Executor the Ex Foedere
Credits: Jetroyz, Setsura
"You seem surprised, Doctor. Please rest assured that the change of equipment will not affect the completion of my mission. If you are really particularly worried about it, I can change back to the previous attire before I joined Rhodes Island. No need? Okay."
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[Non-public Personnel Files of the Notarial Hall]
Name: Federico Giallo
Position: Statutory Professional Executor
ID Number: 920101
Relatives: Immediate family members deceased
Number of Completed Tasks for the Year: 111
Annual Task Completion Rate: 100%
List of annual basic ability test results:
Physical Fitness (including long-distance running, sit-ups, etc.): Excellent
Shooting: Excellent
Fighting: Excellent
Obstacle Course: Excellent
Use of Explosives: Excellent
Driving (including small vehicles such as road vehicles, and aircraft): Excellent
Negotiation: Qualified (*to be reviewed)
Overall Evaluation: Excellent
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"The file looks good. So, he is the kid chosen by Your Holiness the Pope?" "That's right, it's him. Our new—Your Excellency the 'Saint'."
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Illustrator: Skade
CV: Takashi Kondo
Talents and Skills
Rarity: 6★
Archetype: Guard [Reaper]
Trait: Cannot be healed by allies; Attacks deal AoE damage; Recovers {value}HP for every enemy hit during attacks, up to Block count
Talent 1: Attacks have a chance to deal an additional hit. During skill activation, every attack that consumes 1 ammo will increase the activation chance. The increased chance resets after the skill ends.
Skill 1: When skill is activated, expand Attack Range, increase ATK and ignore a certain amount of DEF. Gain a certain amount of ammo when skill is activated, and the skill ends when all ammo is spent (can stop the skill at any time).
Skill 2: When skill is activated, increase ATK and DEF, Block Count +1. When receiving melee attacks, has a chance to dodge the attack and regain 1 ammo. Gain a certain amount of ammo when skill is activated, and the skill ends when all ammo is spent (can stop the skill at any time).
Skill 3: When skill is activated, increase Attack Interval, expand Attack Range and increase ATK. For every 1 ammo spent, further increase ATK by a certain percentage (can stack up to a certain limit). Increase HP recovery effect of Trait. When the skill ends, deal a certain amount of Physical damage to all targets attacked during the skill. Gain a certain amount of ammo when skill is activated, and the skill ends when all ammo is spent (can stop the skill at any time).