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Panacea
Lvl. 2
Lvl: 60
Trust: 100 (10,070 Points)
Availability: na
Equip Trait
Healing increased by 15% when healing a ground unit
Equip Attribute Bonuses
Stat Value
max_hp 155
attack_speed 6
Talent Information
Info
60
Panacea Lv. 2
Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; Mon3tr gains +12 ASPD and +15% DEF when in Kal'tsit's Attack Range; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0
60
Panacea Lv. 2
Can be healed by Kal'tsit. When within Kal'tsit's Attack Range, gains +12 ASPD and +15% DEF; when not within Kal'tsit's Attack Range, DEF decreases to 0
Unlock Information
Materials
x4
x60
x3
x100000
Missions
During battle, have Kal'tsit use Command: Meltdown a total of 10 times (excluding Support Units)
Clear Main Theme 5-10 with a 3-star rating; You must deploy your own Kal'tsit, and have Kal'tsit defeat Mephisto

Operator

Module Description

The wind and sand kissed the sky, and by an oasis pool in the distance, a wandering merchant rested.
Kal'tsit stayed silent for a long time, standing on the deck. Occasionally, she looked out into the distance, and sometimes down at her feet. It was as if the ship called Rhodes Island was hiding something from her. Until a young vampire stepped forward, holding a stack of documents. Hesitating slightly, Closure interrupted Kal'tsit's thoughts.
'Rhodes Island Pharmaceuticals Inc.' Closure feigned a smile, swallowing her memories, and decided to continue, 'The work on this side of Rim Billiton is already done. Whew, those rabbits are a pain, none of them're as cute as Amiya. They wasted so much of our time, insisting the ship was registered for ore hauling...'
Closure paused.
Fortunately, Kal'tsit snapped out of her reverie in time and gently responded in an almost soothing tone, 'Thank you for your hard work.'
'What's next?'
'Continuing the discussions we didn't finish in the last meeting.'
'Are we going to lose more people?'
'More people will leave.' Kal'tsit gazed into the distance where the wandering merchant had packed up, 'They belong to Babel, not Rhodes Island. I just hope there won't be any more bloodshed between us.'
'I understand, but—'
A voice interrupted the two.
'Dr. Kal'tsit? Closure?'
The moment she heard the voice, a gentle and caring look flashed in Kal'tsit's eyes, but she quickly composed herself. 'Amiya, you should be resting.'
'I'm fine. I just had another nightmare.' Amiya tugged at her collar, the wind was strong, and she was small, 'The trip to take the Doctor to Chernobog, and the days we spent in the wilderness... those Sarkaz warriors...'
Kal'tsit and Closure exchanged a quick glance. Closure understood what Kal'tsit meant; after all, both Ascalon and Ace visited Amiya often.
They didn't say anything; Amiya could sense it now as well.
'Yes. They chose to be our enemies.'
'Why?'
'Because they live under the beautiful promise of Babel. They don't want to give up that illusion. And to them, we are deserters.'
'Is Miss Theresa's promise an illusion?'
'To them, yes.' Kal'tsit stood quietly beside Amiya and reached out to pat her head; she had grown a little taller. 'But they believe that continuing the war will solve all their problems.'
'They're not entirely wrong, though.'
Kal'tsit was slightly surprised for a moment. She looked at Amiya, gazing at this tired and lost girl for a long time, until she finally felt a sense of relief. 'You're right, Amiya. They're not entirely wrong.'
'What about the Doctor? Is Ursus safe?' Amiya looked up at Kal'tsit. 'I miss the Doctor a bit.'
This innocent gesture made Kal'tsit slightly flustered. At that moment, Closure embraced Amiya from behind.
'Look, Amiya!'
Amiya looked and saw an unfamiliar Rim Billitonian merchant, kicking up dust in the distance. The sand-covered cart tied with packages appeared heavy, and somehow cute.
Closure playfully smiled and held Amiya even tighter.
'Rhodes Island's journey is just beginning. When the Doctor returns, we'll be Terra's greatest Oripathy experts!'