Position
Attack Type
Archetype
Traits
Deals AOE Physical Damage
Translation Crdit: Xynthexyz
Translation Crdit: Xynthexyz
Obtain Approach
Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting: Yes (LIMITED) | Recruitment: No |
Release Date (CN) | 4/1/2021 |
---|---|
Release Date (Global) | 4/1/2021 |
Potentials
Potentials
-1
-4
+35
-1
Trust extra status
+100
Talent
Attacks plant mini explosives on enemies. When the enemy dies, the explosives detonate dealing 175% Physical Damage to nearby enemies. (Stacks up to 3 times).
Info
Attacks plant mini explosives on enemies. When the enemy dies, the explosives detonate dealing 180% (+1) Physical Damage to nearby enemies. (Stacks up to 4 (+1) times).
Info
Snipers with AoE attacks have +15% splash area. When both W and M4 SOPMOD II are in the same squad, they both gain Attack Range +1 grid.
Info
Snipers with AoE attacks have +15% splash area. When both W and M4 SOPMOD II are in the same squad, they both gain Attack Range +1 grid. Can summon [Banana] for 20 seconds. [Banana] attacks apply 1 stack of [Shrapnel Shells] Stun the enemy for 0.5 seconds.
Info
Talents from Module Upgrades
Stats
HP
ATK
DEF
Arts Resist
0
Redeploy Time
70
DP Cost
25
Block
1
Attack Interval
2.8
Skills
- Skill 1
- Skill 2
- Skill 3
SP Cost:
25
25
25
22
22
22
20
20
17
17
Initial SP:
8
10
10
11
12
13
13
14
14
14
Skill Effect
Immediately fire a grenade, dealing 135% Physical Damage and applying 1 stack of [Shrapnel Shells] to all enemies hit.
Immediately fire a grenade, dealing 140% Physical Damage and applying 1 stack of [Shrapnel Shells] to all enemies hit.
Immediately fire a grenade, dealing 145% Physical Damage and applying 1 stack of [Shrapnel Shells] to all enemies hit.
Immediately fire a grenade, dealing 155% Physical Damage and applying 1 stack of [Shrapnel Shells] to all enemies hit.
Immediately fire a grenade, dealing 160% Physical Damage and applying 1 stack of [Shrapnel Shells] to all enemies hit.
Immediately fire a grenade, dealing 165% Physical Damage and applying 1 stack of [Shrapnel Shells] to all enemies hit.
Immediately fire a grenade, dealing 170% Physical Damage and applying 1 stack of [Shrapnel Shells] to all enemies hit.
Immediately fire a grenade, dealing 180% Physical Damage and applying 2 stacks of [Shrapnel Shells] to all enemies hit.
Immediately fire a grenade, dealing 190% Physical Damage and applying 2 stacks of [Shrapnel Shells] to all enemies hit.
Immediately fire a grenade, dealing 200% Physical Damage and applying 3 stacks of [Shrapnel Shells] to all enemies hit.
SP Cost:
32
32
32
30
30
30
27
25
25
25
Initial SP:
11
13
15
15
15
15
15
20
20
20
Skill Effect
M4 SOPMOD II fires her AR alongside its grenade launcher. Attacks from the AR Triggers [Shrapnel Shells] and prioritizes enemies with highest stack count. Stacks do 190% damage during activation and Stun enemies hit for .3 second.
M4 SOPMOD II fires her AR alongside its grenade launcher. Attacks from the AR Triggers [Shrapnel Shells] and prioritizes enemies with highest stack count. Stacks do 195% damage during activation and Stun enemies hit for .3 second.
M4 SOPMOD II fires her AR alongside its grenade launcher. Attacks from the AR Triggers [Shrapnel Shells] and prioritizes enemies with highest stack count. Stacks do 200% damage during activation and Stun enemies hit for .3 second.
M4 SOPMOD II fires her AR alongside its grenade launcher. Attacks from the AR Triggers [Shrapnel Shells] and prioritizes enemies with highest stack count. Stacks do 205% damage during activation and Stun enemies hit for .5 second.
M4 SOPMOD II fires her AR alongside its grenade launcher. Attacks from the AR Triggers [Shrapnel Shells] and prioritizes enemies with highest stack count. Stacks do 210% damage during activation and Stun enemies hit for .5 second.
M4 SOPMOD II fires her AR alongside its grenade launcher. Attacks from the AR Triggers [Shrapnel Shells] and prioritizes enemies with highest stack count. Stacks do 215% damage during activation and Stun enemies hit for .5 second.
M4 SOPMOD II fires her AR alongside its grenade launcher. Attacks from the AR Triggers [Shrapnel Shells] and prioritizes enemies with highest stack count. Stacks do 220% damage during activation and Stun enemies hit for .6 second.
M4 SOPMOD II fires her AR alongside its grenade launcher. Attacks from the AR Triggers [Shrapnel Shells] and prioritizes enemies with highest stack count. Stacks do 230% damage during activation and Stun enemies hit for .8 second.
M4 SOPMOD II fires her AR alongside its grenade launcher. Attacks from the AR Triggers [Shrapnel Shells] and prioritizes enemies with highest stack count. Stacks do 240% damage during activation and Stun enemies hit for .8 second.
M4 SOPMOD II fires her AR alongside its grenade launcher. Attacks from the AR Triggers [Shrapnel Shells] and prioritizes enemies with highest stack count. Stacks do 250% damage during activation and Stun enemies hit for 1 second.
SP Cost:
40
38
35
35
35
33
33
33
33
33
Initial SP:
20
20
23
23
25
25
25
25
25
25
Skill Effect
Throws a modified Red Goliath that explodes after a delay, hitting all units in her attack range for 1300% damage and Stunning them for 4 seconds.
Allies in M4 SOPMOD II’s Attack Range take 80% Max HP True damage.
Allies in M4 SOPMOD II’s Attack Range take 80% Max HP True damage.
Throws a modified Red Goliath that explodes after a delay, hitting all units in her attack range for 1350% damage and Stunning them for 4 seconds.
Allies in M4 SOPMOD II’s Attack Range take 80% Max HP True damage.
Allies in M4 SOPMOD II’s Attack Range take 80% Max HP True damage.
Throws a modified Red Goliath that explodes after a delay, hitting all units in her attack range for 1400% damage and Stunning them for 4 seconds.
Allies in M4 SOPMOD II’s Attack Range take 80% Max HP True damage.
Allies in M4 SOPMOD II’s Attack Range take 80% Max HP True damage.
Throws a modified Red Goliath that explodes after a delay, hitting all units in her attack range for 1500% damage and Stunning them for 4 seconds.
Allies in M4 SOPMOD II’s Attack Range take 80% Max HP True damage.
Allies in M4 SOPMOD II’s Attack Range take 80% Max HP True damage.
Throws a modified Red Goliath that explodes after a delay, hitting all units in her attack range for 1550% damage and Stunning them for 4 seconds.
Allies in M4 SOPMOD II’s Attack Range take 80% Max HP True damage.
Allies in M4 SOPMOD II’s Attack Range take 80% Max HP True damage.
Throws a modified Red Goliath that explodes after a delay, hitting all units in her attack range for 1600% damage and Stunning them for 4 seconds.
Allies in M4 SOPMOD II’s Attack Range take 80% Max HP True damage.
Allies in M4 SOPMOD II’s Attack Range take 80% Max HP True damage.
Throws a modified Red Goliath that explodes after a delay, hitting all units in her attack range for 1700% damage and Stunning them for 5 seconds.
Allies in M4 SOPMOD II’s Attack Range take 80% Max HP True damage.
Allies in M4 SOPMOD II’s Attack Range take 80% Max HP True damage.
Throws a modified Red Goliath that explodes after a delay, hitting all units in her attack range for 1800% damage and Stunning them for 6 seconds.
Allies in M4 SOPMOD II’s Attack Range take 80% Max HP True damage.
Allies in M4 SOPMOD II’s Attack Range take 80% Max HP True damage.
Throws a modified Red Goliath that explodes after a delay, hitting all units in her attack range for 1900% damage and Stunning them for 7 seconds.
Allies in M4 SOPMOD II’s Attack Range take 80% Max HP True damage.
Allies in M4 SOPMOD II’s Attack Range take 80% Max HP True damage.
Throws a modified Red Goliath that explodes after a delay, hitting all units in her attack range for 2000% damage and Stunning them for 8 seconds.
Allies in M4 SOPMOD II’s Attack Range take 80% Max HP True damage.
Allies in M4 SOPMOD II’s Attack Range take 80% Max HP True damage.
Operator Featured Articles
Skill Upgrade Costs
Level | Requisites | Materials |
---|---|---|
1 ➝ 2 |
Lv1
|
x5
|
2 ➝ 3 |
Lv1
|
x5
x6
x4
|
3 ➝ 4 |
Lv1
|
x8
x3
|
4 ➝ 5 |
Lv1
|
x8
x5
x3
|
5 ➝ 6 |
Lv1
|
x8
x4
|
6 ➝ 7 |
Lv1
|
x8
x3
x4
|
Skill | Level | Requisites | Materials |
---|---|---|---|
1 |
Lv1
8h
|
x8
x4
x5
|
|
Lv1
16h
|
x12
x4
x7
|
||
Lv1
24h
|
x15
x6
x6
|
||
2 |
Lv1
8h
|
x3
x4
|
|
Lv1
16h
|
x12
x4
x10
|
||
Lv1
24h
|
x15
x6
x5
|
||
3 |
Lv1
8h
|
x8
x4
x8
|
|
Lv1
16h
|
x12
x4
x7
|
||
Lv1
24h
|
x15
x6
x6
|