Integrated Strategies 2 - PV and Walkthrough!
PV and Walkthrough videos have been released for [Integrated Strategies 2 - Phantom & Crimson Solitaire] that will be launched on January 5th! Full details of all the announcements and changes from IS1 can be found here:
Tranalstion: Lauli
Crimson Troupe.
I once thought I would never hear this name again.
He’s different from us.
They’re always watching him.
He never truly escaped.
Humans let their desires to consume everything around them.
One day they will be consumed themselves.
Be careful.
Don’t let those beautiful things steal your wits.
Doctor, Are you sure you know what you’re searching for?
Credits: u/Chuijk-Rubed
All the time - left bottom corner: *the footage is for demonstration only and may not represent actual in-game contents
0:11 - IS - Phantom & Crimson Solitaire - Gameplay Introduction
0:17 - Castle Notes
0:19 - left - medals / Backstage Preparation
top left - Theater Billboard
top right - Next Monthly Quest in %d days
bottom - Monthly Team / Standard Team
0:22 - bottom right - New rewards after next monthly quest
0:25 - Operator Shalem - Command xp lv 25
Shalem has been in self-imprisonment for so long, just to flee from ghosts of the past. Yet, he's now ready to save Phantom with you.
He stands up to the past and the future. He's no longer on his own.
0:30 - Avatar #1 - "Scarlet Troupe"
You have seen this badge many times. You will meet it again. Yet...... Will you let it be a symbol of its own?
0:32 - Avatar #2 - "Phantom"
Phantom's past and present entangles here. Familiar and unfamiliar at once.
Since he trusts you, you should shoulder the responsibility. To show a way for his future.
0:34 - Themed Furniture Set #1 - Castle Impression Furniture Set #1
*Some descriptions*
0:36 - Phantom's Special Skin (L2D)
Clothes are needed for disguise. Costumes are needed to perform.
This land is your stage, and people are the audience. UTAE, Phantom.
0:38 - Themed Furniture Set #2 - Castle Impression Furniture Set #2
*Some descriptons*0:41 - 6* Specialist Token * 4
0:43 - Themed Furniture - "Announcement of the End"
The antique from Gaul is still ticking. Time winds it, history callibrates it.
Listen closely, the play is about to commence.
0:45 - Themed Background
0:49 - A-type quest - "Stunt Man" - Recruits Specialist or Supporter Operators 12 times
B-type quest - "Shot First" - Acquires Tactical Items 4 times
C-type quest #1 - "Assemble for Training" - Recruits any Operator 45 times
C-type quest #2 - "Great Buyer" - Buys 10 items from Rogue Trader
bottom - During one IS, completing monthly quests with standard mode rewards you with candles! Quests refresh at the start of every month, previous unfinished quests get cancelled
0:52 - Every refresh clears previous advance and pulls one quest from its same kind, 4 refreshes each month
0:55 - A-type quest - "Booty Guardian" - Protects 12 Ownerless Chests
1:00 - toast - Monthly Team unlocks after finishing Standard Mode 1 time
1:05 - toast - hard unlocks after finishing normal 1 time
1:10 - Squads
Leader Squad - temporarily gain 4 Objective HP at the beginning of each battle.
Gathering Squad - unlocks after clearing the third stage
Support Squad - unlocks after acquiring a total of 200 Originium Ingots (across multiple runs)
Spearhead Squad - unlocks after finishing a run with more than 10 LP remaining
Tactical Assault Operative - unlocks after completing a run with more than a total of 5 Vanguard or Guard Operators recruited
Tactical Fortification Operative - unlocks after completing a run with more than a total of 5 Defender or Supporter Operators recruited
Tactical Ranged Operative - unlocks after completing a run with more than a total of 5 Medic or Sniper Operators recruited
Tactical Destruction Operative - unlocks after completing a run with more than a total of 5 Specialist or Caster Operators recruited
*New*Research Squad - unlocks after gaining 1000 Command xp across multiple runs
*New*High-level Squad - unlocks after completing a run with more than a total of 20 Operators recruited
1:16 - Recruitment Tickets
"Speed Reigns" - Vanguard, Sniper, Specialist ticket *1 each
"Solid Foundation" - Defender, Caster, Sniper ticket *1 each
"Complement for Flaws" - Guard, Supporter, Medic ticket *1 each
"Follow Your Heart" - unclocks after starts a run using one of other choices
need to mention that now 5* costs only 3 Hope, and tickets allow recruiting support units!
1:52 - Area I - "Foggy Crossroads"
**17:03 - Fog spreads, the unit has lost its way, are we heading forward, or dissolving into the fog?
1:56 - toast - Leader Squad - extra 4 LP in every battle (represents by shield 4 in map)
2:04 - toast - Leveling to lv 2 - Max Hope +4, Can bring 0 more operator each battle
2:13 - Combat - "Mishap" - Actors and Actresses are training how to avoid traps during parachuting, yet your arrival has made it harder.
2:25 - Talent #1 - Land of Memories - In the event [Phantom & Crimson Solitaire], ATK+5%, ATK SPD+20
2:27 - Trait - Same archetype as Asbestos and Dur-nar
2:28 - Skill #1 - "Fast Combat" - Per Second, Manual - Faster ATK SPD, Max HP+30%, Attacks every enemy blocked at once
Skill #2 - "Life-burning Carnival" - SP-on-hit, Auto - Loses 5% HP per second, Expand ATK Range, Fires 6 times with 65% ATK when attacking and attacks random targets within Attack Range
2:34 - hint - You can use Insights to permanently boost your ability in the castle.
2:39 - toast - Ownerless Chest - dissappears on enemies walking pass, if the chest remains when clearing the stage, rewards with extra stuff
3:40 - Originium Ingot *3 - grab, Originium Ingot *1(Ownerless Chest) - grab, Unknown play - reveal, Fog machine - 1 broken stage fog machine each combat - accept, Vanguard ticket - recruit, "fk this sht im out"
3:45 - Ode au Triomphe - Badge of Gaul
5 temporal LP on next combat of this area
Let us chant the ode, celebrate the triumph! Vive le empereur! Vive la Gaul!
4:04 - Encounter
New friends, old foes......Encounters won't age, scars will.
4:08 - Leading Role Duck Lord?
When the stage unveils before your eyes, you are the only audiences here, the play on show tonight is a famous Gaulish tragicomedy, the talented leading lady once danced to answer a curtain call while the audiences hurrayed, all the way to when dancing shoes got tainted red......And why there's this duck throwing money walking around?
4:09 - Choice #1 - Let the leading lady out! - Damn ducks!
Choice #2 - Maybe ducks are OK...... - Right?
4:13 - Leading Role Duck Lord?
You dashed onto the stage, swear to keep the duck off stage.
4:18 - Combat - Duck Lord's play
The famous Columbian merchant Duck Lord is running around the stage, throwing Originium Ingots all over. Remove him from stage right now!
*Active Originium Tile warnings*
4:34 - hint - Scarlet Troupe, a time-tested community of mysterious artists and a roaming troupe, brings excellent plays to where it goes. However, when a tragedy is put on show, the tragedy in real world will come.
5:07 - Encounter - New friends, old foes......Encounters won't age, scars will.
5:11 - Evil Coffin
You have found a dim-lit room deep inside the castle, with no windows and no lights. A large jewelled coffin sits right in the middle of the room. When you tries to investigate it, a voice emerges from inside the coffin, which sounds like a calling for rescue of opening the coffin.
5:12 - Choice #1 - No way I'm gonna leave him inside - Acquire the collectible [Certificate of Friendship] with the cost of 3 LP
Choice #2 - This is suspicious on first glance - Gain 4 Originium Ingots
5:18 - Evil Coffin
There's kind people getting hurt in all kinds of stories, and you are cautious to not listen to the call. You collect the jewels on the coffin and remember to close the door on your departure.
5:22 - Rogue Trader - Neither friend nor foe, someone likes to stay neutral.
5:23 - Strange Trader Cannot Goodenough - Rhodes Island is a corporation, and I'm a businessman, we're colleagues in a way.
Prospect Investment System, Supportive Gas Cans, Caster ticket, Hand of Spikes, Rusted Blade - Training, Broken Wand - Training
5:25 - Strange Trader Cannot Goodenough - Gaul has long ceased to be, yet the remnants are still attracting people to take risks.
[Hand of Spikes] collectible - Normal Defenders(Hoshiguma), Arts Protector(Asbestos & Dur-nar), Duelist Defenders(Eunectes) deals Arts DMG 100% of their DEF per second to each enemy blocked.
Let the enemies do their jobs.
5:30 - Area II - "Sunset Courtyard"
**19:24 - Rays of the setting sun casted on the courtyard, but that's not the color of hope. Please come in, please come in, lost guests, the castle welcomes you all.
Solitary - Orderless notes ringing everwhere in your mind, you feel like having an illusion.
5:34 - toast - Illusion - Solitary - Recruiting Operators in this area costs more Hope, promotingcosts less.
You are afraid of losing, you take all stakes to keep everything.
5:40 - Emergency - "Hopeless Knight" - A bunch of expelled Kazimierz knights became mercenaries that roams the wilderness, the badge on their armor tells their past.
Extra conditions - Enemies' ATK, DEF, HP increase, some enemy gains Invisibility
5:43 - hint - Troupe master, the leader of the Scarlet Troupe, rarely reveals himself to the public, one that hides in shadows. Reports says that his name and all the variations existed thousands of years ago.
6:15 - toast - Supportive Fog Machine - Tactical Item - 1 extra Supportive Fog Machine each combat, slows enemies within its surrounding 8 tiles' range.
Emergent fog machine for operators to use, kind of broken.
6:52 - Originium Ingots *4 - grab, "Arts Killer" collectible - Grants Operators 15% Arts Dodge - grab, Unknown play - reveal, Defender ticket - recruit, "fk this sht im out"
7:00 - Wonderland in Dream - Ranger, Noir Corne, Amiya, Doctah - probably referencing The Wonderful Wizard of Oz
Gets 1 random Recruitment Ticket after next Safe House in this Area.
Even though we couldn't reach the distant castle, at least you have campanions, at least I have you.
7:17 - Safe Corner - Wonderland in Dream is pre-ordered here
Tranquil, cozy, leave the gnawing incidents in the castle aside, it's time to rest.
7:22 - Safe Corner
There's danger here and there in the castle, bizzare environment, enemies in the shadow and strange incidents are beyond count, making your squad restless. Luckily, you can still find some corner for rest from time to time. Check the resources, ease your nerves, plan the routes, new challenges will arrive soon.
7:23 - Choice #1 - Boost morale - Gains 3 Hope
Choice #2 - Reschedule squad - Allow bringing 1 more operator in combat
Choice #3 - Rest for a while - Gains 5 LP
7:34 - Safe Corner
You have seen lots of strange and marvelous stuff along the journey, but when you talks about heroic epics of the past, everyone still sits in circle to listen.
7:39 - Castle's Treasure
Treasure's everywhere, pick by your own, keep in mind not to pick wrong.
7:45 - History's Treasure
An ancient city fell in a tragedy, people's tragic stoies got adapted into plays that remains today, the treasure of the city stayed here. You find some booty beside the protagonist-in-play's rotten corpse, yet the most precious manuscript, written by the protagonist himself, has faded into dust.
7:46 - Choice #1 - Retrieve manuscript - acquire a random collectible
7:50 - "Apparition Pendant" - Ranged units' ATK +15% - a pendant of a bullet
Faith lies 10 centimeters above your heart, language flows into your blood, bullets slides into your magazine.
History's Treasure
Did the play come first or did the real history come first, nobody can tell. You pick one item from the mountainous pile of treasure as a souvenir.
7:54 - Area III - "Lost Lands, Worn People"
**20:36 - When fog pours into the castle, vines crawl up the columns, the night seems to have retreated away. However, while enjoying the temporal tranquility, please keep in mind that the darkness is always by your side.
7:56 - Interlude Recreations - Spend all the resources, contribute to art.
7:58 - A Reckless Waste
You find a bunch of Durins in a wine cellar, Wines kept for thousands of years are being drunk recklessly, yet the Durins say that the castle's owner has given them the permission. On sight of you, they roll a full barrel out and invite you to join.
7:59 - Choice #1 - Drink one third - Gains 6 Originium Ingots at the cost of 2 LP
Choice #2 - Drink one half - Acquire a random Recruitment Ticket at the cost of 3 LP
Choice #3 - Drink the whole - Acquire a random Collectible at the cost of 6 LP
Choice #4 - Forget about that - Your health is very precious
8:09 - A Reckless Waste
Look at you, you are talented in drinking just like a real Durin. The Durins are happy and give you some stuff.
8:14 - A Reckless Waste
You've pretty good at drinking a lot, the Durins cheer and throw some coins to you.
8:18 - A Reckless Waste
Before the cellar gets emptied, the Durins won't stop, but it's time for you to leave, you have your own job.
8:24 - Strange Trader Cannot Goodenough - This isn't called trash-hunting, I'm just fetching the unwanted stuffs.
Prospect Investment System, Medic ticket, Caster ticket, Hand of Strangling, Gargoyle Sculpture, Ancient Music Score Remnants
8:27 - "Ancient Music Score Remnants" collectible - Hope +4
A sheet of ancient music score's remnant, the notes are unrecognizable, the story behind remains unknown.
Strange Trader Cannot Goodenough - The Scarlet Troupe? They're a bunch of mad artists and also a bunch of cruel villains.
8:33 - Strange Trader Cannot Goodenough - Everyone has their own business, I know.
8:45 - Strange Trader Cannot Goodenough - Vision is nacessary, spending to buy infinite possibilities, these are all good deeds my friend.
Balance 0 - Balance persists across runs
Investment Entrance - Use this run's Originium Ingots for investment / Nevermind
8:48 - Strange Trader Cannot Goodenough - Don't feel bad about the money, if not used today, then use it afterwards.
Investment Entrance - Maybe useful in the future, who knows?
Spend 1 Originium Ingot for investment? - Nevermind - Confirm
8:50 - toast - Thank you for you investment. *kachink*
8:52 - Strange Trader Cannot Goodenough - Ah, Looks like our reward system has a little problem......
Investment Constricted - The investment system broke down, under maintenance, please come back next time.
Investment Entrances won't be available for this run.
8:58 - Strange Trader Cannot Goodenough - Good morning, good afternoon and good evening to you.
9:11 - Castle's Treasure
Treasure's everywhere, pick by your own, keep in mind not to pick wrong.
9:14 - Destiny's Treasure
You can't tell if this is real or dream, a pedestal stands right in front of you, on the top places a valuable yet old chest. Maybe it's put here by someone, maybe it's just waiting you, no matter what, this is a gift.
9:15 - Choice #1 - Accept the gift - Acquire a random collectible, may be something special
Choice #2 - Pick the item around the pedestal - Acquire a random collectible
9:18 - ""Child's Puppet"" collectible - When enemies are stunned, frozen or rooted, deal 1000 Arts DMG per second - a doll of Pocket Sea Crawler
Iberian children made this plain doll resembling some strange creatures on seashore. It's said if one hugs this during sleep, their dream would become lively.
Destiny's Treasure
Should your life be a play, would it be comedy, or would it be tragedy?
9:25 - Dreadful Foe - "Dead by Euphonics"
The song-doll plays instruments non-stop, fills the hall with euphonic music. However, when you listen closely, you will notice the creaking noises hiding behind the melody are trying to possess others' minds.
When he's not blocked, all friendly units receives Arts DMG persistently.
9:31 - hint - Different collectibles combined can create astounding effects
9:33 - toast - Drifting Song-doll
The music doll under Scarlet Troupe's prop master's management, when not blocked, it would play the instrument dealing Arts DMG to friendly units.
9:51 - Area V - "Bloodmoon Corridor"
**00:00 - In many documents, bloodmoon is seen as a start of unfortune. Now this unfortune, is shining through the windows, onto us.
9:55 - Dreadful Foe - "No Other Needs"
The evil forced kind souls into vicious behaviors. You have seen its tears, you shall fulfill its wish.
10:00 - hint - When recruiting operators at the start of the run, one could recruit support units.
10:07 - *avatar* - The time is nigh, red moon has arrived. Stringed puppets are dancing. For the paramount art. Go, my creation, go, to perform a play to the audience. I, Troupe's loyal mouthpiece, hereby announce--- let the show commence!
10:17 - toast - "Sad Big Lock" - One of the creations of the Troupe's announcer, is highly durableand has strong curing powers, when the shield it creates persists, extra enemies would appear non-stop.