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Industrial Water Cannon

General Information

Token

Stats

MAX LV
50
Max HP 100
Attack 264
Defense 100
Magic Resistance 0
Cost 5
Block Count 0
Move Speed 1
Attack Speed 100
Base Attack Time 2.4
Respawn Time 35
HP Recovery Per Sec 0
SP Recovery Per Sec 1
Stun Immune No
Silence Immune No
Max HP 100
Attack 373
Defense 100
Magic Resistance 0
Cost 5
Block Count 0
Move Speed 1
Attack Speed 100
Base Attack Time 2.4
Respawn Time 35
HP Recovery Per Sec 0
SP Recovery Per Sec 1
Stun Immune No
Silence Immune No
MAX LV
80
Max HP 100
Attack 373
Defense 100
Magic Resistance 0
Cost 5
Block Count 0
Move Speed 1
Attack Speed 100
Base Attack Time 2.4
Respawn Time 35
HP Recovery Per Sec 0
SP Recovery Per Sec 1
Stun Immune No
Silence Immune No
Max HP 100
Attack 479
Defense 100
Magic Resistance 0
Cost 5
Block Count 0
Move Speed 1
Attack Speed 100
Base Attack Time 2.4
Respawn Time 35
HP Recovery Per Sec 0
SP Recovery Per Sec 1
Stun Immune No
Silence Immune No
MAX LV
90
Max HP 100
Attack 479
Defense 100
Magic Resistance 0
Cost 5
Block Count 0
Move Speed 1
Attack Speed 100
Base Attack Time 2.4
Respawn Time 35
HP Recovery Per Sec 0
SP Recovery Per Sec 1
Stun Immune No
Silence Immune No
Max HP 100
Attack 585
Defense 100
Magic Resistance 0
Cost 5
Block Count 0
Move Speed 1
Attack Speed 100
Base Attack Time 2.4
Respawn Time 35
HP Recovery Per Sec 0
SP Recovery Per Sec 1
Stun Immune No
Silence Immune No

Skills

Liquid Nitrogen Cannon
SP Cost: 0
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
0 Seconds
Skill Effect
Immediately fires a compressed liquid nitrogen cannon, dealing 260% Arts damage in an area and pushing enemies away moderately; For 4 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles, it will also activate this ability
* The Force Level of the Shift is 1 (Medium)

Talents

Talent 1
Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles of her
Talent 2
Attacks push the target back slightly; lasts 20 seconds after deployment