Skill Detail
SP Cost:
25
25
25
25
25
25
25
25
25
25
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
Skill Effect
Fires a Breaching Round forwards, dealing 200% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 300% ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 600% ATK as Physical damage); Can only be used 2 times every deployment
* The Force Level of the Shift is 1 (Medium)
* The Force Level of the Shift is 1 (Medium)
Fires a Breaching Round forwards, dealing 210% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 310% ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 620% ATK as Physical damage); Can only be used 2 times every deployment
* The Force Level of the Shift is 1 (Medium)
* The Force Level of the Shift is 1 (Medium)
Fires a Breaching Round forwards, dealing 220% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 320% ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 640% ATK as Physical damage); Can only be used 2 times every deployment
* The Force Level of the Shift is 1 (Medium)
* The Force Level of the Shift is 1 (Medium)
Fires a Breaching Round forwards, dealing 230% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 330% ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 660% ATK as Physical damage); Can only be used 2 times every deployment
* The Force Level of the Shift is 1 (Medium)
* The Force Level of the Shift is 1 (Medium)
Fires a Breaching Round forwards, dealing 240% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 340% ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 680% ATK as Physical damage); Can only be used 2 times every deployment
* The Force Level of the Shift is 1 (Medium)
* The Force Level of the Shift is 1 (Medium)
Fires a Breaching Round forwards, dealing 250% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 350% ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 700% ATK as Physical damage); Can only be used 2 times every deployment
* The Force Level of the Shift is 1 (Medium)
* The Force Level of the Shift is 1 (Medium)
Fires a Breaching Round forwards, dealing 260% ATK as Physical damage to enemies in the line of fire and pushing them backwards significantly; The Breaching Round will explode and deal 360% ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 720% ATK as Physical damage); Can only be used 2 times every deployment
* The Force Level of the Shift is 2 (Strong)
* The Force Level of the Shift is 2 (Strong)
Fires a Breaching Round forwards, dealing 270% ATK as Physical damage to enemies in the line of fire and pushing them backwards significantly; The Breaching Round will explode and deal 370% ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 740% ATK as Physical damage); Can only be used 2 times every deployment
* The Force Level of the Shift is 2 (Strong)
* The Force Level of the Shift is 2 (Strong)
Fires a Breaching Round forwards, dealing 280% ATK as Physical damage to enemies in the line of fire and pushing them backwards significantly; The Breaching Round will explode and deal 380% ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 760% ATK as Physical damage); Can only be used 2 times every deployment
* The Force Level of the Shift is 2 (Strong)
* The Force Level of the Shift is 2 (Strong)
Fires a Breaching Round forwards, dealing 300% ATK as Physical damage to enemies in the line of fire and pushing them backwards significantly; The Breaching Round will explode and deal 400% ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 800% ATK as Physical damage); Can only be used 2 times every deployment
* The Force Level of the Shift is 2 (Strong)
* The Force Level of the Shift is 2 (Strong)
Skill Range
atk_scale (Attack Scale) | 2 |
---|---|
force | 1 |
not_hitwall_scale | 3 |
hitwall_scale | 6 |
range_radius | 1.5 |
atk_scale (Attack Scale) | 2.1 |
---|---|
force | 1 |
not_hitwall_scale | 3.1 |
hitwall_scale | 6.2 |
range_radius | 1.5 |
atk_scale (Attack Scale) | 2.2 |
---|---|
force | 1 |
not_hitwall_scale | 3.2 |
hitwall_scale | 6.4 |
range_radius | 1.5 |
atk_scale (Attack Scale) | 2.3 |
---|---|
force | 1 |
not_hitwall_scale | 3.3 |
hitwall_scale | 6.6 |
range_radius | 1.5 |
atk_scale (Attack Scale) | 2.4 |
---|---|
force | 1 |
not_hitwall_scale | 3.4 |
hitwall_scale | 6.8 |
range_radius | 1.5 |
atk_scale (Attack Scale) | 2.5 |
---|---|
force | 1 |
not_hitwall_scale | 3.5 |
hitwall_scale | 7 |
range_radius | 1.5 |
atk_scale (Attack Scale) | 2.6 |
---|---|
force | 2 |
not_hitwall_scale | 3.6 |
hitwall_scale | 7.2 |
range_radius | 1.5 |
atk_scale (Attack Scale) | 2.7 |
---|---|
force | 2 |
not_hitwall_scale | 3.7 |
hitwall_scale | 7.4 |
range_radius | 1.5 |
atk_scale (Attack Scale) | 2.8 |
---|---|
force | 2 |
not_hitwall_scale | 3.8 |
hitwall_scale | 7.6 |
range_radius | 1.5 |
atk_scale (Attack Scale) | 3 |
---|---|
force | 2 |
not_hitwall_scale | 4 |
hitwall_scale | 8 |
range_radius | 1.5 |