New Modules for Ep 12 [All Quiet Under the Thunder]
Credits: wewechoo
Official image can be found below
Operator | Stage | Stat Buff | Special Buff |
---|---|---|---|
Carnelian | 1 | HP, ATK | Trait Upgrade: Normally does not attack, but has an even greater increase in DEF and RES; When skill is active, part of the effect is retained, and attacks deal AoE Arts damage |
2 | HP+, ATK+ | Talent Upgrade: Increases max HP during skill duration. Restores 40% Max HP when skill is activated; Effect is doubled when Charged | |
3 | HP++, ATK++ | Talent Upgrade: Further increases max HP during skill duration. Restores a larger percentage of Max HP when skill is activated; Effect is doubled when Charged | |
Lin | 1 | ATK, DEF | Trait Upgrade: Normally does not attack, but has an even greater increase in DEF and RES; When skill is active, part of the effect is retained, and attacks deal AoE Arts damage |
2 | ATK+, DEF+ | Talent Upgrade: When attacked, has 50% chance to recover more SP | |
3 | ATK++, DEF++ | Talent Upgrade: When attacked, has a greater chance to recover more SP | |
Mint | 1 | HP, ATK, DEF | Trait Upgrade: Normally does not attack, but has an even greater increase in DEF and RES; When skill is active, part of the effect is retained, and attacks deal AoE Arts damage |
2 | HP+, ATK+, DEF+ | Talent Upgrade: When this unit's skill is not active, adjacent allies gain more DEF; When this unit's skill is active, become less likely to be targeted by enemies | |
3 | HP++, ATK++, DEF++ | Talent Upgrade: When this unit's skill is not active, adjacent allies gain even more DEF; When this unit's skill is active, become less likely to be targeted by enemies | |
Beeswax | 1 | HP, ATK | Trait Upgrade: Normally does not attack, but has an even greater increase in DEF and RES; When skill is active, part of the effect is retained, and attacks deal AoE Arts damage |
2 | HP+, ATK+ | Talent Upgrade: When this unit's skill is not active, increases max HP and restores 4% Max HP per second | |
3 | HP++, ATK++ | Talent Upgrade: When this unit's skill is not active, further increases max HP and restores 4% Max HP per second | |
Dorothy | 1 | HP, ATK | Trait Upgrade: Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy. There is a 20% chance of deploying traps that deal twice the damage. |
2 | HP+, ATK+ | Talent Upgrade: After a trap activates, Dorothy gains more ATK, stacking up to 10 times | |
3 | HP++, ATK++ | Talent Upgrade: After a trap activates, Dorothy gains even more ATK, stacking up to 10 times | |
Frost | 1 | ATK, DEF | Trait Upgrade: Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy. There is a 20% chance of deploying traps that deal twice the damage. |
2 | ATK+, DEF+ | Talent Upgrade: Can deploy up to 8 Welcome Mats (Can store up to 10); The first enemy that steps on a Welcome Mat will trigger its effect; Frost and Welcome Mat ignores a portion of the enemy's DEF | |
3 | ATK++, DEF++ | Talent Upgrade: Can deploy up to 8 Welcome Mats (Can store up to 10); The first enemy that steps on a Welcome Mat will trigger its effect; Frost and Welcome Mat ignores a larger portion of the enemy's DEF | |
Robin | 1 | HP, ATK | Trait Upgrade: Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy. There is a 20% chance of deploying traps that deal twice the damage. |
2 | HP+, ATK+ | New Talent: After being attacked, gains [Camouflage] for several seconds | |
3 | HP++, ATK++ | New Talent: After being attacked, gains [Camouflage] for a longer period of time | |
Cement | 1 | ATK, DEF | Trait Upgrade: SP recovery is slowed except when blocking enemies. |
2 | ATK+, DEF+ | Talent Upgrade: Cement gains a greater amount of Physical Damage reduction; after being deployed for 35 seconds, this effect is doubled. | |
3 | ATK++, DEF++ | Talent Upgrade: Cement gains an even greater amount of Physical Damage reduction; after being deployed for 35 seconds, this effect is doubled. | |
Morgan | 1 | HP, ATK | Trait Upgrade: Blocks 1 enemy. Increases ATK to 115% when attacking blocked enemies |
2 | HP+, ATK+ | Talent Upgrade: While Morgan is deployed, she gains [Fortitude] which increases her ATK by a greater amount (this effect reaches its maximum effect upon losing 70% health) | |
3 | HP++, ATK++ | Talent Upgrade: While Morgan is deployed, she gains [Fortitude] which increases her ATK by an even greater amount (this effect reaches its maximum effect upon losing 70% health) | |
Nian (Module 2) | 1 | HP, ATK, DEF | Trait Upgrade: Blocks 4 enemies |
2 | HP+, ATK+, DEF+ | Talent Upgrade: When this unit is in the squad, all Defenders gain a greater amount of max HP; for every Defender deployed, self max HP and healing received are increased, with a maximum amount of stacks | |
3 | HP++, ATK++, DEF++ | Talent Upgrade: When this unit is in the squad, all Defenders gain an even greater amount of max HP; for every Defender deployed, self max HP and healing received are further increased, with a maximum amount of stacks | |
Ceobe (Module 2) | 1 | HP, ATK, DEF | Trait Upgrade: Deals Arts damage. Gains 1 SP when a normal attack hits an Elite or Leader enemy |
2 | HP+, ATK+, DEF+ | Talent Upgrade: When there are no other friendly units in the surrounding 4 tiles on deployment, ATK and ASPD increases further | |
3 | HP++, ATK++, DEF++ | Talent Upgrade: When there are no other friendly units in the surrounding 4 tiles on deployment, ATK and ASPD increases even further |