GamePress

Cluster Charge

Skill Detail

SP Cost:
40
39
38
37
36
35
34
33
32
30
Initial SP:
10
10
10
13
13
13
16
17
18
20
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
When skill is activated, place a cluster charge on a high tile ahead. The cluster charge will detonate 5 times on nearby passable ground tiles, dealing 380% Physical damage to nearby targets each time. This skill can only be used when facing a high tile with passable ground tiles behind. Can only be used 3 times per deployment
When skill is activated, place a cluster charge on a high tile ahead. The cluster charge will detonate 5 times on nearby passable ground tiles, dealing 390% Physical damage to nearby targets each time. This skill can only be used when facing a high tile with passable ground tiles behind. Can only be used 3 times per deployment
When skill is activated, place a cluster charge on a high tile ahead. The cluster charge will detonate 5 times on nearby passable ground tiles, dealing 400% Physical damage to nearby targets each time. This skill can only be used when facing a high tile with passable ground tiles behind. Can only be used 3 times per deployment
When skill is activated, place a cluster charge on a high tile ahead. The cluster charge will detonate 5 times on nearby passable ground tiles, dealing 410% Physical damage to nearby targets each time. This skill can only be used when facing a high tile with passable ground tiles behind. Can only be used 3 times per deployment
When skill is activated, place a cluster charge on a high tile ahead. The cluster charge will detonate 5 times on nearby passable ground tiles, dealing 420% Physical damage to nearby targets each time. This skill can only be used when facing a high tile with passable ground tiles behind. Can only be used 3 times per deployment
When skill is activated, place a cluster charge on a high tile ahead. The cluster charge will detonate 5 times on nearby passable ground tiles, dealing 430% Physical damage to nearby targets each time. This skill can only be used when facing a high tile with passable ground tiles behind. Can only be used 3 times per deployment
When skill is activated, place a cluster charge on a high tile ahead. The cluster charge will detonate 5 times on nearby passable ground tiles, dealing 440% Physical damage to nearby targets each time. This skill can only be used when facing a high tile with passable ground tiles behind. Can only be used 3 times per deployment
When skill is activated, place a cluster charge on a high tile ahead. The cluster charge will detonate 5 times on nearby passable ground tiles, dealing 450% Physical damage to nearby targets each time. This skill can only be used when facing a high tile with passable ground tiles behind. Can only be used 3 times per deployment
When skill is activated, place a cluster charge on a high tile ahead. The cluster charge will detonate 5 times on nearby passable ground tiles, dealing 460% Physical damage to nearby targets each time. This skill can only be used when facing a high tile with passable ground tiles behind. Can only be used 3 times per deployment
When skill is activated, place a cluster charge on a high tile ahead. The cluster charge will detonate 5 times on nearby passable ground tiles, dealing 480% Physical damage to nearby targets each time. This skill can only be used when facing a high tile with passable ground tiles behind. Can only be used 3 times per deployment
Detailed Skill Info
atk_scale (Attack Scale) 3.8
skill_max_trigger_time 3
atk_scale (Attack Scale) 3.9
skill_max_trigger_time 3
atk_scale (Attack Scale) 4
skill_max_trigger_time 3
atk_scale (Attack Scale) 4.1
skill_max_trigger_time 3
atk_scale (Attack Scale) 4.2
skill_max_trigger_time 3
atk_scale (Attack Scale) 4.3
skill_max_trigger_time 3
atk_scale (Attack Scale) 4.4
skill_max_trigger_time 3
atk_scale (Attack Scale) 4.5
skill_max_trigger_time 3
atk_scale (Attack Scale) 4.6
skill_max_trigger_time 3
atk_scale (Attack Scale) 4.8
skill_max_trigger_time 3

Operator with Skill