Skill Detail
SP Cost:
50
49
48
47
46
45
44
43
42
40
Initial SP:
20
20
20
21
21
21
22
23
24
25
SP Charge Type
Skill Activation
Duration
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
Skill Effect
Slightly increase Attack Interval and fire Dragon Arrows that deal 150% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 60% ATK as Physical damage to the target and nearby enemies
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
Slightly increase Attack Interval and fire Dragon Arrows that deal 160% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 60% ATK as Physical damage to the target and nearby enemies
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
Slightly increase Attack Interval and fire Dragon Arrows that deal 170% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 60% ATK as Physical damage to the target and nearby enemies
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
Slightly increase Attack Interval and fire Dragon Arrows that deal 180% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 65% ATK as Physical damage to the target and nearby enemies
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
Slightly increase Attack Interval and fire Dragon Arrows that deal 190% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 65% ATK as Physical damage to the target and nearby enemies
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
Slightly increase Attack Interval and fire Dragon Arrows that deal 200% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 65% ATK as Physical damage to the target and nearby enemies
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
Slightly increase Attack Interval and fire Dragon Arrows that deal 210% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 70% ATK as Physical damage to the target and nearby enemies
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
Slightly increase Attack Interval and fire Dragon Arrows that deal 220% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 70% ATK as Physical damage to the target and nearby enemies
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
Slightly increase Attack Interval and fire Dragon Arrows that deal 230% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 70% ATK as Physical damage to the target and nearby enemies
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
Slightly increase Attack Interval and fire Dragon Arrows that deal 240% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 80% ATK as Physical damage to the target and nearby enemies
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
base_attack_time | 0.3 |
---|---|
attack@atk_scale | 1.5 |
attack@splash_atk_scale | 0.6 |
attack@trigger_time | 10 |
attack@splash_projectile_delay_time | 1.5 |
base_attack_time | 0.3 |
---|---|
attack@atk_scale | 1.6 |
attack@splash_atk_scale | 0.6 |
attack@trigger_time | 10 |
attack@splash_projectile_delay_time | 1.5 |
base_attack_time | 0.3 |
---|---|
attack@atk_scale | 1.7 |
attack@splash_atk_scale | 0.6 |
attack@trigger_time | 10 |
attack@splash_projectile_delay_time | 1.5 |
base_attack_time | 0.3 |
---|---|
attack@atk_scale | 1.8 |
attack@splash_atk_scale | 0.65 |
attack@trigger_time | 10 |
attack@splash_projectile_delay_time | 1.5 |
base_attack_time | 0.3 |
---|---|
attack@atk_scale | 1.9 |
attack@splash_atk_scale | 0.65 |
attack@trigger_time | 10 |
attack@splash_projectile_delay_time | 1.5 |
base_attack_time | 0.3 |
---|---|
attack@atk_scale | 2 |
attack@splash_atk_scale | 0.65 |
attack@trigger_time | 10 |
attack@splash_projectile_delay_time | 1.5 |
base_attack_time | 0.3 |
---|---|
attack@atk_scale | 2.1 |
attack@splash_atk_scale | 0.7 |
attack@trigger_time | 10 |
attack@splash_projectile_delay_time | 1.5 |
base_attack_time | 0.3 |
---|---|
attack@atk_scale | 2.2 |
attack@splash_atk_scale | 0.7 |
attack@trigger_time | 10 |
attack@splash_projectile_delay_time | 1.5 |
base_attack_time | 0.3 |
---|---|
attack@atk_scale | 2.3 |
attack@splash_atk_scale | 0.7 |
attack@trigger_time | 10 |
attack@splash_projectile_delay_time | 1.5 |
base_attack_time | 0.3 |
---|---|
attack@atk_scale | 2.4 |
attack@splash_atk_scale | 0.8 |
attack@trigger_time | 10 |
attack@splash_projectile_delay_time | 1.5 |