General Information
Daytime Ground - Conduct
This is the Garrison Team's first time splitting with the squad. Be alert for anything.
If you want to challenge the mighty OpFor on the Twilight Frontier, then you need to send a team to garrison here. Withdrawal from here means losing your right to challenge that one additional OpFor Unit.
Calm down. Think slowly. Rational personnel planning will reward you with greater points for an utmost advantage.
[Command Terminal]Deducts 1 Life Point if destroyed
[@tu.ht]Garrison Effect: [Hymnoi Hero] will proceed to the Twilight Frontier
If you want to challenge the mighty OpFor on the Twilight Frontier, then you need to send a team to garrison here. Withdrawal from here means losing your right to challenge that one additional OpFor Unit.
Calm down. Think slowly. Rational personnel planning will reward you with greater points for an utmost advantage.
[Command Terminal]Deducts 1 Life Point if destroyed
[@tu.ht]Garrison Effect: [Hymnoi Hero] will proceed to the Twilight Frontier
Stage Type | Activity |
---|---|
Chapter | act1lock_zone1 |
Danger Level | - |
AP Cost | 0 |
EXP | 0 |
Lungmen Dollars | 0 |
Favor | 0 |
Drops
Map Information
Character Limit | 6 |
---|---|
Life Points | 1 |
Initial Cost | 10 |
Enemies
Guest Operators
None