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General Information

War Preparations
The 'Mercenary Zone' is not exactly a great place to be. In most cases, people who enter the 'Zone' must first have their chests penetrated by bolts or fireballs before they use alcohol or other substances to 'enter the Zone.'
Unlock Conditions: Clear
Stage Type Activity
Chapter act17d5_zone2
Danger Level Elite 2 Lv. 10
AP Cost 20
EXP 200
Lungmen Dollars 200
Favor 20

Hard Mode Information

Condition:
Sniper and Specialist Operators cannot be deployed.
Unlock Conditions:
Clear
Perfect
First Time

Drops

First Time

Map Information

Character Limit 9
Life Points 3
Initial Cost 10

Enemies

x2
x2
x2
x2
x1
x10
x14
x2
x4

Guest Operators

None