Module Upgrade Details For Level 2 and 3
UPDATE June 9 - Added full list
Translation and other credits: /u/wewechoo, /u/MJYW, /u/Boelthor, /u/Reddit1rules, /u/munphao
As part of the [Lingering Echoes] content update, Modules will be getting Level 2 and Level 3 upgrades.
Module Costs
Rarity | Stage | Cost |
---|---|---|
4* | 1 | 1 Module Data Block, 4 T3 materials, 20000 LMD |
2 | 1 Module Data Block, 5 T3 materials, 15 Data Supplement Bar, 25000 LMD | |
3 | 1 Module Data Block, 6 T3 materials, 5 Data Supplement Meter, 30000 LMD | |
Total | 3 Module Data Block, 15 Data Supplement Bar, 5 Data Supplement Meter, 15 T3 materials, 75000 LMD | |
5* | 1 | 2 Module Data Block, 3 T4 materials, 40000 LMD |
2 | 2 Module Data Block, 4 T4 materials, 20 Data Supplement Bar, 50000 LMD | |
3 | 2 Module Data Block, 5 T4 materials, 8 Data Supplement Bar, 60000 LMD | |
Total | 6 Module Data Block, 20 Data Supplement Bar, 8 Data Supplement Meter, 12 T4 materials, 150000 LMD | |
6* | 1 | 4 Module Data Block, 2 T5 materials, 80000 LMD |
2 | 4 Module Data Block, 60 Data Supplement Bar, 3 T5 materials, 100000 LMD | |
3 | 4 Module Data Block, 20 Data Supplement Meter, 4 T5 materials, 120000 LMD | |
Total | 12 Module Data Block, 60 Data Supplement Bar, 20 Data Supplement Meter, 9 T5 materials, 300000 LMD |
Module Effects
Operator Archetype | Operator | Stage | Stat Buff | Special Buff |
---|---|---|---|---|
Summoners | Deepcolor | 1 | HP +80, ATK +20 | Has 3 more summons available. Reduce summon DP cost by 2 |
2 | HP +100, ATK +30 | Talent Upgrade: Can summon 4 Tentacles to help in combat, Tentacles HP +10% | ||
3 | HP +115, ATK +35 | Talent Upgrade: Can summon 4 Tentacles to help in combat, Tentacles HP +10% -> +15% | ||
Mayer | 1 | HP +80, ATK +20 | First deployed summon does not take a deployment slot. Does not regain a deployment slot when the last summon on the field leaves. | |
2 | HP +100, ATK +35 | Can summon 5 mechanical otters. Inflict Attack Speed -25 --> -28 to enemies attacking the otters | ||
3 | HP +120, ATK +40 | Can summon 5 mechanical otters. Inflict Attack Speed -28 --> -30 to enemies attacking the otters | ||
Scene | 1 | ATK +20, DEF +20 | First deployed summon does not take a deployment slot. Does not regain a deployment slot when the last summon on the field leaves. | |
2 | ATK +28, DEF +25 | Talent Upgrade: Can summon 5 mobile camera drones. Enemies within the 8 surrounding tiles of a camera drone lose Stealth, and movement speed is reduced by 5% | ||
3 | ATK +36, DEF +30 | Talent Upgrade: Can summon 5 mobile camera drones. Enemies within the 8 surrounding tiles of a camera drone lose Stealth, and movement speed is reduced by 5% --> 8% | ||
Magallan | 1 | HP +100, ATK +30 | First deployed summon does not take a deployment slot. Does not regain a deployment slot when the last summon on the field leaves. | |
2 | HP +130, ATK +40 | Talent Upgrade: Drones gain Stealth for 20 --> 23 seconds after deployment (will not be targeted by ranged attacks), and Magallan also get the same effect if in the adjacent 4 tiles to the drone | ||
3 | HP +150, ATK +50 | Talent Upgrade: Drones gain Stealth for 23 --> 26 seconds after deployment (will not be targeted by ranged attacks), and Magallan also get the same effect if in the adjacent 4 tiles to the drone | ||
Ling | 1 | HP +100, ATK +30 | +3 summon count; -3 DP cost for S1/2 summons; -5 DP cost for S3 summons | |
2 | HP +130, ATK +40 | Talent Upgrade: Can use 5 summons (can only deploy 3 --> 4 together). Summon functionality changes depending on selected skill | ||
3 | HP +150, ATK +50 | Talent Upgrade: Can use 5 stronger summons (can only deploy 4 together). Summon functionality changes depending on selected skill (note: Please view below for Ling's enhanced summon stats) | ||
Instructor | Dobermann | 1 | ATK +35, ASPD +5 | Can be deployed on ranged tiles |
2 | HP +50, ATK +45, ASPD +5 | Additional Talent: When there is a 3* deployed on the field, ASPD +10. | ||
3 | HP +80, ATK +53, ASPD +5 | Additional Talent: When there is a 3* deployed on the field, ASPD +10 -> +15. | ||
Swire | 1 | HP +120, ATK +50 | Trait bonus damage increased from 120% to 130%. | |
2 | HP +145, ATK +65 | Additional Talent: When there is a nearby melee unit in the nearby 8 tiles, recovers 1 SP every 4 seconds. | ||
3 | HP +170, ATK +75 | Additional Talent: When there is a nearby melee unit in the nearby 8 tiles, recovers 1 SP every 4 --> 3 seconds. | ||
Whislash | 1 | ATK +35, DEF +35 | Trait bonus damage increased from 120% to 130%. | |
2 | ATK +47, DEF +47 | Additional Talent: When deployed, gives friendly melee units with 3 or more Block 1 Physical Shield. | ||
3 | ATK +52, DEF +52 | Additional Talent: When deployed, give friendly melee units with 3 or more Block 1 Physical Shield, and [Kazimierz] operators get an additional Physical shield. | ||
Pallas | 1 | HP +150, ATK +55 | Trait bonus damage increased from 120% to 130%. | |
2 | HP +180, ATK +73 | Talent Upgrade: When deployed, all [Minos] operators gain Vigor effect of +25% --> +27% ATK when HP is higher than 80% --> 50% | ||
3 | HP +210, ATK +83 | Talent Upgrade: When deployed, all [Minos] operators gain Vigor effect of +27% --> +30% ATK when HP is higher than 50% | ||
Multi-target Medics | Perfumer | 1 | HP +55, ATK +25 | Heals 4 targets |
2 | HP +75, ATK +35 | Talent Upgrade: When deployed, heal all allies for 5% --> 6% of Perfumer's ATK every second | ||
3 | HP +90, ATK +40 | Talent Upgrade: When deployed, heal all allies for 6% --> 6.5% of Perfumer's ATK every second | ||
Breeze | 1 | HP +60, ATK +30 | Attack Range increases by one tile | |
2 | HP +80, ATK +40 | Talent Upgrade: When skill is active, grant [Resist] to all [Medic] and [Supporter] operators and +10% HP. | ||
3 | HP +100, ATK +47 | Talent Upgrade: When skill is active, grant [Resist] to all [Medic] and [Supporter] operators and +10% -> 15% HP. | ||
Ptilopsis | 1 | HP +60, ATK +30 | Attack Range increases by one tile | |
2 | HP +80, ATK +40 | Talent Upgrade: When deployed, SP recovery speed of all allies +0.3 SP/sec (does not stack with similar effects) or 0.33/sec if in this unit's range (only the highest effect of this type will be applied) | ||
3 | HP +100, ATK +47 | Talent Upgrade: When deployed, SP recovery speed of all allies +0.3 SP/sec (does not stack with similar effects) or 0.33/sec -> 0.35/sec if in this unit's range (only the highest effect of this type will be applied) | ||
Nightingale | 1 | ATK +40, RES +5 | Attack Range increases by one tile | |
2 | ATK +55, RES +5 | Talent Upgrade: Allies within Attack Range gain Arts Resistance +15 and increases healing effect by 3% | ||
3 | ATK +65, RES +5 | Talent Upgrade: Allies within Attack Range gain Arts Resistance +15 and increases healing effect by 3% ---> 5% | ||
Deadeye | Ambriel | 1 | HP +65, ATK +55 | Has increased damage the further the enemy is (up to 15%) |
2 | HP +80, ATK +68 | Talent Upgrade: When attacking targets outside of the default Attack Range, there is 25% --> 33% chance to Stun the target for 2 --> 2.5 seconds | ||
3 | HP +95, ATK +81 | Talent Upgrade: When attacking targets outside of the default Attack Range, there is 33% chance to Stun the target for 2.5 --> 3 seconds | ||
Andreana | 1 | HP +70, ATK +65 | Has increased damage the further the enemy is (up to 15%) | |
2 | HP +95, ATK +81 | Talent Upgrade: When in team, all [Abyssal Hunters] operators gain Attack Speed +12 --> +17 | ||
3 | HP +121, ATK +91 | Talent Upgrade: When in team, all [Abyssal Hunters] operators gain Attack Speed +17 --> +20 | ||
Firewatch | 1 | HP +80, ATK +60 | Gains 1 SP if attack does not kill the enemy | |
2 | HP +110, ATK +70 | Talent Upgrade: When attacking enemies wielding ranged weapons or enemies that do not attack, deal 140% --> 145% damage | ||
3 | HP +130, ATK +87 | Talent Upgrade: When attacking enemies wielding ranged weapons or enemies that do not attack, deal 145% --> 150% damage | ||
Fartooth | 1 | ATK +70, ASPD +5 | Has increased damage the further the enemy is (up to 15%) | |
2 | ATK +85, ASPD +6 | Talent Upgrade: When no damage is taken within 10 --> 8 seconds, ATK +15% --> +20% | ||
3 | ATK +100, ASPD +7 | Talent Upgrade: When no damage is taken within 8 --> 6 seconds, ATK +20% --> +22% | ||
Executor | Kafka | 1 | HP +80, ATK +45 | Increases ATK by 10% if there are no allies in surrounding 4 tiles |
2 | HP +100, ATK +54 | Talent Upgrade: When skill is active, ATK +15% --> +22%, reduce Block Count to 0 and gain Camouflage | ||
3 | HP +120, ATK +60 | Talent Upgrade: When skill is active, ATK +22% -> +25%, reduce Block Count to 0 and gain Camouflage | ||
Projekt Red | 1 | ATK +50, ASPD +4 | Increases ATK by 10% if there are no allies in surrounding 4 tiles | |
2 | ATK +65, ASPD +4 | Talent Upgrade: Every attack will deal damage equal to at least 30% --> 37% ATK | ||
3 | ATK +74, ASPD +4 | Talent Upgrade: Every attack will deal damage equal to at least 37% --> 40% ATK | ||
Gravel | 1 | HP +100, DEF +40 | Refunds 80% (from 50%) of current DP cost upon retreat | |
2 | HP +120, DEF +50 | Additional Talent: When deployed, reduces the deployment time of all [Kazimierz] Operators currently on cooldown by 3 seconds | ||
3 | HP +135, DEF +60 | Additional Talent: When deployed, reduces the deployment time of all [Kazimierz] Operators currently on cooldown by 3 --> 5 seconds | ||
Waai Fu | 1 | HP +70, ATK +45 | Refunds 80% (from 50%) of current DP cost upon retreat | |
2 | HP +85, ATK +55 | Additional Talent: When attacking [Infected Lifeforms], deal 107% damage | ||
3 | HP +95, ATK +65 | Additional Talent: When attacking [Infected Lifeforms], deal 107% --> 114% damage | ||
Phantom | 1 | HP +100, ATK +50 | Refunds 80% (from 50%) of current DP cost upon retreat | |
2 | HP +125, ATK +62 | Talent Upgrade: Redeployment time of the clone -10 --> -14 seconds | ||
3 | HP +140, ATK +73 | Talent Upgrade: Redeployment time of the clone -14 --> -16 seconds | ||
Chain Caster | Pudding | 1 | HP +70, ASPD +4 | No reduction in damage between jumps |
2 | HP +100, ASPD +5 | Talent Upgrade: ATK +10% -> +13% | ||
3 | HP +130, ASPD +5 | Talent Upgrade: ATK +13% -> +16% | ||
Leizi | 1 | HP +80, ATK +55 | Jump reduction damage reduced to 10% (from 15%); slow duration increased to 0.8s (from 0.5s) | |
2 | HP +95, ATK +65 | Talent Upgrade: When attacking unblocked enemies, deal 120% --> 123% damage and gains 1 SP. | ||
3 | HP +105, ATK +75 | Talent Upgrade: When attacking unblocked enemies, deal 123% --> 126% damage and gains 1 SP. | ||
Passenger Branch 1 | 1 | ATK +65, ASPD +5 | Jump reduction damage reduced to 10% (from 15%); slow duration increased to 0.8s (from 0.5s) | |
2 | ATK +80, ASPD +5 | Talent Upgrade: When there are no enemies in the 4 adjacent tiles, ATK +8%, increases SP recovery rate by 0.15 SP/sec | ||
3 | ATK +90, ASPD +5 | Talent Upgrade: When there are no enemies in the 4 adjacent tiles, ATK +8%, increases SP recovery rate by 0.15 --> 0.25 SP/sec | ||
Passenger Branch 2 | 1 | HP +20, ATK +70 | No reduction in damage between jumps | |
2 | HP +40, ATK +85 | Talent Upgrade: When attacking enemies with 80% or more HP, increases Passenger's damage dealt to them by 20% --> 25% for 3 --> 4 seconds | ||
3 | HP +60, ATK +100 | Talent Upgrade: When attacking enemies with 80% --> 70% or more HP, increases Passenger's damage dealt to them by 25% --> 28% for 4 seconds | ||
Swordmaster | Cutter | 1 | HP +100, ATK +40 | Ignores 70 DEF |
2 | HP +130, ATK +55 | Talent Upgrade: Normal attacks have 20% --> 30% chance to recover 1 additional SP | ||
3 | HP +150, ATK +65 | Talent Upgrade: Normal attacks have 30% --> 33% chance to recover 1 additional SP | ||
Tachanka | 1 | ATK +40, DEF +40 | Increases skill damage by 10% | |
2 | ATK +49, DEF +49 | Talent Upgrade: Attack Range +2 tiles, DEF +10% -> +20%, Redeployment Time +20 seconds | ||
3 | ATK +55, DEF +55 | Talent Upgrade: Attack Range +2 tiles, DEF +20% -> +23%, Redeployment Time +20 seconds | ||
Bibeak | 1 | ATK +45, ASPD +4 | Increases skill damage by 10% | |
2 | ATK +55, ASPD +5 | Talent Upgrade: Increase Attack Speed by +6 and ATK +1% for every enemy killed, stacks up to 5 --> 6 layers | ||
3 | ATK +65, ASPD +5 | Talent Upgrade: Increase Attack Speed by +6 and ATK +1% --> +2% for every enemy killed, stacks up to 6 layers | ||
Ch'en | 1 | ATK +50, ASPD +5 | Increases skill damage by 10% | |
2 | ATK +65, ASPD +6 | Talent Upgrade: When deployed, grant 1 [Offensive/Defensive-Recovery SP] to all allies every 4 --> 3 seconds | ||
3 | ATK +80, ASPD +7 | Talent Upgrade: When deployed, grant 1 [Offensive/Defensive-Recovery SP] to all allies every 3 seconds, with herself gaining additional 1 SP | ||
Irene | 1 | ATK +50, DEF +35 | Ignores 70 DEF | |
2 | ATK +59, DEF +44 | Talent Upgrade: Attack Speed +18, ATK +3%. Effect is doubled when there are [Seaborn] enemies present | ||
3 | ATK +65, DEF +50 | Talent Upgrade: Attack Speed +18, ATK +3% --> +5%. Effect is doubled when there are [Seaborn] enemies present | ||
Charger | Vigna | 1 | HP +80, ATK +40 | Deals 115% damage against enemies below 40% HP |
2 | HP +95, ATK +55 | Talent Upgrade: When attacking, 10% --> 15% chance to increase ATK by +100%. Chance is increased to 30% --> 35% while skill is active | ||
3 | HP +110, ATK +65 | Talent Upgrade: When attacking, 15% --> 20% chance to increase ATK by +100%. Chance is increased to 35% --> 40% while skill is active | ||
Reed | 1 | HP +130, ATK +40 | Deals 115% damage against enemies below 40% HP | |
2 | HP +155, ATK +55 | Additional Talent: +15 ASPD for 3 seconds after taking Arts Damage (does not stack). | ||
3 | HP +180, ATK +65 | Additional Talent: +15 -> +25 ASPD for 3 seconds after taking Arts Damage (does not stack). | ||
Wildmane | 1 | ATK +40, ASPD +3 | Obtain 2 cost on every kill. Refunds 100% of current DP cost upon retreat. | |
2 | ATK +50, ASPD +4 | Additional Talent: Self redeployment time -10 seconds | ||
3 | ATK +60, ASPD +4 | Additional Talent: Self redeployment time -10 --> -15 seconds | ||
Grani | 1 | HP +150, DEF +45 | Obtain 2 cost on every kill. Refunds 100% of current DP cost upon retreat. | |
2 | HP +175, DEF +60 | Talent Upgrade: When deployed, all [Vanguard] operators gain 20% --> 25% Physical Evasion | ||
3 | HP +200, DEF +67 | Talent Upgrade: When deployed, all [Vanguard] operators gain 25% --> 30% Physical Evasion | ||
Bagpipe | 1 | HP +150, ATK +50 | Obtain 2 cost on every kill. Refunds 100% of current DP cost upon retreat. | |
2 | HP +165, ATK +64 | Talent Upgrade: All Vanguards gain 6 initial SP; self gains additional 2 SP upon deployment | ||
3 | HP +180, ATK +73 | Talent Upgrade: All Vanguards gain 6 initial SP; self gains additional 2 --> 4 SP upon deployment | ||
Dreadnought | Conviction | 1 | ATK +50, ASPD +3 | When attacking blocked enemies, raises Attack Power to 115% |
2 | ATK +70, ASPD +4 | Talent Upgrade: DP Cost -4 -> -6, Redeployment Time -15 -> -25 seconds. This unit is Stun for 10 seconds upon deployment. | ||
3 | ATK +80, ASPD +4 | Talent Upgrade: DP Cost -6 -> -8, Redeployment Time -25 -> -30 seconds. This unit is Stun for 10 seconds upon deployment. | ||
Matoimaru | 1 | HP +270, ATK +35 | When defeated, does not retreat. Recovers 100% HP but max HP is reduced by 60%, and gain 30 ASPD (only triggered once per deployment) | |
2 | HP +340, ATK +45 | Talent Upgrade: DEF -20%, however Max HP +20% --> +30% | ||
3 | HP +390, ATK +55 | Talent Upgrade: DEF -20%, however Max HP +30% --> +35% | ||
Franka | 1 | HP +150, ATK +60 | When attacking blocked enemies, raises Attack Power to 115% | |
2 | HP +190, ATK +80 | Talent Upgrade: When attacking, 20% --> 25% chance to ignore the target's DEF | ||
3 | HP +220, ATK +95 | Talent Upgrade: When attacking, 25% --> 28% chance to ignore the target's DEF | ||
Flamebringer | 1 | HP +300, ASPD +4 | When defeated, does not retreat. Recovers 100% HP but max HP is reduced by 60%, and gain 30 ASPD (only triggered once per deployment) | |
2 | HP +370, ASPD +5 | Talent Upgrade: Increases Max HP by 40 -> 60 after defeating an enemy -> an enemy is defeated in the 4 surrounding tiles, stacking up to 30 times. | ||
3 | HP +430, ASPD +5 | Talent Upgrade: Increases Max HP by 60 -> 70 after an enemy is defeated in the 4 surrounding tiles, stacking up to 30 times. | ||
Skadi Branch 1 | 1 | HP +300, ATK +55 | When defeated, does not retreat. Recovers 100% HP but max HP is reduced by 60%, and gain 30 ASPD (only triggered once per deployment) | |
2 | HP +400, ATK +75 | Talent Upgrade: All [Abyssal Hunters] operators gain ATK +14% --> +18% and max HP +10% | ||
3 | HP +450, ATK +85 | Talent Upgrade: All [Abyssal Hunters] operators gain ATK +18% --> +22% and max HP +10% --> +20% | ||
Skadi Branch 2 | 1 | HP +200, ATK +70 | When attacking blocked enemies, raises Attack Power to 115% | |
2 | HP +270, ATK +90 | Talent Upgrade: Self redeployment time -10 --> -20 seconds | ||
3 | HP +320, ATK +105 | Talent Upgrade: Self redeployment time -20 --> -30 seconds | ||
Nearl the Radiant Knight | 1 | HP +230, ATK +70 | When attacking blocked enemies, raises Attack Power to 115% | |
2 | HP +290, ATK +95 | Talent Upgrade: Attack ignores 20% --> 25% DEF | ||
3 | HP +330, ATK +105 | Talent Upgrade: Attack ignores 25% --> 28% DEF | ||
Merchant | Jaye | 1 | ATK +35, DEF +35 | Decreases DP consumption rate from 3 to 2 per 3 seconds |
2 | ATK +43, DEF +43 | Talent Upgrade: When attacking [Infected Lifeforms], deal 145% --> 150% damage | ||
3 | ATK +50, DEF +50 | Talent Upgrade: When attacking [Infected Lifeforms], deal 150% --> 155% damage | ||
Mr Nothing | 1 | HP +150, ATK +45 | Decreases DP consumption rate from 3 to 2 per 3 seconds | |
2 | HP +200, ATK +55 | Talent Upgrade: After not attacking for 4 seconds, the next attack will deal 150% --> 165% damage and Stun the target for 4 --> 5 seconds | ||
3 | HP +240, ATK +65 | Talent Upgrade: After not attacking for 4 --> 3 seconds, the next attack will deal 165% --> 175% damage and Stun the target for 5 seconds | ||
Lee | 1 | HP +200, ATK +55 | Decreases DP consumption rate from 3 to 2 per 3 seconds | |
2 | HP +260, ATK +67 | Talent Upgrade: When DP is consumed by Trait effect, if there is sufficient DP, consume an additional 2 DP to block the next Stun/Freeze inflicted on Lee and Stun the attacker for 3 --> 4 seconds | ||
3 | HP +300, ATK +74 | Talent Upgrade: When DP is consumed by Trait effect, if there is sufficient DP, consume an additional 2 --> 1 DP to block the next Stun/Freeze inflicted on Lee and Stun the attacker for 4 seconds | ||
Artilleryman | Shirayuki | 1 | HP +80, ASPD +3 | Ignores 100 DEF when attacking enemies |
2 | HP +120, ATK +20, ASPD +4 | Additional Talent: After killing an enemy, SP recovery speed +0.2 SP/sec for 10 seconds | ||
3 | HP +160, ATK +30, ASPD +5 | ()Additional Talent: After killing an enemy, SP recovery speed +0.2 --> +0.3 SP/sec for 10 seconds | ||
Meteorite | 1 | HP +100, ATK +37 | Ignores 100 DEF when attacking enemies | |
2 | HP +150, ATK +52 | Talent Upgrade: When attacking or using skills, 30% --> 40% chance to increase ATK by +60% | ||
3 | HP +180, ATK +65 | Talent Upgrade: When attacking or using skills, 40% --> 50% chance to increase ATK by +60% | ||
Fiammetta | 1 | ATK +48, DEF +26 | Ignores 100 DEF when attacking enemies | |
2 | ATK +60, DEF +36 | Talent Upgrade: When skill is not active, Attack Speed +27. When skill is active, Attack Speed +5 | ||
3 | ATK +70, DEF +43 | Talent Upgrade: When skill is not active, Attack Speed +27 --> +30. When skill is active, Attack Speed +5 --> +10 | ||
Sesa | 1 | ATK +38, DEF +24 | Attack Power increased to 110% when attacking blocked enemies | |
2 | ATK +50, DEF +35 | Talent Upgrade: When deployed, all blocked enemies receive +14% --> +18% Physical damage taken | ||
3 | ATK +60, DEF +43 | Talent Upgrade: When deployed, all blocked enemies receive +18% --> +22% Physical damage taken | ||
W | 1 | HP +130, ATK +54 | Attack Power increased to 110% when attacking blocked enemies | |
2 | HP +180, ATK +68 | Talent Upgrade: Stunned enemies in W's range take +18% --> +21% physical damage, gains 1 SP after killing an enemy | ||
3 | HP +210, ATK +78 | Talent Upgrade: Stunned enemies in W's range take +21% --> +24% physical damage, gains 1 SP after killing an enemy | ||
Splash Caster | Greyy | 1 | HP +75, ASPD +3 | DP Cost -8 |
2 | HP +135, ASPD +4 | Talent Upgrade: Attacks inflict 0.6 --> 0.8 seconds of Slow | ||
3 | HP +170, ASPD +5 | Talent Upgrade: Attacks inflict 0.8 --> 1.0 seconds of Slow | ||
Skyfire | 1 | ATK +40, ASPD +4 | DP Cost -8 | |
2 | ATK +58, ASPD +5 | Talent Upgrade: When deployed, all blocked enemies receive +15% --> 20% Arts damage taken | ||
3 | ATK +70, ASPD +5 | Talent Upgrade: When deployed, all blocked enemies receive +20% --> 23% Arts damage taken | ||
Mostima | 1 | ATK +51, ASPD +4 | DP Cost -8 | |
2 | ATK +68, ASPD +6 | Talent Upgrade: Movement Speed of enemies within Attack Range -15% --> -25%, enemies outside of Attack Range has additional -10% Movement Speed reduction (not affected by skill) | ||
3 | ATK +82, ASPD +7 | Talent Upgrade: Movement Speed of enemies within Attack Range -25% --> -30%, enemies outside of Attack Range has additional -10% --> -18% Movement Speed reduction (not affected by skill) | ||
Gitano | 1 | HP +80, ATK +35 | Attack Range is increased to ST Caster's range | |
2 | HP +120, ATK +50 | Talent Upgrade: After deployment, randomly gain one of the following effects for the rest of the battle: ATK +13% --> +17%; Attack Speed +13 --> +17; Max HP +20% --> +25% | ||
3 | HP +150, ATK +57 | Talent Upgrade: After deployment, randomly gain one of the following effects for the rest of the battle: ATK +17% --> +18%; Attack Speed +17 --> +18; Max HP +25% --> +28% | ||
Leonhardt | 1 | HP +80, ATK +45 | Attack Range is increased to ST Caster's range | |
2 | HP +125, ATK +60 | Talent Upgrade: For every enemy within Attack Range, ATK +4% --> 5% (stacks up to 5 --> 6 layers) | ||
3 | HP +155, ATK +70 | Talent Upgrade: For every enemy within Attack Range, ATK +5% (stacks up to 6 --> 7 layers) | ||
Lava the Purgatory | 1 | HP +80, ATK +43 | Attack Range is increased to ST Caster's range | |
2 | HP +130, ATK +55 | Talent Upgrade: After the first deployment, immediately gain 30SP --> 33SP. When deployed, all other [Caster] operators on field gain +4SP, and [Caster] operators deployed after self gain +4 initial SP | ||
3 | HP +165, ATK +62 | Talent Upgrade: After the first deployment, immediately gain 33SP --> 35SP. When deployed, all other [Caster] operators on field gain +4SP, and [Caster] operators deployed after self gain +4 initial SP | ||
Dusk | 1 | HP +120, ATK +55 | Attack Range is increased to ST Caster's range | |
2 | HP +165, ATK +68 | Talent Upgrade: Increase ATK by 2% for every enemy killed by Dusk or Little Instinct, stacks up to 15 --> 20 layers | ||
3 | HP +190, ATK +80 | Talent Upgrade: Increase ATK by 2% for every enemy killed by Dusk or Little Instinct, stacks up to 20 --> 21 layers | ||
Decel Binder | Earthspirit | 1 | HP +90, DEF +25 | Trait Upgrade: Attacks apply [Slow] for 1.2 seconds |
2 | HP +110, DEF +30 | Talent Upgrade: Slight increase to the duration of Slow effect +0.1 seconds --> +0.2 seconds | ||
3 | HP +130, DEF +38 | Talent Upgrade: Slight increase to the duration of Slow effect +0.2 seconds --> +0.3 seconds | ||
Istina | 1 | HP +80, ASPD +3 | Trait Upgrade: Attacks apply [Slow] for 1.2 seconds | |
2 | HP +120, ASPD +4 | Talent Upgrade: DEF -35%, however Attack Speed +18 --> +21, and further +5 when skills are active | ||
3 | HP +160, ASPD +5 | Talent Upgrade: DEF -35%, however Attack Speed +21, and further +5 --> +10 when skills are active | ||
Angelina | 1 | HP +90, ATK +35 | Trait Upgrade: Attacks apply [Slow] for 0.8 --> 1.2 seconds | |
2 | HP +110, ATK +45 | Talent Upgrade: While skill is not active, all allies recover 20 --> 30 HP every second | ||
3 | HP +120, ATK +50 | Talent Upgrade: While skill is not active, all allies recover 30 --> 35 HP every second | ||
Podenco | 1 | HP +70, ATK +25 | If there is an enemy in attack range, auto SP recovery +0.2/s | |
2 | HP +90, ATK +35 | Talent Upgrade: When deployed, all [Supporter] Operators gain 9% ATK and 3 ASPD | ||
3 | HP +110, ATK +40 | Talent Upgrade: When deployed, all [Supporter] Operators gain 9% ATK and 3 --> 5 ASPD | ||
Glaucus | 1 | HP +90, ATK +30 | If there is an enemy in attack range, auto SP recovery +0.2/s | |
2 | HP +110, ATK +40 | Talent Upgrade: Prioritize attacking [Drones]. Deal 150% --> 165% damage when attacking [Drones] | ||
3 | HP +120, ATK +45 | Talent Upgrade: Prioritize attacking [Drones]. Deal 165% --> 175% damage when attacking [Drones] | ||
Suzuran | 1 | HP +100, ASPD +4 | If there is an enemy in attack range, auto SP recovery +0.2/s | |
2 | HP +140, ASPD +5 | Talent Upgrade: When deployed, all ally [Supporter] operators' SP recovery speed +0.4 SP/sec (does not stack with similar effects) and +6% ATK | ||
3 | HP +180, ASPD +6 | Talent Upgrade: When deployed, all ally [Supporter] operators' SP recovery speed +0.4 SP/sec (does not stack with similar effects) and +6% --> +9% ATK | ||
Heavyshooter | Aciddrop | 1 | DEF +30, ASPD +3 | Redeploy time -25 seconds |
2 | DEF +40, ASPD +4 | Talent Upgrade: Every attack will deal damage equal to at least 25% --> 30% ATK (increased to 40% --> 45% ATK if the enemy is in the 2 tiles ahead of self) | ||
3 | DEF +50, ASPD +5 | Talent Upgrade: Every attack will deal damage equal to at least 30% --> 35% ATK (increased to 45% --> 50% ATK if the enemy is in the 2 tiles ahead of self) | ||
Provence | 1 | ATK +40, DEF +30 | Redeploy time -25 seconds | |
2 | ATK +50, DEF +40 | Talent Upgrade: When attacking, 20% chance to deal 180% --> 185% damage. If the enemy is in the tile --> the 2 tiles in front of Provence, the chance increases to 50% --> 55% | ||
3 | ATK +55, DEF +45 | Talent Upgrade: When attacking, 20% chance to deal 185% --> 190% damage. If the enemy is in the 2 tiles in front of Provence, the chance increases to 55% --> 60% | ||
Schwarz | 1 | HP +130, ATK +55 | Redeploy time -25 seconds | |
2 | HP +150, ATK +65 | Talent Upgrade: When in the squad with another [Sniper] operator, all [Sniper] operator gain ATK +8% --> +11% | ||
3 | HP +170, ATK +75 | Talent Upgrade: When in the squad with another [Sniper] operator, all [Sniper] operator gain ATK +11% --> +13% | ||
Duelist | Aurora | 1 | ATK +60, HP +250 | Trait Upgrade: 0.2 SP regen when not blocking. Can gain SP from external sources |
2 | ATK +75, HP +320 | Talent Upgrade: When skill is not active and SP is less than or equal to half the maximum, stop attacking and recover 3% --> 3.5% Max HP every second | ||
3 | ATK +90, HP +380 | Talent Upgrade: When skill is not active and SP is less than or equal to half the maximum, stop attacking and recover 3.5% --> 4.0% Max HP every second | ||
Eunectes | 1 | ATK +80, DEF +70 | Trait Upgrade: 0.2 SP regen when not blocking. Can gain SP from external sources | |
2 | ATK +95, DEF +80 | Talent Upgrade: When blocking enemies, SP recovery speed +0.2 --> +0.4 SP/sec | ||
3 | ATK +105, DEF +85 | Talent Upgrade: When blocking enemies, SP recovery speed +0.4 --> +0.55 SP/sec | ||
Therapist | Purestream | 1 | ATK +20, DEF +20 | Trait Upgrade: Healing penalty when healing faraway targets is removed |
2 | ATK +26, DEF +26 | Additional Talent: Healing from skills increases to 110% | ||
3 | ATK +32, DEF +32 | Talent Upgrade: Healing from skills increases to 110% --> 120% | ||
Ceylon | 1 | ATK +25, RES +5 | Self gains permanent [Resist] and has reduced Taunt | |
2 | ATK +35, RES +5 | Talent Upgrade: ATK +5% --> 8%. If the stage has water tiles, ATK +18% --> 30% instead | ||
3 | ATK +45, RES +5 | Talent Upgrade: ATK +8% --> 11%. If the stage has water tiles, ATK +30% --> 42% instead | ||
Whisperain | 1 | ATK +25, HP +100 | Self gains permanent [Resist] and has reduced Taunt | |
2 | ATK +35, HP +120 | Talent Upgrade: Allied units within range with Resist recover HP equal to 6% --> 8% of Whisperain's ATK every second (unaffected by trait) | ||
3 | ATK +40, HP +140 | Talent Upgrade: Allied units within range with Resist recover HP equal to 8% --> 9% of Whisperain's ATK every second (unaffected by trait) | ||
Lumen | 1 | ATK +30, HP +120 | Self gains permanent [Resist] and has reduced Taunt | |
2 | ATK +40, HP +140 | Talent Upgrade: After healing the target, grant [Resist] to them for 4 --> 5 seconds. If the target's HP is above 75%, grant Resist for 6 --> 7 seconds instead | ||
3 | ATK +45, HP +160 | Talent Upgrade: After healing the target, grant [Resist] to them for 5 seconds. If the target's HP is above 75%, grant [Resist] for 7 --> 8 seconds instead | ||
Dollkeeper | Bena | 1 | ATK +40, HP +200 | Substitute gains 10% HP |
2 | ATK +50 HP +250 | Talent Upgrade: <Substitute> deals Arts damage and receives 40% --> 43% reduced Physical and Arts damage | ||
3 | ATK +55, HP +280 | Talent Upgrade: <Substitute> deals Arts damage and receives 43% --> 45% reduced Physical and Arts damage | ||
Kazemaru | 1 | ATK +45, DEF +25 | Substitute gains 15% ATK | |
2 | ATK +55, DEF +35 | Talent Upgrade: Upon appearing, <Substitute> deals 270% --> 280% Arts damage to all enemies within the 8 surrounding tiles | ||
3 | ATK +65, DEF +40 | Talent Upgrade: Upon appearing, <Substitute> deals 280% --> 285% Arts damage to all enemies within the 8 surrounding tiles | ||
Specter the Unchained | 1 | ATK +50, HP +200 | Substitute gains 15% ATK | |
2 | ATK +69, HP +230, DEF +20 | Talent Upgrade: <Substitute> inflicts -40% --> -50% movement speed to nearby enemies and deals 40% --> 60% Arts damage to them every second, and gains 8 additional SP upon swapping back to the original | ||
3 | ATK +83, HP +250, DEF +30 | Talent Upgrade: <Substitute> inflicts -50% --> -60% movement speed to nearby enemies and deals 60% --> 80% Arts damage to them every second, and gains 8 --> 15 additional SP upon swapping back to the original | ||
Mystic Caster | Indigo | 1 | ATK +45, ASPD +3 | Maximum amount of stored attacks is increased to 4 |
2 | ATK +59, ASPD +4 | Talent Upgrade: When attacking, 18% --> 23% chance to Bind the target for 4 seconds. Will not target Bound enemies | ||
3 | ATK +70, ASPD +4 | Talent Upgrade: When attacking, 23% --> 28% chance to Bind the target for 4 seconds. Will not target Bound enemies | ||
Iris | 1 | ATK +50, RES +3 | Maximum amount of stored attacks is increased to 4 | |
2 | ATK +68, RES +4 | Talent Upgrade: Stored attack energy deals 130% --> 135% damage | ||
3 | ATK +82, RES +4 | Talent Upgrade: Stored attack energy deals 135% --> 138% damage | ||
Ebenholz | 1 | ATK +58, ASPD +3 | Maximum amount of stored attacks is increased to 4 | |
2 | ATK +75, ASPD +4 | Talent Upgrade: Damage of charged attack increased to 135% --> 140%, store 1 additional charge that is only used against elite/boss | ||
3 | ATK +90, ASPD +5 | Talent Upgrade: Damage of charged attack increased to 140% --> 143%, store 1 additional charge that is only used against elite/boss | ||
Guardian | Gummy | 1 | HP +150, ATK +40 | When healing targets with less than 50% HP, healing is increased by 15%. |
2 | HP +210, ATK +48 | Talent Upgrade: When attacking, 15% --> 20% chance to deal 200% damage and Stun the enemy for 1 --> 1.5 second. | ||
3 | HP +250, ATK +55 | Talent Upgrade: When attacking, 20% --> 23% chance to deal 200% damage and Stun the enemy for 1.5 second. | ||
Nearl | 1 | HP +130, ATK +40 | When healing targets with less than 50% HP, the healing is increased by 15%. | |
2 | HP +230, ATK +50 | Talent Upgrade: When deployed, all allies' healing effectiveness +10% --> +13%. | ||
3 | HP +330, ATK +60 | Talent Upgrade: When deployed, all allies' healing effectiveness +13% --> +15% | ||
Saria | 1 | HP +150, ATK +50 | When healing targets with less than 50% HP, the healing is increased by 15%. | |
2 | HP +250, ATK +60 | Talent Upgrade: Whenever Saria heals someone, they get 1 --> 2 SP | ||
3 | HP +350, ATK +70 | Talent Upgrade: Whenever Saria heals someone, they get 2 SP, and 3 SP for [Rhine Lab] operators | ||
Hung | 1 | HP +180, DEF +30 | Damage taken reduced by 15%. | |
2 | HP +260, DEF +38 | Talent Upgrade: DEF +6% --> +10%. If the tile behind is a high tile, healing effectiveness to that operator +75% | ||
3 | HP +330, DEF +45 | Talent Upgrade: DEF +10% --> +13%. If the tile behind is a high tile, healing effectiveness to that operator +75% | ||
Blemishine | 1 | HP +160, ATK +35, DEF +35 | Damage taken reduced by 15%. | |
2 | HP +210, ATK +43, DEF +43 | Talent Upgrade: When deployed, all operators with [Defensive Recovery] SP recovery also gain 1 SP when attacking. When a [Kazimierz] operator is deployed, self gains 2 SP | ||
3 | HP +270, ATK +50, DEF +50 | Talent Upgrade: When deployed, all operators with [Defensive Recovery] SP recovery also gain 1 SP when attacking. When a [Kazimierz] operator is deployed, self gains 2 SP --> 3 SP |
Ling Upgraded Summons
Form | Description | HP | ATK | DEF | RES | Attack Interval | Cost | Redeployment Time |
---|---|---|---|---|---|---|---|---|
Tranquility (S1) | Deals Arts damage. Has the attack range of a normal melee unit (1 tile ahead). | 2650 (2500) | 591 (549) | 351 | 0 | 1.25s | 12 | 10 |
Peripateticism (S2) | Deals Arts damage. Has the attack range of a ST Caster. | 1317 (1217) | 441 (406) | 124 | 20 | 1.6s | 9 | 10 |
Thunderer (S3) | Deals Arts damage. Has the attack range of a normal melee unit (1 tile ahead). Attack multiple enemies equal to block count. | 3857 (3607) | 883 (823) | 423 | 10 | 1.5s | 23 | 20 |
Higher Form (S3) | Deals Arts damage, uses 2 deployment slots. Has the attack range of a normal melee unit (1 tile ahead). Attack multiple enemies equal to block count. | 7714 (7214) | 1589 (1481) | 761 | 20 | 2.3s | - | - |