Skill Detail
SP Cost:
0
0
0
0
0
0
0
0
0
0
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
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0 Seconds
0 Seconds
Skill Effect
Rushes forward 2 tiles, slashing all surrounding enemies for 200% ATK for every step moved; every enemy attacked in the process extends distance of the rush (max. 5 tiles, can hit aerial units)
Rushes forward 2 tiles, slashing all surrounding enemies for 210% ATK for every step moved; every enemy attacked in the process extends distance of the rush (max. 5 tiles, can hit aerial units)
Rushes forward 2 tiles, slashing all surrounding enemies for 220% ATK for every step moved; every enemy attacked in the process extends distance of the rush (max. 5 tiles, can hit aerial units)
Rushes forward 2 tiles, slashing all surrounding enemies for 230% ATK for every step moved; every enemy attacked in the process extends distance of the rush (max. 5 tiles, can hit aerial units)
Rushes forward 2 tiles, slashing all surrounding enemies for 240% ATK for every step moved; every enemy attacked in the process extends distance of the rush (max. 5 tiles, can hit aerial units)
Rushes forward 2 tiles, slashing all surrounding enemies for 250% ATK for every step moved; every enemy attacked in the process extends distance of the rush (max. 5 tiles, can hit aerial units)
Rushes forward 2 tiles, slashing all surrounding enemies for 260% ATK for every step moved; every enemy attacked in the process extends distance of the rush (max. 5 tiles, can hit aerial units)
Rushes forward 2 tiles, slashing all surrounding enemies for 270% ATK for every step moved; every enemy attacked in the process extends distance of the rush (max. 5 tiles, can hit aerial units)
Rushes forward 2 tiles, slashing all surrounding enemies for 280% ATK for every step moved; every enemy attacked in the process extends distance of the rush (max. 5 tiles, can hit aerial units)
Rushes forward 2 tiles, slashing all surrounding enemies for 300% ATK for every step moved; every enemy attacked in the process extends distance of the rush (max. 5 tiles, can hit aerial units)
atk_scale (Attack Scale) | 2 |
---|---|
min_dist | 2 |
max_dist | 5 |
dist_interval | 0.2 |
dist_unit | 0.3 |
atk_scale (Attack Scale) | 2.1 |
---|---|
min_dist | 2 |
max_dist | 5 |
dist_interval | 0.2 |
dist_unit | 0.3 |
atk_scale (Attack Scale) | 2.2 |
---|---|
min_dist | 2 |
max_dist | 5 |
dist_interval | 0.2 |
dist_unit | 0.3 |
atk_scale (Attack Scale) | 2.3 |
---|---|
min_dist | 2 |
max_dist | 5 |
dist_interval | 0.2 |
dist_unit | 0.3 |
atk_scale (Attack Scale) | 2.4 |
---|---|
min_dist | 2 |
max_dist | 5 |
dist_interval | 0.2 |
dist_unit | 0.3 |
atk_scale (Attack Scale) | 2.5 |
---|---|
min_dist | 2 |
max_dist | 5 |
dist_interval | 0.2 |
dist_unit | 0.3 |
atk_scale (Attack Scale) | 2.6 |
---|---|
min_dist | 2 |
max_dist | 5 |
dist_interval | 0.2 |
dist_unit | 0.3 |
atk_scale (Attack Scale) | 2.7 |
---|---|
min_dist | 2 |
max_dist | 5 |
dist_interval | 0.2 |
dist_unit | 0.3 |
atk_scale (Attack Scale) | 2.8 |
---|---|
min_dist | 2 |
max_dist | 5 |
dist_interval | 0.2 |
dist_unit | 0.3 |
atk_scale (Attack Scale) | 3 |
---|---|
min_dist | 2 |
max_dist | 5 |
dist_interval | 0.2 |
dist_unit | 0.3 |