GamePress
Position
Attack Type

Tags

Archetype

Traits

Blocks 1 enemy

Operator Description

Indra, member of the Glasgow Gang, will gladly brawl with the big guys for you.

Operator Quote

She is good at negotiating with her fists.

Obtain Approach

Recruitment
Operator can only be obtained through Recruitment (using Recruitment Permits).
Headhunting: No Recruitment: Yes
Release Date (CN) 4/30/2019
Release Date (Global) 1/16/2020
Recruitment Pool Date (CN) 4/30/2019
Recruitment Pool Date (Global) 1/16/2020

Potentials

Potential Item

Indra's Token A can of salted licorice with a long shelf life. Under that inaccessible appearance is an even more inaccessible taste.

Talent

Has a 15% chance to Dodge the enemy's Physical Melee Attack. ATK +80% in the next attack if the Dodge is successful
Info
Has a 18% (+3%) chance to Dodge the enemy's Physical Melee Attack. ATK +80% in the next attack if the Dodge is successful
Info
Has a 30% chance to Dodge the enemy's Physical Melee Attack. ATK +100% in the next attack if the Dodge is successful
Info
Has a 33% (+3%) chance to Dodge the enemy's Physical Melee Attack. ATK +100% in the next attack if the Dodge is successful
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
70
DP Cost
8
Block
1
Attack Interval
0.78

Skills

SP Cost:
4
4
4
4
4
4
4
4
4
4
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
The ATK of the next hit +50% and ignores 35% of the target's DEF
The ATK of the next hit +60% and ignores 35% of the target's DEF
The ATK of the next hit +70% and ignores 35% of the target's DEF
The ATK of the next hit +80% and ignores 40% of the target's DEF
The ATK of the next hit +90% and ignores 40% of the target's DEF
The ATK of the next hit +100% and ignores 40% of the target's DEF
The ATK of the next hit +110% and ignores 45% of the target's DEF
The ATK of the next hit +120% and ignores 50% of the target's DEF
The ATK of the next hit +130% and ignores 55% of the target's DEF
The ATK of the next hit +140% and ignores 60% of the target's DEF
Detailed Skill Info
atk 0.5
def_penetrate 0.35
atk 0.6
def_penetrate 0.35
atk 0.7
def_penetrate 0.35
atk 0.8
def_penetrate 0.4
atk 0.9
def_penetrate 0.4
atk 1
def_penetrate 0.4
atk 1.1
def_penetrate 0.45
atk 1.2
def_penetrate 0.5
atk 1.3
def_penetrate 0.55
atk 1.4
def_penetrate 0.6
SP Cost:
50
50
50
50
50
50
50
50
50
50
Initial SP:
0
0
0
5
5
5
10
15
20
25
SP Charge Type
Skill Activation
Duration
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
Skill Effect
ATK +45%; Damage dealt turns into Arts damage; Restores HP by 10% of damage dealt when attacking
ATK +50%; Damage dealt turns into Arts damage; Restores HP by 10% of damage dealt when attacking
ATK +55%; Damage dealt turns into Arts damage; Restores HP by 10% of damage dealt when attacking
ATK +60%; Damage dealt turns into Arts damage; Restores HP by 15% of damage dealt when attacking
ATK +65%; Damage dealt turns into Arts damage; Restores HP by 15% of damage dealt when attacking
ATK +70%; Damage dealt turns into Arts damage; Restores HP by 15% of damage dealt when attacking
ATK +75%; Damage dealt turns into Arts damage; Restores HP by 20% of damage dealt when attacking
ATK +90%; Damage dealt turns into Arts damage; Restores HP by 20% of damage dealt when attacking
ATK +105%; Damage dealt turns into Arts damage; Restores HP by 20% of damage dealt when attacking
ATK +120%; Damage dealt turns into Arts damage; Restores HP by 25% of damage dealt when attacking
Detailed Skill Info
atk 0.45
heal_scale 0.1
atk 0.5
heal_scale 0.1
atk 0.55
heal_scale 0.1
atk 0.6
heal_scale 0.15
atk 0.65
heal_scale 0.15
atk 0.7
heal_scale 0.15
atk 0.75
heal_scale 0.2
atk 0.9
heal_scale 0.2
atk 1.05
heal_scale 0.2
atk 1.2
heal_scale 0.25

Modules

Lvl: 50
Trust: 100 (10,070 Points)
Availability: cn
Level 1
Level 2
Level 3
Equip Trait
ASPD +10 when HP is above 50%
Equip Attribute Bonuses
Stat Value
max_hp 120
atk 35
Unlock Information
Materials
x2
x3
x40000
Missions
由非助战因陀罗累计造成30歼灭数
3星通关主题曲11-5标准作战环境;必须携带并部署非助战因陀罗,其他成员仅可编入6名干员

RIIC Base Skills

(线索搜集·α)
Room Type:
Reception Room
When this Operator is assigned to the Reception Room, Clue search speed increases by 10%
Arraigner Lvl: 1
(传讯者)
Room Type:
Reception Room
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% and it's easier to obtain the clues of Glasgow (Clue 5)

Quick Evaluation

+ Talent: Passive Physical Dodge. Increased ATK for first attack after a successful Dodge.
+ Very low DP Cost
+ S1 and S2: Great against high DEF enemies
+ S2: Good sub tank option with Dodge and the HP restore
= Extremely rare, recruitment only Operator
= Block-1 Brawler Guard Archetype
- S2 has a long cooldown

Operator Overview

“Whoa, whoa, chew before you swallow, mate! HEY! SOMEONE BRING US MORE FOOD! This girl's got an empty belly to fill!”

Brash, boisterous, and brass-knuckled, Indra isn’t the first Operator most people would think of as an example of loyalty. However, her loyalty to her leader Siege and the rest of the Glasgow Gang is second to none. When Siege decided to help Rhodes Island, Indra followed her, registering as a 5★ Brawler Guard who specializes in piercing armor and surviving attacks.

A quick note about getting Indra: She can only be gained through Recruitment, and she is very rare and hard to get.  See our Operator Recruitment Guide or Recruit Tag Filter for more details.  

Indra doesn’t like it when she can’t punch people, so her kit is all about helping her punch people as much as possible. Brawler Guards are unique for their very high attack speed and low DP Costs. Her Quick Fists Talent gives a chance to dodge an enemy’s physical attack and makes her next hit stronger after successfully dodging. It works well with her automatic Skill 1, Armorcrusher, which causes her next attack to deal increased damage and ignore part of her target’s DEF. However, it works even better with her Skill 2, Sundered Soul, which turns Indra’s attacks into Arts damage and causes them to recover her HP based on damage done. Once this Skill is activated, Indra can tear through heavily armored opponents like they’re made of paper, especially with her high attack speed. Sundered Soul also gives Indra a lot of survivability, with the HP she regains being protected by her Talent’s innate dodge.

Indra’s Skills help her get around high-DEF enemies, which are one of the main weaknesses of Brawler Guards. However, they can’t fix all of her problems, especially since they can’t be active all the time. Her S2, in particular, pays for its power with high SP cost and mediocre up-time. When her Skills are on cooldown, Indra may struggle to make an impact due to her low base ATK and only being able to Block-1. Her incredible rarity is also a downside: not only is it difficult to recruit her in the first place, but it’s even more difficult to obtain duplicates to increase her Potential. Don’t let that turn you off of using this ferocious feline if you happen to recruit her, however. With her low DP cost, potent offensive presence, and fun-loving attitude, Indra is a great Operator to have around.

Newbie Tier List Explanation

Her Skills could have excellent potential, but they take too long to charge.

Skill Discussion

Skill
Mastery
Story
Advanced
Roguelike
S2M3 None

Note: This unit does not have Mastery grades. This means the unit is generally not one worth spending the resources of Mastery on. However this write-up should help with skill selection, should you want to use the unit regardless.

Indra has a nice niche with her S2. It's a unique combination of very strong self sustain and Arts damage. However, her extremely long cycle time and low-stat one-block baseline makes her very tough to use once her initial skill cycle runs out. If you plan to regularly use Indra, consider her S1 as well. Her S2 will generally come out ahead, but S1 can add a nice measure of consistency in situations where S2’s cycle time is too long.

Base Skill Analysis

Indra gains her second RIIC Skill at E2.

Glasgow is the dreaded Clue 5.  How much are you willing to spend for popularity?? (I hope someday it's a choice you get to make.  RIP Recruit Tag luck)

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x4
2 ➝ 3
Lv1
x4
x5
3 ➝ 4
Lv1
x6
x2
4 ➝ 5
Lv1
x6
x8
5 ➝ 6
Lv1
x6
x4
6 ➝ 7
Lv1
x6
x2
x4
Skill Level Requisites Materials
1
Lv1 8h
x5
x3
x2
Lv1 16h
x6
x3
x5
Lv1 24h
x10
x4
x3
2
Lv1 8h
x5
x3
x4
Lv1 16h
x6
x3
x6
Lv1 24h
x10
x4
x4

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x20000
x4
x4
x2
x120000
x3
x7
x16

Overall Elite Cost

Total Cost

Operator Profile

Artist Infukun
CV Yuko Hara
CV (EN) Polly Eachus
CV (CN) 苗洋
CV (KR) 李玺璧
Gender Female
Place of Birth Unknown
Birthday Apr. 15
Race Feline
Height 173cm
Combat Experience
5 years
Infection Status No Originium detected, confirmed as Non-infected.
Nation
Group
Physical Strength Excellent
Mobility Standard
Physiological Endurance Standard
Tactical Planning Normal
Combat Skill Excellent
Originium Adaptability Normal

Profile

Ran the Glasgow Gang in Victoria, one of the Siege's subordinates and her personal guard on Rhodes Island. Puts in occasional cameos as combat instructor (actually, in the role of opponent).

Clinical Analysis

Increase Trust to 25.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this Operator is believed to be non-infected.

[Cell-Originium Assimilation] 0%
Operator Indra showed no symptoms of Oripathy.

[Blood Originium-Crystal Density] 0.12u/L
Operator Indra rarely comes into contact with Originium.

Archive File 1

Increase Trust to 50.
Technique was not allowed her to survive for years on the street, but rather raw force and combat instincts. She developed into a great fighter through street brawling since childhood, and her confidence in her own two powerful fists enabled her to defeat countless foes.

Archive File 2

Increase Trust to 100.
Glasgow hung out in the slums of Victoria, getting their start as a street gang led by Morgan and Indra. They carved out their turf and survived in the anarchy, until Siege showed up and handed the supremely confident Indra her first ever defeat.

Archive File 3

Increase Trust to 150.
It wasn't just a simple defeat, since Siege's character and vision converted both Indra and Morgan into loyal friends and cohorts. Even though Siege never liked to pull rank, Indra still saw herself as Siege's most devoted follower and would do anything for her. Who knew a thug too lazy to be bothered with the concept of knighthood would exemplify the spirit far more than the official knights of Kazimierz?

Archive File 4

Increase Trust to 200.
The straightforward Indra hates sly, glib people who play games. Face to face, out in the open, that's what fighting is all about! Only cowards would act like a weasel! Her bold personality has made many like-minded colleagues her buddies at Rhodes Island. They would spar and discuss battles in the gym, then go for a big feast together after a sweaty workout and mock the supposedly 'brainy' Operators behind their backs. What else could be better than this in life?

Voice Lines

Default
Appointed as Assistant If you got enemies about, just scream. I'll keep ya safe.
Talk 1 Where's that kid gone off to? Y'know, her... the really tanned shorty who's always trailing our Master... 'Morgan' is her nam- Oi! Stop right there!
Talk 2 You scratch my back, I'll scratch yours, we keep it real that way, yeah? You treat me with respect, I'll do the same for you.
Talk 3 Seems our Majesty's really into your place. Don't see that every day, seeing as we're never anywhere same for long.
Talk after Promotion 1 Work or what have ya, you've gotta have guts!
Talk after Promotion 2 Whoa, whoa, chew before you swallow, mate! HEY! SOMEONE BRING US MORE MEAT! This girl's got an empty belly to fill!
Talk after Trust Increase 1 Bleeding Morgan... she might seem like a layabout mostly, but she's our tactician when push comes to shove. Gets the job done. Gets on my nerves otherwise, though, and she loves it. Tch...
Talk after Trust Increase 2 Doesn't she look brilliant, like a liege with a hammer in hand? I'm even more keen to see the look of her holding a sword, though.
Talk after Trust Increase 3 Out with it! Don't beat around the bush, just say it: who do you want dealt with?
Idle Tch. look at you spacing out like an idiot... Your own bloody fault if a tiger bites you.
Onboard I'm Indra. I don't have any of those weird crazy powers -- I let my fists do the talking. Nice to meet ya!
Watching Battle Record Niiice, this is good stuff.
Promotion 1 Promotions are great, almost as great as fighting is!
Promotion 2 Don't be afraid. I'll protect ya.
Added to Squad Where's the battlefield?
Appointed as Squad Leader So, who's in the market for a walloping?
Depart Mind your own sodding business and let me be!
Begin Operation Come on! Show me what you've got!
Selecting Operator 1 Oi!
Selecting Operator 2 Get on with it, plod!
Deployment 1 Haha!
Deployment 2 All right, it's my turn!
In Battle 1 You bastard!
In Battle 2 Nothing can stop me!
In Battle 3 You're dead meat!
In Battle 4 Give it up!
4-star Result That's the stuff! That's what I call a kick!
3-star Result You don't go home happy without some bloodshed!
Sub 3-star Result Tch, we've got some who fled. Bunch of cowards.
Operation Failure Not bad... But I'll get you back for this!
Assigned to Facility What's this room about? More of a squeeze than anywhere I've been.
Tap Oi! You got a bleedin' death wish?
Trust Tap C'mere, lemme get my arms around you! Yes, I mean hug you!
Title Arknights.
Greeting What's up, Doctor!

Operator Records

Record: The Guide to Mutual Learning
Unlock: E2, Level 1, Trust Required: 50

Paradox Stages

Stage Name: mem_tiger_1
Unlock: E2, Level 1
Description:
Under appropriate combat environments, Indra's mood can elevate beyond the norm, her fists accelerating to the point no enemy can put up resistance.
Arrange her teammates, force the enemy into confronting Indra, and let her go for a proper kind of showdown! Who cares about injury, that's not gonna stop her! Keep attackin'! Harder and faster! Under this mental force, her wounds even display signs of healing! Now this is a genuine fighter—Indra!