GamePress
Position
Attack Type

Tags

Archetype

Traits

Deals AOE Physical damage

Operator Description

Fiammetta, senior special correspondent of the Laterano Notarial Hall, will persevere to the end once a goal has been set.

Operator Quote

Don't ask her about her codename, lest she make the time to take you out.

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting: Yes Recruitment: No
Release Date (CN) 3/15/2022
Release Date (Global) 9/16/2022

Potentials

Potential Item

Fiammetta's Token A bullet-shaped hazelnut lollipop. An unofficial ration of the Laterano Notarial Hall.<br>Supposedly the Pope's favorite, although he claims all Lateran treats as his favorite.

Talent

Continually loses HP over time (HP cannot drop to 0 as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by 15%; this effect is doubled above 80% HP.
Info
Continually loses HP over time (HP cannot drop to 0 as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by 20%; this effect is doubled above 80% HP.
Info
Continually loses HP over time (HP cannot drop to 0 as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by 25%; this effect is doubled above 80% HP.
Info
While this unit has no skill active, ASPD +27
Info
While this unit has no skill active, ASPD +30 (+3)
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
70
DP Cost
25
Block
1
Attack Interval
2.8

Skills

SP Cost:
20
19
18
17
16
15
14
13
12
10
Initial SP:
5
5
5
5
5
5
5
5
5
5
SP Charge Type
Skill Activation
Duration
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
Skill Effect
Attack range +1, ATK +30%
Attack range +1, ATK +35%
Attack range +1, ATK +40%
Attack range +1, ATK +45%
Attack range +1, ATK +50%
Attack range +1, ATK +55%
Attack range +1, ATK +60%
Attack range +1, ATK +75%
Attack range +1, ATK +90%
Attack range +1, ATK +100%
Detailed Skill Info
atk 0.3
ability_range_forward_extend 1
atk 0.35
ability_range_forward_extend 1
atk 0.4
ability_range_forward_extend 1
atk 0.45
ability_range_forward_extend 1
atk 0.5
ability_range_forward_extend 1
atk 0.55
ability_range_forward_extend 1
atk 0.6
ability_range_forward_extend 1
atk 0.75
ability_range_forward_extend 1
atk 0.9
ability_range_forward_extend 1
atk 1
ability_range_forward_extend 1
SP Cost:
12
12
12
11
11
11
10
9
8
7
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 200% Physical Damage and causing incendiary marks to explode in sequence, dealing 100% Physical Damage
Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 220% Physical Damage and causing incendiary marks to explode in sequence, dealing 110% Physical Damage
Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 240% Physical Damage and causing incendiary marks to explode in sequence, dealing 120% Physical Damage
Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 260% Physical Damage and causing incendiary marks to explode in sequence, dealing 130% Physical Damage
Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 280% Physical Damage and causing incendiary marks to explode in sequence, dealing 140% Physical Damage
Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 300% Physical Damage and causing incendiary marks to explode in sequence, dealing 150% Physical Damage
Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 320% Physical Damage and causing incendiary marks to explode in sequence, dealing 160% Physical Damage
Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 340% Physical Damage and causing incendiary marks to explode in sequence, dealing 170% Physical Damage
Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 360% Physical Damage and causing incendiary marks to explode in sequence, dealing 180% Physical Damage
Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 400% Physical Damage and causing incendiary marks to explode in sequence, dealing 200% Physical Damage
Detailed Skill Info
atk_scale (Attack Scale) 2
atk_scale_2 1
dist 0.66
atk_scale (Attack Scale) 2.2
atk_scale_2 1.1
dist 0.66
atk_scale (Attack Scale) 2.4
atk_scale_2 1.2
dist 0.66
atk_scale (Attack Scale) 2.6
atk_scale_2 1.3
dist 0.66
atk_scale (Attack Scale) 2.8
atk_scale_2 1.4
dist 0.66
atk_scale (Attack Scale) 3
atk_scale_2 1.5
dist 0.66
atk_scale (Attack Scale) 3.2
atk_scale_2 1.6
dist 0.66
atk_scale (Attack Scale) 3.4
atk_scale_2 1.7
dist 0.66
atk_scale (Attack Scale) 3.6
atk_scale_2 1.8
dist 0.66
atk_scale (Attack Scale) 4
atk_scale_2 2
dist 0.66
SP Cost:
25
24
23
22
21
20
19
18
17
15
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 105%. Enemies closer to the impact site in a smaller area will instead take 150% ATK as damage.
Unlimited duration, can manually deactivate skill
* This Skill modifies the Attack Interval by 0
Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 105%. Enemies closer to the impact site in a smaller area will instead take 155% ATK as damage.
Unlimited duration, can manually deactivate skill
* This Skill modifies the Attack Interval by 0
Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 105%. Enemies closer to the impact site in a smaller area will instead take 160% ATK as damage.
Unlimited duration, can manually deactivate skill
* This Skill modifies the Attack Interval by 0
Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 110%. Enemies closer to the impact site in a smaller area will instead take 170% ATK as damage.
Unlimited duration, can manually deactivate skill
* This Skill modifies the Attack Interval by 0
Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 110%. Enemies closer to the impact site in a smaller area will instead take 175% ATK as damage.
Unlimited duration, can manually deactivate skill
* This Skill modifies the Attack Interval by 0
Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 110%. Enemies closer to the impact site in a smaller area will instead take 180% ATK as damage.
Unlimited duration, can manually deactivate skill
* This Skill modifies the Attack Interval by 0
Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 115%. Enemies closer to the impact site in a smaller area will instead take 185% ATK as damage.
Unlimited duration, can manually deactivate skill
* This Skill modifies the Attack Interval by 0
Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 115%. Enemies closer to the impact site in a smaller area will instead take 190% ATK as damage.
Unlimited duration, can manually deactivate skill
* This Skill modifies the Attack Interval by 0
Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 115%. Enemies closer to the impact site in a smaller area will instead take 200% ATK as damage.
Unlimited duration, can manually deactivate skill
* This Skill modifies the Attack Interval by 0
Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 125%. Enemies closer to the impact site in a smaller area will instead take 220% ATK as damage.
Unlimited duration, can manually deactivate skill
* This Skill modifies the Attack Interval by 0
Detailed Skill Info
attack@atk_scale 1.5
base_attack_time 0
attack@dist 1.1
attack@atk_scale_2 1.05
attack@atk_scale 1.55
base_attack_time 0
attack@dist 1.1
attack@atk_scale_2 1.05
attack@atk_scale 1.6
base_attack_time 0
attack@dist 1.1
attack@atk_scale_2 1.05
attack@atk_scale 1.7
base_attack_time 0
attack@dist 1.1
attack@atk_scale_2 1.1
attack@atk_scale 1.75
base_attack_time 0
attack@dist 1.1
attack@atk_scale_2 1.1
attack@atk_scale 1.8
base_attack_time 0
attack@dist 1.1
attack@atk_scale_2 1.1
attack@atk_scale 1.85
base_attack_time 0
attack@dist 1.1
attack@atk_scale_2 1.15
attack@atk_scale 1.9
base_attack_time 0
attack@dist 1.1
attack@atk_scale_2 1.15
attack@atk_scale 2
base_attack_time 0
attack@dist 1.1
attack@atk_scale_2 1.15
attack@atk_scale 2.2
base_attack_time 0
attack@dist 1.1
attack@atk_scale_2 1.25

Modules

Lvl: 60
Trust: 100 (10,070 Points)
Availability: na
Level 1
Level 2
Level 3
Equip Trait
Attacks ignore 100 DEF
Deals AOE Physical damage
Equip Attribute Bonuses
Stat Value
atk 48
def 26
Additional Information
Unlock Information
Materials
x4
x2
x80000
Missions
Deal a total of 180,000 damage with Fiammetta (excluding Support Units)
Clear Main Theme S5-9 with a 3-star rating; You must deploy your own Fiammetta and have Fiammetta deal at least 60,000 damage
Lvl: 60
Trust: 100 (10,070 Points)
Availability: na
Level 1
Level 2
Level 3
Equip Trait
Increases ATK to 110% when attacking blocked enemies
Equip Attribute Bonuses
Stat Value
atk 60
def 17
Unlock Information
Materials
x4
x2
x80000
Missions
Complete a total of 5 battles; You must deploy your own Fiammetta, and have Fiammetta defeat at least 10 enemies
Clear Side Story GA-4 with a 3-star rating; You must deploy your own Fiammetta, and cannot include any other Sniper Operators as members

RIIC Base Skills

(自律)
Room Type:
Dormitory
When this Operator is assigned to a Dormitory, self Morale recovered +2 per hour, and cannot gain Morale recovery from any other source.
(患难之交)
Room Type:
Dormitory
When this Operator is assigned to a Dormitory, if this unit has Full Morale, swaps Morale with the previous Operator assigned to that Dormitory.

Quick Evaluation

+ An Artilleryman (AoE Sniper) with a very strong damage potential, Fiammetta can provide a rare level of consistently high damage.
+ Powerful pick in IS due to strong damage and relic interaction.
+ S2: Low SP cost along with her talent means she can activate it frequently, and it has a more flexible (but still restrictive) range than S3.
+ S3: If she can be well placed, it can dish out incredible amounts of damage with 100% uptime.
+ Best buddies with Skadi the Corrupting Heart who can maintain her Vigor talent at no cost while also buffing her attack.
- Counterintuitive talents make her awkward and unreliable. She will always need a support unit to be maximized, and she draws healing away from frontline units.
- Heavily map dependent due to restrictive ranges on her skills.
- S3: key damage spot is just barely over one tile wide and damage is subpar outside of that small area.
- Sound effects on S3 can get annoying when they play all the time, non-stop, for the entire map.

Operator Overview

Fiammetta first appeared in Arknights way back in the Code of Brawl event, identified as her codename-of-the-month: “Suffering.” Being heartily sick of Laterano, her fellow Sankta, and the unending parade of codenames that were being forced upon her, Fiammetta has absconded to Rhodes Island (ostensibly to monitor Mostima, but more importantly, in search of some peace and quiet). As long as the Doctor doesn’t give her a ridiculous codename like “the Sacred Hunting Maniac,” Fiammetta is willing to help out as a 6* Artilleryman Sniper who emphasizes HP management, strikes at long range, and inflicts high AoE damage.

As an archetype, Artilleryman Snipers have high ATK, but suffer from low ASPD. Using her Talents, Fiammetta is ready to lean into her strengths and cover up her weaknesses. Her E0 Talent—Sufferer of Tribulations—gives her the ATK-increasing Vigor buff at certain HP thresholds, and her E2 Talent—Herald of Revelations—gives her bonus ASPD when she is not using a Skill.

So if Fiammetta buffs her own ATK and ASPD, that would seem to make her better than any other Artilleryman Sniper, right? The catch is that Sufferer of Tribulations also constantly reduces Fiammetta’s HP. Although Sufferer of Tribulations will not reduce Fiammetta’s HP below 1, it will inevitably take her below the HP threshold she needs to maintain for her Vigor buff. In other words, it is impossible to keep Fiammetta’s Vigor buff active for more than a few seconds after deployment without healing from another Operator.

If you can maintain Fiammetta’s Vigor buff, however, her Skills will put it to good use. Her S2, “Paenitete,” fires a projectile in a straight line that explodes at the end of her attack range and then immolates the line it fired along. (The explosion and the line of fire both do damage, but noticeably, the initial shot does not do damage.) Since “Paenitete” has the [Attacking Enemy] SP charge type, the bonus ASPD from the Herald of Revelations Talent helps this Skill be used more often.

Fiammetta’s S3, “Reponite,” is also the [Attacking Enemy] SP charge type. However, Herald of Revelations doesn’t influence it as much, because “Reponite” is an infinite-duration Skill that can be manually deactivated. While active, “Reponite” causes Fiammetta’s attacks to rain down only on the farthest tile of her range, landing with increased splash range, increased damage, and greatly increased splash damage.

If you’re still thinking Fiammetta sounds better than any other Artilleryman Sniper to date, there are some flaws you may want to consider first. Fiammetta’s S2 is very slow to activate (since the initial shot does no damage), and it requires good timing and positioning to land both the explosion and the line of fire on the same target for maximum damage. Her S3 is even more particular, since it locks her range onto a single spot and only deals maximum DPS with the splash damage rather than the direct attack. The way Artilleryman Snipers are designed usually doesn’t result in enough DPS to burn down truly threatening enemies, and Fiammetta is no exception. Her damage potential is quite impressive, but enemies who are too strong to be blocked or who are immune to crowd-control effects will simply walk out of her ideal attack ranges, leaving Fiammetta ineffectually plinking away with her regular grenade launcher (and that’s not a sentence you often see).

On the other hand, when Arknights is throwing a horde of dangerous enemies at you (for example, the flood of Scarlet Singers in the boss stage of IS#2), there’s definitely something to be said for dropping an infinite flood of long-ranged nukes from a safe distance. Fiammetta has no utility or survival techniques, but she sure does pack a lot of damage! If the rest of your team can heal her, protect her, and hold enemies at her ideal range(s), then Fiammetta’s purifying waves of fire are ideal for reducing entire armies into ashes.

Newbie Tier List Explanation

Her strong AoE dps can be very useful in the early game, but will have a bit less impact toward middle and late game.

Skill Discussion

Skill
Mastery
Story
Advanced
Roguelike
S2M3 S A+ S+
S3M3 A+ A- A+

While Fiammetta is a viable M6 consideration, her S2 is the far better choice for Mastery and her S3 isn't nearly as good as many people think it is. That's an understandable thing since it's rare these days that a 6★s key skill is NOT their S3 and Fia's S3 is certainly a flashy looking skill. However her S3 has a pretty bad positioning problem. It's only really her best DPS in a small tile-and-a-half sized circle at the impact point, and given it's so far away from her it becomes highly map dependent if ideal positioning can be achieved. In many cases she just gives a few chip shots as enemies pass. Though it does still have value, especially if you favor the lazier variety of clears, be aware the Mastery gains on it are fairly small as well and it comes out as a luxury overall.

Instead, focus on her S2 Masteries. Her S2 has its own issues, but they are less restrictive than the S3 issues. The straight line where damage is at its highest is far easier to deal with than S3's ranged pinpoint. S2 is also the go to skill in the IS mode where it interacts better with the ASPD relics since she can double dip with her second talent, along with the better flexibility. And last, S2 has far better gains over Mastery than S3. While the improved sp cost on S3 barely matters on an infinite duration skill, it makes a very sizable difference for a skill used as often as S2.

Fia gains a lot of value in IS#3. She was always a very strong IS pick, but range is especially valuable in the third iteration. Also, related to IS, be aware that her S2 does not typically work with Spinach-type relics. The damage takes too long to apply, so the buff is lost before the damage happens.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x5
2 ➝ 3
Lv1
x5
x6
x4
3 ➝ 4
Lv1
x8
x5
4 ➝ 5
Lv1
x8
x4
x4
5 ➝ 6
Lv1
x8
x5
6 ➝ 7
Lv1
x8
x4
x5
Skill Level Requisites Materials
1
Lv1 8h
x8
x4
x7
Lv1 16h
x12
x4
x8
Lv1 24h
x15
x6
x4
2
Lv1 8h
x8
x3
x9
Lv1 16h
x12
x3
x6
Lv1 24h
x15
x6
x5
3
Lv1 8h
x8
x4
x3
Lv1 16h
x12
x4
x8
Lv1 24h
x15
x6
x7

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x30000
x5
x6
x4
x180000
x4
x3
x6

Overall Elite Cost

Total Cost

Operator Profile

Artist Huànxiàng Hēi Tù
CV 折笠富美子
CV (EN) Ina Marie Smith
CV (CN) 许潇文
CV (KR) 金补娜
Gender Female
Place of Birth Laterano
Birthday Apr 3
Race Liberi
Height 171cm
Combat Experience
4 Years
Infection Status Medical tests have confirmed that no infection is present.
Nation
Physical Strength Standard
Mobility Excellent
Physiological Endurance Excellent
Tactical Planning Standard
Combat Skill Excellent
Originium Adaptability Standard

Profile

Fiammetta is a senior special correspondent of the Lateran Notarial Hall. At her request, her job title will be withheld here. She currently provides Rhodes Island with relevant services while receiving provisions from Rhodes Island in accordance with our cooperation agreement with the Lateran Church.
Apocalypse Punisher? And this is gonna get updated every month, too? If I'm supposed to add this stuff to the terminal archives, you might as well kill me now.
— HR Operator

Clinical Analysis

Increase Trust to 25.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.

[Cell-Originium Assimilation] 0%
Operator Fiammetta shows no signs of Originium Infection.

[Blood Originium-Crystal Density] 0.12u/L
Operator Fiammetta frequently ventures into dangerous environments with her coworker, camping in ruins or the barrenlands. Thankfully, she is in excellent physical condition. Perhaps she could take some time off for a holiday to improve her mental health, too.

Archive File 1

Increase Trust to 50.
As everyone knows, Operator Fiammetta can often be found working with Mostima. She claims to be Mostima's overseer and that she is in charge of making sure Mostima does not leak any critical confidential information about Laterano as she liaises with the outside world. However, we have observed that not all Apostolic Nuncios working outside Laterano have such an 'overseer' assigned to them. There is reason to believe that Fiammetta and Mostima's team-up is an exception rather than the norm, and there is no doubt that this has to do with Mostima's status as an fallen angel.
That said, Mostima alone is in charge of all the formal diplomatic responsibilities assigned to her as a Nuncio. As the 'overseer', Fiammetta never participates in the negotiations or discussions, instead standing by outside the venue. It seems her only diplomatic role is to demonstrate through her identity that the Sankta with horns can be trusted. Their relationship may be more complicated and ambiguous than the 'superior and subordinate' and 'overseer and executor' they appear on the surface. In her Operator tests, Fiammetta demonstrated impressive combat abilities and mobility. Considering Mostima's extraordinary destructive power, we cannot help but wonder what sort of diplomatic missions require the participation of members such as these.
When questioned further by HR about her responsibilities at the Notarial Hall, Fiammetta refused to answer on the grounds of papal confidentiality.

Archive File 2

Increase Trust to 100.
Workshop Use Logs:
A couple days ago, Fiammetta brought a Sankta firearm here and asked us to help repair it. It's not one of her two weapons registered as standard equipment, but her knowledge in firearms was really beyond my expectations. Personally, I'm not very fond of guns, but Fiammetta understood its structure, principles, and how to wield it like the back of her hand. Where'd a Liberi learn all that? With how knowledgeable she was, I wouldn't have been surprised if she'd picked it up and shot down three practice target drones right then and there. Of course, it's also nothing more than knowledge. It's obvious that she can't actually use a Sankta firearm in battle. As to where the gun came from, Fiammetta said it was entrusted to her by someone. She also said something pretty ominous about how this is a kind of 'price' that he would have to trade his life for. I didn't want to dig too deep into that. Everyone's got their obsessions.
What's really messed up, though, is that I know this gun. Back when I studied in Laterano all those years ago, I read about it in a book. This is a heritage gun. Or at the least, a very fine replica of one. I can't say for sure. It's been maintained very well. There's a high chance that the internal parts have been replaced before, but it likely isn't used very often.
The gun's original owner was very famous. If this is this real deal, it was once held by the saints themselves. The saint that wielded it was known for his generosity and piety. It was supposed to be sealed away under the Lateran Basilica after he passed away, but its whereabouts have been unknown ever since for whatever reasons. Until today, that is. Assuming it's real, I can't fathom how its owner found this old boy, or how Fiammetta got her hands on it, but I feel compelled to at least leave this on record.
I just hope this isn't some kind of stolen artifact, since it definitely belongs in a museum.

Archive File 3

Increase Trust to 150.
'Old friend, we agree with your opinion. Now that it has come to this, there is indeed very little chance of salvaging the situation. My intention was to simply give her an opportunity to hone her Arts and to get some achievements under her belt. That way, she would at least have some sway in the future and our two braindead colleagues would shut up. None of us could have predicted that incident, or her choices afterwards, but I still think you're a little too worried nonetheless. This isn't necessarily a bad thing. We were never going to be able to keep an eye on her forever.
I still support Lemuen's proposal of dispatching her to the pharmaceutical company. She's proven over the last several years that she can take care of most things herself. The best way to assuage your worries would be to give her greater support and a reliable guardian angel. Don't forget. She overcame her racial handicap and became a Gun-Knight candidate solely because she's one of our finest students. We should trust in her, and I hope you can reconsider and retract your opinion.
You should rejoice. We would've let her parents down if she'd grown up the way Laterano had intended. We must repay that favor, of course, but not this way. Give her time. She will surprise us both. We're old, and she's still young.
Also, you should pick her next codename. Something badass. Show Lemuen who's boss when it comes to picking names.'
This letter, written on a particularly dignified-looking sheet of paper, was found in the large stack of Lateran Church–Rhodes Island paperwork. It was unsigned.

Archive File 4

Increase Trust to 200.
From Fiammetta's infrequent mentions of the fallen angel incident and the clues we obtained via other channels, we have managed to piece together a decent picture of what happened during that operation.
The elite squad she belonged to was sent to carry out a cleanup mission, aiming to deal with the Sarkaz bandits that had been repeatedly ambushing Sankta caravans. Consisting of four of Laterano's elites, this tactical squad should've easily completed its objective. They followed the trail left behind by the bandits and tracked them down to the remnants of a building. The bandits were clearly using the ruins as a bunker, or perhaps some kind of defensive structure. Yet the team was unable to find any sign of the enemy there. The place was much more eerie than they expected. There were a large number of corpses present, at various stages of decay. The bodies were all in front of a sealed door, as though they came seeking something, only to never find the answer they sought. The deceased were of different races, ages, and even eras, but they all had one thing in common. In Fiammetta's words, 'They were all frozen in their own moment in time.'
There isn't a reliable report as to what happened afterwards. Fiammetta herself claims to have left the scene because of a fake transmission—later found to be a trap set by the bandits—and therefore wasn't present at the crucial moment when events unfolded. What we do know is that squad member Lemuen was bedridden in the hospital until recently, while Mostima became a fallen angel and left Laterano, followed by Fiammetta herself. Relevant intelligence suggests that the squad was led by a Sankta named Andoain at the time, but no information on such a person is contained in any official Lateran documents.
[Classified Log]
There is a rumor that once circulated among the gossip peddlers of Kazdel: somewhere in the barrenlands, there is someone who has exceptional insight into the past and future. His forbidden power and knowledge can guide you beyond the door of the truth, so long as you can pay the price.
After a certain point, this rumor abruptly stopped being spread. Evidence suggests that its source was very likely a certain Sarkaz gang that was suddenly annihilated.

Promotion Record

Upgrade to Elite LV2.
Fiammetta seems to be weirdly hostile towards certain kinds of movies, especially the high budget, totally rotten flicks made in Wrankwood. The selling point of these movies are the pretentious titles, the excessive explosions, and 'Under 17 requires accompanying parent or adult guardian.' At a classic movie night held by Nian, Lava, and Robin, Fiammetta—who was just passing by—had some really strong criticisms and unkind words for these movies. Still, it was pretty obvious from the conversation that she had a deep understanding of the genre and had seen an impressive number of films. Her disdainful insight into these trashy films is on another level. She could be complaining about how this kind of cultural filth is having an immeasurable negative influence on people's taste one minute, then reciting classic movie lines the next. She's even got a pretty amazing repertoire of villain quotes.
That said, she ultimately refused Lava's invitation to become the movie lover group's special commentator.
It doesn't matter whether she admits it or not, she knows her stuff.
—Lava

Voice Lines

Default
Appointed as Assistant Stay sharp. Focus, finish your work. If everyone could just get their own work done, it might as well not help at all, but it's not going to make anything worse either. Lecturing? Who am I to lecture you, I'm just... reminding myself.
Talk 1 Whatever it is you want, it can wait until I get my hands on Mostima! It has to be that damn idiot who spiked my finballs with chili! Get to the side and make sure you stay there, this day's not done until I put a bolt in her—
Talk 2 I tried using guns before, but it didn't pan out, so I gave up. What, are you surprised? Guns aren't some huge mystery, but they need practice... and maybe you practice until you're smooth, or you blow yourself up in a burst.
Talk 3 If it's deemed necessary, taking measures to block intel leakage is part of my work. ...Hey, stop staring at my back! Those idiots at the Notarial stuck those wing stickers there, they're not coming off! *cough* Anyway, don't count on me telling you anything. Keeping secrets is my job.
Talk after Promotion 1 Too much curiosity's never good. That goes for Lemuen's sister, and it goes for you too, Doctor. Am I worried about you? ...Hardly. I'm just tasked with making sure *someone* doesn't leak secrets or make trouble, and anything else is beyond my care.
Talk after Promotion 2 I've been to plenty of nations before. It's not like nowhere moves me more than Laterano, but I'm all too clear about what I have to do right now. I've got no intent of letting anybody harm this city of Laterano. There's no more answers I need to seek from anyone.
Talk after Trust Increase 1 ...Don't call me 'Suffering.' And don't call me 'Chosen Overseer' or 'Flaming Envoy' either! That's it, no matter what that Mostima-on-low told you, I want you to forget all of it right now! Immediately! On the double!
Talk after Trust Increase 2 Thanks to a certain *someone*, I couldn't be more familiar with all the food streets around. I seriously don't know what's so good about this place. See the shooting gallery at the entrance? I could hit their targets from the roof of the skyscraper opposite. You want me to bring you along next time? ...I'll consider it.
Talk after Trust Increase 3 Can people really cut everything loose without looking back, even shatter the order that was there, all to chase ideals? That's a dedication that... I can comprehend, but can't identify with. I know you all have your own beliefs at Rhodes Island, too. Here's hoping we don't come into direct conflict one day, Doctor.
Idle Beats me how you sleep while standing up... and you even look pretty normal. It's a cut above everyone back then who sneaked naps in class.
Onboard My duty's to monitor Mostima, so I'll be acting alongside her here, if you don't mind. You need a codename? ...Just call me Fiammetta. I've had enough of those codenames my bosses keep giving me.
Watching Battle Record Keeping battle records is a pretty good habit.
Promotion 1 A promotion? Let me get this out of the way—this is my chance to use my own name, and you *cannot* give me any more weird job titles.
Promotion 2 Laterano code says whoever breaks it, pays for it, but reasonable loss of property in missions can be expensed. You order my actions, thus compensation fees naturally land with you too... what? You can't be regretting it now.
Added to Squad Less dawdling, come on.
Appointed as Squad Leader Fine. But I'm not waiting for anyone who falls behind.
Depart We're heading up. It'll be faster by rooftop.
Begin Operation Don't make too big of a show.
Selecting Operator 1 Sights locked.
Selecting Operator 2 Boring.
Deployment 1 I only do what I need to.
Deployment 2 What, you've got time to take in the sights?
In Battle 1 Anyone in front of me who still feels like blinking?
In Battle 2 Sorry, forgot to hold that back.
In Battle 3 I don't like damage—unless it's necessary.
In Battle 4 There's no fluking between success and failure.
4-star Result You did a better job than I imagined. The feeling of fighting in a squad... it's been a long time.
3-star Result Mission complete. Look, this much is granted—don't make a fuss over nothing.
Sub 3-star Result If you're fine, we're fine. If something happened to you while I was on the job, I know *someone* would be laughing at me.
Operation Failure Sorry, I was careless this time. I'll remedy it somehow.
Assigned to Facility Ventilation's fine, visibility's excellent. Good, that's conducive to getting my work done.
Tap Don't touch that. It'll explode.
Trust Tap Doctor... is that your job title? How normal. How nice.
Title Arknights.
Greeting Same old, then?

Operator Records

Record: Paradisus
Unlock: E2, Level 1, Trust Required: 50