always looking for the next meal. Now I can really eat my fill. Gotta hand it to you, Rhodes Island's alright in my book. Huh? You wanna hear me say 'thank you'? Nah-ah, in, your, dreams. *Gasp*, I just said it... |
Idle | Ugh, this chair... ahhh….dangit... so comfy...! |
Onboard | The name's Rope, nice to meet ya. Oh, here's your ID card, don't forget it. Huh? Why do I have it? That's a se-cret! |
Watching Battle Record | Does watching this stuff actually help? |
Promotion 1 | C'mon, lets talk about payment. Promotions are cool, but my salary is what really matters. |
Promotion 2 | Fine, fine. Now that I've got my due, I guess I should give my best. |
Added to Squad | All right, coming! |
Appointed as Squad Leader | I'm doing captain biz? I would've asked for a bonus usually, but I can let this slide since it's you. |
Depart | Look at the map and figure out your route before we get in there. This is experience talking. |
Begin Operation | So, what kind of good stuff will our enemies be carrying today? |
Selecting Operator 1 | I don't really do straight-up fights. |
Selecting Operator 2 | Put me to good use, ooo-kaaay? |
Deployment 1 | Sneaky sneaky… |
Deployment 2 | Hmm, is this a good spot? |
In Battle 1 | Aha! |
In Battle 2 | Good, good, a little closer! |
In Battle 3 | Huuugh! |
In Battle 4 | Once I hook you, you're not getting away. |
4-star Result | A lot more excitement on that one than usual! A lot more profit too... whoo-hoo~! |
3-star Result | It'd be a waste to leave all that good stuff here. The enemies don't need them anyway, right? |
Sub 3-star Result | Some of 'em got away? Just leave them be. They might turn over a new leaf, who knows. |
Operation Failure | Hey! Let's just bug out now, Doctor! We must save ourselves first! |
Assigned to Facility | Is there an air vent in this room? Nothing, just curious. |
Tap | Aaaagh! Am I under arrest?! |
Trust Tap | I mean, I'd like to figure out how a normal girl lives sometime... but, you know... I mean, maybe that's not really me? |
Title | Arknights. |
Greeting | Hiiii, Doctor. |
Operator Records
Paradox Stages
Rope wanted to ditch this training session, but trying out this new model of auxiliary device was just too fun, and chances like this don't grow on trees. You've gotta get your own experience in.
Hook 'em, and hook 'em hard! Be mega careful you don't wake any defenseless enemies, or else your whole team's in for a bad day!