Equip Trait
When healing allied units with less than 50% HP, increases heal amount by 15%
Equip Attribute Bonuses
Stat | Value |
---|---|
max_hp | 230 |
atk | 53 |
Unlock Information
Materials |
---|
x4
x2
x80000
|
Missions |
---|
Deal a total of 80,000 damage with Blemishine (excluding Support Units) |
Clear Side Story MN-4 with a 3-star rating; You must deploy your own Blemishine, and have Blemishine defeat at least 2 Independent Knight Shielders |
Operator
Module Description
This is a dream. Maria can tell.An unfamiliar host is straightening out their formal attire, ice-cold light shrouding the entire venue, but the night sky is a million miles away, and the superfluous bustle envelops her.
She turns her head, only to see expressionless campaign knights. Their silver armor appears dazzling—they nod to send her their regards. Some elderly people step up, reading out indistinct sentences. She sees the Grand Knight Russell, a hair older than everyone else, the hero in her twilight, under her ceremonial guard's escort, approaching her bearing a shield.
Maria recognizes this shield. Engraved with the crest of the Nearls, wrapped in the banner of the Nearls, it could not be any more familiar to her. Maria knows what this signifies, and she feels a sense of bewilderment. Her uncle didn't want her becoming the Knight Primus, and her sister didn't want to acknowledge the modern knight institution. So what should she do?
Or... what does she want to do?
Maria hurriedly looks around. Her sister's not there. Her auntie isn't there. Uncle Młynar, V, Master Kowal, Marcin, none of them are there. She wants to run, but rationality lashes her to the spot. This is a major occasion. She can't shrink away, even if this isn't how she wanted it.
Nerves and unease momentarily catapult Maria into reminiscence. It's a workshop breathing with sizzling heat, and she's forging a brand new sword for her sister Margaret. V and Master Kowal are bickering as ever—Zofia lovingly wipes her forehead to take off the sweat, and tidies up her disheveled hair. Młynar is in the shade of a tree not far away, silently watching over it all, and on the other side of the street, long since lost to her childhood memories, are her father, mother, and the one who'd left only the shadow of a lance behind at the fringes of her hopes, old Grandpa Nearl...
'From this day forth, you are Knight Primus of the Nearl family.'
Maria accepts the shield, and its solitary weight leaves her lost at sea. She feels as if she's still in that vision. She's still poring over blueprints, operating the furnace. She doesn't want to forge mail to amuse the people, nor lances to slaughter the innocent.
She wants to forge an 'ideal.' An 'ideal' to protect the ones she loves, to become a hero's strength, to brace herself upright, never to dread confusion and solitude.
The clanging of steel on steel still rings in her ears. Engulfing the cheers, engulfing the glory.
'Maria.' A familiar voice softly calls to her.
She lifts her head, and at this moment the clamorous arena holds not a soul in sight.