Item Description
The major problem facing Kazdel's metalworking industries is that because metallic resources are mostly used for killing soldiers instead of remembering them, the rate of soldier deaths almost outpaces the ability to produce identification tags for them. This tragic scarcity has created a ripe market for perverse collectors.Item Usage
These ID tags are generally intact, with only part of the text worn out. The Scar Market looks favorably upon this good fortune.Item Obtain Approach
Event Stage drop, Event mission rewardOperations Item Drops From
Stage Type | Mission | Sanity | Drop Rate | Sanity per Drop |
---|---|---|---|---|
Activity | DM-1 | 9 | ||
Activity | DM-1r | 9 | ||
Activity | DM-2r | 9 | ||
Activity | DM-2 | 9 | ||
Activity | DM-3 | 12 | ||
Activity | DM-3r | 12 | ||
Activity | DM-4 | 12 | ||
Activity | DM-4r | 12 | ||
Activity | DM-5 | 15 | ||
Activity | DM-5r | 15 | ||
Activity | DM-6 | 15 | ||
Activity | DM-6r | 15 | ||
Activity | DM-7 | 18 | ||
Activity | DM-7r | 18 | ||
Activity | DM-8r | 18 | ||
Activity | DM-8 | 18 | ||
Activity | DM-EX-1 | 10 | ||
Activity | DM-EX-1r | 10 | ||
Activity | DM-EX-2 | 10 | ||
Activity | DM-EX-2r | 10 | ||
Activity | DM-EX-3 | 15 | ||
Activity | DM-EX-3r | 15 | ||
Activity | DM-EX-4 | 15 | ||
Activity | DM-EX-4r | 15 | ||
Activity | DM-EX-5 | 20 | ||
Activity | DM-EX-5r | 20 | ||
Activity | DM-EX-6 | 20 | ||
Activity | DM-EX-6r | 20 | ||
Activity | DM-MO-1 | 25 | ||
Activity | DM-MO-1r | 25 |
Stage Type | Mission | Sanity | Drop Rate | Sanity per Drop |
---|---|---|---|---|
Activity | DM-1 | 9 | ||
Activity | DM-1r | 9 | ||
Activity | DM-2r | 9 | ||
Activity | DM-2 | 9 | ||
Activity | DM-3 | 12 | ||
Activity | DM-3r | 12 | ||
Activity | DM-4 | 12 | ||
Activity | DM-4r | 12 | ||
Activity | DM-5 | 15 | ||
Activity | DM-5r | 15 | ||
Activity | DM-6 | 15 | ||
Activity | DM-6r | 15 | ||
Activity | DM-7r | 18 | ||
Activity | DM-7 | 18 | ||
Activity | DM-8 | 18 | ||
Activity | DM-8r | 18 |