Bearings and Sparks: Stainless
Should You Pull?
NO.
Stainless is a decent unit with potential for creative applications, but he’s just not worth pulling for when there are so many better banners around the corner. Similarly, Totter is pretty good for his rarity, but it’s not worth spending resources to chase a 4★ on this banner when most Doctors would rather save for the upcoming limited units.
As with all banners, a 5★ or higher Operator is guaranteed in the first 10 rolls. Should you pull just for that? NO. Paprika is outclassed by any AoE Medic and Cliffheart is given to new players for free, so there should be no need to pull for her.
Quick Overview
+ Usual archetype strengths: A ground-deployed Supporter who deals Physical damage and has Block-2
+ S1 Support Devices buff ATK
+ S2 Support Devices generate SP for allies
+ S3 Support Devices are turrets that can be powered by ally attacks to deliver Physical AoE splash damage attacks
+ E2 Talent and all three Skills have a way to recycle Support Devices attached, so he’s unlikely to be left without Devices to use
- Usual archetype weakness: On his own, Stainless is an unimpressive unit
- S1 and S2 are good buffs, but other Operators have stronger and more consistent ways to apply similar effects
- S3 can be very awkward to set up and get good value from
+ Can heal allies outside her attack range if you can bounce the healing via an injured ally inside her attack range
+ Heals more HP on low-HP allies (Talent)
- Her healing is not very strong, and it gets weaker every time it bounces to a new ally; typically outclassed by AoE Medics
- No utility whatsoever; can only heal
- Because the healing gets weaker as it gets farther away from her, she is likely to heal allies within her range to full HP, then be unable to keep bouncing her heals to allies outside her range who were receiving weaker healing and still need help
+ Pulls enemies, resulting in instant death, movement pattern changes, etc.
+ Skills can do ranged Arts/ True damage, so she hits harder than you might expect
+ Can be deployed on ground or ranged grids
- More expensive to level than lower-rarity Pull Specialists, but not significantly better in most situations to compensate
- Given to new players for free and, like most Operators, doesn’t benefit much from Potential boosts, so there’s little need to pull for her
- Welfare 6* Puller Gladiia (from the Under Tides event) can Pull as well as Cliffheart but also has better utility for non-Pulling maps
+ Usual archetype strengths: Wide attack range, high base ATK
+ Can attack Invisible enemies and gets bonus ATK if one is in his range (Talent)
+ S1 causes his next attack to hit extra targets for increased damage
+ S2 causes his attacks to hit multiple targets for the duration and multiplies his damage if he is only hitting one target
= Trait causes him to prioritize heavier enemies, but his Talent means you want him attacking Invisible enemies instead; sometimes this works out and sometimes it does not
- Usual archetype weaknesses: Slow attack speed reduces his overall DPS
- S2 has no damage multiplier unless Totter is getting the “only one enemy in range” boost
Stainless
Stainless has been a critical member of the Eartha liberation group in Londinium, searching for a way to take back his city from the high-ranking Sarkaz who have occupied it. However, when the Sarkaz brought their full might down upon the rebels, Eartha would have been destroyed without help from Rhodes Island. Stainless now accompanies Rhodes Island, both to repay his debt and to better fight for his homeland. With three unique flavors of Support Device in tow, Stainless is ready to supply ATK buffs, SP charging, or AoE Physical attacks to his new Rhodes Island allies at the drop of a hat.
Paprika
Paprika is not a very good mercenary. She was hired to help the Sarkaz control Londinium, only to end up being saved by the enemy (Rhodes Island) and joining their side instead. …On second thought, maybe that means she’s an excellent mercenary! She’s joining the winning side, and she’s bringing with her a brand-new Chain Medic archetype that can “bounce” heals over long distances via injured allies.
Cliffheart
Cliffheart is a Hookmaster Specialist, able to grab her enemies and pull them into deadly pits or other obstacles for one-hit-K.O.s. On any stage where such deadly pits exist, Cliffheart can be a powerful (and beautifully fluffy) ally.
Totter
Totter has been trying not to get involved with the occupation of Londinium, but eventually the conflict reached a fever pitch that even a retired mercenary can’t ignore. It’s been a while since he was on the field, but hunting in the forests has given him such keen senses that he can shoot Invisible enemies without assistance!