GamePress

Swire the Elegant Wit

Alternative Forms

Tags

Archetype

Traits

Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)
interval = 3
cost = -3

Operator Description

Lungmen Guard Department Commissioner Swire, fresh off her holiday in Siesta.

Operator Quote

She brought back more than impulse purchases—she's got business opportunities that'll shake up the market.

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting: Yes Recruitment: No
Release Date (CN) 8/1/2023
Release Date (Global) 1/16/2024

Potentials

Potential Item

Swire the Elegant Wit's Token A glinting, glittering gold coin. Heavy, oppressively lustrous, fabulously pure. Put it in your palm to admire, and out falls... a secret fluorescent flashbang! A self-defense gift from her to you.

Talent

While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait (can be spent through skills)
Info
While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait (can be spent through skills), and +3% ATK (stacks up to 5 times)
Info
While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait (can be spent through skills) and +3% ATK (stacks up to 6 (+1) times)
Info
Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 8 times)
Info
Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 9 (+1) times)
Info
Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 70%; the cost of this Talent doubles every time it is activated
Info
Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 80% (+10%); the cost of this Talent doubles every time it is activated
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
25
DP Cost
7
Block
1
Attack Interval
1

Skills

SP Cost:
0
0
0
0
0
0
0
0
0
0
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Spends 1 Coin: the next attack restores HP equal to 25% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP
A maximum of 1 Coin may be held while this Skill is equipped
Spends 1 Coin: the next attack restores HP equal to 30% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP
A maximum of 1 Coin may be held while this Skill is equipped
Spends 1 Coin: the next attack restores HP equal to 35% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP
A maximum of 1 Coin may be held while this Skill is equipped
Spends 1 Coin: the next attack restores HP equal to 40% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP
A maximum of 2 Coins may be held while this Skill is equipped
Spends 1 Coin: the next attack restores HP equal to 45% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP
A maximum of 2 Coins may be held while this Skill is equipped
Spends 1 Coin: the next attack restores HP equal to 50% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP
A maximum of 2 Coins may be held while this Skill is equipped
Spends 1 Coin: the next attack restores HP equal to 55% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP
A maximum of 2 Coins may be held while this Skill is equipped
Spends 1 Coin: the next attack restores HP equal to 60% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP
A maximum of 3 Coins may be held while this Skill is equipped
Spends 1 Coin: the next attack restores HP equal to 70% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP
A maximum of 3 Coins may be held while this Skill is equipped
Spends 1 Coin: the next attack restores HP equal to 80% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP
A maximum of 3 Coins may be held while this Skill is equipped
Skill Range
Detailed Skill Info
attack@heal_scale 0.25
sp 1
attack@sp -1
attack@heal_scale 0.3
sp 1
attack@sp -1
attack@heal_scale 0.35
sp 1
attack@sp -1
attack@heal_scale 0.4
sp 2
attack@sp -1
attack@heal_scale 0.45
sp 2
attack@sp -1
attack@heal_scale 0.5
sp 2
attack@sp -1
attack@heal_scale 0.55
sp 2
attack@sp -1
attack@heal_scale 0.6
sp 3
attack@sp -1
attack@heal_scale 0.7
sp 3
attack@sp -1
attack@heal_scale 0.8
sp 3
attack@sp -1
SP Cost:
0
0
0
0
0
0
0
0
0
0
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 140% of ATK as Physical damage to the first target it comes in contact with, and Slow for 2 seconds
The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 145% of ATK as Physical damage to the first target it comes in contact with, and Slow for 2 seconds
The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 150% of ATK as Physical damage to the first target it comes in contact with, and Slow for 2 seconds
The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 155% of ATK as Physical damage to the first target it comes in contact with, and Slow for 2 seconds
The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 160% of ATK as Physical damage to the first target it comes in contact with, and Slow for 2 seconds
The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 165% of ATK as Physical damage to the first target it comes in contact with, and Slow for 2 seconds
The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 170% of ATK as Physical damage to the first target it comes in contact with and Slow for 2 seconds
The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 4 Coins may be held while this Skill is equipped
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 180% of ATK as Physical damage to the first target it comes in contact with and Slow for 2 seconds
The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 4 Coins may be held while this Skill is equipped
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 190% of ATK as Physical damage to the first target it comes in contact with and Slow for 2 seconds
The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 5 Coins may be held while this Skill is equipped
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 200% of ATK as Physical damage to the first target it comes in contact with and Slow for 2 seconds
The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 5 Coins may be held while this Skill is equipped
Skill Range
Detailed Skill Info
sp 3
atk_scale (Attack Scale) 1.4
sluggish 2
attack@sp -1
sp 3
atk_scale (Attack Scale) 1.45
sluggish 2
attack@sp -1
sp 3
atk_scale (Attack Scale) 1.5
sluggish 2
attack@sp -1
sp 3
atk_scale (Attack Scale) 1.55
sluggish 2
attack@sp -1
sp 3
atk_scale (Attack Scale) 1.6
sluggish 2
attack@sp -1
sp 3
atk_scale (Attack Scale) 1.65
sluggish 2
attack@sp -1
sp 4
atk_scale (Attack Scale) 1.7
sluggish 2
attack@sp -1
sp 4
atk_scale (Attack Scale) 1.8
sluggish 2
attack@sp -1
sp 5
atk_scale (Attack Scale) 1.9
sluggish 2
attack@sp -1
sp 5
atk_scale (Attack Scale) 2
sluggish 2
attack@sp -1
SP Cost:
5
5
5
5
5
5
5
5
5
5
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 80% of ATK as Physical damage and knocks the target back slightly
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
* The Force Level of the Shift is 0 (Weak)
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 85% of ATK as Physical damage and knocks the target back slightly
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
* The Force Level of the Shift is 0 (Weak)
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 90% of ATK as Physical damage and knocks the target back slightly
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
* The Force Level of the Shift is 0 (Weak)
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 100% of ATK as Physical damage and knocks the target back slightly
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
* The Force Level of the Shift is 0 (Weak)
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 105% of ATK as Physical damage and knocks the target back slightly
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
* The Force Level of the Shift is 0 (Weak)
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 110% of ATK as Physical damage and knocks the target back slightly
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
* The Force Level of the Shift is 0 (Weak)
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 120% of ATK as Physical damage and knocks the target back slightly
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
* The Force Level of the Shift is 0 (Weak)
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 130% of ATK as Physical damage and knocks the target back slightly
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
* The Force Level of the Shift is 0 (Weak)
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 140% of ATK as Physical damage and knocks the target back slightly
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
* The Force Level of the Shift is 0 (Weak)
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 150% of ATK as Physical damage and knocks the target back moderately
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
* The Force Level of the Shift is 1 (Medium)
Skill Range
Detailed Skill Info
atk_scale (Attack Scale) 0.8
force 0
sp 10
atk_scale (Attack Scale) 0.85
force 0
sp 10
atk_scale (Attack Scale) 0.9
force 0
sp 10
atk_scale (Attack Scale) 1
force 0
sp 10
atk_scale (Attack Scale) 1.05
force 0
sp 10
atk_scale (Attack Scale) 1.1
force 0
sp 10
atk_scale (Attack Scale) 1.2
force 0
sp 10
atk_scale (Attack Scale) 1.3
force 0
sp 10
atk_scale (Attack Scale) 1.4
force 0
sp 10
atk_scale (Attack Scale) 1.5
force 1
sp 10

Modules

Lvl: 60
Trust: 100 (10,070 Points)
Availability: na
Level 1
Level 2
Level 3
Equip Trait
Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)
Equip Attribute Bonuses
Stat Value
max_hp 130
atk 25
def 35
Unlock Information
Materials
x4
x2
x80000
Missions
Deal a total of 60,000 damage with Swire the Elegant Wit (excluding Support Units)
Clear Main Theme 5-2 with a 3-star rating; You must deploy your own Swire the Elegant Wit, and have Swire the Elegant Wit defeat at least 15 enemies

RIIC Base Skills

(订单分发·α)
Room Type:
Trading Post
When this Operator is assigned to a Trading Post, order acquisition efficiency +20%
(招商引资)
Room Type:
Trading Post
When this Operator is assigned to a Trading Post, provides an additional 4% order acquisition efficiency for every order limit increase provided by all other Operators assigned to that Trading Post

Quick Evaluation

+ Talent 2: Swire’s revive is the most unique part of her kit. They add a huge amount of flexibility to situations that would otherwise end runs early.
+ S1: Allows for heli-drop healing in a FRD package.
+ S2: Swire’s highest DPS skill. Bottles can be placed on enemy occupied tiles (unlike traps) which leads to high total damage before enemies can reach her.
+ S3: Default double-strike gives her high base DPS against low-DEF enemies. Although highly technical, allows for very short windup burst that few others can match.
- S1: In most situations, Jaye’s S2 will outheal Swire’s S1. Being restricted to her coins means it triggers less frequently. Swire2’s S1 also does not enhance her own offensive capabilities.
- S3: Low force level means that even with a full 10 hits, there are few dangerous enemies that will be meaningfully shifted.
- Trait: Like all Merchants, Swire is costly to place on the field early unless the clear is planned around her already.
- Swire2 is a highly technical unit and not all players will find her enjoyable to use.
- Swire2 generally lacks a unique niche among the 6★s. She is rarely the “best option” available.

Operator Overview

Credits:  Jetroyz, Satsuma

"Long time no see, Doctor. Cough, let me introduce myself again, the 'Chief-to-be' of the Lungmen Guard Department, Beatrix Schwire——I am really the Chief! Who said that the Chief of the LGD can't have a vacation?"

------------------------------------------------

"What's going on, who did you steal from?! Didn't you just nab a rich and stupid tourist who just came to Lungmen and was covered in famous brands? Why were we brought here?!"

"How do I know?! I can't see anything when I'm tied so tightly. Who was it that hit so hard? Sigh... my arm really hurts, she's really strong...”

"H-hey! W-we are under Big Sis Oni, y-you be careful now!"

"How many years ago was Big Sis Oni, it's useless to mention her!"

"Then... I-I am under 'Lin Kojui'! Be careful, watch yourself!"

"... It's a pity Hoshiguma went back first and didn't hear what he said just now... Hey, smelly rat, he said he was from your side."

"... Never seen him. But you are slow, I caught the one on the left three minutes faster than you."

"Why don't you wait for me to put down my bag and replace this pair of high heels first before we have another match?"

"Then go and change your outfit quickly. After being in Siesta for so long, the LGD has a lot of work, right? Miss Chief can't stay with me for too long, hurry back to where you should be."

"Oh, I haven't officially become the Chief yet, why are you in such a hurry..."

"I just feel that if you don't go back, the LGD will not be able to pay people's salary and then everyone will run away. Then I will be very busy."

------------------------------------------------

Artist:  下野宏铭/yoomario 

VA:

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Talents and Skills

Rarity: 6★

ArchetypeSpecialist [DP-Drain / Merchant]

Alter: Swire

Trait: Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)

Talent 1: When activating skill, gain 1 Coin (used for skill effects) During skill activation, whenever DP is consumed by Trait, gain 1 Coin and increase ATK (stacks up to a certain limit).

Talent 2: When receiving lethal damage, if there is sufficient DP, consume DP and recover a certain percentage of HP. Every activation of this talent doubles the DP cost

Skill 1: Spend 1 Coin. The next attack recovers a certain amount of HP to an ally within the 8 surrounding tiles with less than 50% HP When equipping this skill, Coin cap is 3

Skill 2: When there are no enemies within Attack Range, spend a Coin to place a Champagne Bomb on a deployable and passable ground tile within range. The Champagne Bomb deals Physical damage to the first enemy that touches it and Slows them for several seconds. If the Champagne Bomb is left on the field for several seconds, it deals an additional hit of damage When equipping this skill, Coin cap is 5

Skill 3: Attack hits 2 times. When defeating an enemy, gain 1 Coin. When skill is deactivated, spend all Coins and carry out random attacks against enemies ahead. Every Coin spent deals 1 hit of Physical damage and pushes the target away with certain force Infinite duration, can be manually deactivated When equipping this skill, Coin cap is 10

Newbie Tier List Explanation

Swire can be a tough unit for new players. The best parts of her kit tend to favor the endgame. Her revive Talent is locked behind E2, as is her Module, which adds a huge dose of QoL. Her S2 is unintuitive and her S3 difficult to maximize. Newer players will even have difficulty finding the value in her general purpose S1 over the far cheaper Jaye.

Skill Discussion

Skill
Mastery
Story
Advanced
Roguelike
S2M3 A- A A
S3M3 B- B- B-

Swire the Elegant Wit is a unit struggling to find a niche. Her kit does a whole lot in aggregate, but none of it stands out as particularly useful and her grades here reflect that unfortunate reality. She is the sort of unit that most players won’t want to raise at all, but could also be a potential M9 for those players that like creative units or just Swire herself.

If you are raising Swire, then start with S2. That is largely because it has the highest damage potential, but it’s also in part because of flaws in her other two skills. At first glance you might assume the bottles behave the same as Trapmasters, but Swire will continually place the bottles on even enemy-occupied tiles which allows her to stack up some pretty respectable damage. The Mastery gains aren’t too crazy here, but they do matter for the skill’s usability. The extra damage means fewer bombs are needed which allows her to sustain longer without getting overwhelmed.

Unfortunately, things decline from there. S3 is the next Mastery target after S2, but it ends up being less appealing despite a valuable Force increase at M3. The skill has a lot of interesting tech attached thanks to extremely short wind-up burst potential mixed with the push, but it’s also quite difficult to use effectively. At M3, it’s still only Force level 1, which even at 10 hits won’t meaningfully move most dangerous enemies. Although a useful skill worth maximizing if you’re planning to raise and use Swire, S3 is largely a gimmick with fairly limited use-cases.

Her S1 is an unfortunate pass. There’s some interesting fringe tech here as a FRD-melee-healer, but it’s fairly poor in general use. The obvious comparison is with Jaye’s S2. No wind-up and not having to worry about DEF would seem to be quite beneficial. However, since the effect only triggers by consuming Coins, which only generate every 3s, Swire2’s net healing is usually significantly lower than Jaye’s. She only comes out ahead at over 1000 DEF and that’s on top of costing three times as much. S1 also doesn’t increase her offensive value, and her Talent is a better form of personal sustain to begin with. It all makes her S1 far less valuable than it should be.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x5
2 ➝ 3
Lv1
x5
x6
x4
3 ➝ 4
Lv1
x8
x4
4 ➝ 5
Lv1
x8
x4
x5
5 ➝ 6
Lv1
x8
x5
6 ➝ 7
Lv1
x8
x6
x4
Skill Level Requisites Materials
1
Lv1 8h
x8
x4
x5
Lv1 16h
x12
x4
x8
Lv1 24h
x15
x6
x4
2
Lv1 8h
x8
x4
x6
Lv1 16h
x12
x4
x7
Lv1 24h
x15
x6
x4
3
Lv1 8h
x8
x4
x4
Lv1 16h
x12
x4
x7
Lv1 24h
x15
x6
x4

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x30000
x5
x8
x5
x180000
x4
x4
x6

Overall Elite Cost

Total Cost

Operator Profile

Artist Xiàyě Hóng Míng
CV Sora Tokui
CV (EN) Emma Ballantine
CV (CN) 谢莹
CV (CN Topolect) 东东
CV (KR) 金燏
Gender Female
Place of Birth Lungmen
Birthday Jul 1
Race Feline
Height 163cm
Combat Experience
5 Years
Infection Status Medical tests have confirmed that no infection is present.
Nation
Physical Strength Standard
Mobility Standard
Physiological Endurance Standard
Tactical Planning Excellent
Combat Skill Standard
Originium Adaptability Standard

Profile

Swire, Commissioner of the Lungmen Guard Department.
Returning from her holiday in Siesta, she is currently providing Rhodes Island assistance in her capacity as a private individual, and based on her own judgment.

Clinical Analysis

Increase Trust to 25.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.

[Cell-Originium Assimilation] 0%
Operator Swire shows no signs of Originium infection.

[Blood Originium-Crystal Density] 0.13u/L
Operator Swire rarely comes into contact with Originium.

Archive File 1

Increase Trust to 50.
Compared to before her promotion to L.G.D. Commissioner, Swire has had little opportunity to visit Rhodes Island, and the few visits she does make have been relatively shorter. In the Training Room, she often simply gives a few words of advice to the training operators, and completely dodges any mention of Lungmen when conversing our operators. At most she occasionally brings up the logistics company she and Bison founded together in Siesta, as well as her magnum opus there—the waterpark.
But ever since she was promoted to commissioner, she rarely seems to show up together with Operator Hoshiguma.
Some veteran operators couldn't help but wonder if her promotion created a rift between the two, but every time the subject is brought up, she would suddenly get emotional and complain that although Hoshiguma seems like last person to mind such formalities, she'd always call her 'Commissioner Swire,' both in public and private. Even when the two of them happen to bump into each other at the elevators, Hoshiguma intentionally avoids her with a solemn expression, instead of accompanying her. This has left Swire dumbfounded. Although Hoshiguma has always dismissed this as a method to avoid arousing suspicion, Swire clearly did not accept this answer.
Out of an abundance of caution, our operators now restrict the topics of their everyday conversations to Lungmen's dining scene. Supposedly, Swire recommends places ranging from local street stalls to high end restaurants with exorbitant prices. While on deployment in Lungmen, our operators sometimes catch her having late night snacks at the street stalls. They would merely wave at each other before going back to their meals, with the lights of the L.G.D. Commissioner's office illuminating the night sky in the distance.

Archive File 2

Increase Trust to 100.
Swire isn't one to shy away from talking about her investments in Siesta.
She once just happened to walk by Engineering with her waterpark expansion blueprints in tow and ask for some free tips, completely going against any business logic. She also met up with Snowsant as she was returning from a field mission, told her she 'wanted the chief designer to participate in the ribbon cutting ceremony,' and shoved a few more designs into her hands while she was at it.
Under her leadership, her waterpark was successfully built to blueprint, and has proven to be no less exciting than the Obsidian Festival. It draws crowds of visitors with no end in sight, and there are even plans to expand. Thanks to this one trip, Snowsant managed to finally amass the funding she's been trying to obtain for years—as well as a multitude of design patents—while Swire and Bison have at last found their footing in Terra's cutthroat international logistics and trade industry.
Mountaincomm Trade is currently in a period of stable expansion, and their international business's success in Siesta has given the two young entrepreneurs the confidence to continue. Their next stop, Lungmen—Yan's most important commercial port—is also waiting to be taken to new heights. Though compared to their ultimate goal of connecting all the lands together, the two of them are merely taking a small step forward. However, this one, firm step has already roused the echoes of time.
'What's the point in following the older generation's asses only to fight over what they leave behind? If I'm getting into business, I may as well break into a new market. I can do more than uphold the order in Lungmen. I have the power to build it.'
The many parties within the Lungmen Chamber of Commerce are even now bickering amongst themselves. Even the scaffolding used to build Siesta's new towers is covered with their corporations' names in large letters. Siesta is facing a transition, and so is Swire. And both have satisfactory answers to offer.

Archive File 3

Increase Trust to 150.
On her journey home from Siesta, Swire received a total of three letters.
One was neat and stately, with heavy strokes that nearly penetrate the paper.
'Adams has read your last letter. He was elated, and he both approves of the Mountaincomm Trade business and has high expectations of you.'
......
'However, considering that you now hold an important position, it is paramount that you exercise prudence, maintain the appropriate demeanor, and refrain from making any ostentatious displays in public. This should go without saying. Now that your vacation is over, I must ask that you return to your duties at the L.G.D. with all haste.
'Further, your grandfather's condition has been deteriorating by the day. He is eager to see his granddaughter. Please pay him a visit as soon as possible.'
—Wei Yenwu
Another has beautiful handwriting, and even the paper itself gives off a pleasant aroma.
'I heard that your grandfather coughed up blood and fainted while watching your childhood tapes. I visited him in the hospital, but he was asleep. The doctor wasn't very optimistic about his condition.
'I know you two have never gotten along, but blood is thicker than water. There must be something he wants to tell you before he goes. Stop playing around all day and come back to see him as soon as you can. Think of it as giving yourself closure. You owe yourself that much. Don't end up regretting your decisions.'
—Lin Yühsia
Another letter has strokes as heavy as the first, though its handwriting is much cruder. The sender also practically dove towards Swire with the letter.
'Nei zek laan taan mao, I heard you pissed nei ah je off so much that he just up and zau maai?!'
—Hoshiguma

Swire held Hoshiguma down, and then continued her journey to Lungmen.
The conversation in that extravagant sickroom between Swire and Old Mr. Schwire, her grandfather, will forever remain a secret to everyone else. However, the moment she closed the door, a satisfied laugh could be heard in the hallway, creeping through the door.
A few months later, Swire, his heir apparent, announced she would leave the Schwire Group. That afternoon, she attended the Lungmen Guard Department's promotion ceremony and was promoted to the role of commissioner—the police chief.

Archive File 4

Increase Trust to 200.
There is a desk in the L.G.D. senior superintendents' office that has sat empty for two years. Thanks to Swire's promotion, there will now be another empty desk. When the last senior superintendent left, she didn't take any of her belongings with her. This time, Swire put them all away in a paper box labeled with the name of their owner: Ch'en Hui-chien.

Catalogue of Desktop Items
Ch'en Hui-chieh:
Felt-tip pen, previous years' documents pertaining to the Lungmen Infected, water cup.
Swire:
Business contract, letter from Lin, evidence bag, L.G.D. holiday attendance schedule, police work policy adjustment suggestions, situation analyses...
Also a bowl of finball soup, still hot; I'll bring it over in a moment.

The officers sometimes privately discuss how Swire's leadership compares to Ch'en's. Superintendent Ch'en always led the charge, and always capably divvied up the tasks among everyone. Those who worked under her would breathe a long sigh after missions and find themselves unable to loosen up for the better part of a day. On the other hand, Swire requires everyone to handle multiple tasks at once, but all the officers agree that, even at their most busy, the work is never unmanageable. No matter how many problems there are, they can always feel a clear through line in their work. This line threads together every problem and reaches the core of it all. But long story short, 'It's like both of them have eight brains each. If I were in their position, I'd be dead the first day on the job.'
Aside from her work at the L.G.D., Mountaincomm Trade, which Swire founded with Bison, has expanded rapidly from only a small factory in a corner of Lungmen, allowing the city to gain an even firmer foothold in Terra's international trade as Yan's premier city of commerce. Lungmen's public order and economy are both undergoing rapid development. Swire still sits in her office, and her desk is just as messy and cluttered as before, but no one would ever claim that she got where she is because of the Schwire Group's backing, or that she took over for somebody. She is where she deserves to be, and is doing a terrific job, too.

'Young Ch'en's chase may have guided her onto a different path, but it's clear that this girl is a better fit for the role... The kids have their own paths to walk, and they're all well on their way now. Remember how you were worried sick all those years ago? Now you'll admit they're capable, right?'
'She is indeed doing a fine job. I can rest easy knowing the L.G.D. is in her capable hands.'
'You should watch your back, though. She might even be eyeing your Lungmen Chief seat.'
'She'll have to work much harder for it, then. Us old bones aren't THAT old yet—Hey, your beard got in my bowl!'
—A casual conversation between two old men drinking tea in Lungmen's night market

Promotion Record

Upgrade to Elite LV2.
Lungmen Guard Department Letter of Appointment
Per resolution, Beatrix Schwire is hereby appointed the Commissioner of the Lungmen Guard Department.
It is my wish that you uphold the public order in Lungmen and the peace enjoyed by its citizenry.
Signed
Wei Yenwu, Chief of Lungmen

Swire holds the thin letter of appointment in her hand and solemnly puts it away in her drawer. The thinness of the paper and the simplicity of its words weighed heavily in her hands.

Voice Lines

Default
Appointed as Assistant Alright, chop chop. Finish your work during your coffee break so the rest of your day is all coffee break!
Talk 1 It's a holiday, so of course I gotta dress a little more casual. I may not have taken as many field missions these past few years, but I still passed the L.G.D.'s physical exams, in high heels.
Talk 2 If Rhodes Island's looking for business partners, you can definitely trust these companies. Hey! Why are you looking at me like that? I'm just genuinely listing off my recommendations. You're making it look like I'm plotting a hostile takeover of Rhodes Island. If I'm actually planning an M&A... I just need to talk you round, right?
Talk 3 Ahem... I've taken a glance at our recent mission records. Looks like Rhodes Island's tactics have got more professional over the past few years. Not bad, not bad... Excuse me?! What's wrong with your former training consultant checking your operators' records? I absolutely have not been looking at Ch'en's files!
Talk after Promotion 1 It's not really a big deal, being L.G.D. chief. I've got a little more on my shoulders, a little more to worry about, and I can put myself in Ch'en's shoes a little more now... Oh, let me reiterate: I'm taking over the L.G.D., not taking over for Ch'en! If that stupid Lung came back right now, she'd have to call me 'Chief.'
Talk after Promotion 2 I may have left my family's company, but I still deal in business every now and then. It's a way to build Lungmen, so there's no need to avoid the subject. And now that I've figured out what I need to do, I don't find my grandfather so scary anymore. Hmhm, Once you've made use of your fears, that's when you've truly conquered them, right?
Talk after Trust Increase 1 The new Siesta's an interesting place. Even without its beaches and volcano, it's still worth a visit for its sky pools and natural springs. My investment there has resulted in pretty decent returns too. Doctor, if you find the time, you should go and see for yourself. Heading back to a place you haven't been in a while... might be just like a reunion with an old friend.
Talk after Trust Increase 2 Things are looking up for the trading company I'm running with Bison. Transporting one country's goods to another, sharing the cultures of places afar, these are the charms of commerce. Many are afraid of breaking barriers, but, Doctor, I'm sure we can find common ground.
Talk after Trust Increase 3 Is this the last document you have? Alright! You really kept me waiting this time, but finally, time for supper! I know this new place that's not so bad. It's on me tonigh—Oh, You don't want me spending money? Umm... alright, then it's on you. I know some other places.
Idle Rawr... Ahem... You finished your work?
Onboard Long time no see, Doctor. Ahem, let me introduce myself again. Beatrix Schwire, soon-to-be Chief Commissioner of the Lungmen Guard Department—I really am the chief! Whoever said the L.G.D. chief can't take holidays?!
Watching Battle Record It's been a while, but that's quite the improvement—Excuse me!? Why must you emphasize that this happened when I wasn't working here as an instructor?
Promotion 1 Exceptional talents earn exceptional rewards. That's how things should be.
Promotion 2 Alright, alright. I get that you can't do without me anymore. No sense beating around the bush like that. If you need my help, just say the word. I'll always be here for you, as your friend.
Added to Squad Really? Not making me captain?
Appointed as Squad Leader Just follow my command and it'll all be fine.
Depart Let's try to take up as little of our holiday time as possible.
Begin Operation I don't really want my holiday mood ruined, so hurry up and stop resisting arrest.
Selecting Operator 1 I haven't taken orders in a long time… feels kinda weird.
Selecting Operator 2 Follow your orders…? Fine.
Deployment 1 Wait for my orders.
Deployment 2 Start the operation.
In Battle 1 The moment you break the law, your back's against the wall.
In Battle 2 Where are you trying to run?
In Battle 3 Be good, be cuffed, I'll hear your motive after taking you in.
In Battle 4 Freeze! Hands in the air!
4-star Result That's all the men and wares accounted for. Let's call it a day here.
3-star Result Don't get cocky. This is just barely a pass mark by L.G.D. standards, but if you manage to keep this up, I guess I could still commend you.
Sub 3-star Result If you can take care of something in one go, it's best not to do it twice. Keep your costs under control.
Operation Failure Let's wrap it up here. I'll take care of the mission report.
Assigned to Facility This place hasn't been redecorated even once this whole time? You serious?
Tap Doctor, do you know the consequences for attacking a cop in Lungmen? Don't worry. I'm just teaching you about the laws there.
Trust Tap Oh, you like this fashion brand? I can pick out an outfit for you.
Title Arknights.
Greeting Good morning... Hm? Just saying hello. What were you expecting? Rawr?