Skill Detail
SP Cost:
65
64
63
61
60
59
57
55
53
50
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
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Skill Effect
ATK +20%, ASPD +10, prioritizes healing units with Abnormal Status; ammo is consumed if the target has a Abnormal Status, increasing healing to 120% of ATK, and removing Abnormal Status from the target.
Attack has 3 ammo. Skill ends when all ammo is used (can manually deactivate skill)
Attack has 3 ammo. Skill ends when all ammo is used (can manually deactivate skill)
ATK +23%, ASPD +10, prioritizes healing units with Abnormal Status; ammo is consumed if the target has a Abnormal Status, increasing healing to 125% of ATK, and removing Abnormal Status from the target.
Attack has 3 ammo. Skill ends when all ammo is used (can manually deactivate skill)
Attack has 3 ammo. Skill ends when all ammo is used (can manually deactivate skill)
ATK +26%, ASPD +10, prioritizes healing units with Abnormal Status; ammo is consumed if the target has a Abnormal Status, increasing healing to 130% of ATK, and removing Abnormal Status from the target.
Attack has 4 ammo. Skill ends when all ammo is used (can manually deactivate skill)
Attack has 4 ammo. Skill ends when all ammo is used (can manually deactivate skill)
ATK +30%, ASPD +20, prioritizes healing units with Abnormal Status; ammo is consumed if the target has a Abnormal Status, increasing healing to 135% of ATK, and removing Abnormal Status from the target.
Attack has 4 ammo. Skill ends when all ammo is used (can manually deactivate skill)
Attack has 4 ammo. Skill ends when all ammo is used (can manually deactivate skill)
ATK +33%, ASPD +20, prioritizes healing units with Abnormal Status; ammo is consumed if the target has a Abnormal Status, increasing healing to 140% of ATK, and removing Abnormal Status from the target.
Attack has 5 ammo. Skill ends when all ammo is used (can manually deactivate skill)
Attack has 5 ammo. Skill ends when all ammo is used (can manually deactivate skill)
ATK +36%, ASPD +20, prioritizes healing units with Abnormal Status; ammo is consumed if the target has a Abnormal Status, increasing healing to 145% of ATK, and removing Abnormal Status from the target.
Attack has 5 ammo. Skill ends when all ammo is used (can manually deactivate skill)
Attack has 5 ammo. Skill ends when all ammo is used (can manually deactivate skill)
ATK +40%, ASPD +20, prioritizes healing units with Abnormal Status; ammo is consumed if the target has a Abnormal Status, increasing healing to 150% of ATK, and removing Abnormal Status from the target.
Attack has 6 ammo. Skill ends when all ammo is used (can manually deactivate skill)
Attack has 6 ammo. Skill ends when all ammo is used (can manually deactivate skill)
ATK +45%, ASPD +30, prioritizes healing units with Abnormal Status; ammo is consumed if the target has a Abnormal Status, increasing healing to 170% of ATK, and removing Abnormal Status from the target.
Attack has 6 ammo. Skill ends when all ammo is used (can manually deactivate skill)
Attack has 6 ammo. Skill ends when all ammo is used (can manually deactivate skill)
ATK +50%, ASPD +30, prioritizes healing units with Abnormal Status; ammo is consumed if the target has a Abnormal Status, increasing healing to 185% of ATK, and removing Abnormal Status from the target.
Attack has 7 ammo. Skill ends when all ammo is used (can manually deactivate skill)
Attack has 7 ammo. Skill ends when all ammo is used (can manually deactivate skill)
ATK +55%, ASPD +30, prioritizes healing units with Abnormal Status; ammo is consumed if the target has a Abnormal Status, increasing healing to 200% of ATK, and removing Abnormal Status from the target.
Attack has 8 ammo. Skill ends when all ammo is used (can manually deactivate skill)
Attack has 8 ammo. Skill ends when all ammo is used (can manually deactivate skill)
attack_speed | 10 |
---|---|
heal_scale | 1.2 |
attack@trigger_time | 3 |
atk | 0.2 |
attack_speed | 10 |
---|---|
heal_scale | 1.25 |
attack@trigger_time | 3 |
atk | 0.23 |
attack_speed | 10 |
---|---|
heal_scale | 1.3 |
attack@trigger_time | 4 |
atk | 0.26 |
attack_speed | 20 |
---|---|
heal_scale | 1.35 |
attack@trigger_time | 4 |
atk | 0.3 |
attack_speed | 20 |
---|---|
heal_scale | 1.4 |
attack@trigger_time | 5 |
atk | 0.33 |
attack_speed | 20 |
---|---|
heal_scale | 1.45 |
attack@trigger_time | 5 |
atk | 0.36 |
attack_speed | 20 |
---|---|
heal_scale | 1.5 |
attack@trigger_time | 6 |
atk | 0.4 |
attack_speed | 30 |
---|---|
heal_scale | 1.7 |
attack@trigger_time | 6 |
atk | 0.45 |
attack_speed | 30 |
---|---|
heal_scale | 1.85 |
attack@trigger_time | 7 |
atk | 0.5 |
attack_speed | 30 |
---|---|
heal_scale | 2 |
attack@trigger_time | 8 |
atk | 0.55 |