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M4 SOPMOD II - APRIL FOOLS!

Position
Attack Type

Archetype

Traits

Deals AOE Physical Damage
Translation Crdit: Xynthexyz

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting: Yes (LIMITED) Recruitment: No
Release Date (CN) 4/1/2021
Release Date (Global) 4/1/2021

Potentials

Talent

Attacks plant mini explosives on enemies. When the enemy dies, the explosives detonate dealing 175% Physical Damage to nearby enemies. (Stacks up to 3 times).
Info
Attacks plant mini explosives on enemies. When the enemy dies, the explosives detonate dealing 180% (+1) Physical Damage to nearby enemies. (Stacks up to 4 (+1) times).
Info
Snipers with AoE attacks have +15% splash area. When both W and M4 SOPMOD II are in the same squad, they both gain Attack Range +1 grid.
Info
Snipers with AoE attacks have +15% splash area. When both W and M4 SOPMOD II are in the same squad, they both gain Attack Range +1 grid. Can summon [Banana] for 20 seconds. [Banana] attacks apply 1 stack of [Shrapnel Shells] Stun the enemy for 0.5 seconds.
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
70
DP Cost
25
Block
1
Attack Interval
2.8

Skills

SP Cost:
25
25
25
22
22
22
20
20
17
17
Initial SP:
8
10
10
11
12
13
13
14
14
14
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Immediately fire a grenade, dealing 135% Physical Damage and applying 1 stack of [Shrapnel Shells] to all enemies hit.
Immediately fire a grenade, dealing 140% Physical Damage and applying 1 stack of [Shrapnel Shells] to all enemies hit.
Immediately fire a grenade, dealing 145% Physical Damage and applying 1 stack of [Shrapnel Shells] to all enemies hit.
Immediately fire a grenade, dealing 155% Physical Damage and applying 1 stack of [Shrapnel Shells] to all enemies hit.
Immediately fire a grenade, dealing 160% Physical Damage and applying 1 stack of [Shrapnel Shells] to all enemies hit.
Immediately fire a grenade, dealing 165% Physical Damage and applying 1 stack of [Shrapnel Shells] to all enemies hit.
Immediately fire a grenade, dealing 170% Physical Damage and applying 1 stack of [Shrapnel Shells] to all enemies hit.
Immediately fire a grenade, dealing 180% Physical Damage and applying 2 stacks of [Shrapnel Shells] to all enemies hit.
Immediately fire a grenade, dealing 190% Physical Damage and applying 2 stacks of [Shrapnel Shells] to all enemies hit.
Immediately fire a grenade, dealing 200% Physical Damage and applying 3 stacks of [Shrapnel Shells] to all enemies hit.
SP Cost:
32
32
32
30
30
30
27
25
25
25
Initial SP:
11
13
15
15
15
15
15
20
20
20
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
M4 SOPMOD II fires her AR alongside its grenade launcher. Attacks from the AR Triggers [Shrapnel Shells] and prioritizes enemies with highest stack count. Stacks do 190% damage during activation and Stun enemies hit for .3 second.
M4 SOPMOD II fires her AR alongside its grenade launcher. Attacks from the AR Triggers [Shrapnel Shells] and prioritizes enemies with highest stack count. Stacks do 195% damage during activation and Stun enemies hit for .3 second.
M4 SOPMOD II fires her AR alongside its grenade launcher. Attacks from the AR Triggers [Shrapnel Shells] and prioritizes enemies with highest stack count. Stacks do 200% damage during activation and Stun enemies hit for .3 second.
M4 SOPMOD II fires her AR alongside its grenade launcher. Attacks from the AR Triggers [Shrapnel Shells] and prioritizes enemies with highest stack count. Stacks do 205% damage during activation and Stun enemies hit for .5 second.
M4 SOPMOD II fires her AR alongside its grenade launcher. Attacks from the AR Triggers [Shrapnel Shells] and prioritizes enemies with highest stack count. Stacks do 210% damage during activation and Stun enemies hit for .5 second.
M4 SOPMOD II fires her AR alongside its grenade launcher. Attacks from the AR Triggers [Shrapnel Shells] and prioritizes enemies with highest stack count. Stacks do 215% damage during activation and Stun enemies hit for .5 second.
M4 SOPMOD II fires her AR alongside its grenade launcher. Attacks from the AR Triggers [Shrapnel Shells] and prioritizes enemies with highest stack count. Stacks do 220% damage during activation and Stun enemies hit for .6 second.
M4 SOPMOD II fires her AR alongside its grenade launcher. Attacks from the AR Triggers [Shrapnel Shells] and prioritizes enemies with highest stack count. Stacks do 230% damage during activation and Stun enemies hit for .8 second.
M4 SOPMOD II fires her AR alongside its grenade launcher. Attacks from the AR Triggers [Shrapnel Shells] and prioritizes enemies with highest stack count. Stacks do 240% damage during activation and Stun enemies hit for .8 second.
M4 SOPMOD II fires her AR alongside its grenade launcher. Attacks from the AR Triggers [Shrapnel Shells] and prioritizes enemies with highest stack count. Stacks do 250% damage during activation and Stun enemies hit for 1 second.
SP Cost:
40
38
35
35
35
33
33
33
33
33
Initial SP:
20
20
23
23
25
25
25
25
25
25
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Throws a modified Red Goliath that explodes after a delay, hitting all units in her attack range for 1300% damage and Stunning them for 4 seconds.
Allies in M4 SOPMOD II’s Attack Range take 80% Max HP True damage.
Throws a modified Red Goliath that explodes after a delay, hitting all units in her attack range for 1350% damage and Stunning them for 4 seconds.
Allies in M4 SOPMOD II’s Attack Range take 80% Max HP True damage.
Throws a modified Red Goliath that explodes after a delay, hitting all units in her attack range for 1400% damage and Stunning them for 4 seconds.
Allies in M4 SOPMOD II’s Attack Range take 80% Max HP True damage.
Throws a modified Red Goliath that explodes after a delay, hitting all units in her attack range for 1500% damage and Stunning them for 4 seconds.
Allies in M4 SOPMOD II’s Attack Range take 80% Max HP True damage.
Throws a modified Red Goliath that explodes after a delay, hitting all units in her attack range for 1550% damage and Stunning them for 4 seconds.
Allies in M4 SOPMOD II’s Attack Range take 80% Max HP True damage.
Throws a modified Red Goliath that explodes after a delay, hitting all units in her attack range for 1600% damage and Stunning them for 4 seconds.
Allies in M4 SOPMOD II’s Attack Range take 80% Max HP True damage.
Throws a modified Red Goliath that explodes after a delay, hitting all units in her attack range for 1700% damage and Stunning them for 5 seconds.
Allies in M4 SOPMOD II’s Attack Range take 80% Max HP True damage.
Throws a modified Red Goliath that explodes after a delay, hitting all units in her attack range for 1800% damage and Stunning them for 6 seconds.
Allies in M4 SOPMOD II’s Attack Range take 80% Max HP True damage.
Throws a modified Red Goliath that explodes after a delay, hitting all units in her attack range for 1900% damage and Stunning them for 7 seconds.
Allies in M4 SOPMOD II’s Attack Range take 80% Max HP True damage.
Throws a modified Red Goliath that explodes after a delay, hitting all units in her attack range for 2000% damage and Stunning them for 8 seconds.
Allies in M4 SOPMOD II’s Attack Range take 80% Max HP True damage.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x5
2 ➝ 3
Lv1
x5
x6
x4
3 ➝ 4
Lv1
x8
x3
4 ➝ 5
Lv1
x8
x5
x3
5 ➝ 6
Lv1
x8
x4
6 ➝ 7
Lv1
x8
x3
x4
Skill Level Requisites Materials
1
Lv1 8h
x8
x4
x5
Lv1 16h
x12
x4
x7
Lv1 24h
x15
x6
x6
2
Lv1 8h
x3
x4
Lv1 16h
x12
x4
x10
Lv1 24h
x15
x6
x5
3
Lv1 8h
x8
x4
x8
Lv1 16h
x12
x4
x7
Lv1 24h
x15
x6
x6

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x30000
x5
x12
x5
x180000
x4
x4
x7

Overall Elite Cost

Total Cost