Skill Detail
SP Cost:
8
8
8
7
7
7
6
5
5
5
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
Skill Effect
The next attack deals 160% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 5 seconds, disabling enemy Invisible
Can store 1 charges
Can store 1 charges
The next attack deals 170% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 5 seconds, disabling enemy Invisible
Can store 1 charges
Can store 1 charges
The next attack deals 180% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 5 seconds, disabling enemy Invisible
Can store 1 charges
Can store 1 charges
The next attack deals 190% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 6 seconds, disabling enemy Invisible
Can store 1 charges
Can store 1 charges
The next attack deals 200% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 6 seconds, disabling enemy Invisible
Can store 1 charges
Can store 1 charges
The next attack deals 210% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 6 seconds, disabling enemy Invisible
Can store 1 charges
Can store 1 charges
The next attack deals 220% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 7 seconds, disabling enemy Invisible
Can store 2 charges
Can store 2 charges
The next attack deals 240% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 7 seconds, disabling enemy Invisible
Can store 2 charges
Can store 2 charges
The next attack deals 260% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 7 seconds, disabling enemy Invisible
Can store 2 charges
Can store 2 charges
The next attack deals 280% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 8 seconds, disabling enemy Invisible
Can store 2 charges
Can store 2 charges
atk_scale (Attack Scale) | 1.6 |
---|---|
projectile_delay_time | 5 |
projectile_range | 1.7 |
cnt | 1 |
atk_scale (Attack Scale) | 1.7 |
---|---|
projectile_delay_time | 5 |
projectile_range | 1.7 |
cnt | 1 |
atk_scale (Attack Scale) | 1.8 |
---|---|
projectile_delay_time | 5 |
projectile_range | 1.7 |
cnt | 1 |
atk_scale (Attack Scale) | 1.9 |
---|---|
projectile_delay_time | 6 |
projectile_range | 1.7 |
cnt | 1 |
atk_scale (Attack Scale) | 2 |
---|---|
projectile_delay_time | 6 |
projectile_range | 1.7 |
cnt | 1 |
atk_scale (Attack Scale) | 2.1 |
---|---|
projectile_delay_time | 6 |
projectile_range | 1.7 |
cnt | 1 |
atk_scale (Attack Scale) | 2.2 |
---|---|
projectile_delay_time | 7 |
projectile_range | 1.7 |
cnt | 2 |
atk_scale (Attack Scale) | 2.4 |
---|---|
projectile_delay_time | 7 |
projectile_range | 1.7 |
cnt | 2 |
atk_scale (Attack Scale) | 2.6 |
---|---|
projectile_delay_time | 7 |
projectile_range | 1.7 |
cnt | 2 |
atk_scale (Attack Scale) | 2.8 |
---|---|
projectile_delay_time | 8 |
projectile_range | 1.7 |
cnt | 2 |