Introduction
NOTE: If you are looking for the list for IS2 - Crimson Solitaire, it can be found here:
- Relics in Integrated Strategies are special items that can be used to raise various stats (exclusive to the Integrated Strategies mode), and can be obtained through various events or from purchasing them from a shop.
- Certain relics cannot appear or be obtained until their [Unlock Conditions] have been satisfied, which are listed under Unlock Conditions.
- All relics have rarities, although the precise rates at which each rarity category appears in shops is not yet known.
- Normal: ? %
- Rare: ? %
- Super Rare: ? %
- Born: These are relics that can be selected at the very start of each run.
- All translations currently available are courtesy of pumpkin#5585 (Discord)!
A lore article for some of these items can be found here:
Item List
Relic
# | Icon | Name | Rarity | Shop Cost | Item Usage | Unlock Condition |
---|---|---|---|---|---|---|
1 | Ursus Big Bread | Normal |
8
|
Squad Size Limit +1 | ||
2 | Dried Cactus Chips | Normal |
8
|
Squad Size Limit +1 | ||
3 | Dried Yucca Fruit | Normal |
8
|
Squad Size Limit +1 | In a single “Originium Slug Race” event, place at least 10 bets in a row. | |
4 | Caravan Boxed Meal | Rare |
12
|
Squad Size Limit +2 | Across multiple adventures, recruit a total of 50 Operators (excluding starting Operators). | |
5 | Half Can of Sandworms | Rare |
12
|
Squad Size Limit +2 | ||
6 | Victorian Rations | Super Rare |
16
|
Squad Size Limit +3 | ||
7 | Outdated Map | Normal |
8
|
Deployment Limit +1 | ||
8 | Monocular | Normal |
8
|
Deployment Limit +1 | ||
9 | Hologram Sandbox | Rare |
12
|
Deployment Limit +2 | ||
10 | Sleeping Bag | Normal |
8
|
Hope +4 | ||
11 | Tattered Tent | Normal |
8
|
Hope +4 | ||
12 | Large Sami “Candle” | Normal |
8
|
Hope +4 | Across multiple adventures, recruit a total of 20 Operators (excluding starting Operators). | |
13 | Rabbit Hut | Rare |
12
|
Hope +6 | ||
14 | Noise Generator | Super Rare |
16
|
Hope +8 | ||
15 | Potted Pea Plant | Normal |
8
|
Hope +2, Squad Size Limit +1 | Across multiple adventures, earn a total of 50 Hope. | |
16 | Gardening Harvest | Normal |
8
|
Hope +2, Deployment Limit +1 | Across multiple adventures, earn a total of 150 Hope. | |
17 | Charred Meat Skewer | Rare |
12
|
Hope +4, Squad Size Limit +1 | ||
18 | Compressed Sugar Cube | Rare |
12
|
Hope +4, Squad Size Limit +1 | ||
19 | Crate of Explosive Building Materials | Rare |
12
|
Hope +4, Deployment Limit +1 | Complete an adventure with at least 8 Hope remaining. | |
20 | Exquisite Platter of Jewels | Super Rare |
16
|
Hope +6, Squad Size Limit +2 | Complete an adventure with at least 60 Max Hope. | |
21 | Pure Gold Expedition | Super Rare |
16
|
Hope +4, Squad Size Limit +1, Deployment Limit +1 | Reach a Squad Size Limit of 13 at any point. | |
22 | Antique Coins | Normal |
8
|
Immediately adds +10 Originium Ingots. | ||
23 | Demonic Golden Statue | Rare |
12
|
Immediately adds +18 Originium Ingots. | ||
24 | Blood Diamond | Super Rare |
16
|
Immediately adds +25 Originium Ingots. | ||
25 | Small Fortuna Statue | Super Rare |
16
|
+50% Originium Ingot drops from battle. | Complete an adventure with at least 50 Originium Ingots remaining. | |
26 | "Roar" Pendant | Rare |
12
|
+30% Originium Ingot drops from battle. | Complete an adventure with at least 15 Originium Ingots remaining. | |
27 | Beagle’s Cookie | Normal |
8
|
Immediately Promote an Operator (Does not require Hope). | ||
28 | Cup of Black Tea | Rare |
12
|
Immediately Promote 2 Operators (Does not require Hope). | Across all adventures, promote a total of 10 Operators (excluding starting Operators). | |
29 | Antique Casting | Super Rare |
16
|
Immediately Promote 3 Operators (Does not require Hope). | Across all adventures, promote a total of 25 Operators (excluding starting Operators). | |
30 | Regional Action Plan | Rare |
12
|
4-star Operators cost -2 Hope to recruit. | Clear the 1st Floor, “Honey Biscuit Cave.” | |
31 | Comprehensive Operation File | Rare |
12
|
5-star Operators cost -2 Hope to recruit. | At any time, have 5 5* Operators. | |
32 | Secret HR Letter | Rare |
12
|
6-star Operators cost -2 Hope to recruit | At any time, have 4 6* Operators. | |
33 | Draft of a Speech | Super Rare |
16
|
All Operators cost -2 Hope to recruit | Complete an adventure while having at least 15 Operators. | |
34 | Assault Co-op Expansion | Normal |
8
|
Vanguard Rec. Vouchers obtained from Shops or as a drop will be upgraded into Elite HR Dispatch Letters. | Win a battle with at least 4 Vanguard Operators. | |
35 | Assault Co-op Reinforcements | Normal |
8
|
Guard Rec. Vouchers obtained from Shops or as a drop will be upgraded into Elite HR Dispatch Letters. | Win a battle with at least 4 Guard Operators. | |
36 | Fortification Co-op Expansion | Normal |
8
|
Defender Rec. Vouchers obtained from Shops or as a drop will be upgraded into Elite HR Dispatch Letters. | Win a battle with at least 4 Defender Operators. | |
37 | Fortification Co-op Reinforcements | Normal |
8
|
Supporter Rec. Vouchers obtained from Shops or as a drop will be upgraded into Elite HR Dispatch Letters. | Win a battle with at least 4 Supporter Operators. | |
38 | Ranged Co-op Expansion | Normal |
8
|
Medic Rec. Vouchers obtained from Shops or as a drop will be upgraded into Elite HR Dispatch Letters. | Win a battle with at least 3 Medic Operators. | |
39 | Ranged Co-op Reinforcements | Normal |
8
|
Sniper Rec. Vouchers obtained from Shops or as a drop will be upgraded into Elite HR Dispatch Letters. | Win a battle with at least 4 Sniper Operators. | |
40 | Sabotage Co-op Expansion | Normal |
8
|
Caster Rec. Vouchers obtained from Shops or as a drop will be upgraded into Elite HR Dispatch Letters. | Win a battle with at least 4 Caster Operators. | |
41 | Sabotage Co-op Reinforcements | Normal |
8
|
Specialist Rec. Vouchers obtained from Shops or as a drop will be upgraded into Elite HR Dispatch Letters. | Win a battle with at least 4 Specialist Operators. | |
42 | Darkened Signal Light | Normal |
8
|
15% chance to drop an additional Rec. Voucher after battle (Effect does not stack). | ||
43 | Old-Fashioned Telegraph | Rare |
12
|
25% chance to drop an additional Rec. Voucher after battle (Effect does not stack). | ||
44 | Wireless Communicator | Super Rare |
16
|
35% chance to drop an additional Rec. Voucher after battle (Effect does not stack). | ||
45 | Lucky Coin | Normal |
8
|
Gain +2 Originium Ingots upon entering a noncombat node. | Across multiple adventures, enter a total of 40 non-combat nodes. | |
46 | Snowsant’s Hand-Drawn Flyer | Rare |
12
|
Gain +3 Originium Ingots upon entering a noncombat node. | Across multiple adventures, enter a total of 100 non-combat nodes. | |
47 | Istina’s Book list | Normal |
8
|
Gain +20% EXP from battles. | Across multiple adventures, clear a total of 10 battles. | |
48 | Instructor's Beloved Whip | Rare |
12
|
Gain +30% EXP from battles. | Across multiple adventures, clear a total of 50 battles. | |
49 | Transporter-Type Meebo | Normal |
8
|
+10 Starting DP | ||
50 | Sarkaz Supervisor’s Whistle | Rare |
12
|
+20 Starting DP | ||
51 | Burdenbeast | Super Rare |
16
|
+30 Starting DP | Clear the 2nd Floor, “Honey Biscuit Mountain Range.” | |
52 | $trange $unglasses | Rare |
12
|
Shop vendors charge -50% Originium Ingots for their goods. | Across all adventures, spend a total of 200 Originium Ingots at shops. | |
53 | Fragmentation Mine | Rare |
12
|
Temporarily gain 1 Objective HP at the beginning of each battle. | Across all adventures, lose a total of 50 Objective HP. | |
54 | “Self-Defense Handbook” | Rare |
12
|
Temporarily gain 2 Objective HP at the beginning of each battle. | Across all adventures, lose a total of 125 Objective HP. | |
55 | Hibiscus’s Healthy Meal | Normal |
8
|
All enemy units have -7% ATK. | ||
56 | Livestock Excrement | Normal |
8
|
All enemy units have -9% ATK. | Select “Leader Squad” and complete your adventure. | |
57 | Abyssal Wyrdmask | Rare |
12
|
All enemy units have -12% ATK. | ||
58 | Godmother's Token | Super Rare |
16
|
All enemy units have -17% ATK. | ||
59 | Nail File | Normal |
8
|
All enemy units have -12% DEF. | ||
60 | Rickety Trap | Normal |
8
|
All enemy units have -15% DEF. | Select “Gathering Squad” and complete your adventure. | |
61 | Acid Originium Slug | Rare |
12
|
All enemy units have -21% DEF. | ||
62 | Rosmontis's Embrace | Super Rare |
16
|
All enemy units have -30% DEF. | ||
63 | Anthology of Anonymous Poems | Normal |
8
|
All enemy units have -10% HP. | ||
64 | Deteriorated Tissue | Normal |
8
|
All enemy units have -12% HP. | Select “Support Squad” and complete your adventure. | |
65 | 'The Whisperer in Darknight' | Normal |
8
|
All enemy units have -10% HP. | ||
66 | ‘Profound Silence' | Super Rare |
16
|
All enemy units have -20% HP. | ||
67 | Small Yellow Helmet | Normal |
8
|
All friendly units have +15% DEF. | ||
68 | Trench Sandbag | Normal |
8
|
All friendly units have +18% DEF. | Select “Spearhead Squad” and complete your adventure. | |
69 | Slash-Resistant Fiber Vest | Rare |
12
|
All friendly units have +25% DEF. | ||
70 | Old Steam Armor | Super Rare |
16
|
All friendly units have +35% DEF. | ||
71 | “How to Throw Down” | Normal |
8
|
All friendly melee units have +15% ATK. | ||
72 | “One-Armed Chainsaw” | Normal |
8
|
All friendly melee units have +18% ATK. | Clear the 3rd Floor, “Thousand Roads,” when you have exactly 0 Originium Ingots. | |
73 | Gear-type Exoskeleton | Rare |
12
|
All friendly melee units have +25% ATK. | ||
74 | Corroded Silver Lance | Super Rare |
16
|
All friendly melee units have +35% ATK. | ||
75 | Pressurized Cylinder | Normal |
8
|
All friendly ranged units have +15% ATK. | ||
76 | Superelastic Alloy Spring | Normal |
8
|
All friendly ranged units have +18% ATK. | Clear the battle, “Rusthammer Battle,” without losing any Objective HP. | |
76 | Necklace of the Presence | Normal |
8
|
All friendly ranged units have +15% ATK. | ||
78 | Damaged Revolver Cylinder | Super Rare |
16
|
All friendly ranged units have +35% ATK. | ||
79 | Noxious Healing Powder | Normal |
8
|
All friendly units have +20% HP. | ||
80 | Noxious Hemostatic Agent | Normal |
8
|
All friendly units have +20% HP. | Select “Tactical Assault Operative” and complete your adventure. | |
81 | First Aid Kit | Rare |
12
|
All friendly units have +35% HP. | ||
82 | Chalky Treatment Needle | Super Rare |
16
|
All friendly units have +50% HP. | ||
83 | Cheap Consumable Salt | Normal |
8
|
All enemies take +15% Physical damage. | ||
84 | Auxiliary Stun Device | Normal |
8
|
All enemies take +18% Physical damage. | Select “Tactical Fortification Operative” and complete your adventure. | |
85 | Bloody Chainsaw | Rare |
12
|
All enemies take +25% Physical damage. | ||
86 | Another Rivet | Super Rare |
16
|
All enemies take +35% Physical damage. | ||
87 | Activated Dust | Normal |
8
|
All enemies take +20% Arts damage. | ||
88 | Originium Spotlight | Normal |
8
|
All enemies take +23% Arts damage. | Complete Ending 2 (Secret) | |
89 | Originium Zone Generator | Rare |
12
|
All enemies take +30% Arts damage. | ||
90 | Ownerless Saxophone | Super Rare |
16
|
All enemies take +40% Arts damage. | ||
91 | 'Civilight Eterna' | Super Rare |
16
|
All enemies take +150% True damage. | Complete Ending 3 (Secret) | |
92 | Small Handmade Bag | Normal |
8
|
All Operators start with +6 SP. | ||
93 | *Piddling* Overtime Pay | Normal |
8
|
All Operators start with +8 SP. | Clear the 3rd Floor, “Thousand Roads,” with no fewer than 15 Objective HP remaining. | |
94 | Closure’s Mercy | Rare |
12
|
All Operators start with +12 SP. | ||
95 | “Fluorescent Lamp” | Super Rare |
16
|
All Operators start with +18 SP. | ||
96 | Vanilla Soda | Normal |
8
|
Increases the SP regen rate of Auto Recovery skills by +0.2/s. | ||
97 | Forte Energy Drink | Normal |
8
|
Increases the SP regen rate of Auto Recovery skills by +0.25/s. | Select “Tactical Ranged Operative” and complete your adventure. | |
98 | Pepper Mom | Rare |
12
|
Increases the SP regen rate of Auto Recovery skills by +0.35/s. | ||
99 | Braintet | Super Rare |
16
|
Increases the SP regen rate of Auto Recovery skills by +0.5/s. | ||
100 | Barrens Tequila | Normal |
8
|
Increases the SP regen rate of Offensive and Defensive Recovery skills by 1 SP per 3.5s. | ||
101 | Captain Morgan's Wine | Normal |
8
|
Increases the SP regen rate of Offensive and Defensive Recovery skills by 1 SP per 3s. | Select “Tactical Destruction Operative” and complete your adventure. | |
102 | Water of Life | Rare |
12
|
Increases the SP regen rate of Offensive and Defensive Recovery skills by 1 SP per 2.5s. | ||
103 | Royal Liqueur | Super Rare |
16
|
Increases the SP regen rate of Offensive and Defensive Recovery skills by 1 SP per 1.5s. | ||
104 | Blunt Claws - Advancement | Normal |
8
|
Vanguard Operators have -2 DP Cost and +60% Max HP | ||
105 | Blunt Claws - Training | Normal |
8
|
Immediately Promote a Vanguard Operator (Does not require Hope). | ||
106 | Blunt Claws - Burst | Normal |
8
|
Vanguard Operators start with +15 SP. | Across all adventures, enter the “Camp” event 2 times. | |
107 | Blunt Claws - Proficiency | Rare |
12
|
The SP Cost of Vanguard Operators' skills is decreased by -35%. | ||
108 | Blunt Claws - Inspiration | Rare |
12
|
The Redeployment Time of Vanguard Operators is reduced by -50%. | Across all adventures, enter the “Camp” event 6 times. | |
109 | Blunt Claws - Mastery | Super Rare |
16
|
Vanguard Operators have +50% ATK and DEF | Across all adventures, enter the “Camp” event 12 times. | |
110 | Bend Spears - Advancement | Normal |
8
|
Guard Operators have -3 DP Cost and +40% Max HP | ||
111 | Bend Spears - Training | Normal |
8
|
Immediately Promote a Guard Operator (Does not require Hope). | ||
112 | Bend Spears - Acuity | Normal |
8
|
Guard Operators have +25% ATK. | Across all adventures, enter the “A Toaster” event 2 times. | |
113 | Bend Spears - Bloodbath | Rare |
12
|
Guard Operators restore 2 SP after each attack. | ||
114 | Bend Spears - Army of One | Rare |
12
|
Guard Operators have +1 Block. | Across all adventures, enter the “A Toaster” event 6 times. | |
115 | Bend Spears - Deathmatch | Super Rare |
16
|
Guard Operators have -40% DEF, but gain +40% ATK and +30 ASPD. | Across all adventures, enter the “A Toaster” event 12 times. | |
116 | Iron Guard - Advancement | Normal |
8
|
Defender Operators have -3 DP Cost and +40% Max HP | ||
117 | Iron Guard - Training | Normal |
8
|
Immediately Promote a Defender Operator (Does not require Hope). | ||
118 | Iron Guard - Invasion | Normal |
8
|
Defender Operators have +60% ATK. | Across all adventures, enter the “Teller of Tales” event 2 times. | |
119 | Iron Guard - Tranquility | Rare |
12
|
Defender Operators have +25% DEF and +50% Max HP | ||
120 | Iron Guard - Advance | Rare |
12
|
Defender Operators have -1 Block (will not be reduced below 1), but gain +40% ATK and +40 ASPD. | Across all adventures, enter the “Teller of Tales” event 6 times. | |
121 | Iron Guard - Impenetrable | Super Rare |
16
|
Defender Operators restore 2 SP after being attacked. | Across all adventures, enter the “Teller of Tales” event 12 times. | |
122 | Fatal Bolts - Advancement | Normal |
8
|
Sniper Operators have -2 DP Cost and +60% Max HP | ||
123 | Fatal Bolts - Precision | Normal |
8
|
Sniper Operators have +20% ATK. | Across all adventures, defeat the “Lost Colossus” boss 1 time. | |
124 | Fatal Bolts - Training | Normal |
8
|
Immediately Promote a Sniper Operator (Does not require Hope). | ||
125 | Fatal Bolts - Synergy | Rare |
12
|
Increases the SP regen rate of Sniper Operators by +0.5/s. | ||
126 | Fatal Bolts - Crossfire | Rare |
12
|
Sniper Operators have -40% HP, but gain +40% ATK. | Across all adventures, defeat the “Lost Colossus” boss 2 times. | |
127 | Fatal Bolts - Divine Speed | Super Rare |
16
|
Sniper Operators have +70 ASPD. | Across all adventures, defeat the “Lost Colossus” boss 4 times. | |
128 | Broken Wand - Advancement | Normal |
8
|
Caster Operators have -3 DP Cost and +60% Max HP | ||
129 | Broken Wand - Training | Normal |
8
|
Immediately Promote a Caster Operator (Does not require Hope). | ||
130 | Broken Wand - Arts Weaving | Normal |
8
|
Caster Operators have +25% ATK. | Across all adventures, defeat the “Jetman” boss 1 time. | |
131 | Broken Wand - Chanting | Rare |
12
|
Caster Operators have +40 ASPD. | ||
132 | Broken Wand - Concentration | Rare |
12
|
Increases the SP regen rate of Caster Operators by +0.4/s. | Across all adventures, defeat the “Jetman” boss 2 times. | |
133 | Broken Wand - Malediction | Super Rare |
16
|
Caster Operators have -40% HP, but deal +70% Arts damage | Across all adventures, defeat the “Jetman” boss 4 times. | |
134 | Stalwart Aid - Advancement | Normal |
8
|
Supporter Operators have -2 DP Cost and +60% Max HP | ||
135 | Stalwart Aid - Training | Normal |
8
|
Immediately Promote a Supporter Operator (Does not require Hope). | ||
136 | Stalwart Aid - Secondary Front | Normal |
8
|
Units summoned by Supporter Operators have +50% ATK. | Across all adventures, defeat the “Forsaken One” boss 1 time. | |
137 | Stalwart Aid - Diligence | Rare |
12
|
The SP Cost of Supporter Operators' skills is decreased by -40%. | ||
138 | Stalwart Aid - Demoralize | Rare |
12
|
Enemies within the attack range of Supporter Operators have -15% ATK. | Across all adventures, defeat the “Forsaken One” boss 2 times. | |
139 | Stalwart Aid - Counter-Arts | Super Rare |
16
|
Enemies within the attack range of Supporter Operators have -20% DEF and -20% RES. | Across all adventures, defeat the “Forsaken One” boss 4 times. | |
140 | Healer's Path - Advancement | Normal |
8
|
Medic Operators have -2 DP Cost and +60% Max HP | ||
141 | Healer's Path - Training | Normal |
8
|
Immediately Promote a Medic Operator (Does not require Hope). | ||
142 | Healer's Path - Self-Treating | Normal |
8
|
Increases the SP regen rate of Medic Operators by +0.3/s. | Across all adventures, defeat the “Rusthammer Warrior” boss 1 time. | |
143 | Healer's Path - Potency | Rare |
12
|
Medic Operators have +40% ATK. | ||
144 | Healer's Path - Keen Hands | Rare |
12
|
Medic Operators have +50 ASPD. | Across all adventures, defeat the “Rusthammer Warrior” boss 3 times. | |
145 | Healer's Path - Restore Sanity | Super Rare |
16
|
Allied units within the attack range of Medic Operators gain Resistance. | Across all adventures, defeat the “Rusthammer Warrior” boss 6 times. | |
146 | Rusted Blade - Advancement | Normal |
8
|
Specialist Operators have -2 DP Cost and +60% Max HP | ||
147 | Rusted Blade - Training | Normal |
8
|
Immediately Promote a Specialist Operator (Does not require Hope). | ||
148 | Rusted Blade - Execution | Normal |
8
|
Specialist Operators have +30 ASPD. | Clear the 4th Floor, “Cloud Maze.” | |
149 | Rusted Blade - Isolation | Rare |
12
|
Specialist Operators have +40% ATK and DEF | ||
150 | Rusted Blade - No Man's Land | Rare |
12
|
The Redeployment Time of Vanguard Operators is reduced by -35%. | Across all adventures, place at least 15 bets in the “Originium Slug Race” event. | |
151 | Rusted Blade - Overwhelm | Super Rare |
16
|
Specialist Operators have +2 shift strength. | Across all adventures, place at least 50 bets in the “Originium Slug Race” event. | |
152 | Assault Co-op - Sharp Blade | Normal |
8
|
Increases the ATK of Vanguard and Guard Operators by +8% for each Vanguard or Guard Operator in the combat squad. | Complete Ending 2 (Secret) with [Leader Squad] starting buff selected | |
153 | Assault Co-op - Skirmish | Normal |
8
|
Increases the DEF of Vanguard and Guard Operators by +8% for each Vanguard or Guard Operator in the combat squad. | Complete Ending 2 (Secret) with [Gathering Squad] starting buff selected | |
154 | Fortification Co-op - Phalanx | Normal |
8
|
Increases the ATK of Defender and Supporter Operators by +8% for each Defender or Supporter Operator in the combat squad. | Complete Ending 2 (Secret) with [Support Squad] starting buff selected | |
155 | Fortification Co-op - Resolution | Normal |
8
|
Increases the DEF of Defender and Supporter Operators by +8% for each Defender or Supporter Operator in the combat squad. | Complete Ending 2 (Secret) with [Spearhead Squad] starting buff selected | |
156 | Ranged Co-op - Remote Strike | Normal |
8
|
Increases the ATK of Medic and Sniper Operators by +8% for each Medic or Sniper Operator in the combat squad. | Complete Ending 2 (Secret) with [Tactical Assault Operative] starting buff selected | |
157 | Ranged Co-op - Assassination | Normal |
8
|
Increases the ASPD of Medic and Sniper Operators by +6 for each Medic or Sniper Operator in the combat squad. | Complete Ending 2 (Secret) with [Tactical Fortification Operative] starting buff selected | |
158 | Sabotage Co-op - Elimination | Normal |
8
|
Increases the ATK of Caster and Specialist Operators by +8% for each Caster or Specialist Operator in the combat squad. | Complete Ending 2 (Secret) with [Tactical Ranged Operative] starting buff selected | |
159 | Sabotage Co-op - Suppression | Normal |
8
|
Increases the ASPD of Caster and Specialist Operators by +6 for each Caster or Specialist Operator in the combat squad. | Complete Ending 2 (Secret) with [Tactical Destruction Operative] starting buff selected | |
160 | Psychedelic Treasure Map | Super Rare |
16
|
Immediately adds +2 Originium Ingots and +1 Hope. | Complete an adventure. | |
161 | Bloodstained Flyer | Super Rare |
16
|
Immediately adds +22 Originium Ingot, and changes your adventure towards a different ending. | Complete an adventure. | |
162 | Glorious Craftsman Bag | Super Rare |
16
|
Guard and Sniper Operators have +16% ATK, but Supporter and Caster Operators have -8% ATK. | ||
163 | Logos’s Bone Pen | Super Rare |
16
|
Supporter and Caster Operators have +16% ATK, but Guard and Sniper Operators have -8% ATK. | ||
164 | Vessel of Unlimited Refills | Super Rare |
16
|
Gain +1 Hope upon entering a noncombat node. | ||
165 | Left Coconut Shell | Super Rare |
16
|
All Operators have +6 DP Cost, but gain +8% ATK, DEF, and Max HP. | ||
166 | Right Coconut Shell | Super Rare |
16
|
All Operators have -35% Max HP, but have -50% Redeployment Time. | ||
167 | Reversed Pocket Watch | Super Rare |
16
|
All enemy units have -15 ASPD. | ||
168 | “Hand Gun” | Super Rare |
16
|
All friendly units have -3 DP Cost and gain +5% ATK, DEF, and Max HP. The adventure will head towards a different ending. | Complete Ending 2 (Secret) | |
169 | Heavy Metal Chest | Super Rare |
16
|
All friendly units have +2 DP Cost. | Complete Ending 2 (Secret) | |
170 | Pitch-Black Key | Super Rare |
16
|
All friendly units have +3% ATK, DEF, and Max HP. | Complete Ending 2 (Secret) | |
171 | Auspex | Rare |
12
|
Deployment Limit +2 | ||
172 | Super Premium Sofa | Rare |
12
|
+1 Squad Size Limit, +1 Deployment Limit. | Across multiple adventures, recruit a total of 90 Operators (excluding starting Operators). | |
173 | Stereo Projector | Normal |
8
|
Immediately gain +6 Objective HP. | ||
174 | An Old Refrigerator | Normal |
8
|
Immediately gain +6 Objective HP. | ||
175 | Personal Refuge | Rare |
12
|
Immediately gain +8 Objective HP. | ||
176 | Void Field Capacitor | Super Rare |
16
|
Immediately gain +10 Objective HP. | ||
177 | Hot Water Kettle | Normal |
8
|
Immediately gain +2 Life Points and +1 Hope | ||
178 | The “Bad Guy” Is Here! | Super Rare |
16
|
All friendly units have +35% ATK, +35% DEF, and +45% Max HP. | ||
179 | Demonblood | Super Rare |
16
|
All enemy units have +20% ATK, DEF, and Max HP. | Complete an adventure. | |
180 | Frozen Claw | Super Rare |
16
|
All enemy units have +12% ATK, DEF, and Max HP; Boss units gain an additional +16% ATK, +16% DEF, and +36% Max HP. | Complete an adventure. | |
181 | Witch King's Twishorn | Super Rare |
16
|
All enemy units have +12% ATK, DEF, and Max HP; Entering a new node decreases Objective HP by 1 (cannot be reduced beneath 1 this way). | Complete an adventure. | |
182 | Whispers of the Shallows | Super Rare |
16
|
All enemy units have +8% ATK, DEF, and Max HP; 4-star and above Operators cost +1 Hope when recruited. | Complete an adventure. |
Gold
# | Icon | Name | Rarity | Shop Cost | Item Usage | Unlock Condition |
---|---|---|---|---|---|---|
-- | Originium Ingot | None |
-- | Originium Ingot |
HP
# | Icon | Name | Rarity | Shop Cost | Item Usage | Unlock Condition |
---|---|---|---|---|---|---|
-- | Life Point | None |
-- | Life Point |
Hope
# | Icon | Name | Rarity | Shop Cost | Item Usage | Unlock Condition |
---|---|---|---|---|---|---|
-- | Hope | None |
-- | Hope |
Squad Capacity
# | Icon | Name | Rarity | Shop Cost | Item Usage | Unlock Condition |
---|---|---|---|---|---|---|
-- | Squad Size Limit | None |
-- | Squad Size Limit |
Recruit Ticket
# | Icon | Name | Rarity | Shop Cost | Item Usage | Unlock Condition |
---|---|---|---|---|---|---|
-- | Vanguard Rec. Voucher | Normal |
4
|
Recruit a Vanguard Operator. | ||
-- | Guard Rec. Voucher | Normal |
4
|
Recruit a Guard Operator. | ||
-- | Defender Rec. Voucher | Normal |
4
|
Recruit a Defender Operator. | ||
-- | Sniper Rec. Voucher | Normal |
4
|
Recruit a Sniper Operator. | ||
-- | Caster Rec. Voucher | Normal |
4
|
Recruit a Caster Operator. | ||
-- | Supporter Rec. Voucher | Normal |
4
|
Recruit a Supporter Operator. | ||
-- | Medic Rec. Voucher | Normal |
4
|
Recruit a Medic Operator. | ||
-- | Specialist Rec. Voucher | Normal |
4
|
Recruit a Specialist Operator. | ||
-- | Elite Vanguard Rec. Voucher | Normal |
4
|
Recruit a Vanguard Operator (4-star Temporary Recruitment guaranteed) | ||
-- | Elite Guard Rec. Voucher | Normal |
4
|
Recruit a Guard Operator (4-star Temporary Recruitment guaranteed) | ||
-- | Elite Defender Rec. Voucher | Normal |
4
|
Recruit a Defender Operator (4-star Temporary Recruitment guaranteed) | ||
-- | Elite Sniper Rec. Voucher | Normal |
4
|
Recruit a Sniper Operator (4-star Temporary Recruitment guaranteed) | ||
-- | Elite Caster Rec. Voucher | Normal |
4
|
Recruit a Caster Operator (4-star Temporary Recruitment guaranteed) | ||
-- | Elite Supporter Rec. Voucher | Normal |
4
|
Recruit a Supporter Operator (4-star Temporary Recruitment guaranteed) | ||
-- | Elite Medic Rec. Voucher | Normal |
4
|
Recruit a Medic Operator (4-star Temporary Recruitment guaranteed) | ||
-- | Elite Specialist Rec. Voucher | Normal |
4
|
Recruit a Specialist Operator (4-star Temporary Recruitment guaranteed) | ||
-- | Assault Co-op Rec. Voucher | Normal |
5
|
Recruit a Vanguard or Guard Operator. | ||
-- | Fortification Co-op Rec. Voucher | Normal |
5
|
Recruit a Defender or Supporter Operator. | ||
-- | Ranged Co-op Rec. Voucher | Normal |
5
|
Recruit a Medic or Sniper Operator. | ||
-- | Sabotage Co-op Rec. Voucher | Normal |
5
|
Recruit a Caster or Specialist Operator. | ||
-- | Frontline Corps Rec. Voucher | Normal |
6
|
Recruit a Vanguard, Guard, Defender, or Specialist Operator. | ||
-- | Backline Corps Rec. Voucher | Normal |
6
|
Recruit a Medic, Sniper, Supporter, or Caster Operator. | ||
-- | Elite HR Dispatch Letter | Normal |
8
|
Recruit an Operator. | ||
-- | HR Dispatch Letter | Normal |
5
|
Recruit an Operator (5-star or lower). | ||
-- | Special HR Dispatch Letter | Normal |
10
|
Recruit an Operator of your choice (Elite Operator Temporary Recruitment guaranteed) |
Upgrade Ticket
# | Icon | Name | Rarity | Shop Cost | Item Usage | Unlock Condition |
---|---|---|---|---|---|---|
-- | Elite Logistics Rations Voucher | Normal |
8
|
Promote an Operator (Does not require Hope). | ||
-- | Combustible Building Mats. | Normal |
4
|
Promote a 5-star or lower Operator (Does not require Hope). | ||
-- | Defender Promotion Voucher | Normal |
2
|
Promote a Defender Operator (Does not require Hope). | ||
-- | Vanguard Promotion Voucher | Normal |
2
|
Promote a Vanguard Operator (Does not require Hope). | ||
-- | Guard Promotion Voucher | Normal |
2
|
Promote a Guard Operator (Does not require Hope). | ||
-- | Sniper Promotion Voucher | Normal |
2
|
Promote a Sniper Operator (Does not require Hope). | ||
-- | Caster Promotion Voucher | Normal |
2
|
Promote a Caster Operator (Does not require Hope). | ||
-- | Supporter Promotion Voucher | Normal |
2
|
Promote a Supporter Operator (Does not require Hope). | ||
-- | Medic Promotion Voucher | Normal |
2
|
Promote a Medic Operator (Does not require Hope). | ||
-- | Specialist Promotion Voucher | Normal |
2
|
Promote a Specialist Operator (Does not require Hope). |
BAND
# | Icon | Name | Rarity | Shop Cost | Item Usage | Unlock Condition |
---|---|---|---|---|---|---|
-- | Leader Squad | Born |
-- | Gain 4 Temporary Life Points at the beginning of each battle. | ||
-- | Gathering Squad | Born |
-- | +2 Squad Size Limit, +2 Deployment Limit. | Clear the 3rd Floor, “Thousand Roads.” | |
-- | Support Squad | Born |
-- | Start with +20 Originium Ingots and +2 Hope. | Across all adventures, earn a total of 150 Originium Ingots. | |
-- | Spearhead Squad | Born |
-- | Start with 1 Life Point; All Operators gain +15% ATK and +15% Max HP | Complete an adventure with at least 10 Objective HP remaining. | |
-- | Tactical Assault Operative | Born |
-- | When recruiting a 4-star or above Vanguard or Guard Operator, that Operator is automatically Promoted. | Complete an adventure while having at least 5 Vanguard or Guard Operators. | |
-- | Tactical Fortification Operative | Born |
-- | When recruiting a 4-star or above Defender or Supporter Operator, that Operator is automatically Promoted. | Complete an adventure while having at least 5 Defender or Supporter Operators. | |
-- | Tactical Ranged Operative | Born |
-- | When recruiting a 4-star or above Medic or Sniper Operator, that Operator is automatically Promoted. | Complete an adventure while having at least 5 Medic or Sniper Operators. | |
-- | Tactical Destruction Operative | Born |
-- | When recruiting a 4-star or above Caster or Specialist Operator, that Operator is automatically Promoted. | Complete an adventure while having at least 5 Specialist or Caster Operators. |