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Position
Attack Type

Tags

Archetype

Traits

Attacks deal Arts damage, and can inflict Elemental Damage

Operator Description

Operator Virtuosa visits Rhodes Island, waiting for the performance to begin.

Operator Quote

For whom does the anthem sing? For whom does the music sound?

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting: Yes (LIMITED) Recruitment: No
Release Date (CN) 11/1/2023
Release Date (Global) 4/30/2024

Potentials

Potential Item

Virtuosa's Token A pair of black gloves made from fine materials, bringing calm to the instrument's strings, and to the restless sounds of the heart.

Talent

Enemies within attack range take 6% ATK as Necrosis·Allied per second
Info
Enemies within attack range take 8% ATK as Necrosis·Allied per second, and are Slow for 0.2s
Info
Enemies within attack range take 10% ATK as Necrosis·Allied per second, and are Slow for 0.2s
Info
Enemies within attack range take 20% more Necrosis·Allied
Info
Enemies within attack range take 22% more Necrosis·Allied (+2%)
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
5
Redeploy Time
70
DP Cost
14
Block
1
Attack Interval
1.6

Skills

SP Cost:
7
7
7
7
7
7
6
6
6
6
Initial SP:
0
2
4
6
8
10
12
14
16
18
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Deal 180% ATK as Arts damage, and an additional 75% ATK as Necrosis·Allied if the enemy is not under the burst effect
Can store 1 charge and cannot use normal attacks when skill is inactive
Deal 190% ATK as Arts damage, and an additional 75% ATK as Necrosis·Allied if the enemy is not under the burst effect
Can store 1 charge and cannot use normal attacks when skill is inactive
Deal 200% ATK as Arts damage, and an additional 75% ATK as Necrosis·Allied if the enemy is not under the burst effect
Can store 1 charge and cannot use normal attacks when skill is inactive
Deal 210% ATK as Arts damage, and an additional 85% ATK as Necrosis·Allied if the enemy is not under the burst effect
Can store 2 charges and cannot use normal attacks when skill is inactive
Deal 220% ATK as Arts damage, and an additional 85% ATK as Necrosis·Allied if the enemy is not under the burst effect
Can store 2 charges and cannot use normal attacks when skill is inactive
Deal 230% ATK as Arts damage, and an additional 85% ATK as Necrosis·Allied if the enemy is not under the burst effect
Can store 2 charges and cannot use normal attacks when skill is inactive
Deal 240% ATK as Arts damage, and an additional 95% ATK as Necrosis·Allied if the enemy is not under the burst effect
Can store 2 charges and cannot use normal attacks when skill is inactive
Deal 260% ATK as Arts damage, and an additional 100% ATK as Necrosis·Allied if the enemy is not under the burst effect
Can store 3 charges and cannot use normal attacks when skill is inactive
Deal 280% ATK as Arts damage, and an additional 105% ATK as Necrosis·Allied if the enemy is not under the burst effect
Can store 3 charges and cannot use normal attacks when skill is inactive
Deal 300% ATK as Arts damage, and an additional 110% ATK as Necrosis·Allied if the enemy is not under the burst effect
Can store 3 charges and cannot use normal attacks when skill is inactive
Detailed Skill Info
atk_scale (Attack Scale) 1.8
ep_damage_ratio 0.75
atk_scale (Attack Scale) 1.9
ep_damage_ratio 0.75
atk_scale (Attack Scale) 2
ep_damage_ratio 0.75
atk_scale (Attack Scale) 2.1
ep_damage_ratio 0.85
atk_scale (Attack Scale) 2.2
ep_damage_ratio 0.85
atk_scale (Attack Scale) 2.3
ep_damage_ratio 0.85
atk_scale (Attack Scale) 2.4
ep_damage_ratio 0.95
atk_scale (Attack Scale) 2.6
ep_damage_ratio 1
atk_scale (Attack Scale) 2.8
ep_damage_ratio 1.05
atk_scale (Attack Scale) 3
ep_damage_ratio 1.1
SP Cost:
38
37
36
34
33
32
30
28
26
24
Initial SP:
0
2
4
7
9
11
14
14
14
14
SP Charge Type
Skill Activation
Duration
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
Skill Effect
ASPD +15, attack 1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal 10% ATK as Necrosis·Allied
ASPD +20, attack 1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal 10% ATK as Necrosis·Allied
ASPD +25, attack 1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal 10% ATK as Necrosis·Allied
ASPD +30, attack 1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal 15% ATK as Necrosis·Allied
ASPD +35, attack 1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal 15% ATK as Necrosis·Allied
ASPD +40, attack 1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal 15% ATK as Necrosis·Allied
ASPD +45, attack 1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal 20% ATK as Necrosis·Allied
ASPD +50, attack 1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal 20% ATK as Necrosis·Allied
ASPD +55, attack 1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal 20% ATK as Necrosis·Allied
ASPD +60, attack 1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal 25% ATK as Necrosis·Allied
Detailed Skill Info
attack_speed 15
ep_damage_ratio 0.1
attack_speed 20
ep_damage_ratio 0.1
attack_speed 25
ep_damage_ratio 0.1
attack_speed 30
ep_damage_ratio 0.15
attack_speed 35
ep_damage_ratio 0.15
attack_speed 40
ep_damage_ratio 0.15
attack_speed 45
ep_damage_ratio 0.2
attack_speed 50
ep_damage_ratio 0.2
attack_speed 55
ep_damage_ratio 0.2
attack_speed 60
ep_damage_ratio 0.25
SP Cost:
60
60
60
60
60
60
60
60
60
60
Initial SP:
20
22
24
26
28
30
32
35
37
40
SP Charge Type
Skill Activation
Duration
30 Seconds
30 Seconds
30 Seconds
32 Seconds
32 Seconds
32 Seconds
34 Seconds
36 Seconds
38 Seconds
40 Seconds
Skill Effect
Stops attacking, Attack Range increases, ATK +70%, 2nd Talent effect increased to 1.6x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP +15%, the one with the highest ATK gains ATK +15%, and the one with the highest DEF gains DEF +15%
Stops attacking, Attack Range increases, ATK +80%, 2nd Talent effect increased to 1.7x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP +15%, the one with the highest ATK gains ATK +15%, and the one with the highest DEF gains DEF +15%
Stops attacking, Attack Range increases, ATK +90%, 2nd Talent effect increased to 1.8x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP +15%, the one with the highest ATK gains ATK +15%, and the one with the highest DEF gains DEF +15%
Stops attacking, Attack Range increases, ATK +105%, 2nd Talent effect increased to 1.9x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP +20%, the one with the highest ATK gains ATK +20%, and the one with the highest DEF gains DEF +20%
Stops attacking, Attack Range increases, ATK +115%, 2nd Talent effect increased to 2x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP +20%, the one with the highest ATK gains ATK +20%, and the one with the highest DEF gains DEF +20%
Stops attacking, Attack Range increases, ATK +125%, 2nd Talent effect increased to 2.1x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP +20%, the one with the highest ATK gains ATK +20%, and the one with the highest DEF gains DEF +20%
Stops attacking, Attack Range increases, ATK +140%, 2nd Talent effect increased to 2.2x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP +25%, the one with the highest ATK gains ATK +25%, and the one with the highest DEF gains DEF +25%
Stops attacking, Attack Range increases, ATK +155%, 2nd Talent effect increased to 2.3x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP +25%, the one with the highest ATK gains ATK +25%, and the one with the highest DEF gains DEF +25%
Stops attacking, Attack Range increases, ATK +165%, 2nd Talent effect increased to 2.4x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP +25%, the one with the highest ATK gains ATK +25%, and the one with the highest DEF gains DEF +25%
Stops attacking, Attack Range increases, ATK +180%, 2nd Talent effect increased to 2.5x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP +30%, the one with the highest ATK gains ATK +30%, and the one with the highest DEF gains DEF +30%
Skill Range
Detailed Skill Info
atk 0.7
scale_delta_to_one 1.6
cello_s_3[max_hp].max_hp 0.15
cello_s_3[atk].atk 0.15
cello_s_3[def].def 0.15
atk 0.8
scale_delta_to_one 1.7
cello_s_3[max_hp].max_hp 0.15
cello_s_3[atk].atk 0.15
cello_s_3[def].def 0.15
atk 0.9
scale_delta_to_one 1.8
cello_s_3[max_hp].max_hp 0.15
cello_s_3[atk].atk 0.15
cello_s_3[def].def 0.15
atk 1.05
scale_delta_to_one 1.9
cello_s_3[max_hp].max_hp 0.2
cello_s_3[atk].atk 0.2
cello_s_3[def].def 0.2
atk 1.15
scale_delta_to_one 2
cello_s_3[max_hp].max_hp 0.2
cello_s_3[atk].atk 0.2
cello_s_3[def].def 0.2
atk 1.25
scale_delta_to_one 2.1
cello_s_3[max_hp].max_hp 0.2
cello_s_3[atk].atk 0.2
cello_s_3[def].def 0.2
atk 1.4
scale_delta_to_one 2.2
cello_s_3[max_hp].max_hp 0.25
cello_s_3[atk].atk 0.25
cello_s_3[def].def 0.25
atk 1.55
scale_delta_to_one 2.3
cello_s_3[max_hp].max_hp 0.25
cello_s_3[atk].atk 0.25
cello_s_3[def].def 0.25
atk 1.65
scale_delta_to_one 2.4
cello_s_3[max_hp].max_hp 0.25
cello_s_3[atk].atk 0.25
cello_s_3[def].def 0.25
atk 1.8
scale_delta_to_one 2.5
cello_s_3[max_hp].max_hp 0.3
cello_s_3[atk].atk 0.3
cello_s_3[def].def 0.3

RIIC Base Skills

(无声共鸣)
Room Type:
Dormitory
When this Operator is assigned to a Dormitory, for every 1 Operators in that Dormitory, Soundless Resonance +1
(无词颂歌)
Room Type:
Dormitory
When this Operator is assigned to a Dormitory, restores +0.2 Morale per hour to all Operators assigned to that Dormitory, and for every 5 Soundless Resonance, restores an additional +0.01 to all Operators (Only the strongest effect of this type applies)

Quick Evaluation

+ Talents: Effective at inflicting Necrosis effects, even with no skills active.
+ Talent 1: Passive slow is relatively minor but is consistent and keeps enemies in range of her Necrosis infliction longer.
+ S1: At S1M3 she deploys with a full 3 charges which is enough to apply Necrosis to most (all at the time of this writing) enemies, including bosses.
+ S1: In IS, she can often apply Necrosis in a single charge (depending on circumstances).
+ S2: With careful positioning, she applies Necrosis at extended ranges by piggy-backing on an ally.
+ S3: Applies Necrosis effects extremely fast to all enemies over a wide area. S3 is one of the best wave clearing skills in the game. Duration is long enough to inflict Necrosis twice.
+ Necrosis Damage is effectively True Damage to any enemies with no defenses against the infliction or the effects (all enemies at the time of this writing).
+ Necrosis Weakening effect is often overlooked, but is very powerful. ATK reduction is rare and can be a great help against tougher enemies.
= S2: Necrosis infliction is based on Virtuosa's ATK and so favors faster ASPD allies.
= S3: Additional buffs aren't especially noticeable. The value of the skill is in the Necrosis application.
- Relatively low DPS. She deals little damage on her own and is instead reliant on the Necrosis effect which is capped and has a cooldown. She can feel ineffective in longer fights.
- S3: Very long downtime.

Operator Overview

Credits:  25Night, Setsura

------------------------------------------------

"I would prefer to use music to introduce myself, but unfortunately, I am temporarily prohibited from playing for you. So, let's start with a code name... You can call me, 'Virtuosa'."

------------------------------------------------

I am honored to recommend Arturia Giallo to your company. During our time together, Ms. Arturia has displayed all the qualities that a musician should possess. Her passion, enthusiasm, and musical prowess were evident to all of the Herzöge and to Terra. If Ms. Arturia is allowed stay in Leithanien, I believe she will soon become a leading musical figure.

...

We are deeply saddened by the news of Ms. Arturia's departure. It would be the greatest disaster for the Terran artistic community if this future musical figure was to be buried.

——Letter of recommendation from Leithanien Lieselotte Concert Hall

Arturia Giallo, a Sankta woman and a citizen of Laterano, has been on the run for 7 years. After multiple evaluations, the results show that if Arturia is allowed to act freely, it will cause serious irreversible damage to law and order. Solution: Escort her to Laterano for a trial under the Law.

——Laterano Archives Management Platform, Federico, recorded in 1099

Evaluating the Originium Arts of Virtuosa remains difficult - probing the human psyche is already an inherently difficult task in the first place. With the permission of the Lateran Church, we have completed a series of studies. During this process, Virtuosa readily cooperated and provided valuable support and insights. This at least shows that she cares about this subject as much as we do. Hopefully, during her stay in Rhodes Island, we will gain a deeper understanding of emotion and consciousness.

——Joint report from Rhodes Island Medical Department and HR Department, 1100

"Well, these are all interesting remarks - I'm afraid I couldn't write anything this interesting.

"But what about you? How would you write about me during this brief encounter?"

------------------------------------------------

  • Artist: Ryuzakiichi (Ebenholz artist)

  • CN VA: Ceng Tong/曾彤

  • JP VA: Aya Endo

Talents and Skills

Rarity: 6★ Limited

ArchetypeSupporter [Ritualist]

Trait: Attacks deal Arts Damage and can deal Elemental Damage

Talent : Causes enemies in attack range to take necrosis damage and short sluggish every second

Talent : Enemies in attack range takes more necrosis damage

Skill 1: Deals arts damage and necrosis damage to a target that is not in elemental burst Can hold charges, cannot attack when skill is not activated

Skill 2: Attack speed increase, attack 1 extra target, self and another operator in attack range with highest attack deal certain amount of extra necrosis damage when dealing damage

Skill 3: Stop attacking, attack range increases, ATK increases, talent 2 effect increases; During skill duration, causes allied units with highest Max HP/ATK/DEF to increase their Max HP/ATK/DEF respectively

Newbie Tier List Explanation

Virtuosa is a very nice unit for new players. While she does need her E2, she does not need either expensive Masteries or an expensive Module, like many meta units do. Because the amount of infliction damage needed to trigger the effects is always the same, she is already very effective at her job without more expensive upgrades. Further, the fact the Necrosis Damage is effectively True Damage can help bypass many irritating mechanics which can otherwise throw new players off.

Skill Discussion

Skill
Mastery
Story
Advanced
Roguelike
S3M3 S- S+ A+
S1M1 Breakpoint
S1M3 A S S
S2M3 None C C+

Virtuosa is an oddity when it comes to Masteries. She is a meta caliber unit, but one who already works very well at only skill level 7! If you check any sort of Mastery rate polling, Virtuosa polls more similarly to mid-tier units rather than the top-tier! Relatively speaking, her Masteries are much less necessary than other units of comparable power. This is because the Necrosis trigger threshold is capped (1000 for most enemies, 2000 for bosses) so further enhancing her application doesn't change much.

Now, to be clear, Virtuosa still has Masteries worth pursuing. There is plenty of ancillary value to her Masteries there and those matter on a unit as powerful as she is. You should also not take her grades here as any sort of negative to her overall power. Remember these are Mastery grades, and not meta grades!

Now that said, let's get into her skills. All three have value, but the Mastery decision primarily comes down to her S1 vs S3. They are both worth pursuing, but the skill to start with is one of those questions that depends on your philosophy as a player. Most players would start with her S3 since it's her main skill, however the Mastery gains on her S1 are more important to its use, so if you only pursue one skill, it comes down to the type of player you are.

First, her S3 is her main skill. The expanded range applies Necrosis in a True-AoE over a wide area which makes it one of the best wave clearing skills in the game. As said though, the Masteries are oddly low. The difference from S3SL7 to S3M3 drops a whooping one second off of the application time. However, Mastery is still worthwhile. While not as vital as some other meta Masteries, it still improves her duration, wind-up, and buffs which are important considerations.

Meanwhile, her S1 Masteries allow her to deploy with a full 3 charges which is enough to apply Necrosis to even bosses as a helidrop. It's a significant upgrade over the skill at SL7, although quite a bit more situational than her S3. And again, even at S1SL7, she still already helidrops a significant amount of Necrosis damage. While the Masteries do matter more for S1, it's a bit less commonly used than S3. It is worth noting that S1 is not solely used as a helidrop skill, but can also be used for consistency when her S3’s downtime is too much. A single charge plus her Talent is enough to apply Necrosis to regular enemies. This use is especially notable in IS where S1 is her primary skill. Within that mode she tends to be used more for handling irritating elites than the wave clear that S3 provides.

Do note how her S1 has a breakpoint at M1 which allows her to store an extra charge. That's very valuable for the low cost and it's worth grabbing regardless of the rest of the discussion.

Finally comes her S2. It's not as generally useful as her other two skills since they are much better at applying the Necrosis effects. However, the ability to extend that application to another unit can allow for some interesting ranges that she isn't capable of on her own. That is quite a bit more situational, but is a flexibility well worth looking at on a unit as powerful as Virtuosa. Its Mastery gains are easy to overlook too given the oddities of her S3, but the boost at M3 drops 2 full attacks to apply Necrosis off of the number required for the buffed operator.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x5
2 ➝ 3
Lv1
x5
x4
x4
3 ➝ 4
Lv1
x8
x7
4 ➝ 5
Lv1
x8
x4
x4
5 ➝ 6
Lv1
x8
x6
6 ➝ 7
Lv1
x8
x6
x3
Skill Level Requisites Materials
1
Lv1 8h
x8
x4
x7
Lv1 16h
x12
x4
x8
Lv1 24h
x15
x6
x4
2
Lv1 8h
x8
x4
x5
Lv1 16h
x12
x4
x7
Lv1 24h
x15
x6
x3
3
Lv1 8h
x8
x4
x7
Lv1 16h
x12
x4
x7
Lv1 24h
x15
x6
x6

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x30000
x5
x7
x7
x180000
x4
x4
x5

Overall Elite Cost

Total Cost

Operator Profile

Artist Ryuzakiichi
CV 远藤绫
CV (CN) 曾彤
Gender Female
Place of Birth Laterano
Birthday Sep 23
Race Sankta
Height 168cm
Combat Experience
None
Infection Status Medical tests have confirmed that no infection is present.
Nation
Footnote
Virtuosa's talents for Originium Arts are well on par with her talents for music. Leithanien holds music and Arts as inseparably bound, and Virtuosa's studies in Leithanien refined her mastery of music in lockstep with her Arts; she finds that researching different Artforms comes as easily as practicing new instruments. As a consequence, her unique grasp of Arts is likely unevaluable under the Arts rating metric used by our integrated physical examination; further assessment is called for.Virtuosa's talents for Originium Arts are well on par with her talents for music. Leithanien holds music and Arts as inseparably bound, and Virtuosa's studies in Leithanien refined her mastery of music in lockstep with her Arts; she finds that researching different Artforms comes as easily as practicing new instruments. As a consequence, her unique grasp of Arts is likely unevaluable under the Arts rating metric used by our integrated physical examination; further assessment is called for.
Physical Strength Standard
Mobility Standard
Physiological Endurance Standard
Tactical Planning Standard
Combat Skill Excellent
Originium Adaptability Outstanding(seebelow)

Profile

Arturia Giallo, Laterano-born, is an active and renowned musician across all Terra. Rhodes Island has entered a tripartite agreement as requested by the Imperial Court of Leithanien and the Lateran Curia to authorize—given strict supervision by relevant personnel—her provisional onboarding at Rhodes Island as Operator 'Virtuosa.'

Clinical Analysis

Increase Trust to 25.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.

[Cell-Originium Assimilation] 0%
Operator shows no signs of Originium infection.

[Blood Originium-Crystal Density] 0.12u/L
Virtuosa's experience travelling Terra rivals that of any veteran Messenger. By her own account, her planned journeys—presuming she does actually plan them—don't make a point of avoiding high Oripathy-risk environs, but as is plain to see, Virtuosa's BOCD nevertheless remains relatively healthy.

[Appendix from Medical Department]
An unusual request to us from the Lateran Curia: they ask that beyond standard physical examinations, we also hold psychological tests expressly for Virtuosa. Rhodes Island has its own provisional mental health evaluation system in place, and more than a few operators sit far below its bar for 'psychologically healthy'; we already have some idea of how Virtuosa's test results will pan out.

Archive File 1

Increase Trust to 50.
//Restricted-Access Item: [Conference #1]
Date: ■■/■■/1100
[Participant Checklist]
Rhodes Island Human Resources Department: Present
Rhodes Island Medical Department: Present
Spire of Grace, Leithanien: Present
Institute of Telepathy, Leithanien: Present
The Lateran Curia: Present
Notarial Hall, Laterano: Present

[Inquiry Footage]
[Resume Transmission]
[05:17/05:35:36]
'In light of our collective understanding of the concerned party, I suggest we omit the procedural introduction and move directly to today's inquiry proceedings.'
'The Empresses' Voice is still reviewing the report on the subject. Is the Notarial Hall in such in a rush?'
'Does Leithanien require that report to understand the subject?'
'[COUGHING]'
'We have three hours reserved for our initial conference. Abide by the agreement, Federico—the Empresses' Voice has the right to read through the report first.'
'Three hours. I will begin timing.'
'This conference is being held by the Rhodes Island Human Resources Department. Additionally, Amiya will be present to assist us in our understanding of the subject's Originium Arts.'
'How soon we meet, Miss Amiya. With her present, maybe you'll all rest a little easier around me.
'But of course, I know you won't.'
[07:38/05:35:36]
[Pause Transmission]

[Conference Log: attachment #2: Opinion from the Institute of Telepathy]
......
If we adopt the theory put forward by several interviewees in the early-stage investigation reports concerning Virtuosa, then the Arts she grasps could be said, in essence, to 'magnify' others' emotions to the point of 'urging' them to take impulsive action, which leads to our falling into the easy trap of lumping it in with other mental Arts—or as we would categorize them in Leithanien, 'telepathic-perceptual'—thus considering it either a simple illusion-/mirage-based construct, or a form of so-called 'mind control.'
However, the fact of the matter is that Virtuosa's Arts are exceedingly rare. Given our as-yet-insufficient study of her type of Originium Arts, it's no wonder we might have misjudged its effective mechanisms, and hence arrived at an erroneous conclusion.
......
Of all the investigation reports, a 1092 Lateran Notarial Hall case file logs the greatest detail, and serves as our most useful reference. Within, the author Federico generalizes Virtuosa's Arts as an 'empathetic expansion,' presumably owing to his Lateran familiarities. From there, we conjecture something most interesting: that Virtuosa's unique Arts may well be the result of Sankta empathic abilities acting in concert with telepathic-perceptual Arts. Based on this hypothesis, we launched further research into her Arts with the assent of multiple conference parties, herself, and the test subjects.
......
In the course of our research, we carried out both individual and multi-person tests. We have only made a brief summary in this report; detailed test logs and participant feedback will be recorded elsewhere.
In individual tests, when Virtuosa performed music using her Originium Arts, we picked up both the music and the subject's emotional impulse in a coinciding frequency range on three separate detectors. She was seemingly able to 'perceive' this coinciding range, and use Arts to bring about some sort of 'resonance' effect—this resonance was not limited to the subject and the music, but affected the caster as well, i.e. Virtuosa's own emotional impulses (see attachment #3).
In multi-person tests, Virtuosa demonstrated to us another mode of her Originium Arts—the effect she displayed during Das Kaiserinnensfest, and one of pertinent interest to all parties at the conference. She had three subjects experience simultaneous emotional resonance (see attachment #6); the concrete manner in which she achieved this is something we still haven't ascertained.
......

[Conference Log: attachment #4: Subject #1: Mrs. ■■■■■]
Without personally undergoing it, I fear one could hardly know how Virtuosa's Arts acts upon her 'subjects,' much like how the Sankta have a limited ability to explain to others just how their empathy works.
As a researcher of consciousness and cognition, I've always been fond of likening the human consciousness to a lake. Our typical actions and motivations are merely the scenery mirrored in its surface; the thing we call the subconscious, no more than the fins and pebbles some meters under. We often take the existence of the lake for granted, forgetting that we have each drop of water to thank for begetting it—each moment of sadness and triumph, each moment of thought and feeling—as they pour into this grand lake and become one with it. Thus we observe and see only a great body of water, not the minute, endless trickles.
Virtuosa's Arts are able to separate and distinguish the water back into those constituent trickles. Under the effect of her Arts, every depth of our consciousnesses, including those we've long forgotten—our buried or deliberately hidden memories—are given an emphasis they've never known. Such memories are usually associated with the strongest emotions stirred by the melody itself. They float to the surface on their own, and cause us to reconsider the manner in which the lake of our consciousness is. We sometimes underestimate on how real a level such reconsideration changes our behavior, and influences our judgment.
That said, after undergoing today's experiments, Virtuosa's Arts have had me find that merely analogizing to 'a lake' is altogether insufficient to describe the breadth of human consciousness, or to account for the grand billows that her music can stir within it. As such, 'the sea of consciousness' may be a more apt metaphor.

[Outcome of Meeting]
Joint deliberation by all convened parties concludes that the functional mechanisms by which Operator 'Virtuosa's' Arts can work are as yet unclear, and still of inestimable risk. Therefore, per agreement she is to be transferred to Rhodes Island to await further observation and study. Virtuosa will continue to require supervision while at Rhodes Island: all conduct will be subject to consistent scrutiny, anything spoken must be logged, and she is forbidden from performing anything without authorization.

[Classified Log]
Their hypothesis at the conference was correct. Virtuosa's Arts can stir people's innermost and most significant memories, which then arouse some given state of mind, thus forming emotions. However, she cannot, by her own will, alter the memories reawakened in people when they hear her music. Nor can she show them, or put them through, emotions or experiences that have never existed. She cannot make the sad laugh heartily, nor turn despots merciful. The great power exhibited by her Arts is a resonance between music and a person's awakened ego. Virtuosa herself has long been aware of this: she has not once attempted to invert another's nature through her music. Not for helplessness, but for wisdom.

Archive File 2

Increase Trust to 100.
After highly protracted discussion, Rhodes Island has ultimately made the decision to admit Virtuosa in operator capacity. Though her movements are not to be strictly circumscribed, we have been pressured to request that the associated operator—i.e. Executor—follow her during her time aboard, 'so as to keep her safe.' In any case, no matter how you slice it, Virtuosa now has some amount of freedom.
It is unavoidable, however, that her arrival has perturbed Rhodes Island's collective nerves. Rumors have circulated of her exploits prior to boarding, and on the same token, various departments have separately hammered home what to watch for when interacting with her. From the perspective of our operators, this only further proves the magnitude of her power. If her cello could incite such disturbances in Sargon, Columbia, and even the heart of Leithanien, it is difficult to imagine the effect it could have on Rhodes Island.
Even so, not once has a performance of it been indulged aboard the landship. This restriction comes not just from Rhodes Island, or even the ever-present, ever-close, gun-toting Executor; the will of the cellist herself is the greatest hindrance. The fastener binding the cello's strings has not been loosened here in a very long time. She has, on record, invited other operators to pluck its strings, but never do they vibrate, instead remaining steadfastly silent.
'It doesn't matter if a piece is a masterpiece or not, and while the respect a performer has for it does, it's the piece itself that has the final say. Rhodes Island's movement is enough of a masterpiece already, and it'd be far too discourteous of me to keep ruining it with a tuneless din.'

[Classified Log]
Illusions can often arouse complex moods in people, but one aspect is consistent—loneliness. Virtuosa's, however, differs. I can sense how she, hand in hand with her audience, faithfully walks each brief journey of the heartstrings to its end. She avails of the listener's ear so as to listen together, and so too of the listener's eye, so as to weep together. Her listeners are never alone. Virtuosa is, in a sense, undeniably sincere.

Archive File 3

Increase Trust to 150.
[Virtuosa's private scorebook. Opening it reveals no staves within, nor a single note, but taken down in meticulous penmanship are each composition's name, instruments, and performance length, along with... an explanation of the work, or some descriptive equivalent—is this how Virtuosa memorizes these pieces?]

'Somnia Caelorum (Himmelsträume)' (1086)
Instruments: Harmonica
It seems that since ancient times, people have dreamt of flying into the sky. And the dream stays alive even in old age, with just a crane of the head to look to the blue. A soaring harmonica should be able to give them a helping hand.

Menuett 'The King He Came A-Dancing (Der tanzende Regent)' (1091)
Instruments: Empty beer bottle (Flyfin Lager for wide register, Mama John's for crystal timbre. Also, you can add red wine directly to the garbage dump)
I've never tried performing with something as unique as an empty bottle before. Who knew their scales could be so interesting? Much thanks to the drunk the other day for explaining. How rich in talent law schools are! Looks like I'll want to keep trying my luck on their lawn every so often.

'Foehns (Föhne)' (1093)
Instruments: Cello, works better on desert drums
Sargon's people are too zesty! Hearts more aglitter than summer, more fiery than the sun... They deserve better lives—they deserve a more passionate song.
The foehns lift the sands, and together the sands blot out the sun that broils them.

Nocturne 'Paradisus (Paradies)' (1099)
Instruments: Cello
This land bears too many exiles, too heavy a sorrow. I beg you, don't tell the flowers about them; I beg you, don't deceive the flowers with them.
May this flower's soul arrive at Paradise; dolor floris demum in pace requiescat.

Messe 'König' (1100)
Instruments: Cello
This piece wasn't written for any one sovereign. I'd like to think it was written for all of them.
Remember forever the afterglow of Zwillingstürme. A sovereign one meets again. A sovereign one becomes.

[Diagnostic report from Psychology & Empathy, Pagus Stevonus Central Hospital]
Firstly, let me thank Rhodes Island for allowing us onboard to carry out a psychological examination of our troublemaker. Certainly, Arturia has ignited our interest in cases—though I personally despise any terminology that suggests the phenomenon is an illness—of errari, or in your vernacular, the 'astray.' We owe this secondarily to her nomadic lifestyle and primarily to her being, to a degree, 'banished' in the eyes of the Holy City. Rationally speaking, per our prior understanding of the astray, we would expect Arturia's empathic ability at this point to be quite diminished since her time in the Holy City. However, we made a quantitative comparison of her empathic ability between the two periods and found that it had not only refused to weaken, but had reached an all-new state through her Arts—needless to say, you may trust that we've experienced firsthand the might of her one-of-a-kind 'empathy.' Yet just how did her empathy become so developed amidst such a long-term errari lifestyle? I believe we can find our answer in her prolonged experience roaming across Terra.
Of course, calling it 'empathy' is a matter of my own personal taste, a concept I can trust my fellow Laterans to comprehend, but whether through the lens of mode of operation, principle of action, or resultant effect, Arturia's Arts are absolutely and thoroughly distinct from true empathy. We are currently held back by issues of facilities and permissions; come the time for her to properly return to the Holy City, we under the auspices of the Sixth Tribunal will invite even more doctors of psychiatry—even the idiots from the Seventh Tribunal's 66th—to administer an even more comprehensive exam.
I have the faint feeling that Arturia is capable of doing more for our law and order than simply damaging it. Likewise, the sin she committed and the reproach she receives may not be bearable by her alone. When the time comes, I bid the law determine.

Archive File 4

Increase Trust to 200.
You tread into a nightmare.
In it your throat is voiceless; you cannot make out anyone's face.
But you hear a sound you know. Warm, bright, like a lullaby from long ago.
'Arturia, Arturia? Are you any better?
'Are you still feeling bad? Can you tell Mamma any more about your bad dream last night?
'It's okay, Arturia.
'You don't need to worry about losing your voice. You don't need to worry about not seeing others' faces.
'Come here. Come to Mamma.
'Look, it's a cello. Mamma will teach you.'

Bow meets string, and plays the silent falling of rain. You know it's rain, because raindrops land on your face.
It hurts. It burns. You search for that lullaby. Where is she?
You are jostled about. Everyone is wearing veils, and they are so far away, but a hand clutches your arm tight.
'Arturia Giallo, don't feel sad.
'Your father doesn't blame you, he just can't find it in him to accept it yet.
'He wants for you to wear these gloves. Your mother left them to you.
'If you can't keep your music in check, then you just need someone else to keep you in check. These gloves are where we'll start.
'This isn't a punishment, Arturia. This is to protect others, to protect those by your side, to protect the ones close to you.
'No hurting them anymore, Arturia.'

The figures melt into the inky rain. Its every burning drop converges into a single inky sun.
It looms over your head. Its black light renders you blind.
'You were too late, Arturia.
'You never got to meet your tutor for the last time. You never got to give him a proper goodbye.
'You long foresaw his death, didn't you?
'By the time you learned he used to perform beneath that Spire, his death was set in stone.
'A shame. Once pitted against fate, even Emmanuel leaves us so.
'You? What can you possibly do in all of this?
'Arturia, there is nothing you can do.'

The inky sun sets. It hangs its head in duty, and plunges into the human ocean.
The babbling ocean eventually coalesces into a lone tear, streaks down your face, and falls into your heart.
You hear the voice.
'It's okay, Arturia.'
It is here the music stops.

'Excuse me, I didn't notice you were here. That was a newer piece I only practice when I'm on my own. I must've made an embarrassment of myself; I'm still not too fluent.
'Actually, it's not even finished yet; I only got the inspiration to write it recently. It's a very... fresh method of composition for me, and it does prove challenging. No piece in the lands has ever been composed like this before.
'Which is why I can even promise that its every passage is rooted in sincerity. It is the melody of me.
'Still, I knew what I'd title it long ago.
'I call it 'Virtuosa'.'

Promotion Record

Upgrade to Elite LV2.
The distant sky yawns with cumulus Catastrophe clouds. Into the storm sinks the sun, casting its inauspicious afterglow across Rhodes Island's deck. Like parched blood. Scorched earth.
You turn to go, back into the ship. The course ahead won't be smooth.
Finally you notice you're not alone on the deck, not at all. You have a visitor, just a single one. You don't know when she got here, nor do you know how long she's stood behind you, there on the spot. Only now have you seen her, the black-haired Sankta.
You walk for the ship's interior. You see inauspicious light reaching to creep across her face. Her expression is as placid as ever. You've heard tell that she has no emotion.
But you see her, and it's as if she's smiling. You recall that same smile of hers, that day beneath the spotlight.
You see the bow in her right hand, placed to the strings fingered beneath her left. You recall the reason she came aboard.
Bow caresses string. The first note lingers in your mind. She's forbidden from performing, especially to you. You're not at all prepared for this. It's too late.
But the music abruptly stops. It ends. The Sankta doesn't continue. You find you've already walked up to face her.
'Doctor, I'm not going to perform you. Not aboard Rhodes Island, at least.'
The Sankta lifts her bow away. Upon its wooden tip, there rests a pallid, sparkling cloud, like newborn ice, a flower bloomed from nowhere.
'But performing this cloud should be fine, at least, shouldn't it?'
Clad in jet black gloves, the Sankta offers it forth.
You take the white cloud into your hands, turn your head to see behind you, and the sun has set. The Catastrophe clouds have woven a blackout canopy.
'May this new journey be plain sailing.'
Her piece said, the cloud flickers and scatters into the night.

Voice Lines

Default
Appointed as Assistant What kind of ambience do you prefer when you're working? Of course, my music can't directly alleviate the busy state you're in, but I'd feel terrible if it couldn't make you more comfortable… or content.
Talk 1 This next concert is for Amiya. I really am curious... what would she see in me if I were allowed to touch her emotions? Oh, that look on your face... are you worried? Then, why not come along... and confine me to your side?
Talk 2 'Music is the order you dig out of chaos.' That's what my Leithanian teachers taught me, but they've all since died in silence or lunacy. If it were me... I would tell my students, 'Music is a flowing will, a language of self-expression.'
Talk 3 I can tell your fingers are still stiff. It seems you're not yet used to learning this way. Don't be nervous, I'll guide you... Oh? What's the matter, Fede? Are you going to greet me with a mine or an electric fence this time? If you'd like a music lesson, the Doctor and I will oblige.
Talk after Promotion 1 I'll never stop performing, even if you, Doctor, are the one who asks me. Trauma is one thing, but freedom is another. My life is the same as the others, it will simply come to an end if I stop in my tracks.
Talk after Promotion 2 No matter how powerful one's spirit may be, there is no way to vanquish the inevitability of death. If there is meaning in life, if there is really something out there that can fight against chaos and nothingness... it has to be every emotion that I'm feeling right here and now, and the melodies they'll turn into.
Talk after Trust Increase 1 I'm watching... the clouds. Water accumulates above and in excess before turning to rain. Mother made just as natural a choice when she decided to leave. But father still refuses to accept it, even now. What about you, Doctor? Will you also refuse to listen to the truest self... that lies within you?
Talk after Trust Increase 2 Working with you is actually quite dull to me. Yes, because I don't want to, and can't play your music. So I've curbed my expectations of you, for I fear that when this emotion bursts in resonance along with my strings, you will turn to a grotesque collection of variegated fragments in my arms.
Talk after Trust Increase 3 Let me be your personal musician. Let me... feel my way around your mind. How elaborate are your ideas, and how terrifying is your rising willpower? I will of course be captivated by your music when it blooms into its ultimate form; and at that moment, what I will perform for you... shall be myself.
Idle Rest well… I don't need to mix any 'illusion' into this lullaby. Your dreams... are already colorful enough.
Onboard I should have introduced myself by playing some music for you. Unfortunately, I've been forbidden from doing so for the moment. Let's start with a codename, then. You may call me... 'Virtuosa.'
Watching Battle Record I've no interest in these means of inflicting harm. Do you mind if I wander about for a bit?
Promotion 1 You've come to understand me more and more, even without the sound of an instrument to connect us. And yet... just how am I supposed to share this joy in my heart with you?
Promotion 2 Whenever I touch the strings, the surrounding emotions all flow into me, through my fingertips, surging up into the sky and down into the ground. Did you hear it too? The cry of life in its truest form... How astonishing, how beautiful.
Added to Squad What audience have you picked for me today?
Appointed as Squad Leader I don't often play with accompaniment, but I can try to match the others' voices.
Depart Notes fall into memory, and a melody resonates in the mind.
Begin Operation What tones are your souls in?
Selecting Operator 1 The concert may begin at any time.
Selecting Operator 2 What would you like to hear?
Deployment 1 A solo, to you.
Deployment 2 An improv, from us.
In Battle 1 Ecstasy as bright as gold.
In Battle 2 Suffering will come to rest.
In Battle 3 Liberty and sunlight all around us.
In Battle 4 Feel your own self, to your heart's content.
4-star Result War itself is unworthy of a performance. But I will listen to every voice on the battlefield, from hero to refugee.
3-star Result Over already? Your victory doesn't need to be embellished by my music. I'd much rather... perform for you a piece inspired by that cloud passing overhead.
Sub 3-star Result Guilt, doubt, fear... this surge of emotion rising from the battlefield will follow them, accompanying them to their graves.
Operation Failure The performance ends, and the audience scatters. After such a conclusion, how long can the strings continue to vibrate?
Assigned to Facility What a beautiful sunset. It would be even more romantic if there were music swirling around the deck.
Tap These strings are vibrating... for you.
Trust Tap Hmm? Have I been lurking in this corner for a long while? There's a tune lingering in my head, and I refuse to go to sleep before I can express it.
Title Arknights.
Greeting Sometimes, I too prefer to avoid the crowd, far away from all the sounds, just to feel my own self... and to feel you as well.