Skill Detail
SP Cost:
50
50
50
45
45
45
40
40
40
40
Initial SP:
10
10
10
15
15
15
20
20
25
30
SP Charge Type
Skill Activation
Duration
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
Skill Effect
Attacks hit 2 enemies; ATK +10%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 10% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 90% of ATK as Arts damage and inflict Cinder to nearby enemies
Cinder lasts until this skill expires
Cinder lasts until this skill expires
Attacks hit 2 enemies; ATK +15%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 10% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 90% of ATK as Arts damage and inflict Cinder to nearby enemies
Cinder lasts until this skill expires
Cinder lasts until this skill expires
Attacks hit 2 enemies; ATK +20%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 10% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 90% of ATK as Arts damage and inflict Cinder to nearby enemies
Cinder lasts until this skill expires
Cinder lasts until this skill expires
Attacks hit 2 enemies; ATK +25%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 20% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 100% of ATK as Arts damage and inflict Cinder to nearby enemies
Cinder lasts until this skill expires
Cinder lasts until this skill expires
Attacks hit 2 enemies; ATK +30%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 20% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 100% of ATK as Arts damage and inflict Cinder to nearby enemies
Cinder lasts until this skill expires
Cinder lasts until this skill expires
Attacks hit 2 enemies; ATK +35%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 20% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 100% of ATK as Arts damage and inflict Cinder to nearby enemies
Cinder lasts until this skill expires
Cinder lasts until this skill expires
Attacks hit 2 enemies; ATK +40%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 30% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 110% of ATK as Arts damage and inflict Cinder to nearby enemies
Cinder lasts until this skill expires
Cinder lasts until this skill expires
Attacks hit 2 enemies; ATK +45%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 40% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 120% of ATK as Arts damage and inflict Cinder to nearby enemies
Cinder lasts until this skill expires
Cinder lasts until this skill expires
Attacks hit 2 enemies; ATK +50%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 50% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 130% of ATK as Arts damage and inflict Cinder to nearby enemies
Cinder lasts until this skill expires
Cinder lasts until this skill expires
Attacks hit 2 enemies; ATK +60%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 60% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 140% of ATK as Arts damage and inflict Cinder to nearby enemies
Cinder lasts until this skill expires
Cinder lasts until this skill expires
talent@prob | 1 |
---|---|
reed2_skil_3[switch_mode].atk | 0.1 |
talent@s3_atk_scale | 0.1 |
talent@aoe_scale | 0.9 |
talent@range_radius | 1.7 |
talent@atk | 0 |
talent@damage_scale | 1 |
max_target | 2 |
talent@prob | 1 |
---|---|
reed2_skil_3[switch_mode].atk | 0.15 |
talent@s3_atk_scale | 0.1 |
talent@aoe_scale | 0.9 |
talent@range_radius | 1.7 |
talent@atk | 0 |
talent@damage_scale | 1 |
max_target | 2 |
talent@prob | 1 |
---|---|
reed2_skil_3[switch_mode].atk | 0.2 |
talent@s3_atk_scale | 0.1 |
talent@aoe_scale | 0.9 |
talent@range_radius | 1.7 |
talent@atk | 0 |
talent@damage_scale | 1 |
max_target | 2 |
talent@prob | 1 |
---|---|
reed2_skil_3[switch_mode].atk | 0.25 |
talent@s3_atk_scale | 0.2 |
talent@aoe_scale | 1 |
talent@range_radius | 1.7 |
talent@atk | 0 |
talent@damage_scale | 1 |
max_target | 2 |
talent@prob | 1 |
---|---|
reed2_skil_3[switch_mode].atk | 0.3 |
talent@s3_atk_scale | 0.2 |
talent@aoe_scale | 1 |
talent@range_radius | 1.7 |
talent@atk | 0 |
talent@damage_scale | 1 |
max_target | 2 |
talent@prob | 1 |
---|---|
reed2_skil_3[switch_mode].atk | 0.35 |
talent@s3_atk_scale | 0.2 |
talent@aoe_scale | 1 |
talent@range_radius | 1.7 |
talent@atk | 0 |
talent@damage_scale | 1 |
max_target | 2 |
talent@prob | 1 |
---|---|
reed2_skil_3[switch_mode].atk | 0.4 |
talent@s3_atk_scale | 0.3 |
talent@aoe_scale | 1.1 |
talent@range_radius | 1.7 |
talent@atk | 0 |
talent@damage_scale | 1 |
max_target | 2 |
talent@prob | 1 |
---|---|
reed2_skil_3[switch_mode].atk | 0.45 |
talent@s3_atk_scale | 0.4 |
talent@aoe_scale | 1.2 |
talent@range_radius | 1.7 |
talent@atk | 0 |
talent@damage_scale | 1 |
max_target | 2 |
talent@prob | 1 |
---|---|
reed2_skil_3[switch_mode].atk | 0.5 |
talent@s3_atk_scale | 0.5 |
talent@aoe_scale | 1.3 |
talent@range_radius | 1.7 |
talent@atk | 0 |
talent@damage_scale | 1 |
max_target | 2 |
talent@prob | 1 |
---|---|
reed2_skil_3[switch_mode].atk | 0.6 |
talent@s3_atk_scale | 0.6 |
talent@aoe_scale | 1.4 |
talent@range_radius | 1.7 |
talent@atk | 0 |
talent@damage_scale | 1 |
max_target | 2 |