Skill Detail
SP Cost:
30
29
28
27
26
25
24
23
22
20
Initial SP:
0
0
0
5
5
5
10
11
11
12
SP Charge Type
Skill Activation
Duration
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
Skill Effect
ATK +35%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -10% and DEF -50 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
ATK +40%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -10% and DEF -50 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
ATK +45%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -10% and DEF -50 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
ATK +50%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
ATK +55%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
ATK +60%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
ATK +65%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
ATK +70%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
ATK +75%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -35% and DEF -170 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
ATK +80%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -35% and DEF -170 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
atk | 0.35 |
---|---|
attack@move_speed | -0.1 |
attack@def | -50 |
attack@projectile_life_time | 5 |
attack@trigger_time | 8 |
attack@another_trigger_time | 20 |
atk | 0.4 |
---|---|
attack@move_speed | -0.1 |
attack@def | -50 |
attack@projectile_life_time | 5 |
attack@trigger_time | 8 |
attack@another_trigger_time | 20 |
atk | 0.45 |
---|---|
attack@move_speed | -0.1 |
attack@def | -50 |
attack@projectile_life_time | 5 |
attack@trigger_time | 8 |
attack@another_trigger_time | 20 |
atk | 0.5 |
---|---|
attack@move_speed | -0.2 |
attack@def | -100 |
attack@projectile_life_time | 5 |
attack@trigger_time | 8 |
attack@another_trigger_time | 20 |
atk | 0.55 |
---|---|
attack@move_speed | -0.2 |
attack@def | -100 |
attack@projectile_life_time | 5 |
attack@trigger_time | 8 |
attack@another_trigger_time | 20 |
atk | 0.6 |
---|---|
attack@move_speed | -0.2 |
attack@def | -100 |
attack@projectile_life_time | 5 |
attack@trigger_time | 8 |
attack@another_trigger_time | 20 |
atk | 0.65 |
---|---|
attack@move_speed | -0.3 |
attack@def | -150 |
attack@projectile_life_time | 5 |
attack@trigger_time | 8 |
attack@another_trigger_time | 20 |
atk | 0.7 |
---|---|
attack@move_speed | -0.3 |
attack@def | -150 |
attack@projectile_life_time | 5 |
attack@trigger_time | 8 |
attack@another_trigger_time | 20 |
atk | 0.75 |
---|---|
attack@move_speed | -0.35 |
attack@def | -170 |
attack@projectile_life_time | 5 |
attack@trigger_time | 8 |
attack@another_trigger_time | 20 |
atk | 0.8 |
---|---|
attack@move_speed | -0.35 |
attack@def | -170 |
attack@projectile_life_time | 5 |
attack@trigger_time | 8 |
attack@another_trigger_time | 20 |