Skill Detail
SP Cost:
0
0
0
0
0
0
0
0
0
0
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
9 Seconds
9 Seconds
9 Seconds
11 Seconds
11 Seconds
11 Seconds
13 Seconds
14 Seconds
15 Seconds
16 Seconds
Skill Effect
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time
After deployment, +60% ATK, immediately retrieves the Shadow Sentry, and deals 80% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy
After deployment, +60% ATK, immediately retrieves the Shadow Sentry, and deals 80% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time
After deployment, +70% ATK, immediately retrieves the Shadow Sentry, and deals 90% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy
After deployment, +70% ATK, immediately retrieves the Shadow Sentry, and deals 90% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time
After deployment, +80% ATK, immediately retrieves the Shadow Sentry, and deals 100% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy
After deployment, +80% ATK, immediately retrieves the Shadow Sentry, and deals 100% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time
After deployment, +90% ATK, immediately retrieves the Shadow Sentry, and deals 110% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy
After deployment, +90% ATK, immediately retrieves the Shadow Sentry, and deals 110% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time
After deployment, +100% ATK, immediately retrieves the Shadow Sentry, and deals 120% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy
After deployment, +100% ATK, immediately retrieves the Shadow Sentry, and deals 120% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time
After deployment, +110% ATK, immediately retrieves the Shadow Sentry, and deals 130% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy
After deployment, +110% ATK, immediately retrieves the Shadow Sentry, and deals 130% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time
After deployment, +120% ATK, immediately retrieves the Shadow Sentry, and deals 140% ATK as Physical damage to up to 5 enemies it passes through; while active, gains 1 DP for each attack on an enemy
After deployment, +120% ATK, immediately retrieves the Shadow Sentry, and deals 140% ATK as Physical damage to up to 5 enemies it passes through; while active, gains 1 DP for each attack on an enemy
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time
After deployment, +140% ATK, immediately retrieves the Shadow Sentry, and deals 160% ATK as Physical damage to up to 5 enemies it passes through; while active, gains 1 DP for each attack on an enemy
After deployment, +140% ATK, immediately retrieves the Shadow Sentry, and deals 160% ATK as Physical damage to up to 5 enemies it passes through; while active, gains 1 DP for each attack on an enemy
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time
After deployment, +150% ATK, immediately retrieves the Shadow Sentry, and deals 180% ATK as Physical damage to up to 5 enemies it passes through; while active, gains 1 DP for each attack on an enemy
After deployment, +150% ATK, immediately retrieves the Shadow Sentry, and deals 180% ATK as Physical damage to up to 5 enemies it passes through; while active, gains 1 DP for each attack on an enemy
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time
After deployment, +160% ATK, immediately retrieves the Shadow Sentry, and deals 200% ATK as Physical damage to up to 6 enemies it passes through; while active, gains 1 DP for each attack on an enemy
After deployment, +160% ATK, immediately retrieves the Shadow Sentry, and deals 200% ATK as Physical damage to up to 6 enemies it passes through; while active, gains 1 DP for each attack on an enemy
cost | 1 |
---|---|
atk | 0.6 |
atk_scale (Attack Scale) | 0.8 |
max_target | 4 |
projectile_range | 1.4 |
cost | 1 |
---|---|
atk | 0.7 |
atk_scale (Attack Scale) | 0.9 |
max_target | 4 |
projectile_range | 1.4 |
cost | 1 |
---|---|
atk | 0.8 |
atk_scale (Attack Scale) | 1 |
max_target | 4 |
projectile_range | 1.4 |
cost | 1 |
---|---|
atk | 0.9 |
atk_scale (Attack Scale) | 1.1 |
max_target | 4 |
projectile_range | 1.4 |
cost | 1 |
---|---|
atk | 1 |
atk_scale (Attack Scale) | 1.2 |
max_target | 4 |
projectile_range | 1.4 |
cost | 1 |
---|---|
atk | 1.1 |
atk_scale (Attack Scale) | 1.3 |
max_target | 4 |
projectile_range | 1.4 |
cost | 1 |
---|---|
atk | 1.2 |
atk_scale (Attack Scale) | 1.4 |
max_target | 5 |
projectile_range | 1.4 |
cost | 1 |
---|---|
atk | 1.4 |
atk_scale (Attack Scale) | 1.6 |
max_target | 5 |
projectile_range | 1.4 |
cost | 1 |
---|---|
atk | 1.5 |
atk_scale (Attack Scale) | 1.8 |
max_target | 5 |
projectile_range | 1.4 |
cost | 1 |
---|---|
atk | 1.6 |
atk_scale (Attack Scale) | 2 |
max_target | 6 |
projectile_range | 1.4 |