Skill Detail
SP Cost:
50
50
50
50
45
45
40
38
36
35
Initial SP:
15
15
15
15
20
20
25
25
25
25
SP Charge Type
Skill Activation
Duration
24 Seconds
24 Seconds
24 Seconds
24 Seconds
24 Seconds
24 Seconds
24 Seconds
24 Seconds
24 Seconds
24 Seconds
Skill Effect
ATK +10%, attack interval slightly reduced
Overdrive: ATK instead +20%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated
* This Skill modifies the Attack Interval by -0.6
Overdrive: ATK instead +20%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated
* This Skill modifies the Attack Interval by -0.6
ATK +15%, attack interval slightly reduced
Overdrive: ATK instead +30%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated
* This Skill modifies the Attack Interval by -0.6
Overdrive: ATK instead +30%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated
* This Skill modifies the Attack Interval by -0.6
ATK +20%, attack interval slightly reduced
Overdrive: ATK instead +40%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated
* This Skill modifies the Attack Interval by -0.6
Overdrive: ATK instead +40%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated
* This Skill modifies the Attack Interval by -0.6
ATK +25%, attack interval reduced
Overdrive: ATK becomes +50%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated
* This Skill modifies the Attack Interval by -1.2
Overdrive: ATK becomes +50%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated
* This Skill modifies the Attack Interval by -1.2
ATK +30%, attack interval reduced
Overdrive: ATK becomes +60%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated
* This Skill modifies the Attack Interval by -1.2
Overdrive: ATK becomes +60%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated
* This Skill modifies the Attack Interval by -1.2
ATK +35%, attack interval reduced
Overdrive: ATK becomes +70%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated
* This Skill modifies the Attack Interval by -1.2
Overdrive: ATK becomes +70%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated
* This Skill modifies the Attack Interval by -1.2
ATK +40%, attack interval greatly reduced
Overdrive: ATK becomes +80%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated
* This Skill modifies the Attack Interval by -1.8
Overdrive: ATK becomes +80%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated
* This Skill modifies the Attack Interval by -1.8
ATK +50%, attack interval greatly reduced
Overdrive: ATK becomes +100%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated
* This Skill modifies the Attack Interval by -1.8
Overdrive: ATK becomes +100%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated
* This Skill modifies the Attack Interval by -1.8
ATK +60%, attack interval greatly reduced
Overdrive: ATK becomes +120%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated
* This Skill modifies the Attack Interval by -1.8
Overdrive: ATK becomes +120%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated
* This Skill modifies the Attack Interval by -1.8
ATK +70%, attack interval greatly reduced
Overdrive: ATK becomes +140%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated
* This Skill modifies the Attack Interval by -1.8
Overdrive: ATK becomes +140%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated
* This Skill modifies the Attack Interval by -1.8
atk | 0.1 |
---|---|
base_attack_time | -0.6 |
horn_s_3[overload_start].atk | 0.2 |
horn_s_3[overload_start].interval | 0.2 |
horn_s_3[overload_start].hp_ratio | 0.12 |
horn_s_3[overload_start].damage_duration | 12 |
atk | 0.15 |
---|---|
base_attack_time | -0.6 |
horn_s_3[overload_start].atk | 0.3 |
horn_s_3[overload_start].interval | 0.2 |
horn_s_3[overload_start].hp_ratio | 0.12 |
horn_s_3[overload_start].damage_duration | 12 |
atk | 0.2 |
---|---|
base_attack_time | -0.6 |
horn_s_3[overload_start].atk | 0.4 |
horn_s_3[overload_start].interval | 0.2 |
horn_s_3[overload_start].hp_ratio | 0.12 |
horn_s_3[overload_start].damage_duration | 12 |
atk | 0.25 |
---|---|
base_attack_time | -1.2 |
horn_s_3[overload_start].atk | 0.5 |
horn_s_3[overload_start].interval | 0.2 |
horn_s_3[overload_start].hp_ratio | 0.12 |
horn_s_3[overload_start].damage_duration | 12 |
atk | 0.3 |
---|---|
base_attack_time | -1.2 |
horn_s_3[overload_start].atk | 0.6 |
horn_s_3[overload_start].interval | 0.2 |
horn_s_3[overload_start].hp_ratio | 0.12 |
horn_s_3[overload_start].damage_duration | 12 |
atk | 0.35 |
---|---|
base_attack_time | -1.2 |
horn_s_3[overload_start].atk | 0.7 |
horn_s_3[overload_start].interval | 0.2 |
horn_s_3[overload_start].hp_ratio | 0.12 |
horn_s_3[overload_start].damage_duration | 12 |
atk | 0.4 |
---|---|
base_attack_time | -1.8 |
horn_s_3[overload_start].atk | 0.8 |
horn_s_3[overload_start].interval | 0.2 |
horn_s_3[overload_start].hp_ratio | 0.12 |
horn_s_3[overload_start].damage_duration | 12 |
atk | 0.5 |
---|---|
base_attack_time | -1.8 |
horn_s_3[overload_start].atk | 1 |
horn_s_3[overload_start].interval | 0.2 |
horn_s_3[overload_start].hp_ratio | 0.12 |
horn_s_3[overload_start].damage_duration | 12 |
atk | 0.6 |
---|---|
base_attack_time | -1.8 |
horn_s_3[overload_start].atk | 1.2 |
horn_s_3[overload_start].interval | 0.2 |
horn_s_3[overload_start].hp_ratio | 0.12 |
horn_s_3[overload_start].damage_duration | 12 |
atk | 0.7 |
---|---|
base_attack_time | -1.8 |
horn_s_3[overload_start].atk | 1.4 |
horn_s_3[overload_start].interval | 0.2 |
horn_s_3[overload_start].hp_ratio | 0.12 |
horn_s_3[overload_start].damage_duration | 12 |