Skill Detail
SP Cost:
4
4
4
4
4
4
4
4
4
4
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
Skill Effect
The next heal restores an additional 11% of its target's Max HP
Only available when the target's HP is lower than 50%; Can store 2 charge(s)
Only available when the target's HP is lower than 50%; Can store 2 charge(s)
The next heal restores an additional 12% of its target's Max HP
Only available when the target's HP is lower than 50%; Can store 2 charge(s)
Only available when the target's HP is lower than 50%; Can store 2 charge(s)
The next heal restores an additional 13% of its target's Max HP
Only available when the target's HP is lower than 50%; Can store 2 charge(s)
Only available when the target's HP is lower than 50%; Can store 2 charge(s)
The next heal restores an additional 15% of its target's Max HP
Only available when the target's HP is lower than 50%; Can store 2 charge(s)
Only available when the target's HP is lower than 50%; Can store 2 charge(s)
The next heal restores an additional 16% of its target's Max HP
Only available when the target's HP is lower than 50%; Can store 2 charge(s)
Only available when the target's HP is lower than 50%; Can store 2 charge(s)
The next heal restores an additional 17% of its target's Max HP
Only available when the target's HP is lower than 50%; Can store 2 charge(s)
Only available when the target's HP is lower than 50%; Can store 2 charge(s)
The next heal restores an additional 19% of its target's Max HP
Only available when the target's HP is lower than 50%; Can store 3 charge(s)
Only available when the target's HP is lower than 50%; Can store 3 charge(s)
The next heal restores an additional 21% of its target's Max HP
Only available when the target's HP is lower than 50%; Can store 3 charge(s)
Only available when the target's HP is lower than 50%; Can store 3 charge(s)
The next heal restores an additional 23% of its target's Max HP
Only available when the target's HP is lower than 50%; Can store 3 charge(s)
Only available when the target's HP is lower than 50%; Can store 3 charge(s)
The next heal restores an additional 25% of its target's Max HP
Only available when the target's HP is lower than 50%; Can store 4 charge(s)
Only available when the target's HP is lower than 50%; Can store 4 charge(s)
hp_ratio | 0.11 |
---|---|
ct | 2 |
hp_ratio | 0.12 |
---|---|
ct | 2 |
hp_ratio | 0.13 |
---|---|
ct | 2 |
hp_ratio | 0.15 |
---|---|
ct | 2 |
hp_ratio | 0.16 |
---|---|
ct | 2 |
hp_ratio | 0.17 |
---|---|
ct | 2 |
hp_ratio | 0.19 |
---|---|
ct | 3 |
hp_ratio | 0.21 |
---|---|
ct | 3 |
hp_ratio | 0.23 |
---|---|
ct | 3 |
hp_ratio | 0.25 |
---|---|
ct | 4 |